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Maritime idea group events

Maritime idea group events[1] are the part of the idea group events which require to have unlocked the maritime idea group.


Contents

Five years pulse eventsEdit

id

 Popular Support for our Grand navy


Across the land people are supporting our Grand Navy, making contributions towards the defense of our nation. In the shipyards our shipwrights are working ever harder, and people are even volunteering to become sailors! People take pride in our great Navy.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • does not have the modifier “Faster Ship Construction”.
  • does not have the modifier “Slower Ship Construction”.
Is triggered only by

the five year pulse.

Base weight: 100

 
That's just fantastic

The country gets the modifier “Faster Ship Construction” for 10 years with the following effect:

  •   −5% naval maintenance modifier.
id

 Popular Enthusiasm for our Navy diminishes


To be honest our people do not feel that our Navy is so Grand anymore, in fact they just plain don't like it. Press gangs are finding it even harder than usual and even acquiring basic materials is a struggle.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • does not have the modifier “Faster Ship Construction”.
  • does not have the modifier “Slower Ship Construction”.
Is triggered only by

the five year pulse.

Base weight: 100

 
This is only a short term problem

The country gets the modifier “Slower Ship Construction” for 10 years with the following effect:

  •   +5% naval maintenance modifier.
 
This is nothing a little money can't solve

The country:

  • loses  20% of annual income.
id

 Promising Admiral Appears


One of our Seahawks has turned out to be much better than we first expected.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
I knew this was a good idea

The country:

  • gains an   admiral as of   50 navy tradition.
id

 Aristocrats concerned


Our policy of appointing promising commanders regardless of birth is upsetting our aristocrats who find it hard to dine with men who lack breeding. According to our aristocrats it is also upsetting the men under their command, who expect to be led by their betters rather than by someone who is plainly not a gentleman.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
Let them complain

The country:

  • loses  1 stability.

If the country has the   nobility estate,

  • then the estate loses   10 loyalty,
  • else if the country has the   rajputs estate,
    • then the estate loses   10 loyalty,
    • else if the country has the   marathas estate,
      • then the estate loses   10 loyalty.
 
Well, we can make a few concessions

The country:

  • loses  15 navy tradition.

If the country has the   nobility estate,

  • then the estate gains   10 loyalty,
  • else if the country has the   rajputs estate,
    • then the estate gains   10 loyalty,
    • else if the country has the   marathas estate,
      • then the estate gains   10 loyalty.
id

 Naval Developments


Our use of Superior Seamanship is leading to huge developments in Naval thought. This is just too good to be true.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • does not have the modifier “Naval Developments”.
  • does not have the modifier “Naval Hubris”.
Is triggered only by

the five year pulse.

Base weight: 100

 
This just can't be bad

The country gets the modifier “Naval Developments” for 10 years with the following effect:

  •   −10% diplomatic technology cost.
id

 Naval Hubris


Our seamanship is so superior that to be honest complacency is setting in. People are content to rest on their laurels and I am not sure this is what we need right now.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • does not have the modifier “Naval Developments”.
  • does not have the modifier “Naval Hubris”.
Is triggered only by

the five year pulse.

Base weight: 100

 
Our Navy is the best

The country gets the modifier “Naval Hubris” for 10 years with the following effect:

  •   +10% diplomatic technology cost.
 
We must shake them up a little

The country:

  • loses  1 stability.
id

 Improved Blockade Tactics


Our use of Naval fighting instruction has allowed us to develop much improved blockade tactics. Although our enemies will eventually counter them, for the moment we will really be able to turn the screw.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • does not have the modifier “Improved Blockade Tactics”.
  • does not have the modifier “Blockade Standards Slipping”.
Is triggered only by

the five year pulse.

Base weight: 100

 
We might even make some money out of this

The country gets the modifier “Improved Blockade Tactics” for 10 years with the following effect:

  •   +20% blockade efficiency.
id

 Slipping Standards


Our use of naval fighting instruction has allowed us to put up fearsome blockades of enemy coasts, but at the moment our sailors are just getting a bit lazy.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • does not have the modifier “Improved Blockade Tactics”.
  • does not have the modifier “Blockade Standards Slipping”.
Is triggered only by

the five year pulse.

Base weight: 100

 
Well we can't expect them to operate at peak efficiency all the time

The country gets the modifier “Blockade Standards Slipping” for 10 years with the following effect:

  •   −25% blockade efficiency.
 
I expect every man to do his duty no matter what

The country:

  • loses  1 stability.
id

 Naval Technical Developments


Our shipwrights are already excellent, but they are currently undergoing a burst of creativity that is leading to newer technical developments.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • does not have the modifier “Naval Technical Developments.”.
  • does not have the modifier “Concerned Shipwrights”.
Is triggered only by

the five year pulse.

Base weight: 100

 
Who am I to stop them?

The country gets the modifier “Naval Technical Developments.” for 10 years with the following effect:

  •   −10% diplomatic technology cost.
id

 Concerned Shipwrights


For reasons we cannot fathom our shipwrights feel that they are not getting the backing and support for the Naval establishment. However ruling a nation is a lot of work, do we really care about such a minor matter?


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • does not have the modifier “Naval Technical Developments.”.
  • does not have the modifier “Concerned Shipwrights”.
Is triggered only by

the five year pulse.

Base weight: 100

 
Why should I care about people who are so poor they have to work?

The country gets the modifier “Concerned Shipwrights” for 10 years with the following effect:

  •   +10% diplomatic technology cost.
 
Time to upset the Naval Establishment

The country

  • loses  1 stability.
id

 We Rule the Waves


Our Glorious Navy is the pride of our Nation and the envy of the world.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
More Glory for us

The country:

  • gains  10 prestige.
id

 The Fleet has declined


No one can quite understand it. One minute we had a glorious navy that the whole nation took pride in. Now the world laughs at our fleet.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
The Glory days will return

The country:

  • loses  10 prestige.
 
A little money might sort things out

The country:

  • loses  20% of annual income.
id

 Arsenals are being deserted


Since we have decided to increase our focus on naval matters, our military arsenals supplying the Army are being deserted. Experienced craftsmen are seeking employment elsewhere.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
Disappointing

The country:

  • loses  30 military power.
id

 General retires


The recent decision to favor the Navy more has caused several generals to seek retirement. They feel that there will be less glory for them.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
Oh well

The country:

  • loses  10 army tradition.
id

 A naval reformer


The overall performance of our Navy has indeed improved since we decided to favor it a bit more at the expense of the Army. An officer of great skill has emerged from the ranks.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
Promote him

The country:

  • gains access to a discounted   naval reformer.[2]

If this country is the Emperor of China,

  • then it gains  5 meritocracy.
id

 Our Fleet is the pride of the Nation


Our decision to focus on Naval policies is causing a surge in the support for the Navy at home. Young fools are signing up to be officers.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • has at least   1 heavy ship in its navy.
Is triggered only by

the five year pulse.

Base weight: 100

 
I wish them luck

The country:

  • gains  10 navy tradition.
id

 Generals Bothered


Our Generals are concerned that our focus on the navy is hurting our Army.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • does not have the modifier “Naval Focus”.
  • does not have the modifier “Increased Land”.
Is triggered only by

the five year pulse.

Base weight: 100

 
The Fleet it is, Damn them

The country gets the modifier “Naval Focus” for 10 years with the following effect:

  •   −10% diplomatic technology cost.
 
Time to devote more attention to the army

The country gets the modifier “Increased Land” for 10 years with the following effects:

  •   −20% infantry cost,
  •   −20% cavalry cost.
id

 Naval Construction!


A large group of shipwrights have discovered a way to make a few new ships quickly for no extra cost for $COUNTRY$. What type of ships do we need?


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • has at least 1 home port.
  • has a navy of less then 110% of the naval force limit.
Is triggered only by

the five year pulse.

Base weight: 100

 
Order Warships

In a random owned coastal province:

  • start the free construction of   2 heavy ships with   −50% ship building time.
 
Order Tradeships

In a random owned coastal province:

  • start the free construction of   3 light ships with   −50% ship building time.
id

 Abundance of Sailors


Our merchants keep expanding their fleets and keep training new sailors for their ships. This means that when we have to press them into our naval forces, we get far better sailors.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • has at least 1 home port.
Is triggered only by

the five year pulse.

Base weight: 100

 
Good News!

The country:

  • gains  100% of a yearly sailor gain.
id

 Naval Benefits


Our naval captains have managed to capture quite a few smugglers in the recent years, and the cut to the state has been rather large.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
We never say no to a few ducats...

The country:

  • gains  50% of annual income.
id

 Pride of the Fleet


Having heavy ships in our fleets is always a source of pride. Our sailors are proud to serve on them, and our people feel pride watching their might in our ports.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
  • has at least   1 heavy ships in its navy.
Is triggered only by

the five year pulse.

Base weight: 100

 
I get so gay seeing them...

The country:

  • gains  15 prestige.
id

 Efficiency in the Navy


After several administrative changes and the hiring of some very competent sailors, our navy's efficiency has increased. This benefits both our navy and the merchant fleet, as an efficient ship will cost less and require less attention.


 
Trigger conditions

The country:

  • has enabled the   maritime ideas.
Is triggered only by

the five year pulse.

Base weight: 100

 
That is beneficial

The country:

  • gains   50 diplomatic power,
  • gains   75% of a yearly sailor gain.

FootnotesEdit

  1. These events can be found in /Europa Universalis IV/events/ideagroups.txt.
  2. The Religion of this advisor depends on manifold conditions, the settings in the event code and further conditions in /Europa Universalis IV/common/scripted_effects/01_scripted_effects_for_advisors.txt.