- +10% Global trade power
- +1 Yearly papal influence
- +5% Church power
- +2 Tolerance of the true faith
- −10% Stability cost modifier
- +1 Missionary
- +1 Diplomatic reputation
- +5% Discipline
- +10% Land fire damage
- +10% Institution spread
- +2% Missionary strength vs heretics
Münster starts the game as a Theocracy inside the Holy Roman Empire, in Westphalia. It is bordered by Brunswick, Cologne, Cleves, Gelre, Friesland, East Frisia and Oldenburg. By having three provinces Münster is larger than most of its neighbours, being in an excellent position for expansion in any direction within the Holy Roman Empire.
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25.
As the ideas of the Enlightenment are sweeping through Europe, we may choose to embrace them ourselves in Westphalia. Our future model state will feature ideas as revolutionary as equal rights for all male population, freedom for serfs and emancipation for the Jews, as well as enabling of free enterprise through abolition of socage and the guilds.
Form German Nation
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.22.
Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.
Germany does not exist.
If the country is AI-controlled then it:
The emperor of the Holy Roman Empire: