Military events

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Revision as of 04:24, 10 December 2017 by Arablue99 (talk | contribs) (refactoring to full sentences)
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This is a subset of the generic events from /Europa Universalis IV/events/RandomEvents.txt.

id

Msg event.pngEstablish Cantonments


The establishment of a permanent recruiting area for armies of the age has made it much easier for us to extract men from the population to serve in the army.


 
Trigger conditions

The year is 1600 or later.

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

The country's ruler:


Event button 547.png
Draft citizens

One random province owned by the country gains Manpower.png 1 base manpower.

Event button 547.png
Mass draft with financial incentive
  • The country loses Gold Icon.png 60 ducats.
  • One random province owned by the country gains Manpower.png 2 base manpower.
id

Msg event.pngItalian Engineer Available


During the period 1450-1600, Italian siege engineers were highly sought after to teach the ways of the trace Italienne to the militaries of Europe. In most cases, these engineers had no national identity and simply worked for whoever could afford to pay them.


 
Trigger conditions
  • The country has its capital in Europe.
  • Any known country has a culture in the Latin group.
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

  • has the defensive idea 5 "Defensive Mentality": ×2
  • has the offensive idea 5 "Engineer Corps": ×0.66

Immediate effects

A random known country with a culture in the Latin group becomes the italian_engineer_country target.


Event trigger.pngAlways enabled:

Event button 547.png
Hire the engineer.

The country:

  • gainsMilitary power.png 40 military power.
  • loses Gold Icon.png ducats equal to 0.25 years of income.
  • has a skill 2 Advisor Military Engineer.png military engineer advisor with the culture and religion of the italian_engineer_country target become available. This advisor is 50% cheaper to hire.

Event trigger.pngAlways enabled:

Event button 547.png
Decline the offer.

The country loses Prestige.png 5 prestige.


Event trigger.pngEnabled if: the country's ruler has the Fierce Negotiator personality.

Event button 547 green.png
Renegotiate the price.

The country:

  • gains Military power.png 40 military power.
  • loses Gold Icon.png ducats equal to 0.15 years of income.
  • has a skill 2 Advisor Military Engineer.png military engineer advisor with the culture and religion of the italian_engineer_country target become available. This advisor is 50% cheaper to hire.
id

Msg event.pngForeign Drill Instructor Available


Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs learned the drill and placed their service at the disposal of the crowned heads of Europe.


 
Trigger conditions
  • The country has its capital in Europe.
  • Any known country has Dutch as the primary culture.
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Immediate effects

A random known country with Dutch as its primary culture becomes the drill_instructor_country target.


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Hire him.

The country:

  • gains Army professionalism.png 2% army professionalism.
  • loses Gold Icon.png ducats equal to 0.25 years of income.
  • has a skill 2 Advisor Army Reformer.png army reformer advisor with the culture and religion of the drill_instructor_country target become available. This advisor is 50% cheaper to hire.

Event trigger.pngAlways enabled:

Event button 547.png
Decline the offer.

The country loses Prestige.png 5 prestige.


Event trigger.pngEnabled if: the country's ruler has the Fierce Negotiator personality.

Event button 547 green.png
Renegotiate the price.

The country:

  • gains Army professionalism.png 2% army professionalism.
  • loses Gold Icon.png ducats equal to 0.15 years of income.
  • has a skill 2 Advisor Army Reformer.png army reformer advisor with the culture and religion of the drill_instructor_country target become available. This advisor is 50% cheaper to hire.
id

Msg event.pngNaval Traditions Scorned


Lately, our focus has been primarily army oriented. Perhaps we shouldn't overlook the possibility of a strong navy and invest more time in naval research.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
This is good, land is where it's at.

The country:

  • loses Navy tradition.png 20 navy tradition.
  • gains Army tradition.png 10 army tradition.

Event trigger.pngAlways enabled:

Event button 547.png
We must stop this deterioration.

The country gains Navy tradition.png 5 navy tradition.


Event trigger.pngEnabled if: the country's ruler has the Navigator personality.

Event button 547 green.png
Promote the Navy.

The country gains Navy tradition.png 5 navy tradition.

id

Msg event.pngLand Traditions Scorned


Lately, our focus has been primarily naval oriented. Perhaps we shouldn't overlook the possibility of a strong army and invest more time in army research.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
The fleet is our wooden wall!

The country:

  • loses Army tradition.png 20 army tradition.
  • gains Navy tradition.png 10 navy tradition.

Event trigger.pngAlways enabled:

Event button 547.png
We must stop this deterioration.

The country loses Army tradition.png 5 army tradition.


Event trigger.pngEnabled if: the country's ruler has the Strict personality.

Event button 547 green.png
The [Monarch.GetTitle] expects better of you!

The country gains Army tradition.png 5 army tradition.

id

Msg event.pngMilitary Divided!


We have two factions of the military who are very close to breaking out in a civil war over what tactics our country should endorse. We need to back one of them, to end the bickering.


 
Trigger conditions

The country:

  • does not have the modifier "Increased Defensive".
  • does not have the modifier "Increased Offensive".
Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
The forts are our strength!

The country gains the modifier "Increased Defensive" for 10 years, with the following effect:

Fort defense.png +20% fort defense

Event trigger.pngAlways enabled:

Event button 547.png
We must always attack!

The country gains the modifier "Increased Offensive" for 10 years, with the following effect:

Siege ability.png +10% siege ability

Event trigger.pngEnabled if: the country's ruler has the Martial Educator personality.

Event button 547 green.png
Attempt to combine the best aspects of both schools.

The country gains the modifier "Increased Defensive" for 5 years, with the following effect:

Fort defense.png +20% fort defense

The country gains the modifier "Increased Offensive" for 5 years, with the following effect:

Siege ability.png +10% siege ability

Event trigger.pngEnabled if: the country's ruler has the Bold Fighter personality.

Event button 547 green.png
The [Monarch.GetTitle] favors offense.

The country gains the modifier "Increased Offensive" for 15 years, with the following effect:

Siege ability.png +10% siege ability

Event trigger.pngEnabled if: the country's ruler has the Tactical Genius personality.

Event button 547 green.png
The [Monarch.GetTitle] favors defense.

The country gains the modifier "Increased Defensive" for 15 years, with the following effect:

Fort defense.png +20% fort defense
id

Msg event.pngThe Fortunes of War


Our realm has been ravaged by war, and the people, from the highest noble down to the poorest serf, are tired of it. We need to enact some temporary laws to let our country recover quicker.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Enact Strong Laws

The country:

  • loses Icon war exhaustion.png 3 war exhaustion.
  • gains Inflation reduction.png 1% inflation.

Event trigger.pngAlways enabled:

Event button 547.png
Be more lenient.

The country loses Icon war exhaustion.png 1 war exhaustion.


Event trigger.pngEnabled if: the country's ruler has the Kind Hearted personality.

Event button 547 green.png
Those poor people...

The country loses Icon war exhaustion.png 2 war exhaustion.

id

Msg event.pngStrong Military Leadership


Our recent wars have given the rise to competent leaders, even from the peasant stock. We could prosper from their skills, or we could reject them as they, after all, are not noble. Accepting them may upset factions in our country though.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
$COUNTRY$ needs them all!
  • The country loses Icon stability.png 1 stability.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate loses Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Restrict the non-nobility.
  • The country loses Army tradition.png 20 army tradition.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Martial Educator personality.

Event button 547 green.png
We must be willing to learn even from our lessers.

The country loses Army tradition.png 10 army tradition.

id

Msg event.pngThe Naval Tradition


The only thing that can truly create a good commander at sea is the experience of being at sea. Competent people can be promoted, and this is what creates a strong navy. However, some factions in the country truly dislike such egalitarianism.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
A cabin boy can become Captain!
  • The country loses Icon stability.png 1 stability.
  • If The Cossacks DLC is active and the nobility estate exists:
    The Nobility.png nobility lose Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Never!
  • The country loses Navy tradition.png 20 navy tradition.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Navigator personality.

Event button 547 green.png
Everyone must focus on the sea.

The country loses Diplomatic power.png 25 diplomatic power.

id

Msg event.pngFight the Good Fight!


We are in a war with one of our enemies. Everyone in the realm feels that this is a fight we have to win, and they are doing their part.


 
Trigger conditions

The country:

  • has an enemy country at war with this country.
  • has war exhaustion of at least 5.
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Event button 547.png
Hold the Line!

The country loses Icon war exhaustion.png 1 war exhaustion.

id

Msg event.pngA Generation of Cowards


Many long years of peace have caused a disturbing lack of manly virtues in the common man. This could be disastrous, since far too many of our recruits turn out to be cowards...


 
Trigger conditions

The country:

  • has a stability of at least 0.
  • is not at war.
  • does not have a truce with another country.
  • has war exhaustion of less than 1.
  • has no provinces controlled by rebels.
  • does not have country modifier "Bad Discipline".
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Purge them!

The country loses Manpower.png manpower equal to 250% of yearly manpower recovery.


Event trigger.pngAlways enabled:

Event button 547.png
We need them.

The country gains the modifier "Bad Discipline" for 10 years, with the following effect:

Discipline.png -5% discipline

Event trigger.pngEnabled if: the country's ruler has the Bold Fighter, Martial Educator, or Strict personality.

Event button 547 green.png
A life in the army will harden them again!

The country loses Military power.png 5 military power.

id

Msg event.pngLocal fortification expert discovered


It seems as if there is a great man in one of the provinces, who has some rather intriguing ideas on how to create better fortifications. However, he is reluctant to leave his hometown.


 
Trigger conditions
  • The country owns at least 2 non-colony provinces.
  • Any owned non-overseas province of the country, other than the capital:
    • has a fort level of at least 1.
    • does not have the modifier "Local Fortifications".
Is triggered only by

Bi-yearly pulse


Immediate effects

One random non-overseas owned province other than the capital with Fort level.png fort level at least 1 becomes the local_fortification_expert_province target.


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
The entire country needs him

The country:

  • gains Meritocracy.png 5 meritocracy.
  • has a skill 2 Advisor Military Engineer.png military engineer advisor with the culture and religion of the local_fortification_expert_province target become available. This advisor is 50% cheaper to hire.

Event trigger.pngAlways enabled:

Event button 547.png
Let him stay home

The local_fortification_expert_province target gains the province modifier "Local Fortifications" for the rest of the campaign, providing the following effect:

Local defensiveness.png +25% local defensiveness

Event trigger.pngEnabled if: the country's ruler has the Well Connected personality.

Event button 547 green.png
This will be an excellent opportunity, for him.

The country:

  • gains Meritocracy.png 5 meritocracy.
  • has a skill 3 Advisor Military Engineer.png military engineer advisor with the culture and religion of the local_fortification_expert_province target become available. This advisor is 50% cheaper to hire.
id

Msg event.pngExtraordinary Recruiting Policies


We are at war, and our manpower reserves are slowly disappearing. Our great and competent ruler has come up with a plan to recruit more men for military duties. However, this may cause problems in the countryside.


 
Trigger conditions

The country:

The country's ruler:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
As many as possible!

The country:

  • gains Manpower.png manpower equal to 150% of yearly manpower recovery.
  • gains Icon war exhaustion.png 1 war exhaustion.

Event trigger.pngAlways enabled:

Event button 547.png
Only take what can be spared.

The country gains Manpower.png manpower equal to 50% of yearly manpower recovery.


Event trigger.pngEnabled if: the country's ruler has the Strict personality.

Event button 547 green.png
We need more men of quality, not just more men.

The country gains Army tradition.png 10 army tradition.


Event trigger.pngEnabled if: the country's ruler has the Inspiring Leader personality.

Event button 547 green.png
Let our [Monarch.GetTitle] go on a recruitment campaign.

The country gains Manpower.png manpower equal to 120% of yearly manpower recovery.

id

Msg event.pngWar-weary Population


Our peasants are tired of our war and our soldiers are exhausted. This may have some repercussions on our ability to finish this war in a positive way.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
The peasants are to be ignored

The country gains Icon war exhaustion.png 2 war exhaustion.


Event trigger.pngAlways enabled:

Event button 547.png
Soldiers are just peasants in uniform

The country:

  • loses Army tradition.png 5 army tradition.
  • loses Navy tradition.png 5 navy tradition.

Event trigger.pngEnabled if: the country's ruler has the Strict personality.

Event button 547 green.png
Get back in line!

The country gains Icon war exhaustion.png 1 war exhaustion.

id

Msg event.pngThere is still hope


While $COUNTRY$ is tired of war, there is still hope and a positive spirit in the chest of everyone from the lowliest peasant to $MONARCH$. We will get through this war, and we will win it.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Once more into the breach.

The country loses Icon war exhaustion.png 2 war exhaustion.


Event trigger.pngAlways enabled:

Event button 547.png
My band of Brothers...

The country:

  • gains Army tradition.png 5 army tradition.
  • gains Navy tradition.png 5 navy tradition.

Event trigger.pngEnabled if: the country's ruler has the Inspiring Leader personality.

Event button 547 green.png
That's the spirit!

The country:

  • loses Icon war exhaustion.png 1 war exhaustion.
  • gains Army tradition.png 5 army tradition.
  • gains Navy tradition.png 5 navy tradition.
id

Msg event.pngNaval Officers are retiring


Our decision to start favoring the Army more has led to a crop of promising young naval officers to retire from service. They claim that there are not as many opportunities for advancement as there used to be.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Event trigger.pngAlways enabled:

Event button 547.png
Damn

The country loses Navy tradition.png 10 navy tradition.


Event trigger.pngEnabled if: the country's ruler has the Navigator personality

Event button 547 green.png
Attempt to create more career opportunities.

The country loses Navy tradition.png 5 navy tradition.

id

Msg event.pngA new champion of the joust


During a recent jousting tournament, an unheralded commoner surprised all in attendance by besting everyone who faced him until he was declared the champion. Now we face the awkward decision of what to do with him.


 
Trigger conditions Is triggered only by

Bi-yearly pulse


Event button 547.png
The man must lead our armies!

The country:

  • gains General.png general with 100 army tradition.
  • loses Prestige.png 25 prestige.
  • loses Legitimacy.png 25 legitimacy.
Event button 547.png
Tighten the rules to make sure this doesn't happen again!

The country gains Legitimacy.png 25 legitimacy.

id

Msg event.pngA new flagship!


Our fleet can't be complete without a glorious flagship.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Event button 547.png
A golden figurehead sounds nice!

The country:

  • loses Gold Icon.png 50 ducats.
  • gains Prestige.png 5 prestige.
  • has a random owned and controlled core province with a port create a Heavy ship.png heavy ship belonging to the country.
Event button 547.png
I guess so...

The country:

  • loses Gold Icon.png 20 ducats.
  • gains Prestige.png 2 prestige.
  • has a random owned and controlled core province with a port create a Light ship.png light ship belonging to the country.
Event button 547.png
The cheapest design available sounds appropriate

The country:

  • loses Gold Icon.png 10 ducats.
  • gains Prestige.png 1 prestige.
  • has a random owned and controlled core province with a port create a Galley.png galley belonging to the country.
id

Msg event.pngForeign Military Expert


Our country is at war, but our leadership is not ready! Today a foreign military expert arrived in our court. His reputation precedes him and has a reasonable grasp of our language but his prices are steep. What should we do with him?


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Event button 547.png
Ask him to train our officers

The country:

  • loses Gold Icon.png ducats equal to 0.25 years of income.
  • gains a General.png general with 100 army tradition.
Event button 547.png
Put him in command of our armies

The country:

  • loses Gold Icon.png ducats equal to 0.1 years of income.
  • gains a General.png general with 50 army tradition.
Event button 547.png
We do not need foreign aid!

The country gains Legitimacy.png 5 legitimacy.

id

Msg event.pngMusket or Bow?


An argument has broken out in court over the importance of Musket compared to the traditional archery regiments. With the hopes of convincing $MONARCHTITLE$ $MONARCH$ that their role in the army is not becoming obsolete a group of veteran archers have put on an impressive demonstration. Their grace, skill and accuracy was admired by many who were present.


 
Trigger conditions

The country:

The country's ruler:

  • does not have the modifier "Archery vs Muskets".
Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Of course archery should serve a primary role

The country's ruler gains the modifier "Archery vs Muskets" until death, giving the following effect:

Military technology cost +5% military technology cost

Event trigger.pngAlways enabled:

Event button 547.png
It's time for these old men to retire.

The country loses Army tradition.png 15 army tradition.


Event trigger.pngEnabled if: the country's ruler has the Bold Fighter personality.

Event button 547 green.png
Courage is what wins battles, not weapons.

The country loses Military power.png 10 military power.

id

Msg event.pngGaps in the Blockade


My lord, a prominent privateer is able to avoid the blockade and get essential supplies into the country, but to continue the runs he is requesting increasingly large sums.


 
Trigger conditions

The country:

  • is at war.
  • is at least 75% blockaded.
  • does not have the modifier "A Gap in the Blockade".
  • does not have the modifier "Merchants and the Gap in the Blockade".
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

  • has the modifier "Privateers": ×2
  • has the maritime idea 7 "Naval Fighting Instruction": ×2

Event button 547.png
The supplies must get through

The country gains the modifier "A Gap in the Blockade" for 1 year, with the following effects:

  • National tax modifier.png -5% national tax modifier
  • Icon war exhaustion.png -0.05 monthly war exhaustion
Event button 547.png
Make the merchants pay

The country gains the modifier "Merchants and the Gap in the Blockade" for 1 year, with the following effects:

  • National tax modifier.png -10% trade efficiency
  • Icon war exhaustion.png -0.05 monthly war exhaustion