Difference between revisions of "Luck"

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(Historically lucky nations: Combined Brandenburg and Prussia but please discard if I'm wrong)
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'''Lucky nations''' is a setting changeable at [[options|game set-up]]. It grants the ''luck'' bonus to ten countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, from [[patch 1.2]] no new country is assigned lucky nation status. [[Ironman]] mode is locked to the "historic lucky nations" setting. The player’s nation will never receive the ''lucky'' status.
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'''Lucky nations''' is a setting changeable at [[options|game set-up]]. It grants the ''luck'' bonus to eight countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, no new country is assigned lucky nation status. [[Ironman]] mode is locked to the "historic lucky nations" setting. The player’s nation will never receive the ''lucky'' status.
  
 
== Bonuses ==
 
== Bonuses ==
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{{SVersion|Timeless}}
 
Lucky nation [[rulers]] have a bonus of {{green|+1}}<ref>See Patch 1.2 section [[Patch_1.2#Lucky_Nations|Lucky Nations]].</ref> to their administrative, diplomatic and military skills. Additionally the following bonuses<ref>See in {{path|static modifiers}} (([[Static modifiers#Lucky nation]]).</ref>:
 
Lucky nation [[rulers]] have a bonus of {{green|+1}}<ref>See Patch 1.2 section [[Patch_1.2#Lucky_Nations|Lucky Nations]].</ref> to their administrative, diplomatic and military skills. Additionally the following bonuses<ref>See in {{path|static modifiers}} (([[Static modifiers#Lucky nation]]).</ref>:
 
{{#lst:Static modifiers|LN}}
 
{{#lst:Static modifiers|LN}}
  
 
==Historically lucky nations==
 
==Historically lucky nations==
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In a default "historical" setting<ref>See in {{path|common/historial_lucky.txt}}.</ref>, the lucky nations that aren't controlled by a player, exist at the chosen date, and meet any secondary triggers (for example, Castile will only be a lucky nation in games started before the year 1700 and not chosen by you as player), are as follows:
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In a default "historical" setting,<ref>See in {{path|common/historial_lucky.txt}}.</ref> the following nations have Luck modifier if they are not player controlled, exist at chosen date, and have the corresponding secondary requirement.
  
 
# {{flag|Castile}} (before year 1700 and Spain does not exist) / {{flag|Spain}} (before year 1700 and Castile does not exist)
 
# {{flag|Castile}} (before year 1700 and Spain does not exist) / {{flag|Spain}} (before year 1700 and Castile does not exist)
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# {{flag|France}}
 
# {{flag|France}}
 
# {{flag|Austria}}
 
# {{flag|Austria}}
# {{flag|Brandenburg}} (before year 1700 and Prussia does not exist) / {{flag|Prussia}} (after year 1700 and Brandenburg does not exist)
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# {{flag|Prussia}} (after year 1700)
# {{flag|Netherlands}} (after becoming a nation)
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# {{flag|Netherlands}}
 
# {{flag|Portugal}} (before year 1700)
 
# {{flag|Portugal}} (before year 1700)
# {{flag|Commonwealth}} (before year 1700) / {{flag|Poland}} (if Commonwealth does not exist)
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# {{flag|Jianzhou}} (if neither Manchu nor Qing exist)/ {{flag|Manchu}} (if Qing doesn't exist)/ {{flag|Qing}}
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# {{flag|Brandenburg}}
 
# {{flag|Sweden}} (before year 1700)
 
# {{flag|Sweden}} (before year 1700)
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# {{flag|Poland}} (If Commonwealth does not exist) / {{flag|Commonwealth}} (before year 1700)
  
At the beginning of 1444, the following lucky nations are (unless you pick one of them): Castile, Ottomans, Muscovy, England, France, Austria, Portugal, Poland, Brandenburg, and Sweden.
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The first eight nations from the top of the list will get priority on acquiring the Luck modifier, therefore, at the beginning of 1444, the lucky nations are (unless you pick one of them):  
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:{{flag|Castile}}, {{flag|Ottomans}}, {{flag|Muscovy}}, {{flag|England}}, {{flag|France}}, {{flag|Austria}}, {{flag|Portugal}}, and {{flag|Jianzhou}}.
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{{flag|Brandenburg}} will be lucky if any of the aforementioned countries are player-controlled.
  
 
==Identifying lucky nations==
 
==Identifying lucky nations==
{{SVersion|1.16}}
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{{SVersion|1.30}}
If playing on random settings, a lucky nation can most easily be determined by examining their trade power in any node, which will receive a bonus {{green|+10%}} for “luck”, or by viewing the defensiveness in a province of that nation, which receives a {{green|+10%}} bonus for “luck”. It is also possible to identify a lucky nation by scrolling over the spy icon, in the diplomacy tab as lucky nations will receive a {{green|+5%}} bonus spy offense.
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Via [[province interface]]:
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A lucky nation can most easily be determined by viewing the defensiveness in a province of that nation, which receives a {{icon|Fort defense}}{{green|+10%}} fort defense bonus for “luck”.
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Via [[Country_interface#Diplomacy|country interface]]:
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It is also possible to identify a lucky nation by scrolling over the spy icon in the diplomacy tab as lucky nations will receive a {{icon|spy network construction}}{{green|+10%}} spy network construction bonus.
  
 
==Jan Mayen==
 
==Jan Mayen==
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{{SVersion|1.30}}
[[Jan Mayen]] is also a lucky nation. He can only be summoned into the game via the console, using the command <code>bearhaslanded</code>.
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[[Jan Mayen]] is also a lucky nation. It can only be summoned into the game via the console, using the command <code>bearhaslanded</code>.
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
 
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{{mechanics navbox|Meta}}
{{realm navbox}}
 
 
[[Category:Realm]]
 
[[Category:Realm]]

Latest revision as of 13:08, 17 June 2020

Lucky nations is a setting changeable at game set-up. It grants the luck bonus to eight countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, no new country is assigned lucky nation status. Ironman mode is locked to the "historic lucky nations" setting. The player’s nation will never receive the lucky status.

Bonuses[edit]

Lucky nation rulers have a bonus of +1[1] to their administrative, diplomatic and military skills. Additionally the following bonuses[2]:

Missionary strength.png +1% Missionary strength
Stability cost modifier.png −10% Stability cost modifier
Institution spread.png +10% Institution spread
Monthly splendor.png +1 Monthly splendor
Mercenary cost.png −20% Mercenary cost
Embracement cost.png −20% Embracement cost
Advisor cost.png −20% Advisor cost
Interest per annum.png −1 Interest per annum
Missionary maintenance cost.png −10% Missionary maintenance cost
Manpower recovery speed.png +25% Manpower recovery speed
Fort defense.png +10% Fort defense
Siege ability.png +5% Siege ability
Spy network construction.png +10% Spy network construction
Improve relations.png +25% Improve relations
National unrest.png −1 National unrest
Republican tradition.png +0.5 Yearly republican tradition
Legitimacy.png +1 Yearly legitimacy
Aggressive expansion impact.png −25% Aggressive expansion impact

Historically lucky nations[edit]

In a default "historical" setting,[3] the following nations have Luck modifier if they are not player controlled, exist at chosen date, and have the corresponding secondary requirement.

  1. Flag of Castile Castile (before year 1700 and Spain does not exist) / Flag of Spain Spain (before year 1700 and Castile does not exist)
  2. Flag of Ottomans Ottomans (before year 1700)
  3. Flag of Muscovy Muscovy (if Russia does not exist) / Flag of Russia Russia
  4. Flag of England England (if Great Britain does not exist) / Flag of Great Britain Great Britain
  5. Flag of France France
  6. Flag of Austria Austria
  7. Flag of Prussia Prussia (after year 1700)
  8. Flag of Netherlands Netherlands
  9. Flag of Portugal Portugal (before year 1700)
  10. Flag of Jianzhou Jianzhou (if neither Manchu nor Qing exist)/ Flag of Manchu Manchu (if Qing doesn't exist)/ Flag of Qing Qing
  11. Flag of Brandenburg Brandenburg
  12. Flag of Sweden Sweden (before year 1700)
  13. Flag of Poland Poland (If Commonwealth does not exist) / Flag of Commonwealth Commonwealth (before year 1700)

The first eight nations from the top of the list will get priority on acquiring the Luck modifier, therefore, at the beginning of 1444, the lucky nations are (unless you pick one of them):

Flag of Castile Castile, Flag of Ottomans Ottomans, Flag of Muscovy Muscovy, Flag of England England, Flag of France France, Flag of Austria Austria, Flag of Portugal Portugal, and Flag of Jianzhou Jianzhou.

Flag of Brandenburg Brandenburg will be lucky if any of the aforementioned countries are player-controlled.

Identifying lucky nations[edit]

Via province interface: A lucky nation can most easily be determined by viewing the defensiveness in a province of that nation, which receives a Fort defense.png+10% fort defense bonus for “luck”.

Via country interface: It is also possible to identify a lucky nation by scrolling over the spy icon in the diplomacy tab as lucky nations will receive a Spy network construction.png+10% spy network construction bonus.

Jan Mayen[edit]

Jan Mayen is also a lucky nation. It can only be summoned into the game via the console, using the command bearhaslanded.

References[edit]

  1. See Patch 1.2 section Lucky Nations.
  2. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt ((Static modifiers#Lucky nation).
  3. See in /Europa Universalis IV/common/historial_lucky.txt.
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