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Revision as of 16:45, 12 October 2016 by Mjang99116 (talk | contribs) (Refer to for confirming 8 lucky nations.)
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Lucky nations is a setting changeable at game set-up. It grants the luck bonus to eight countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, from patch 1.2 no new country is assigned lucky nation status. Ironman mode is locked to the "historic lucky nations" setting. The player’s nation will never receive the lucky status.


Lucky nation rulers have a bonus of +1[1] to their administrative, diplomatic and military skills. Additionally the following bonuses[2]:

Missionary strength.png +1% Missionary strength
Stability cost modifier.png −10% Stability cost modifier
Institution spread.png +10% Institution spread
Monthly splendor.png +1 Monthly splendor
Mercenary cost.png −20% Mercenary cost
Institution embracement cost.png −20% Embracement cost
Advisor cost.png −20% Advisor cost
Interest per annum.png −1% Interest per annum
Missionary maintenance cost.png −10% Missionary maintenance cost
Manpower recovery speed.png +25% Manpower recovery speed
Fort defense.png +10% Fort defense
Siege ability.png +5% Siege ability
Spy network construction.png +10% Spy network construction
Improve relations.png +25% Improve relations
National unrest.png −1% National unrest
Yearly republican tradition.png +0.5% Yearly republican tradition
Yearly legitimacy.png +1% Yearly legitimacy
Aggressive expansion impact.png −25% Aggressive expansion impact

Historically lucky nations

In a default "historical" setting[3], the lucky nations that aren't controlled by a player, exist at the chosen date, and meet any secondary triggers (for example, Castile will only be a lucky nation in games started before the year 1700 and not chosen by you as player), are as follows:

  1. Flag of Castile Castile (before year 1700 and Spain does not exist) / Flag of Spain Spain (before year 1700 and Castile does not exist)
  2. Flag of Ottomans Ottomans (before year 1700)
  3. Flag of Muscovy Muscovy (if Russia does not exist) / Flag of Russia Russia
  4. Flag of England England (if Great Britain does not exist) / Flag of Great Britain Great Britain
  5. Flag of France France
  6. Flag of Austria Austria
  7. Flag of Prussia Prussia (after year 1700)
  8. Flag of Netherlands Netherlands (after becoming a nation)
  9. Flag of Portugal Portugal (before year 1700)
  10. Flag of Brandenburg Brandenburg
  11. Flag of Sweden Sweden (Before year 1700)
  12. Flag of Poland Poland (If Commonwealth does not exist) / Flag of Commonwealth Commonwealth (before year 1700)

The first eight nations from the top of the list will get prioritized on acquiring the Luck modifier, therefore, at the beginning of 1444, the lucky nations are (unless you pick one of them):

Flag of Castile Castile, Flag of Ottomans Ottomans, Flag of Muscovy Muscovy, Flag of England England, Flag of France France, Flag of Austria Austria, Flag of Portugal Portugal, and Flag of Brandenburg Brandenburg

Identifying lucky nations

If playing on random settings, a lucky nation can most easily be determined by examining their trade power in any node, which will receive a bonus +10% for “luck”, or by viewing the defensiveness in a province of that nation, which receives a +10% bonus for “luck”. It is also possible to identify a lucky nation by scrolling over the spy icon, in the diplomacy tab as lucky nations will receive a +5% bonus spy offense.

Jan Mayen

Jan Mayen is also a lucky nation. He can only be summoned into the game via the console, using the command bearhaslanded.


  1. See Patch 1.2 section Lucky Nations.
  2. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt ((Static modifiers#Lucky nation).
  3. See in /Europa Universalis IV/common/historial_lucky.txt.