This is a list of events relating to mercenaries.[1]
EventsEdit
Discontent Among the [patriotic_mercs.GetName]
Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Many of the [patriotic_mercs.GetName] have developed baseless sentimental feelings towards their pathetic home country of [merc_home_country.GetName]. A sizable portion of their men are deserting, horrified by the thought of seeing [merc_home_province.GetCapitalName] in flames.
Trigger conditions | Is triggered only by
the bi-yearly pulse IV. Base weight 100
|
Option conditions
Always enabled: Their hearts are weak.
Enabled if: |
The Enemy of Their Enemy
Please help with verifying or updating this infobox. It was last verified for version 1.30. |
The soldiers of the [bloodthirsty_mercs.GetName] gleefully anticipate the chance to battle their hated enemies, the [bloodthirsty_mercs_enemy.GetAdjective]. It would appear that the bitter feud between [bloodthirsty_mercs_home.GetName] and [bloodthirsty_mercs_enemy.GetName] extends even to hired swords.
Trigger conditions | Is triggered only by
the bi-yearly pulse IV. Base weight 100
|
Option conditions
Always enabled: A happy coincidence.
Enabled if:
|
Payment in Plunder
Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Several mercenary companies under our employ are becoming dissatisfied with the terms of their employment. The riches of enemy cities such as [rich_enemy_province.GetName] hardly compare to their meager salaries, or so they argue. [loot_mercs.Leader.GetName], Captain of the [loot_mercs.GetName], has taken a stand and demanded that a large portion of the spoils of war be reserved for him and his men.
Trigger conditions | Is triggered only by
the bi-yearly pulse IV. Base weight 100
|
Let them take a share of the plunder.
Deny plunder but increase their pay.
How dare they make demands of us! |
Veterans Flock to the [veteran_mercs.GetName]
Please help with verifying or updating this infobox. It was last verified for version 1.30. |
[Root.GetName] is highly regarded among mercenary captains both for our international prestige and, most importantly, for our reputation for paying mercenary soldiers on time and at the agreed rates. An influx of foreign veterans have joined the [veteran_mercs.GetName], hoping that they will find steady work under our employ.
Trigger conditions | Is triggered only by
the bi-yearly pulse IV. Base weight 100
|
Who wouldn't want to fight for [Root.GetName]? |
Elephants!
Please help with verifying or updating this infobox. It was last verified for version 1.30. |
The following description is used if:
- For the first time since the days of Hannibal and the Punic Wars, war elephants have returned to Europe under the command of [Root.GetAdjective] generals. Our enemies cower in fear before these massive, majestic beasts outfitted in armor and adorned with the symbols of war.
The following description is used if:
- For the first time since the days of Hannibal and the Punic Wars, war elephants have returned to Europe under the command of the [elephant_mercs.GetName]. Our enemies cower in fear before these massive, majestic beasts outfitted in armor and adorned with the symbols of war.''
Trigger conditions
|
Mean time to happen
3 months |
Option conditions
Enabled if: Let them tremble before the [elephant_mercs.GetName].
Enabled if: |
The [Root.GetAdjective] Amazons
Please help with verifying or updating this infobox. It was last verified for version 1.30. |
After years of mandatory service in the [Root.GetAdjective] army, a group of veterans have banded together to charter a mercenary company led entirely by female lieutenants. Based in [Root.Capital.GetCapitalName], the soldiers of the [Root.GetAdjective] Amazons are ready to fight for gold and glory.
Trigger conditions
|
Mean time to happen
36 months |
How very novel.
|
[long_time_hires.Leader.GetName] of the [long_time_hires.GetName]
Please help with verifying or updating this infobox. It was last verified for version 1.30. |
Captain [long_time_hires.Leader.GetName] of the [long_time_hires.GetName], pleased with our prompt payments and courteous relationship, has approached us with an offer of service. [long_time_hires.Leader.GetSheHeCap] wishes to become a General in the service of the [Root.GetAdjective] army, lending us [long_time_hires.Leader.GetHerHis] extensive tactical experience on a permanent basis.
Trigger conditions | Is triggered only by
the bi-yearly pulse IV. Base weight 100
|
He will make a fine addition to our roster. Thanks, but no thanks. |
War has Changed
Please help with verifying or updating this infobox. It was last verified for version 1.30. |
The advent of the widespread use of firearms has radically changed the face of war in Europe. A number of new mercenaries companies have been founded, armed with modern weapons and employing modern tactics, while others have been unable to adapt and have fallen from relevance in this new era of sophisticated warfare.
Mercenary Fervor
Please help with verifying or updating this infobox. It was last verified for version 1.30. |
The [pious_mercs.GetName] take their [Root.Religion.GetName] faith very seriously indeed, at least by the standards of hired swords. Emboldened by our righteous cause, the Company is in high spirits as they prepare to do battle with the godless [pious_mercs_enemy.GetName].
Trigger conditions
|
Is triggered only by
the bi-yearly pulse IV. Base weight 100
|
Our cause is righteous! |
Delayed Payments
Please help with verifying or updating this infobox. It was last verified for version 1.30. |
The [unpaid_mercs.GetName] complain that they have not received the full salary that was agreed upon for their services. Their Captain, [unpaid_mercs.Leader.GetName], accuses us of corruption and dishonorable conduct and threatens to march [unpaid_mercs.Leader.GetHerHis] men away if payment is not delivered.
Trigger conditions | Is triggered only by
the bi-yearly pulse IV. Base weight 100
|
They'll get paid. Eventually.
A simple clerical error, we have the money. They can take what they're given or they can leave. |
FootnotesEdit
- ↑ The script code is located in /Europa Universalis IV/events/MercenaryEvents.txt