Difference between revisions of "Luck"
Mjang99116 (talk | contribs) (Refer to http://imgur.com/a/KKg45 for confirming 8 lucky nations.) |
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− | {{version|1. | + | {{version|1.30}} |
− | '''Lucky nations''' is a setting changeable at [[options|game set-up]]. It grants the ''luck'' bonus to eight countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, | + | '''Lucky nations''' is a setting changeable at [[options|game set-up]]. It grants the ''luck'' bonus to eight countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, no new country is assigned lucky nation status. [[Ironman]] mode is locked to the "historic lucky nations" setting. The player’s nation will never receive the ''lucky'' status. |
== Bonuses == | == Bonuses == | ||
+ | {{SVersion|Timeless}} | ||
Lucky nation [[rulers]] have a bonus of {{green|+1}}<ref>See Patch 1.2 section [[Patch_1.2#Lucky_Nations|Lucky Nations]].</ref> to their administrative, diplomatic and military skills. Additionally the following bonuses<ref>See in {{path|static modifiers}} (([[Static modifiers#Lucky nation]]).</ref>: | Lucky nation [[rulers]] have a bonus of {{green|+1}}<ref>See Patch 1.2 section [[Patch_1.2#Lucky_Nations|Lucky Nations]].</ref> to their administrative, diplomatic and military skills. Additionally the following bonuses<ref>See in {{path|static modifiers}} (([[Static modifiers#Lucky nation]]).</ref>: | ||
{{#lst:Static modifiers|LN}} | {{#lst:Static modifiers|LN}} | ||
==Historically lucky nations== | ==Historically lucky nations== | ||
− | {{SVersion|1. | + | {{SVersion|1.30}} |
− | In a default "historical" setting<ref>See in {{path|common/historial_lucky.txt}}.</ref> | + | In a default "historical" setting,<ref>See in {{path|common/historial_lucky.txt}}.</ref> the following nations have Luck modifier if they are not player controlled, exist at chosen date, and have the corresponding secondary requirement. |
# {{flag|Castile}} (before year 1700 and Spain does not exist) / {{flag|Spain}} (before year 1700 and Castile does not exist) | # {{flag|Castile}} (before year 1700 and Spain does not exist) / {{flag|Spain}} (before year 1700 and Castile does not exist) | ||
Line 17: | Line 18: | ||
# {{flag|Austria}} | # {{flag|Austria}} | ||
# {{flag|Prussia}} (after year 1700) | # {{flag|Prussia}} (after year 1700) | ||
− | # {{flag|Netherlands}} | + | # {{flag|Netherlands}} |
# {{flag|Portugal}} (before year 1700) | # {{flag|Portugal}} (before year 1700) | ||
+ | # {{flag|Jianzhou}} (if neither Manchu nor Qing exist)/ {{flag|Manchu}} (if Qing doesn't exist)/ {{flag|Qing}} | ||
# {{flag|Brandenburg}} | # {{flag|Brandenburg}} | ||
− | # {{flag|Sweden}} ( | + | # {{flag|Sweden}} (before year 1700) |
# {{flag|Poland}} (If Commonwealth does not exist) / {{flag|Commonwealth}} (before year 1700) | # {{flag|Poland}} (If Commonwealth does not exist) / {{flag|Commonwealth}} (before year 1700) | ||
− | The first eight nations from the top of the list will get | + | The first eight nations from the top of the list will get priority on acquiring the Luck modifier, therefore, at the beginning of 1444, the lucky nations are (unless you pick one of them): |
− | :{{flag|Castile}}, {{flag|Ottomans}}, {{flag|Muscovy}}, {{flag|England}}, {{flag|France}}, {{flag|Austria}}, {{flag|Portugal}}, and {{flag|Brandenburg}} | + | :{{flag|Castile}}, {{flag|Ottomans}}, {{flag|Muscovy}}, {{flag|England}}, {{flag|France}}, {{flag|Austria}}, {{flag|Portugal}}, and {{flag|Jianzhou}}. |
+ | {{flag|Brandenburg}} will be lucky if any of the aforementioned countries are player-controlled. | ||
==Identifying lucky nations== | ==Identifying lucky nations== | ||
− | {{SVersion|1. | + | {{SVersion|1.30}} |
− | + | Via [[province interface]]: | |
+ | A lucky nation can most easily be determined by viewing the defensiveness in a province of that nation, which receives a {{icon|Fort defense}}{{green|+10%}} fort defense bonus for “luck”. | ||
+ | |||
+ | Via [[Country_interface#Diplomacy|country interface]]: | ||
+ | It is also possible to identify a lucky nation by scrolling over the spy icon in the diplomacy tab as lucky nations will receive a {{icon|spy network construction}}{{green|+10%}} spy network construction bonus. | ||
==Jan Mayen== | ==Jan Mayen== | ||
− | {{SVersion|1. | + | {{SVersion|1.30}} |
− | [[Jan Mayen]] is also a lucky nation. | + | [[Jan Mayen]] is also a lucky nation. It can only be summoned into the game via the console, using the command <code>bearhaslanded</code>. |
== References == | == References == | ||
<references/> | <references/> | ||
− | + | {{mechanics navbox|Meta}} | |
− | {{ | ||
[[Category:Realm]] | [[Category:Realm]] |
Revision as of 13:08, 17 June 2020
Lucky nations is a setting changeable at game set-up. It grants the luck bonus to eight countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, no new country is assigned lucky nation status. Ironman mode is locked to the "historic lucky nations" setting. The player’s nation will never receive the lucky status.
Contents
Bonuses
Lucky nation rulers have a bonus of +1[1] to their administrative, diplomatic and military skills. Additionally the following bonuses[2]:
Historically lucky nations
In a default "historical" setting,[3] the following nations have Luck modifier if they are not player controlled, exist at chosen date, and have the corresponding secondary requirement.
Castile (before year 1700 and Spain does not exist) /
Spain (before year 1700 and Castile does not exist)
Ottomans (before year 1700)
Muscovy (if Russia does not exist) /
Russia
England (if Great Britain does not exist) /
Great Britain
France
Austria
Prussia (after year 1700)
Netherlands
Portugal (before year 1700)
Jianzhou (if neither Manchu nor Qing exist)/
Manchu (if Qing doesn't exist)/
Qing
Brandenburg
Sweden (before year 1700)
Poland (If Commonwealth does not exist) /
Commonwealth (before year 1700)
The first eight nations from the top of the list will get priority on acquiring the Luck modifier, therefore, at the beginning of 1444, the lucky nations are (unless you pick one of them):
Brandenburg will be lucky if any of the aforementioned countries are player-controlled.
Identifying lucky nations
Via province interface:
A lucky nation can most easily be determined by viewing the defensiveness in a province of that nation, which receives a +10% fort defense bonus for “luck”.
Via country interface:
It is also possible to identify a lucky nation by scrolling over the spy icon in the diplomacy tab as lucky nations will receive a +10% spy network construction bonus.
Jan Mayen
Jan Mayen is also a lucky nation. It can only be summoned into the game via the console, using the command bearhaslanded
.
References
- ↑ See Patch 1.2 section Lucky Nations.
- ↑ See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt ((Static modifiers#Lucky nation).
- ↑ See in /Europa Universalis IV/common/historial_lucky.txt.
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