Difference between revisions of "Macrobuilder"

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(updated to 1.18)
({{icon|heavyship}} Naval units: more details of templates)
 
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{{Version|1.18}}
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{{Version|1.25}}
 
{{UInav}}
 
{{UInav}}
 
The ''Production Interface'', or as it is more commonly known - the ''Macro-builder'', is a button located under the left side of the country crest at the top-left corner of the in-game screen.
 
The ''Production Interface'', or as it is more commonly known - the ''Macro-builder'', is a button located under the left side of the country crest at the top-left corner of the in-game screen.
  
 
The macro-builder contains some of the more commonly used actions in the game, presenting them with relevant color-coded and sortable information allowing for easier decision making. If the shown data is not enough, it is possible to hover over the present data to get a more in-depth tooltip.
 
The macro-builder contains some of the more commonly used actions in the game, presenting them with relevant color-coded and sortable information allowing for easier decision making. If the shown data is not enough, it is possible to hover over the present data to get a more in-depth tooltip.
 +
 +
The hotkey {{key press|b}} opens the macrobuilder, then each of the first 10 tabs can be selected using the numeric keys {{key press|1}}, {{key press|2}} ... to {{key press|0}} (not the number pad).
 
__TOC__
 
__TOC__
 
{{clear}}
 
{{clear}}
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This tab allows recruitment of land units.
 
This tab allows recruitment of land units.
 
* Units shown are the ones chosen in the [[File:Tab domestic military.png|28px]] [[Country_interface#Military|military tab]].
 
* Units shown are the ones chosen in the [[File:Tab domestic military.png|28px]] [[Country_interface#Military|military tab]].
* Units are displayed with stats and {{icon|ducat}} ducat cost (and amount for {{icon|available mercenaries}} mercenaries ).
+
* Units are displayed with stats and {{icon|ducat}} ducat cost (and for {{icon|available mercenaries}} mercenaries, how many are available).
* At the bottom are displayed the {{icon|land forcelimit}} land force limit and amount of units in production/queue per unit type.
+
* At the bottom are displayed the {{icon|land forcelimit}} land force limit, and number of units currently owned and in production per unit type.
* Hovering shows amount of current unit type and it's {{icon|land maintenance}} land maintenance.
+
* Hovering shows the number of regiments owned of that unit type and its {{icon|land maintenance}} maintenance cost.
* Choosing a unit will color-code the provinces ({{green|green}} / {{red|red}}) and display {{icon|ducat}} ducat cost and {{icon|time}} time to build.
+
* Choosing a unit will color-code the provinces ({{green|green}} / {{red|red}} according to whether those troops can be raised there) and display {{icon|ducat}} ducat cost and {{icon|time}} time to build. Clicking on a green province will begin construction.
* Provinces in mid-progress display percentage progress and amount of units in queue.
+
* Provinces with unit construction in progress display percentage progress and number of units in the queue.
* It is possible to create an [[Macrobuilder#Army / Navy planner|army template]].
+
* The section at the bottom details currently defined [[Macrobuilder#Army / Navy planner|army template]]s. <small>''(Requires {{nowrap|{{icon|aow|18px}} Art}} of War or {{nowrap|{{icon|coc|18px}} Cradle}} of Civilization.)''</small>
 +
** Selecting one highlights valid provinces with cost and time, and then clicking on a province begins construction of the template, setting that province as a rally point.
 +
** Only contiguous provinces will be used for unit construction, and only up to the limit set by the template.
 +
** Right-clicking deletes a template.
  
 
| width=50% |
 
| width=50% |
 +
 
=== {{icon|heavyship}} Naval units ===
 
=== {{icon|heavyship}} Naval units ===
 
[[File:UI mac naval.png|thumb|400px|Macrobuilder view (tab 02 - Naval units)]]
 
[[File:UI mac naval.png|thumb|400px|Macrobuilder view (tab 02 - Naval units)]]
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* At the bottom are displayed the {{icon|naval forcelimit}} naval force limit and amount of units in production/queue per unit type.
 
* At the bottom are displayed the {{icon|naval forcelimit}} naval force limit and amount of units in production/queue per unit type.
 
* Hovering shows amount of current unit type and it's {{icon|naval maintenance}} naval maintenance.
 
* Hovering shows amount of current unit type and it's {{icon|naval maintenance}} naval maintenance.
* Choosing a unit will color-code the provinces ({{green|green}} / {{red|red}}) and display {{icon|ducat}} ducat cost and {{icon|time}} time to build.
+
* Choosing a unit will color-code the provinces ({{green|green}} / {{red|red}}) and display {{icon|ducat}} ducat cost and {{icon|time}} time to build. Clicking a green province then begins construction.
* Provinces in mid-progress display percentage progress and amount of units in queue.
+
* Provinces with unit construction in progress display percentage progress and amount of units in queue.
* It is possible to create a [[Macrobuilder#Army / Navy planner|navy template]].
+
* The section at the bottom details currently defined [[Macrobuilder#Army / Navy planner|army template]]s. <small>''(Requires {{nowrap|{{icon|aow|18px}} Art}} of War or {{nowrap|{{icon|coc|18px}} Cradle}} of Civilization.)''</small>
 +
** Selecting one highlights valid provinces with cost and time, and then clicking on a province begins construction of the template, setting that province as a rally point.
 +
** Only contiguous (by land) provinces will be used for unit construction, and only up to the limit set by the template.
 +
** Right-clicking deletes a template.
  
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|
 
|
 +
 
=== {{icon|core creation cost}} Province coring ===
 
=== {{icon|core creation cost}} Province coring ===
 
[[File:UI mac core.png|thumb|400px|Macrobuilder view (tab 03 - Province coring)]]
 
[[File:UI mac core.png|thumb|400px|Macrobuilder view (tab 03 - Province coring)]]
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* Provinces are displayed with {{icon|development}} development, {{icon|overextension}} overextension and {{icon|adm}} administrative power cost. Provinces in-progress of coring will show progress bar.
 
* Provinces are displayed with {{icon|development}} development, {{icon|overextension}} overextension and {{icon|adm}} administrative power cost. Provinces in-progress of coring will show progress bar.
 
* Hovering shows the province's percentage contribution (its weight) to the current overextension level along with a break-down of the cost and time modifiers.
 
* Hovering shows the province's percentage contribution (its weight) to the current overextension level along with a break-down of the cost and time modifiers.
* Uncored provinces are colored {{green|green}} and display {{icon|overextension}} overextension and {{icon|adm}} administrative power cost. Hovering shows expanded tooltip and {{icon|time}} time to core.
+
Territorial cores are not shown unless they belong to state provinces.
* Provinces in mid-progress display percentage progress.
 
* '''Note:''' Territorial cores are not shown unless they belong to state provinces.
 
  
 
|
 
|
 +
 
=== {{icon|missionary}} Religious conversion ===
 
=== {{icon|missionary}} Religious conversion ===
 
[[File:UI mac religion.png|thumb|400px|Macrobuilder view (tab 04 - Religious conversion)]]
 
[[File:UI mac religion.png|thumb|400px|Macrobuilder view (tab 04 - Religious conversion)]]
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=== {{icon|culture conversion cost}} Culture conversion ===
 
=== {{icon|culture conversion cost}} Culture conversion ===
 
[[File:UI mac culture.png|thumb|400px|Macrobuilder view (tab 06 - Culture conversion)]]
 
[[File:UI mac culture.png|thumb|400px|Macrobuilder view (tab 06 - Culture conversion)]]
This tab allows conversion of a province's culture.
+
This tab allows conversion of a province's culture. At the top there is a button to chose {{icon|culture}} culture to convert into ([[Culture#Culture_change|advanced culture conversion]] requires {{icon|cos}} DLC; without it, only primary culture is available). Selecting a culture will display only the provinces that can be converted into that culture.
* At the top there is a button to chose {{icon|culture}} culture to convert into ([[Culture#Culture_change|advanced culture conversion]] requires {{icon|cos}} DLC). Selecting a culture will display only the provinces that can be converted into that culture.
+
* Provinces are displayed with current culture color-coded for acceptance ({{green|green}} / yellow / {{red|red}}). Hovering over the culture shows current culture effects on province (from acceptance level).
* Provinces are displayed with current culture color-coded for acceptance ({{green|green}} / yellow / {{red|red}}) and {{icon|dip}} diplomatic power cost. Provinces in-progress of conversion will show progress bar.
+
* A gold star indicates primary culture; a silver star, accepted cultures; a bronze star, cultures in the primary culture group.
* Hovering shows current culture effects on province (from acceptance level) and {{icon|time}} time to convert (an expanded tooltip as well).
+
* The next column shows {{icon|dip}} diplomatic power cost or, if already converting, a progress bar.
* Prospect provinces are color-coded ({{green|green}} / {{red|red}} depending on available diplomatic power), display {{icon|dip}} diplomatic power cost and {{icon|time}} time to convert. Hovering shows expanded tooltip.
+
* A button allows starting the conversion process. Hovering over it gives an expanded tooltip icnluding {{icon|time}} time to convert.
* Provinces in mid-progress display percentage progress.
 
  
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|
 
|
 +
 
=== {{icon|possible number of buildings}} Buildings ===
 
=== {{icon|possible number of buildings}} Buildings ===
 
[[File:UI mac build.png|thumb|400px|Macrobuilder view (tab 07 - Buildings)]]
 
[[File:UI mac build.png|thumb|400px|Macrobuilder view (tab 07 - Buildings)]]
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* Buildings are displayed with {{icon|ducat}} ducat cost and upgrade path. Grayed-out buildings are not unlocked as of yet.
 
* Buildings are displayed with {{icon|ducat}} ducat cost and upgrade path. Grayed-out buildings are not unlocked as of yet.
 
* Hovering shows effects of building and {{icon|time}} time to build (also {{icon|fort maintenance}} fort maintenance for {{icon|fort level}} forts). Grayed-out buildings display required technology to unlock.
 
* Hovering shows effects of building and {{icon|time}} time to build (also {{icon|fort maintenance}} fort maintenance for {{icon|fort level}} forts). Grayed-out buildings display required technology to unlock.
* Choosing a building will color-code the provinces ({{green|green}} / yellow / blue / {{red|red}} stripes - if there are not enough ducats) and display remaining building slots, {{icon|ducat}} ducat cost; as well as, if relevant, effects on {{icon|income}} income, {{icon|manpower}} manpower, {{icon|trade power}} trade power and {{icon|trade value}} trade value. Hovering shows {{icon|time}} time to build and an expanded tooltip.
+
* Choosing a building will color-code owned and subject provinces:
 +
** {{green|green}}: building can be built
 +
** yellow stripes: building can't be built because the province is busy (e.g. a missionary)
 +
** teal: building can upgrade another building that's already present
 +
** blue: building already present
 +
** {{red|red}} stripes: not enough money
 +
* Choosing a building also displays remaining building slots, {{icon|ducat}} ducat cost, and, if relevant, effects on {{icon|trade power}} trade power, {{icon|income}} income, {{icon|state maintenance}} state maintenance, {{icon|manpower}} manpower, {{icon|sailors}} sailors, {{icon|land force limit}}{{icon|naval force limit}} force limits, and {{icon|trade value}} trade value. Hovering shows {{icon|time}} time to build and an expanded tooltip.
 
* Provinces in mid-progress display percentage progress.
 
* Provinces in mid-progress display percentage progress.
  
 
|
 
|
 +
 
=== {{icon|Development}} Province development ===
 
=== {{icon|Development}} Province development ===
 
[[File:UI mac develop.png|thumb|400px|Macrobuilder view (tab 08 - Province development)]]
 
[[File:UI mac develop.png|thumb|400px|Macrobuilder view (tab 08 - Province development)]]
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* Provinces are displayed with trade good, {{icon|all power costs}} monarch power cost, {{icon|development}} development and {{icon|local autonomy}} local autonomy. There is also a break-down of {{icon|tax}} tax, {{icon|production}} production and {{icon|manpower}} manpower with scaled color-coding ({{green|green}} / yellow / {{red|red}}) based on effects of future development type.
 
* Provinces are displayed with trade good, {{icon|all power costs}} monarch power cost, {{icon|development}} development and {{icon|local autonomy}} local autonomy. There is also a break-down of {{icon|tax}} tax, {{icon|production}} production and {{icon|manpower}} manpower with scaled color-coding ({{green|green}} / yellow / {{red|red}}) based on effects of future development type.
 
* Hovering shows trade good price, the percentage of impact from development and effects of development type (an expanded tooltip as well).
 
* Hovering shows trade good price, the percentage of impact from development and effects of development type (an expanded tooltip as well).
* Prospect provinces display monarch power cost, {{icon|development}} development and scaled color-coding ({{green|green}} / yellow / {{red|red}}) for {{icon|tax}} tax, {{icon|production}} production and {{icon|manpower}} manpower. Hovering shows effects of development type and an expanded tooltip.
+
* At the bottom are one or two checkboxes:
 
+
** '''Include Territories''' excludes non-state provinces if not ticked.
 +
** '''Include Subjects''' includes subjects' provinces if ticked. <small>''(Requires {{icon|rom|18px}} Rights of Man.)''</small>
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|
 
|
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* Choosing an estate will color-code non-estate provinces with ({{green|green}} / {{red|red}}) stripes. Estate controlled provinces will be colored according to their estate and display the amount of influence they grant to that estate, the province's current autonomy, and the amount of development in each category. Hovering over non-estate provinces shows effects of grant on the estate and estate effects on the province if it's potentially accepted; acceptance modifiers if it's potentially denied and revocation date if it's an estate controlled provinces.
 
* Choosing an estate will color-code non-estate provinces with ({{green|green}} / {{red|red}}) stripes. Estate controlled provinces will be colored according to their estate and display the amount of influence they grant to that estate, the province's current autonomy, and the amount of development in each category. Hovering over non-estate provinces shows effects of grant on the estate and estate effects on the province if it's potentially accepted; acceptance modifiers if it's potentially denied and revocation date if it's an estate controlled provinces.
  
 +
|
 +
=== {{icon|dip}} Diplomacy ===
 +
[[File:UI mac diplomacy improve relations.png|thumb|400px|Macrobuilder view (tab 10 - diplomacy, showing the improve relations tab)]]
 +
[[File:UI mac diplomacy alliance actions.png|thumb|400px|Macrobuilder view (tab 10 - diplomacy, showing the alliance actions tab)]]
 +
{{expansion|moh}}
 +
This tab gives an overview of diplomatic actions that are available to the player. This tab has eight subsidiary tabs, corresponding to seven of the categories of diplomatic actions plus improve relations.
 +
* {{icon|improve relations}} '''Improve Relations''': This tab allows you to send diplomats to automatically improve relations with certain categories of country. Diplomats assigned this way will choose a country to improve relations with and carry on until reaching {{green|+100}} improved relations modifier, then switch to another if possible. If all countries in a category are already at maximum, the diplomat will sit idle. The buttons for any empty categories are greyed out.
 +
** '''Neighbouring Countries''' are any countries that share a land or sea border.
 +
** '''Own Subject Countries''' includes tributaries but not trade league members.
 +
** '''Outraged Countries''' are countries whose opinion of you is impacted by {{icon|ae impact}} aggressive expansion.
 +
** '''Allies''' does not include subjects, guaranteed countries, or trade league members.
 +
** '''Threatening Countries''' includes any country that poses a threat.
 +
* The other tabs are {{icon|alliance}} '''Alliance actions''', '''Influence actions''', '''Dynastic actions''', '''Economy actions''', '''Papal actions''', '''Emperor actions''', and '''Great Power actions'''. Each tab gives a list of possible actions; selecting one gives a list of countries, with {{icon|yes}}/{{icon|no}} and acceptance numbers if applicable, and ineligible countries greyed out. Clicking a country enters diplomacy with that country with the appropriate option selected.
 +
The following interactions are ''not'' available here:{{collapse|
 +
* Offer Condottieri (alliance)
 +
* Enforce Peace (influence)
 +
* Threaten War (influence)
 +
* Send an Insult (relations)
 +
* Support Heir (dynastic)
 +
* All covert actions and access actions
 +
* Loan Offer (economic)
 +
* Sell Province (economic)
 +
* Sell Ships (economic)
 +
* Intervene in War (Great Power)
 +
* Break Alliance (Great Power)}}
 +
|-
 +
|
 +
=== Exploit development ===
 +
[[File:UI mac exploit.png|thumb|400px|Macrobuilder view (tab 11 - exploit development)]]
 +
{{expansion|coc}}
 +
This tab gives an overview of provinces whose development can be [[Exploit development|exploited]]. There are five columns, each of which can be sorted.
 +
* Province name
 +
* Total development
 +
* {{icon|ducats}} Ducats to be gained from exploiting base tax, and a button to do so
 +
* {{icon|sailors}} Sailors to be gained from exploiting base production, and a button to do so
 +
* {{icon|manpower}} Manpower to be gained from exploiting base manpower, and a button to do so
 +
At the bottom a checkbox allows you to include non-state provinces in the list.
 
|
 
|
 
=== {{icon|regiment cost}} Army / Navy planner ===
 
=== {{icon|regiment cost}} Army / Navy planner ===
 
[[File:UI mac land 2.png|thumb|400px|Macrobuilder view (tab 01 & 02 - template design)]]
 
[[File:UI mac land 2.png|thumb|400px|Macrobuilder view (tab 01 & 02 - template design)]]
{{Expansion|aow}}
+
{{Expansion|aow|coc}}
This tab allows creation of Army / Navy templates for fast raising of unit. The templates can be accessed and created in each of the appropriate tabs; they work in the same manner for both army and naval tabs.
+
This tab allows the creation of Army / Navy templates for the easy production of units corresponding to the template. The templates can be accessed and created in each of the appropriate tabs; they work in the same manner for both army and naval tabs.
* At the top give a template a desired name.
+
* At the top give the template a desired name.
* At the middle assign number to desired type of units and chose a number of provinces to build in simultaneously.
+
* At the middle assign the desired numbers to the types of units and chose a number of provinces to build in simultaneously.
* At the bottom are displayed {{icon|ducat}} ducat cost, {{icon|land maintenance}} land maintenance / {{icon|naval maintenance}} naval maintenance and {{icon|time}} time to build (also {{icon|manpower}} manpower for land units).
+
* At the bottom are displayed {{icon|ducat}} ducat costs, {{icon|land maintenance}} land maintenance / {{icon|naval maintenance}} naval maintenance and {{icon|time}} time to build (also {{icon|manpower}} manpower for land units).
* At the most bottom click on the save button when done.
+
* Click on the save button when done.
* To use a saved template click on it on chose an area to build in (the units will built simultaneously in the surrounding provinces).
+
* To use a saved template click on it and choose an area to build in (the units will be built simultaneously in the surrounding provinces).
  
 
|}<!-- end big table -->
 
|}<!-- end big table -->
 +
  
 
[[Category:Interface]]
 
[[Category:Interface]]

Latest revision as of 16:26, 7 July 2018

The Production Interface, or as it is more commonly known - the Macro-builder, is a button located under the left side of the country crest at the top-left corner of the in-game screen.

The macro-builder contains some of the more commonly used actions in the game, presenting them with relevant color-coded and sortable information allowing for easier decision making. If the shown data is not enough, it is possible to hover over the present data to get a more in-depth tooltip.

The hotkey b opens the macrobuilder, then each of the first 10 tabs can be selected using the numeric keys 1, 2 ... to 0 (not the number pad).

The tabs are, from top to bottom:

Manpower.png Land units[edit]

Macrobuilder view (tab 01 - Land units)

This tab allows recruitment of land units.

  • Units shown are the ones chosen in the Tab domestic military.png military tab.
  • Units are displayed with stats and Gold Icon.png ducat cost (and for Mercenary manpower.png mercenaries, how many are available).
  • At the bottom are displayed the Land forcelimit.png land force limit, and number of units currently owned and in production per unit type.
  • Hovering shows the number of regiments owned of that unit type and its Land maintenance modifier.png maintenance cost.
  • Choosing a unit will color-code the provinces (green / red according to whether those troops can be raised there) and display Gold Icon.png ducat cost and Time Icon.png time to build. Clicking on a green province will begin construction.
  • Provinces with unit construction in progress display percentage progress and number of units in the queue.
  • The section at the bottom details currently defined army templates. (Requires Art of War.png Art of War or Cradle of Civilization.png Cradle of Civilization.)
    • Selecting one highlights valid provinces with cost and time, and then clicking on a province begins construction of the template, setting that province as a rally point.
    • Only contiguous provinces will be used for unit construction, and only up to the limit set by the template.
    • Right-clicking deletes a template.

Heavy ship.png Naval units[edit]

Macrobuilder view (tab 02 - Naval units)

This tab allows recruitment of naval units.

  • Units shown are the latest available (see Diplomatic tech.png diplomatic technology for unit unlocks).
  • Units are displayed with stats, Gold Icon.png ducat and Sailors.png sailors cost.
  • At the bottom are displayed the Naval forcelimit.png naval force limit and amount of units in production/queue per unit type.
  • Hovering shows amount of current unit type and it's Naval maintenance modifier.png naval maintenance.
  • Choosing a unit will color-code the provinces (green / red) and display Gold Icon.png ducat cost and Time Icon.png time to build. Clicking a green province then begins construction.
  • Provinces with unit construction in progress display percentage progress and amount of units in queue.
  • The section at the bottom details currently defined army templates. (Requires Art of War.png Art of War or Cradle of Civilization.png Cradle of Civilization.)
    • Selecting one highlights valid provinces with cost and time, and then clicking on a province begins construction of the template, setting that province as a rally point.
    • Only contiguous (by land) provinces will be used for unit construction, and only up to the limit set by the template.
    • Right-clicking deletes a template.

Core-creation cost.png Province coring[edit]

Macrobuilder view (tab 03 - Province coring)

This tab allows coring of the uncored provinces in the nation.

  • Provinces are displayed with Development.png development, Overextension.png overextension and Administrative power.png administrative power cost. Provinces in-progress of coring will show progress bar.
  • Hovering shows the province's percentage contribution (its weight) to the current overextension level along with a break-down of the cost and time modifiers.

Territorial cores are not shown unless they belong to state provinces.

Missionaries.png Religious conversion[edit]

Macrobuilder view (tab 04 - Religious conversion)

This tab allows conversion of provinces with non-state religion.

  • Provinces are displayed with current religion and Time Icon.png time to convert. Provinces in-progress of conversion will show progress bar.
  • Hovering shows current religion bonuses and expanded tooltip for Missionaries.png missionary strength.
  • Prospect provinces are colored green and display Missionaries.png missionary strength and Time Icon.png time to convert. Hovering shows expanded tooltip.
  • Provinces in mid-progress display percentage progress.

Autonomy.png Local autonomy[edit]

Macrobuilder view (tab 05 - Local autonomy)

This tab allows decreasing/increasing of local autonomy in provinces.

  • Provinces are displayed with most likely rebel type to spawn, Local autonomy.png local autonomy and color-coded National unrest.png unrest levels (white / red).
  • Hovering shows effects and Time Icon.png duration (date) of desired action (an expanded tooltip as well).
  • Prospect provinces are colored green and display Local autonomy.png local autonomy and color-coded National unrest.png unrest levels (white / red). Hovering shows expanded tooltip.
  • Provinces acted upon will be colored red for the duration of the action taken (Time Icon.png 30 years).

Culture conversion cost.png Culture conversion[edit]

Macrobuilder view (tab 06 - Culture conversion)

This tab allows conversion of a province's culture. At the top there is a button to chose Culture icon.png culture to convert into (advanced culture conversion requires The Cossacks.png DLC; without it, only primary culture is available). Selecting a culture will display only the provinces that can be converted into that culture.

  • Provinces are displayed with current culture color-coded for acceptance (green / yellow / red). Hovering over the culture shows current culture effects on province (from acceptance level).
  • A gold star indicates primary culture; a silver star, accepted cultures; a bronze star, cultures in the primary culture group.
  • The next column shows Diplomatic power.png diplomatic power cost or, if already converting, a progress bar.
  • A button allows starting the conversion process. Hovering over it gives an expanded tooltip icnluding Time Icon.png time to convert.

Possible number of buildings.png Buildings[edit]

Macrobuilder view (tab 07 - Buildings)

This tab allows construction of buildings in provinces.

  • Buildings are displayed with Gold Icon.png ducat cost and upgrade path. Grayed-out buildings are not unlocked as of yet.
  • Hovering shows effects of building and Time Icon.png time to build (also Fort maintenance.png fort maintenance for Fort level.png forts). Grayed-out buildings display required technology to unlock.
  • Choosing a building will color-code owned and subject provinces:
    • green: building can be built
    • yellow stripes: building can't be built because the province is busy (e.g. a missionary)
    • teal: building can upgrade another building that's already present
    • blue: building already present
    • red stripes: not enough money
  • Choosing a building also displays remaining building slots, Gold Icon.png ducat cost, and, if relevant, effects on Trade power.png trade power, Income.png income, State maintenance.png state maintenance, Manpower.png manpower, Sailors.png sailors, Land forcelimit.pngNaval forcelimit.png force limits, and Trade value.png trade value. Hovering shows Time Icon.png time to build and an expanded tooltip.
  • Provinces in mid-progress display percentage progress.

Development.png Province development[edit]

Macrobuilder view (tab 08 - Province development)

This tab allows development of provinces.

  • Provinces are displayed with trade good, All power costs.png monarch power cost, Development.png development and Local autonomy.png local autonomy. There is also a break-down of Tax income.png tax, Production.png production and Manpower.png manpower with scaled color-coding (green / yellow / red) based on effects of future development type.
  • Hovering shows trade good price, the percentage of impact from development and effects of development type (an expanded tooltip as well).
  • At the bottom are one or two checkboxes:
    • Include Territories excludes non-state provinces if not ticked.
    • Include Subjects includes subjects' provinces if ticked. (Requires Rights of Man.png Rights of Man.)

Tab domestic estates.png Estates assignment[edit]

Macrobuilder view (tab 09 - Estates assignment)

This tab allows estates assignment in provinces.

  • Estates are displayed with color-coded (green / yellow / red) Estate loyalty loyalty, Estate influence influence and Estate territory estate territory.
  • Hovering shows loyalty decay, influence modifiers break-down and a list of estate controlled provinces (an expanded tooltip as well).
  • Choosing an estate will color-code non-estate provinces with (green / red) stripes. Estate controlled provinces will be colored according to their estate and display the amount of influence they grant to that estate, the province's current autonomy, and the amount of development in each category. Hovering over non-estate provinces shows effects of grant on the estate and estate effects on the province if it's potentially accepted; acceptance modifiers if it's potentially denied and revocation date if it's an estate controlled provinces.

Diplomatic power.png Diplomacy[edit]

Macrobuilder view (tab 10 - diplomacy, showing the improve relations tab)
Macrobuilder view (tab 10 - diplomacy, showing the alliance actions tab)

This tab gives an overview of diplomatic actions that are available to the player. This tab has eight subsidiary tabs, corresponding to seven of the categories of diplomatic actions plus improve relations.

  • Improve relations.png Improve Relations: This tab allows you to send diplomats to automatically improve relations with certain categories of country. Diplomats assigned this way will choose a country to improve relations with and carry on until reaching +100 improved relations modifier, then switch to another if possible. If all countries in a category are already at maximum, the diplomat will sit idle. The buttons for any empty categories are greyed out.
    • Neighbouring Countries are any countries that share a land or sea border.
    • Own Subject Countries includes tributaries but not trade league members.
    • Outraged Countries are countries whose opinion of you is impacted by Aggressive expansion impact.png aggressive expansion.
    • Allies does not include subjects, guaranteed countries, or trade league members.
    • Threatening Countries includes any country that poses a threat.
  • The other tabs are Alliance.png Alliance actions, Influence actions, Dynastic actions, Economy actions, Papal actions, Emperor actions, and Great Power actions. Each tab gives a list of possible actions; selecting one gives a list of countries, with Yes/No and acceptance numbers if applicable, and ineligible countries greyed out. Clicking a country enters diplomacy with that country with the appropriate option selected.
The following interactions are not available here:
  • Offer Condottieri (alliance)
  • Enforce Peace (influence)
  • Threaten War (influence)
  • Send an Insult (relations)
  • Support Heir (dynastic)
  • All covert actions and access actions
  • Loan Offer (economic)
  • Sell Province (economic)
  • Sell Ships (economic)
  • Intervene in War (Great Power)
  • Break Alliance (Great Power)

Exploit development[edit]

Macrobuilder view (tab 11 - exploit development)

This tab gives an overview of provinces whose development can be exploited. There are five columns, each of which can be sorted.

  • Province name
  • Total development
  • Gold Icon.png Ducats to be gained from exploiting base tax, and a button to do so
  • Sailors.png Sailors to be gained from exploiting base production, and a button to do so
  • Manpower.png Manpower to be gained from exploiting base manpower, and a button to do so

At the bottom a checkbox allows you to include non-state provinces in the list.

Regiment cost.png Army / Navy planner[edit]

Macrobuilder view (tab 01 & 02 - template design)

This tab allows the creation of Army / Navy templates for the easy production of units corresponding to the template. The templates can be accessed and created in each of the appropriate tabs; they work in the same manner for both army and naval tabs.

  • At the top give the template a desired name.
  • At the middle assign the desired numbers to the types of units and chose a number of provinces to build in simultaneously.
  • At the bottom are displayed Gold Icon.png ducat costs, Land maintenance modifier.png land maintenance / Naval maintenance modifier.png naval maintenance and Time Icon.png time to build (also Manpower.png manpower for land units).
  • Click on the save button when done.
  • To use a saved template click on it and choose an area to build in (the units will be built simultaneously in the surrounding provinces).