- −20% Infantry cost
- +10% Infantry combat ability
- −1% Yearly army tradition decay
- +1 Yearly prestige
- +15% Fort defense
- −10% Development cost
- +15% National manpower modifier
- +10% Land fire damage
- +5% Discipline
- −0.03 Monthly war exhaustion
Mewar is a Hindu kingdom located in Western India. In 1444, the country starts with Marwari separatists, trying to release Marwar as an independent nation. Hadoti is the vassal of Mewar. Mewar is a landlocked nation surrounded by numerous countries. Sindh and Jaisalmer border in the west. To the north is Jangladesh, Nagaur, Dhundhar, and Mewat. To the east is Malwa, Gwalior, and Jaunpur. To the south is Gujarat, Kutch, Idar, and Rewa Kantha.
- Main article: Mewari missions
Mewar's missions are focused on developing and consolidating power in the Rajput lands, and expanding their territory across northern India.
- Main article: Mewari events
Mewar only has a few events ranging from events on Marwar independence to the plot against Rana Kumbha.
Rajputana can be formed by a Rajasthani country that owns certain provinces. Unlike several other Indian formable nations, no specific religion is required. Since Mewar is in the Western Aryan culture group, it has the ability to form Bharat.
Unite the Rajputs
Please help with verifying or updating this infobox. It was last verified for version 1.28.
The lands of Rajputana have been shattered and weak ever since the Muslim invasion centuries ago. We must reclaim the great cities of the great dynasties that came before us and unite the princes of Rajputana!
If the country is AI-controlled, then:
Rajputana does not exist.
Form Bharat (Dravidian, Hindustani, Western Aryan)
If the country is AI-controlled,
Mewar is a somewhat misleading nation, at first glance, it seems like a fairly minor nation in the grand scheme of things in India, however, Mewar has excellent military focused national ideas and a mission tree that grants permanent claims over most of Northern India. A combination of these factors makes Mewar an extremely powerful nation securing dominance over most of India. The Rajput Kingdom reform, combined with it’s first national idea make it so that army tradition decays extremely slowly, making it so the player gets two or three star generals as early as the 1450s. Additionally, Mewar has a Gold Mine in the province of the same name, which gets even better after completing the Found Udaipur and Jawar Silver Mine missions, and makes it so Mewar has no financial worries in the early to mid game.
At the beginning of the game, the player should rival Gujarat and Malwa, as Mewar’s mission tree grants permanent claims over most of these countries. The player can choose any small Indian minor as their third rival. Oftentimes, Jaunpur rivals Mewar in 1444, if so, rivaling them back is counterproductive as Mewar is not large enough to take on Jaunpur’s might yet (If Jaunpur is friendly at the start, feel free to ally them, although this will be a temporary alliance as they will rival you once either Gujarat or Malwa is beaten in a war.) Immediately begin improving relations with either Bahmanis or Vijayanagar, although Vijayanagar should be prioritized as it is the stronger of the two and won’t demand much land in peace deals during your wars of conquest through Northern India. Once they are willing to, royal marry and ally them, not only does this protect Mewar from an alliance of rivals attacking at the start, it also gives a powerful long-term ally to start with. The first mission requires annexing Hadoti, and as such cannot be completed until 1454. However, calling the diet at the beginning usually gives you an option to set an agenda that grants claims over provinces in the Ahmadabad or Saurashtra areas, which, with the help of Vijayanagar, can be taken in an early war against Gujarat. Once you get permanent claims over Malwa and Kathiawar by completing the first mission, Mewar can proceed to annex Gujarat with the help of Vijayanagar, which usually claims land along the Western Coast of India. After conquering Kathiawar, Mewar should follow the missions tree to conquer Malwa and unite the Rajput lands. The rest of the game is fairly straightforward and very situational, but in general following the mission tree will make Mewar a force to be reckoned with by the mid game. One thing to note is the player should expect to break their alliance with Vijayanagar at some point, as once lands in India start getting eaten up, potential rivals start going down. Once Rajputana is under control, the player can choose to expand South and unite all of India to form Bharat, expand West into Timurid lands and eventually Persia, or even, for ambitious players, expand into Tibet and East Asia, potentially taking the Mandate of Heaven.