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Middle East regions

These articles refer to the state of the world at the start of the grand-campaign (1444-11-11).
The regional divisions of the Near East and Persia super-regions.
Middle East regions
Near East super-region
Anatolia region Caucasia region
Arabia region Mashriq region
Persia super-region
Khorasan region
Persia region

The Middle East regions are the combined regions of the Near East super-region and the Persia super-region. These regions serve as battle grounds between several powers vying for supremacy.

One pair of such powers consists of the Flag of Ottomans Ottomans and the Flag of Mamluks Mamluks as they fight for control over the Near East super-region. At the beginning the Ottomans tend to be busy with the European front and consolidating the minor nations at its home region thus the balance of power between them and the Mamluks is preserved. As the time progress and the European theater quiets down the war between the two will begin. Either can emerge victorious in a one-on-one match between the two although the passing time may act against the Mamluks' odds.

Any regional Coptic.png Coptic and Orthodoxy Orthodox nations will strive to see either of the above two fall and crumble to gain control of their provinces with religious importance. Some of the more ambitious minor Anatolian nations eyeing the conflict between the two, may rise to the occasion, in an effort to gain control of the Ottomans' lands and power under the eventual banner of Flag of Rûm Rûm.

Over at the Persian super-region, the Flag of Timurids Timurids are struggling to hold together their empire. At the moment the rebellious notions of its subjects are soothed down by the Timurid ruler, but he is old and not long for this world. As the years will go by, so will the sons of the old empire fight. Any nation with aspirations to grandness may take the decision to enthrone a Timurid prince and stake a claim for the empire's old borders. Only the turning wheel will tell if the winner will uphold the old traditions or whether they'll adopt new religious customs under the flag of Flag of Persia Persia.

Tired and beaten from the on-going war, the once glorious Timurids turn their eyes elsewhere, to the lands of the east. Why die trying to preserve an old name when there are new provinces waiting - no, yearning - to be conquered? − They wonder to each other. That is when the Timurids of old become the Flag of Mughals Mughals of tomorrow.

Amidst all of these, two old and bitter rivals lie in wait. Flag of Aq Qoyunlu Aq Qoyunlu and Flag of Qara Qoyunlu Qara Qoyunlu, the people of the sheep, continue to survey their surroundings, looking for weaknesses and biding their time for yet another clash.

General summaryEdit

The break-down of the Middle East regions is as follows:

Government types
  • Government monarchy.png Monarchy is the dominant government form in these parts (appearing mainly as Iqta and Despotic Monarchy).
  • A few Government tribal.png Tribal government forms appear in the central part and in the outskirts of the area (appearing mainly as Tribal Federation).
  • A lone Government theocracy.png Monastic Order is present at the most northwestern part.
Religions
  • Sunni Islam Sunni is the most common faith in these parts.
  • Shiite Islam Shia is more commonplace around the central part and in the southwestern part.
  • Ibadi Islam Ibadi is found in the southeastern part.
  • Christian denominations (Orthodoxy Orthodox, Coptic.png Coptic, Catholicism Catholic) are restricted to the northern areas.
Technology groups
  • Anatolian technology group Anatolian is spread in the northwestern part (along with a tiny pocket of Western technology group Western).
  • Eastern technology group Eastern is spread in the northern part.
  • Muslim technology group Muslim is present in the rest of these parts.
Culture groups
  • Byzantine and French in the northwestern part.
  • Caucasian in the northern part.
  • Iranian in the central and eastern parts.
  • Levantine in the western and southern parts.

Formable / Reformable nationsEdit

These nations may not exist at the start of the 1444 grand-campaign. They may still appear if another nation chooses to reform into them:

Revolter nationsEdit

These nations do not exist at the start of the 1444 grand-campaign. They may still appear due to revolts by Separatist rebels.png Separatist rebels (or special events):

Yes Cores in 1444
No Cores in 1444
  • none.


Regional Nations

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.

Anatolia regionEdit

Anatolian ideas
Notes:

For   Turkish countries.


  Traditions:

+5% Discipline
−20% Core-creation cost

  Traveling Ozan

−1 National unrest

  Seljuq Marches

+10% National manpower modifier

  Akîncî Cavalry

+15% Cavalry combat ability
+10% Looting speed

  Ghazi

+20% Manpower recovery speed

  Caravanserais

+10% Trade efficiency

  Anatolian Architecture

−10% Construction cost

  Legacy of the Great Seljuq Empire

+1 Yearly prestige

  Ambition:

+0.5 Yearly army tradition
Kurdish ideas
Notes:

For   Kurdish countries.


  Traditions:

+1 Diplomat
+15% Fort defense

  Mountain Warriors

+1 Attrition for enemies

  Li Gora Gawirî Kurd Misilman e

+2 Tolerance of heretics

  Kurdish Tribes

+10% National manpower modifier

  Active Diplomacy

+1 Diplomatic relation

  Kurdish Mercenaries

−15% Mercenary maintenance

  Legacy of the Kurdish Dynasties

+1 Yearly legitimacy

  Gorani Literature

−1% Prestige decay

  Ambition:

+1 Leader without upkeep

Notes: This region holds provinces necessary for forming   Roman Empire and   Rûm. The province of Antioch (2313) is of religious importance for   Coptic and   Orthodox nations.

State Government Religion Tech group National ideas Culture group Capital Notes
  Aq Qoyunlu    Tribal Federation
  •   Sunni
  •   Hanafi school
  Muslim   Aq Qoyunlu Levantine (Turkish) Diyarbakir (418)
  Aydin    Autocracy
  •   Sunni
  •   Hanafi school
  Anatolian   Anatolian Levantine (Turkish) Aydin (4309)
  Bitlis    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Kurdish Iranian (Kurdish) Bitlis (4296)
  Candar    Autocracy
  •   Sunni
  •   Hanafi school
  Anatolian   Candarid Levantine (Turkish) Sinop (328)
  Cyprus    Feudal Nobility   Catholic   Western   Cypriot French (Francien) Cyprus (321) Guaranteed by   Mamluks
  Dulkadir    Autocracy
  •   Sunni
  •   Hanafi school
  Anatolian   Anatolian Levantine (Turkish) Marash (332)
  Eretna    Autocracy
  •   Sunni
  •   Hanafi school
  Anatolian   Anatolian Levantine (Turkish) Sivas (329) Releasable by:
  Germiyan    Autocracy
  •   Sunni
  •   Hanafi school
  Anatolian   Anatolian Levantine (Turkish) Kütahya (322)
  Hisn Kayfa    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Ayyubid Iranian (Kurdish) Hisn Kayfa (4295)
  Karaman    Autocracy
  •   Sunni
  •   Hanafi school
  Anatolian   Karamanid Levantine (Turkish) Karaman (324)
  Mentese    Autocracy
  •   Sunni
  •   Hanafi school
  Anatolian   Anatolian Levantine (Turkish) Mentese (319) Releasable by   Ottomans
  Naxos    Feudal Nobility   Catholic   Western   Naxian Latin (Venetian) Naxos (164) Vassal of   Venice
  Ramazan    Autocracy
  •   Sunni
  •   Hanafi school
  Anatolian   Anatolian Levantine (Turkish) Adana (327)
  Saruhan    Autocracy   Sunni   Anatolian   Anatolian Levantine (Turkish) Saruhan (2297) Releasable by   Ottomans
  The Knights    Monastic Order   Catholic   Western   Knights Hospitaller French (Occitain) Rhodes (320) Guaranteed by   Venice
  Trebizond    Autocracy   Orthodox   Eastern   Trebizond Byzantine (Pontic) Trebizond (330)

Arabia regionEdit

Arabian ideas
Notes:

For countries in the   Levantine culture group.


  Traditions:

+15% National manpower modifier
−15% Land attrition

  Indian Ocean Trade

+15% Trade steering

  Arabian Horses

−10% Cavalry cost
+25% Cavalry flanking ability

  Land of the Prophet

−1 National unrest

  Spreading the Prophet's Word

+1% Missionary strength

  Bedouin Traders

+10% Global trade power

  Clan Loyalties

+1 Land leader maneuver

  Arabia

+1 Yearly prestige

  Ambition:

+1 Land leader shock

Notes: This region holds provinces necessary for forming   Arabia. The provinces of Medina (384) and Mecca (385) are of religious importance for Muslim nations (Mecca also benefits Christian nations).

State Government Religion Tech group National ideas Culture group Capital Notes
  Aden    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Yemeni Levantine (Yemeni) Aden (388)
  Anizah    Tribal Federation
  •   Sunni
  •   Shafi'i school
  Muslim   Arabian Levantine (Bedouin) Al Jawf (4272)
  Dawasir    Tribal Federation
  •   Sunni
  •   Hanbali school
  Muslim   Arabian Levantine (Bedouin) Dawasir (2335)
  Haasa    Iqta
  •   Sunni
  •   Maliki school
  Muslim   Al-Haasa Levantine (Khaleeji) Al-Qatif (394)
  Hadramut    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Hadramhi Levantine (Yemeni) Shihr (4283)
  Hejaz    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Hejazi Levantine (Hejazi) Mecca (385) Vassal of   Mamluks
  Mahra    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Mahri Levantine (Mahri) Qishn (402)
  Medina    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Hejazi Levantine (Hejazi) Medina (384) Guaranteed by   Mamluks
  Mikhlaf    Iqta
  •   Shia
  •   Ismaili school
  Muslim   Arabian Levantine (Hejazi) Jazan (2346)
  Najd    Tribal Federation
  •   Sunni
  •   Hanbali school
  Muslim   Najdi Levantine (Bedouin) Al-Arid (392)
  Najran    Tribal Federation
  •   Shia
  •   Ismaili school
  Muslim   Arabian Levantine (Yemeni) Najran (391)
  Oman    Feudal Theocracy
  •   Ibadi
  •   Hanbali school
  Muslim   Omani Levantine (Omani) Nizwa (403)
  Shammar    Tribal Federation
  •   Sunni
  •   Shafi'i school
  Muslim   Arabian Levantine (Bedouin) Jabal Shammar (393)
  Sharjah    Iqta   Shia   Muslim   Arabian Levantine (Khaleeji) Qawasim (398) Releasable by   Hormuz
  Rassids    Feudal Theocracy
  •   Shia
  •   Zaidi school
  Muslim   Rassid Levantine (Yemeni) Sana'a (390)
  Yas    Tribal Federation
  •   Sunni
  •   Hanbali school
  Muslim   Arabian Levantine (Khaleeji) Liwa (404)
  Yemen    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Yemeni Levantine (Yemeni) Taiz (4280)

Caucasia regionEdit

Caucasian ideas
Notes:

For countries in the   Caucasian culture group and   Azerbaijani countries.


  Traditions:

+15% National manpower modifier
+1 Attrition for enemies

  Crossroad of Cultures

+1 Max promoted culture

  Alan Mercenaries

−10% Mercenary maintenance
+15% Available mercenaries

  Hit and Run

+1 Land leader maneuver

  Persian Poetry

+1 Yearly prestige

  Highland Khans

+1 Yearly legitimacy

  Eastern Influence

+0.5 Yearly army tradition

  Cavalry Armies

+10% Cavalry combat ability

  Ambition:

+10% National tax modifier

Notes: This region holds provinces necessary to form   Armenia. The province of Yerevan (419) is of religious importance for   Coptic nations.

State Government Religion Tech group National ideas Culture group Capital Notes
  Ardabil    Feudal Theocracy
  •   Shia
  •   Jafari school
  Muslim   Ardabili Iranian (Azerbaijani) Ardabil (424) Ally of   Gilan
  Armenia    Autocracy   Coptic   Eastern   Armenian Caucasian (Armenian) Yerevan (419) Releasable by:
  Avaria    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Caucasian Caucasian (Dagestani) Khundzia (2198) Vassal of   Gazikumukh
  Circassia    Tribal Monarchy   Orthodox   Eastern   Circassian Caucasian (Circassian) Circassia (463)
  Gazikumukh    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Caucasian Caucasian (Dagestani) Lakia (4306) Overlord of   Avaria
  Georgia    Autocracy   Orthodox   Eastern   Georgian Caucasian (Georgian) Tbilisi (423)
  Imereti    Feudal Nobility   Orthodox   Eastern   Georgian Caucasian (Georgian) Imereti (422)
  Kharabakh    Autocracy   Coptic   Eastern   Armenian Caucasian (Armenian) Melikates (2202) Vassal of   Qara Qoyunlu
  Samtskhe    Autocracy   Orthodox   Eastern   Samtskhe Caucasian (Georgian) Kars (2204)
  Shirvan   Iqta
  •   Shia
  •   Jafari school
  Muslim   Shirvani Iranian (Azerbaijani) Shirvan (421)

Khorasan regionEdit

Notes: This region holds provinces necessary for forming   Mongol Empire and   Mughals.

State Government Religion Tech group National ideas Culture group Capital Notes
  Afghanistan    Iqta
  •   Sunni
  •   Hanafi school
  Muslim   Afghan Iranian (Afghan) Kabul (451) Vassal of   Timurids
  Baluchistan    Tribal Monarchy
  •   Sunni
  •   Shafi'i school
  Muslim   Baluch Iranian (Baluchi) Quetta (577)
  Sistan    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Sistani Iranian (Khorasani) Zaranj (435) Vassal of   Timurids
  Timurids    Iqta
  •   Sunni
  •   Hanafi school
  Muslim   Timurid Altaic (Uzbek) Herat (446) Overlord of:

Mashriq regionEdit

Arabian ideas
Notes:

For countries in the   Levantine culture group.


  Traditions:

+15% National manpower modifier
−15% Land attrition

  Indian Ocean Trade

+15% Trade steering

  Arabian Horses

−10% Cavalry cost
+25% Cavalry flanking ability

  Land of the Prophet

−1 National unrest

  Spreading the Prophet's Word

+1% Missionary strength

  Bedouin Traders

+10% Global trade power

  Clan Loyalties

+1 Land leader maneuver

  Arabia

+1 Yearly prestige

  Ambition:

+1 Land leader shock

Notes: This region holds provinces necessary for forming   Jerusalem and   Roman Empire. The province of Jerusalem (379) is of religious importance for Abrahamic religion nations.

State Government Religion Tech group National ideas Culture group Capital Notes
  Basra    Iqta   Shia   Muslim   Arabian Levantine (Mashriqi) Basra (408) Releasable by:
  Fadl    Tribal Federation
  •   Sunni
  •   Shafi'i school
  Muslim   Arabian Levantine (Bedouin) Tadmor (405) Vassal of   Mamluks
  Iraq    Iqta
  •   Shia
  •   Jafari school
  Muslim   Arabian Levantine (Mashriqi) Baghdad (410) Releasable by:
  Lebanon    Iqta
  •   Sunni
  •   Hanafi school
  Muslim   Arabian Levantine (Syrian) Sidon (1855) Releasable by   Mamluks
  Syria    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Arabian Levantine (Syrian) Damascus (382) Releasable by:

Persia regionEdit

Caspian ideas
Notes:

For   Mazandarani countries.


  Traditions:

−10% Development cost
−15% Mercenary maintenance

  The Riches of Tabarestan

+10% Goods produced modifier

  A Time of Turmoil

+10% Infantry combat ability

  Caspian Silk

+10% Production efficiency

  Protect the Caspian Trade

+20% Caravan power

  Unite the states of Tabarestan

+10% National tax modifier

  A Safe Haven

+20% Fort defense

  Promote Foreign Trade

+1 Merchant

  Ambition:

+1 Yearly prestige
Caucasian ideas
Notes:

For countries in the   Caucasian culture group and   Azerbaijani countries.


  Traditions:

+15% National manpower modifier
+1 Attrition for enemies

  Crossroad of Cultures

+1 Max promoted culture

  Alan Mercenaries

−10% Mercenary maintenance
+15% Available mercenaries

  Hit and Run

+1 Land leader maneuver

  Persian Poetry

+1 Yearly prestige

  Highland Khans

+1 Yearly legitimacy

  Eastern Influence

+0.5 Yearly army tradition

  Cavalry Armies

+10% Cavalry combat ability

  Ambition:

+10% National tax modifier
Generic ideas
Notes:

Generic Ideas for all countries that don't have one of the other groups.


  Traditions:

−10% Stability cost modifier
−10% Advisor costs

  Preserve our troops

+2.5% Discipline

  Tax Reform

+5% National tax modifier

  Regulated Contracts

−10% Mercenary maintenance

  Contract Law

+5% Global trade power

  Peasant levy

+5% National manpower modifier

  Mercantile Status

+5% Trade steering

  Strengthening Land Tenure

+5% Production efficiency

  Ambition:

+10% National tax modifier
Kurdish ideas
Notes:

For   Kurdish countries.


  Traditions:

+1 Diplomat
+15% Fort defense

  Mountain Warriors

+1 Attrition for enemies

  Li Gora Gawirî Kurd Misilman e

+2 Tolerance of heretics

  Kurdish Tribes

+10% National manpower modifier

  Active Diplomacy

+1 Diplomatic relation

  Kurdish Mercenaries

−15% Mercenary maintenance

  Legacy of the Kurdish Dynasties

+1 Yearly legitimacy

  Gorani Literature

−1% Prestige decay

  Ambition:

+1 Leader without upkeep

Notes: This region holds provinces necessary for forming   Ilkhanate,   Mongol Empire and   Persia. Yazd (433) is the only   Zoroastrian province in the game.

State Government Religion Tech group National ideas Culture group Capital Notes
  Ajam    Iqta
  •   Sunni
  •   Hanafi school
  Muslim   Ajami Iranian (Persian) Qom (2213) Overlord of   Ardalan and   Luristan
  Ardalan    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Kurdish Iranian (Kurdish) Ardalan (2211) Vassal of   Ajam
  Biapas    Iqta
  •   Sunni
  •   Hanafi school
  Muslim   Caspian Iranian (Mazandarani) Rasht (4339)
  Fars    Iqta
  •   Sunni
  •   Hanafi school
  Muslim   Farsi Iranian (Persian) Shiraz (2218) Vassal of   Timurids
  Gilan    Iqta
  •   Shia
  •   Zaidi school
  Muslim   Caspian Iranian (Mazandarani) Lahijan (417) Ally of   Ardabil
  Hormuz    Iqta
  •   Sunni
  •   Maliki school
  Muslim   Hormuz Levantine (Khaleeji) Hormuz (2999)
  Isfahan    Iqta
  •   Shia
  •   Ismaili school
  Muslim   Generic Iranian (Persian) Isfahan (429) Releasable by   Ajam
  Kerman    Iqta
  •   Shia
  •   Ismaili school
  Muslim   Generic Iranian (Persian) Kerman (432) Releasable by   Timurids
  Khorasan    Iqta
  •   Sunni
  •   Hanafi school
  Muslim   Khorasani Iranian (Khorasani) Golestan (2214) Vassal of   Timurids
  Luristan    Tribal Monarchy
  •   Sunni
  •   Hanafi school
  Muslim   Lur Iranian (Luri) Khorramabad (413) Vassal of   Ajam
  Maregheh    Iqta   Shia   Muslim   Caucasian Iranian (Azerbaijani) Maragheh (2207) Releasable by   Qara Qoyunlu
  Mazandaran    Iqta
  •   Shia
  •   Jafari school
  Muslim   Caspian Iranian (Mazandarani) Amol (426)
  Mushasha    Feudal Theocracy
  •   Shia
  •   Ismaili school
  Muslim   Mushasha Levantine (Mashriqi) Hoveyzeh (4290)
  Qara Qoyunlu    Tribal Federation
  •   Shia
  •   Ismaili school
  Muslim   Qara Qoyunlu Iranian (Azerbaijani) Tabriz (416) Overlord of   Bitlis and   Kharabakh
  Soran    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Kurdish Iranian (Kurdish) Arbil (4293) Releasable by   Qara Qoyunlu
  Tabriz    Iqta   Shia   Muslim   Caucasian Iranian (Azerbaijani) Tabriz (416) Releasable by   Qara Qoyunlu
  Yazd    Iqta   Shia   Muslim   Generic Iranian (Persian) Yazd (433) Releasable by   Timurids

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.