Editing Luck

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{version|1.30}}
+
{{version|1.16}}
'''Lucky nations''' is a setting changeable at [[options|game set-up]]. It grants the ''luck'' bonus to eight countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, no new country is assigned lucky nation status. [[Ironman]] mode is locked to the "historic lucky nations" setting. The player’s nation will never receive the ''lucky'' status.
+
'''Lucky nations''' is a setting changeable at [[options|game set-up]]. It grants the ''luck'' bonus to ten countries, depending on the setting, either a predetermined historical group or at random. If a lucky nation is annexed, from [[patch 1.2]] no new country is assigned lucky nation status. [[Ironman]] mode is locked to the "historic lucky nations" setting. The player’s nation will never receive the ''lucky'' status.
  
 
== Bonuses ==
 
== Bonuses ==
{{SVersion|Timeless}}
 
 
Lucky nation [[rulers]] have a bonus of {{green|+1}}<ref>See Patch 1.2 section [[Patch_1.2#Lucky_Nations|Lucky Nations]].</ref> to their administrative, diplomatic and military skills. Additionally the following bonuses<ref>See in {{path|static modifiers}} (([[Static modifiers#Lucky nation]]).</ref>:
 
Lucky nation [[rulers]] have a bonus of {{green|+1}}<ref>See Patch 1.2 section [[Patch_1.2#Lucky_Nations|Lucky Nations]].</ref> to their administrative, diplomatic and military skills. Additionally the following bonuses<ref>See in {{path|static modifiers}} (([[Static modifiers#Lucky nation]]).</ref>:
 
{{#lst:Static modifiers|LN}}
 
{{#lst:Static modifiers|LN}}
  
 
==Historically lucky nations==
 
==Historically lucky nations==
{{SVersion|1.30}}
+
{{SVersion|1.16}}
In a default "historical" setting,<ref>See in {{path|common/historial_lucky.txt}}.</ref> the following nations have Luck modifier if they are not player controlled, exist at chosen date, and have the corresponding secondary requirement.
+
In a default "historical" setting<ref>See in {{path|common/historial_lucky.txt}}.</ref>, the lucky nations that aren't controlled by a player, exist at the chosen date, and meet any secondary triggers (for example, Castile will only be a lucky nation in games started before the year 1700 and not chosen by you as player), are as follows:
  
 
# {{flag|Castile}} (before year 1700 and Spain does not exist) / {{flag|Spain}} (before year 1700 and Castile does not exist)
 
# {{flag|Castile}} (before year 1700 and Spain does not exist) / {{flag|Spain}} (before year 1700 and Castile does not exist)
Line 18: Line 17:
 
# {{flag|Austria}}
 
# {{flag|Austria}}
 
# {{flag|Prussia}} (after year 1700)
 
# {{flag|Prussia}} (after year 1700)
# {{flag|Netherlands}}
+
# {{flag|Netherlands}} (after becoming a nation)
 
# {{flag|Portugal}} (before year 1700)
 
# {{flag|Portugal}} (before year 1700)
# {{flag|Jianzhou}} (if neither Manchu nor Qing exist)/ {{flag|Manchu}} (if Qing doesn't exist)/ {{flag|Qing}}
+
# {{flag|Commonwealth}} (before year 1700) / {{flag|Poland}} (if Commonwealth does not exist)
 
# {{flag|Brandenburg}}
 
# {{flag|Brandenburg}}
 
# {{flag|Sweden}} (before year 1700)
 
# {{flag|Sweden}} (before year 1700)
# {{flag|Poland}} (If Commonwealth does not exist) / {{flag|Commonwealth}} (before year 1700)
 
  
The first eight nations from the top of the list will get priority on acquiring the Luck modifier, therefore, at the beginning of 1444, the lucky nations are (unless you pick one of them):  
+
At the beginning of 1444, the following lucky nations are (unless you pick one of them): Castile, Ottomans, Muscovy, England, France, Austria, Portugal, Poland, Brandenburg, and Sweden.
:{{flag|Castile}}, {{flag|Ottomans}}, {{flag|Muscovy}}, {{flag|England}}, {{flag|France}}, {{flag|Austria}}, {{flag|Portugal}}, and {{flag|Jianzhou}}.
 
{{flag|Brandenburg}} will be lucky if any of the aforementioned countries are player-controlled.
 
  
 
==Identifying lucky nations==
 
==Identifying lucky nations==
{{SVersion|1.30}}
+
{{SVersion|1.16}}
Via [[province interface]]:
+
If playing on random settings, a lucky nation can most easily be determined by examining their trade power in any node, which will receive a bonus {{green|+10%}} for “luck”, or by viewing the defensiveness in a province of that nation, which receives a {{green|+10%}} bonus for “luck”. It is also possible to identify a lucky nation by scrolling over the spy icon, in the diplomacy tab as lucky nations will receive a {{green|+5%}} bonus spy offense.
A lucky nation can most easily be determined by viewing the defensiveness in a province of that nation, which receives a {{icon|Fort defense}}{{green|+10%}} fort defense bonus for “luck”.
 
 
 
Via [[Country_interface#Diplomacy|country interface]]:
 
It is also possible to identify a lucky nation by scrolling over the spy icon in the diplomacy tab as lucky nations will receive a {{icon|spy network construction}}{{green|+10%}} spy network construction bonus.
 
  
 
==Jan Mayen==
 
==Jan Mayen==
{{SVersion|1.30}}
+
{{SVersion|1.16}}
[[Jan Mayen]] is also a lucky nation. It can only be summoned into the game via the console, using the command <code>bearhaslanded</code>.
+
[[Jan Mayen]] is also a lucky nation. He can only be summoned into the game via the console, using the command <code>bearhaslanded</code>.
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
{{mechanics navbox|Meta}}
+
 
 +
{{realm navbox}}
 
[[Category:Realm]]
 
[[Category:Realm]]

Please note that all contributions to Europa Universalis 4 Wiki are considered to be released under the Attribution-ShareAlike 3.0 (see Central:Central:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)