Difference between revisions of "Luck"

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(Historically lucky nations: update to 1.16)
(Bonuses: 1.16, no changes needed)
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== Bonuses ==
 
== Bonuses ==
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{{SVersion|1.16}}
 
Lucky nation [[rulers]] have a bonus of {{green|+1}}<ref>See Patch 1.2 section [[Patch_1.2#Lucky_Nations|Lucky Nations]].</ref> to their administrative, diplomatic and military skills. Additionally the following bonuses<ref>See in {{path|static modifiers}} (([[Static modifiers#Lucky nation]]).</ref>:
 
Lucky nation [[rulers]] have a bonus of {{green|+1}}<ref>See Patch 1.2 section [[Patch_1.2#Lucky_Nations|Lucky Nations]].</ref> to their administrative, diplomatic and military skills. Additionally the following bonuses<ref>See in {{path|static modifiers}} (([[Static modifiers#Lucky nation]]).</ref>:
 
{{#lst:Static modifiers|LN}}
 
{{#lst:Static modifiers|LN}}

Revision as of 09:46, 17 April 2016

Lucky nations is a setting changeable at game set-up. It grants the luck bonus to ten countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, from patch 1.2 no new country is assigned lucky nation status. Ironman mode is locked to the "historic lucky nations" setting. The player’s nation will never receive the lucky status.

Bonuses

Lucky nation rulers have a bonus of +1[1] to their administrative, diplomatic and military skills. Additionally the following bonuses[2]:

Missionary strength.png +1% Missionary strength
Stability cost modifier.png −10% Stability cost modifier
Institution spread.png +10% Institution spread
Monthly splendor.png +1 Monthly splendor
Mercenary cost.png −20% Mercenary cost
Embracement cost.png −20% Embracement cost
Advisor cost.png −20% Advisor cost
Interest per annum.png −1 Interest per annum
Missionary maintenance cost.png −10% Missionary maintenance cost
Manpower recovery speed.png +25% Manpower recovery speed
Fort defense.png +10% Fort defense
Siege ability.png +5% Siege ability
Spy network construction.png +10% Spy network construction
Improve relations.png +25% Improve relations
National unrest.png −1 National unrest
Republican tradition.png +0.5 Yearly republican tradition
Legitimacy.png +1 Yearly legitimacy
Aggressive expansion impact.png −25% Aggressive expansion impact

Historically lucky nations

In a default "historical" setting[3], the lucky nations that aren't controlled by a player, exist at the chosen date, and meet any secondary triggers (for example, Castile will only be a lucky nation in games started before the year 1700 and not chosen by you as player), are as follows:

  1. Flag of Castile Castile (before year 1700 and Spain does not exist) / Flag of Spain Spain (before year 1700 and Castile does not exist)
  2. Flag of Ottomans Ottomans (before year 1700)
  3. Flag of Muscovy Muscovy (if Russia does not exist) / Flag of Russia Russia
  4. Flag of England England (if Great Britain does not exist) / Flag of Great Britain Great Britain
  5. Flag of France France
  6. Flag of Austria Austria
  7. Flag of Prussia Prussia (after year 1700)
  8. Flag of Netherlands Netherlands (after becoming a nation)
  9. Flag of Portugal Portugal (before year 1700)
  10. Flag of Poland Poland (if Commonwealth does not exist)
  11. Flag of Brandenburg Brandenburg
  12. Flag of Sweden Sweden (before year 1700)
  13. Flag of Commonwealth Commonwealth (before year 1700)

At the beginning of 1444, the following lucky nations are (unless you pick one of them): Castile, Ottomans, Muscovy, England, France, Austria, Portugal, Poland, Brandenburg, and Sweden.

Identifying lucky nations

If playing on random settings, a lucky nation can most easily be determined by examining their trade power in any node, which will receive a bonus +10% for “luck”, or by viewing the defensiveness in a province of that nation, which receives a +10% bonus for “luck”. It is also possible to identify a lucky nation by scrolling over the spy icon, in the diplomacy tab as lucky nations will receive a +5% bonus spy offense.

References

  1. See Patch 1.2 section Lucky Nations.
  2. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt ((Static modifiers#Lucky nation).
  3. See in /Europa Universalis IV/common/historial_lucky.txt.


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