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{{version|1.30}}
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{{version|1.16}}
'''Lucky nations''' is a setting changeable at [[options|game set-up]]. It grants the ''luck'' bonus to eight countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, no new country is assigned lucky nation status. [[Ironman]] mode is locked to the "historic lucky nations" setting. The player’s nation will never receive the ''lucky'' status.
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'''Lucky nations''' is a setting changeable at [[options|game set-up]]. It grants the ''luck'' bonus to eight countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, from [[patch 1.2]] no new country is assigned lucky nation status. [[Ironman]] mode is locked to the "historic lucky nations" setting. The player’s nation will never receive the ''lucky'' status.
  
 
== Bonuses ==
 
== Bonuses ==
{{SVersion|Timeless}}
 
 
Lucky nation [[rulers]] have a bonus of {{green|+1}}<ref>See Patch 1.2 section [[Patch_1.2#Lucky_Nations|Lucky Nations]].</ref> to their administrative, diplomatic and military skills. Additionally the following bonuses<ref>See in {{path|static modifiers}} (([[Static modifiers#Lucky nation]]).</ref>:
 
Lucky nation [[rulers]] have a bonus of {{green|+1}}<ref>See Patch 1.2 section [[Patch_1.2#Lucky_Nations|Lucky Nations]].</ref> to their administrative, diplomatic and military skills. Additionally the following bonuses<ref>See in {{path|static modifiers}} (([[Static modifiers#Lucky nation]]).</ref>:
 
{{#lst:Static modifiers|LN}}
 
{{#lst:Static modifiers|LN}}
  
 
==Historically lucky nations==
 
==Historically lucky nations==
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In a default "historical" setting,<ref>See in {{path|common/historial_lucky.txt}}.</ref> the following nations have Luck modifier if they are not player controlled, exist at chosen date, and have the corresponding secondary requirement.
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In a default "historical" setting<ref>See in {{path|common/historial_lucky.txt}}.</ref>, the following nations have Luck modifier if they are not player controlled, exist at chosen date, and have the corresponding secondary requirement.
  
 
# {{flag|Castile}} (before year 1700 and Spain does not exist) / {{flag|Spain}} (before year 1700 and Castile does not exist)
 
# {{flag|Castile}} (before year 1700 and Spain does not exist) / {{flag|Spain}} (before year 1700 and Castile does not exist)
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# {{flag|Netherlands}}
 
# {{flag|Netherlands}}
 
# {{flag|Portugal}} (before year 1700)
 
# {{flag|Portugal}} (before year 1700)
# {{flag|Jianzhou}} (if neither Manchu nor Qing exist)/ {{flag|Manchu}} (if Qing doesn't exist)/ {{flag|Qing}}
 
 
# {{flag|Brandenburg}}
 
# {{flag|Brandenburg}}
 
# {{flag|Sweden}} (before year 1700)
 
# {{flag|Sweden}} (before year 1700)
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The first eight nations from the top of the list will get priority on acquiring the Luck modifier, therefore, at the beginning of 1444, the lucky nations are (unless you pick one of them):  
 
The first eight nations from the top of the list will get priority on acquiring the Luck modifier, therefore, at the beginning of 1444, the lucky nations are (unless you pick one of them):  
:{{flag|Castile}}, {{flag|Ottomans}}, {{flag|Muscovy}}, {{flag|England}}, {{flag|France}}, {{flag|Austria}}, {{flag|Portugal}}, and {{flag|Jianzhou}}.
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:{{flag|Castile}}, {{flag|Ottomans}}, {{flag|Muscovy}}, {{flag|England}}, {{flag|France}}, {{flag|Austria}}, {{flag|Portugal}}, and {{flag|Brandenburg}}
{{flag|Brandenburg}} will be lucky if any of the aforementioned countries are player-controlled.
 
  
 
==Identifying lucky nations==
 
==Identifying lucky nations==
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{{SVersion|1.18}}
Via [[province interface]]:
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A lucky nation can most easily be determined by viewing the defensiveness in a province of that nation, which receives a {{icon|Fort defense}}{{green|+10%}} bonus for “luck”, or checking the provincial unrest as a lucky nation also receives {{icon|national unrest}}{{green|-1.0}} national unrest.
A lucky nation can most easily be determined by viewing the defensiveness in a province of that nation, which receives a {{icon|Fort defense}}{{green|+10%}} fort defense bonus for “luck”.
 
  
Via [[Country_interface#Diplomacy|country interface]]:
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It is also possible to identify a lucky nation by scrolling over the spy icon, in the diplomacy tab as lucky nations will receive a {{icon|spy network construction}}{{green|+5%}} bonus spy offense.
It is also possible to identify a lucky nation by scrolling over the spy icon in the diplomacy tab as lucky nations will receive a {{icon|spy network construction}}{{green|+10%}} spy network construction bonus.
 
  
 
==Jan Mayen==
 
==Jan Mayen==
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[[Jan Mayen]] is also a lucky nation. It can only be summoned into the game via the console, using the command <code>bearhaslanded</code>.
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[[Jan Mayen]] is also a lucky nation. He can only be summoned into the game via the console, using the command <code>bearhaslanded</code>.
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
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[[Category:Realm]]
 
[[Category:Realm]]

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