Europa Universalis 4 Wiki

This is a list of events relating to mercenaries.[1]

EventsEdit


id

 Discontent Among the [patriotic_mercs.GetName]


Many of the [patriotic_mercs.GetName] have developed baseless sentimental feelings towards their pathetic home country of [merc_home_country.GetName]. A sizable portion of their men are deserting, horrified by the thought of seeing [merc_home_province.GetCapitalName] in flames.


 
Trigger conditions
  • Has hired any foreign mercenary company:
    • For at least 3 months
    • Home province:
      • Has less than 3   local unrest
      • Owner is at war with us
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Option conditions

 Always enabled:

 
Their hearts are weak.
  • Mercenary company described in trigger conditions:
    • Lose 25%   mercenary manpower
    • Hidden effect: Mercenary leader dies

 Enabled if:

  • Home province of mercenary company described in trigger conditions:
    •   Culture is Highlander or Scottish
 
Gold is what the Scots truly love.
  • Lose   5 ducats


id

 The Enemy of Their Enemy


The soldiers of the [bloodthirsty_mercs.GetName] gleefully anticipate the chance to battle their hated enemies, the [bloodthirsty_mercs_enemy.GetAdjective]. It would appear that the bitter feud between [bloodthirsty_mercs_home.GetName] and [bloodthirsty_mercs_enemy.GetName] extends even to hired swords.


 
Trigger conditions
  • Does not have country modifier “Enemy of Their Enemy”
  • Has hired any foreign mercenary company:
    • For at least 3 months
    • Home province:
      • Has less than 3   local unrest
      • Any rival's owner is at war with us
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Option conditions

 Always enabled:

 
A happy coincidence.
  • Gain country modifier “Enemy of Their Enemy” for 10 years, giving the following effects:
    • +10   Mercenary Morale

 Enabled if:

  • Owns the home province of mercenary company described in trigger conditions
 
A sentiment shared by all true [Root.GetAdjective] men.
  • Gain country modifier “Enemy of Their Enemy” for 10 years, giving the following effects:
    • +5   Morale of armies


id

 Payment in Plunder


Several mercenary companies under our employ are becoming dissatisfied with the terms of their employment. The riches of enemy cities such as [rich_enemy_province.GetName] hardly compare to their meager salaries, or so they argue. [loot_mercs.Leader.GetName], Captain of the [loot_mercs.GetName], has taken a stand and demanded that a large portion of the spoils of war be reserved for him and his men.


 
Trigger conditions
  • Is at war
  • Has hired at least 2 mercenary companies
  • Has hired any foreign mercenary company:
    • For at least 3 months
  • Does not have country modifiers:
    • “Looting Privileges”
    • “Bonus Pay”
    • “Restricted Looting”
  • Any country in the world:
    • Is at war with us
    • Any owned province   development is at least 20
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

 
Let them take a share of the plunder.
  • Lose 5   prestige
  • Gain country modifier “Looting Privileges” for 20 years, giving the following effects:
    • -50%   loot amount
 
Deny plunder but increase their pay.
  • Gain country modifier “Bonus Pay” for 20 years, giving the following effects:
    • +10%   Mercenary maintenance modifier
 
How dare they make demands of us!
  • Gain country modifier “Restricted Looting” for 20 years, giving the following effects:
    • −10   Mercenary morale


id

 Veterans Flock to the [veteran_mercs.GetName]


[Root.GetName] is highly regarded among mercenary captains both for our international prestige and, most importantly, for our reputation for paying mercenary soldiers on time and at the agreed rates. An influx of foreign veterans have joined the [veteran_mercs.GetName], hoping that they will find steady work under our employ.


 
Trigger conditions
  • Is at war
  • Has hired any foreign mercenary company:
    • For at least 3 months
    • Has less than 25% of their mercenary manpower
  •   Prestige is at least +50
  • Is not running a deficit
  • Is not bankrupt
  • Does not have country modifier “Veteran Mercenaries”
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

 
Who wouldn't want to fight for [Root.GetName]?
  • The mercenary company described in trigger conditions:
    • Its mercenary manpower is fully replenished
  • Gain country modifier “Veteran Mercenaries” for 20 years, giving the following effects:
    • +50%   Mercenary manpower


id

 Elephants!


The following description is used if:

  • Technology group is   Indian
For the first time since the days of Hannibal and the Punic Wars, war elephants have returned to Europe under the command of [Root.GetAdjective] generals. Our enemies cower in fear before these massive, majestic beasts outfitted in armor and adorned with the symbols of war.

The following description is used if:

  • None of:
    • Technology group is   Indian
For the first time since the days of Hannibal and the Punic Wars, war elephants have returned to Europe under the command of the [elephant_mercs.GetName]. Our enemies cower in fear before these massive, majestic beasts outfitted in armor and adorned with the symbols of war.''

 
Trigger conditions
  • Does not have country modifier “Elephants in Europe”
  • At least one of:
    • All of:
      • Technology group is   Indian
      • Any country in the world:
        • Is at war with us
        • Any owned province:
          • Continent is Europe
          • At least 1 of our   cavalry is present
    • Has hired any foreign mercenary company:
      • Home province is in India
        • Owner is at war with us
        • Any owned province:
          • Continent is Europe
          • At least 1 of our   cavalry is present
Mean time to happen

3 months


Option conditions

 Enabled if:

  • Technology group is not   Indian
 
Let them tremble before the [elephant_mercs.GetName].
  • Gain country modifier “Elephants in Europe” for 20 years, giving the following effects:
    •   +15% Mercenary Cavalry combat ability

 Enabled if:

  • Technology group is   Indian
 
Let them tremble before us.
  • Gain country modifier “Elephants in Europe” for 20 years, giving the following effects:
    •   +15% Cavalry combat ability


id

 The [Root.GetAdjective] Amazons


After years of mandatory service in the [Root.GetAdjective] army, a group of veterans have banded together to charter a mercenary company led entirely by female lieutenants. Based in [Root.Capital.GetCapitalName], the soldiers of the [Root.GetAdjective] Amazons are ready to fight for gold and glory.


 
Trigger conditions
  • Did not have this event before
  • Has enacted the policy “Mandatory Service”
Mean time to happen

36 months


 
How very novel.
  • Can now hire the mercenary company "Amazons"


id

 [long_time_hires.Leader.GetName] of the [long_time_hires.GetName]


Captain [long_time_hires.Leader.GetName] of the [long_time_hires.GetName], pleased with our prompt payments and courteous relationship, has approached us with an offer of service. [long_time_hires.Leader.GetSheHeCap] wishes to become a General in the service of the [Root.GetAdjective] army, lending us [long_time_hires.Leader.GetHerHis] extensive tactical experience on a permanent basis.


 
Trigger conditions
  • Is not bankrupt
  • Has less than 10  
  • Has less than 10 loans
  • Has hired any foreign mercenary company:
    • For at least 6 months
    • That has a Leader
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

 
He will make a fine addition to our roster.
  • Lose   50 ducats
  • The mercenary company described in trigger conditions:
    • Their leader becomes our   general
 
Thanks, but no thanks.
  • Gain   5 prestige


id

 War has Changed


The advent of the widespread use of firearms has radically changed the face of war in Europe. A number of new mercenaries companies have been founded, armed with modern weapons and employing modern tactics, while others have been unable to adapt and have fallen from relevance in this new era of sophisticated warfare.


 
Trigger conditions
  • It is currently the   Age of Absolutism or the   Age of Revolutions
  • Global flag new_european_mercs is not set
  • Owns at least one of:
    • Niederhessen (1762)
    • Inverness (252)
    • Bihar (157)
Mean time to happen

60 months


 
Out with the old, in with the new.
  • Set global flag new_european_mercs


id

 Mercenary Fervor


The [pious_mercs.GetName] take their [Root.Religion.GetName] faith very seriously indeed, at least by the standards of hired swords. Emboldened by our righteous cause, the Company is in high spirits as they prepare to do battle with the godless [pious_mercs_enemy.GetName].


 
Trigger conditions
  • Has hired any foreign mercenary company:
    • For at least 3 months
    • Their home province religion is our religion
  • Is at war as attacker leader
    • Casus Belli is either Holy War, Defender of the Faith, Cleansing of Heresy or Excommunication War
  • Does not have country modifier “Mercenary Fervor”
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

 
Our cause is righteous!
  • Gain   15 fervor
  • Gain country modifier “Mercenary Fervor” for 20 years, giving the following effects:
    •   +10 Mercenary morale


id

 Delayed Payments


The [unpaid_mercs.GetName] complain that they have not received the full salary that was agreed upon for their services. Their Captain, [unpaid_mercs.Leader.GetName], accuses us of corruption and dishonorable conduct and threatens to march [unpaid_mercs.Leader.GetHerHis] men away if payment is not delivered.


 
Trigger conditions
  • Has hired any foreign mercenary company:
    • For at least 3 months
    • Own and control their home province
  • At least one of:
    • Has at least 5 loans
    •   Corruption is at least 10
    •   Prestige is lower than 0
  • Does not have country modifier “Delayed Payments”
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

 
They'll get paid. Eventually.
  • Gain country modifier “Delayed Payments” for 20 years, giving the following effects:
    • -25%   mercenary manpower
 
A simple clerical error, we have the money.
  • Lose   ducats equal to 0.15 years of income
 
They can take what they're given or they can leave.
  • Lose   10 prestige
  • Disband the mercenary company described in trigger conditions


FootnotesEdit

  1. The script code is located in /Europa Universalis IV/events/MercenaryEvents.txt