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Mainzian missions

This is a list of all missions of Flag of Mainz Mainz.[1]

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionGlobal DominanceFaith's BastionThe House of GodThe Lord's ArmyDivine EmpireRelations with the EmperorElect the EmperorsEcclesiastic LeagueUnity in FaithOwnership of ErfurtMainzian Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Contents

National missionsEdit

Elector missionsEdit

Mission Completion requirements Effects Prerequisites
  Relations with the Emperor The country is   allied with the Emperor

The Emperor have at least 150 opinion of the country

The country gets the modifier “Imperial Diplomacy” for   20 years, giving the following effects:
  •   +1 diplomat
  •   +15% improve relations
  Elect the Emperors The country has successfully supported the election of 3 successive   Holy Roman Emperors The country gets the modifier “Pivotal vote” for   20 years, giving the following effect:
  •   +2 diplomatic reputation

Emperor's opinion of the country changes by +50

  Relations with the Emperor

The three archbishopricsEdit

Mission Completion requirements Effects Prerequisites
  Ecclesiastic League Mainz is   allied or the overlord of all of the following countries:

Mainz owns the following core province:

  • Mainz
Mainz gets the modifier “Ecclesiastic League” for   20 years, giving the following effect:
  •   +1 yearly papal influence
  Unity in Faith   The reformation begans ath least   50 years ago

Mainz is   allied or the overlord of all of the following countries:

The following countries are   and have the same government type than Mainz:

Mainz gets the modifier “Unity in Faith” until the end of the game, giving the following effects:
  •   +1 missionary strength
  •   +1 tolerance of the true faith
  Ecclesiastic League

Mainzian missionEdit

Mission Completion requirements Effects Prerequisites
  Ownership of Erfurt Mainz owns the following core province:
  • Erfurt
Mainz gains   15 prestige

Mainz gains permanent claims on all provinces in the following area:

  • Hesse

Mainz gains a permanent claim on the following provinces:

  • Coburg
  • Würzburg

Regional missionsEdit

European missionsEdit

Mission Completion requirements Effects Prerequisites
  Global Dominance Country has the most   Trade power in its home node, which is the highest valued trade node in the world. Country gains   +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  •   +15% trade efficiency
  Faith's Bastion It is not the   Age of Discovery

The country:

  • is   Defender of the Faith
  • has at least 100%   Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  •   +5% Morale of armies
  •   +1% Missionary strength vs heretics

Holy Roman Empire missionsEdit

Mission Completion requirements Effects Prerequisites
  The House of God All provinces of the country have a Church or a Cathedral The country gains a Cathedral in the capital province

The country gains   +1 stability

  The Lord's Army One of the following must be true:
  • The country has an army equal or larger than   30,000
  • Al neighboring countries have an   army smaller than the country
The country gets the modifier “The Lord's Army” for   15 years, giving the following effects:
  •   +10% missionary strength
  •   +5% morale of armies
  The House of God
  Divine Empire   The reformation begans ath least   50 years ago

At least 50 provinces follows the   catholic religion in the following regions:

  • North Germany
  • South Germany
The country gets the modifier “Divine Empire” for   15 years, giving the following effects:
  •   +1 diplomatic reputation
  •   +1 yearly devotion
  The Lord's Army

Generic missionsEdit

Military missionsEdit

Mission Completion requirements Effects Prerequisites
  Build to Force Limit Country has 100% of the   force limit total army size Country gets “Thriving Arms Industry” for   25 years, giving the following effects:
  •   +5% morale of armies
  •   −5% land maintenance modifier
  Expand Nation Country's   total development has grown by at least 50 The   capital gains:
  •   1 base tax
  •   1 base production
  •   1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for   25 years, giving the following effects:

  •   −10% local construction cost
  •   −10% local development cost
  Build to Force Limit
  Conquer New States Country assigns 5 new   states Country gets “Expansionist Policies” for   25 years, giving the following effects:
  •   −25% state maintenance
  •   −33% harsh treatment cost
  Expand Nation
  Assemble an Army Country has an army with at least 80,000   troops Country gets “Army Enthusiasm” for   25 years, giving the following effects:
  •   +10% manpower recovery speed
  •   +0.5 yearly army tradition
  Conquer New States
  Unite Home Region All provinces in the region of the capital are owned directly and colonized Country gains:
  •   50 administrative power
  •   50 diplomatic power
  •   50 military power

Country gets “Hegemonic Ambitions” for   25 years, giving the following effect:

  •   −0.05 monthly autonomy change
  Assemble an Army


Diplomatic missionsEdit

Mission Completion requirements Effects Prerequisites
  Trustworthy Allies Country has at least two   allies with at least 150 opinion. Country gets “Influential Diplomats” for   25 years, giving the following effect:
  •   +1 diplomatic reputation
  Acquire Subjects Country has at least two non-tributary   subjects Country gets “Obedient Subjects” for   25 years, giving the following effect:
  •   −15% diplomatic annexation cost
  Trustworthy Allies
  Create a Grand Fleet Country has at least one of the following:
  •   10 heavy ships
  •   30 galleys
Country gets “Naval Enthusiasm” for   25 years, giving the following effects:
  •   +10% morale of navies
  •   +20% national sailors modifier
  •   +1 yearly naval tradition
  Acquire Subjects
  Dominate Trade Country has at least 75%   trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  •   −5% local development cost
  •   +10 local trade power
  Create a Grand Fleet
  Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for   25 years, giving the following effects:
  •   +15% trade efficiency
  •   +20% global trade power
  Dominate Trade


Administrative missionsEdit

Mission Completion requirements Effects Prerequisites
  High Income Country's   monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for   25 years, giving the following effects:
  •   −10% construction cost
  •   −25% construction time
  Build Buildings Country has at least 5 temples and 5 workshops Country gains   50 administrative power

Country gets “Building Spree” for   25 years, giving the following effect:

  •   +10 tax income (This is yearly, not per month)
  High Income
  Build a Treasury Country has at least   2000 ducats Country gets “Strong Treasury Department” for   25 years, giving the following effects:
  •   +0.10 yearly inflation reduction
  Build Buildings
  Build Manufactories Country has at least 20 manufactories Country gains   1.5 years of income

Country gets “Proto-Industrialization” for   25 years, giving the following effect:

  •   +10% production efficiency
  Build a Treasury
  Imperial Conquest Country has at least 1000   total development Country gains   30 prestige

Country gets “Imperial Ambition” for   25 years, giving the following effect:

  •   −5 years of separatism
  Build Manufactories

ReferencesEdit

  1. The script code is located in /Europa Universalis IV/missions/elector_bishop_missions.txt.