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Lower Saxon missions

This is a list of all missions of the following nations of Lower Saxon culture:[1]

Trustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestGlobal DominanceFaith's BastionImperial AmbitionCharlemagne's LegacyDefend the EmpireUnite the WelfsDefend against the SaxonsExpand into SaxonySubdue BrandenburgThe Hansa Trade PortsLower Saxon Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Contents

National missionsEdit

Mission Completion requirements Effects Prerequisites
  Unite the Welfs The other Lower Saxon countries among the following don't exist:

The country owns the folowing core provinces:

  • Braunschweig
  • Celle
  • Göttingen
  • Hanover
  • Lüneburg
The country gains   15 prestige

The country gains permanent claims on all provinces in the following areas:

  • Lower Saxony
  • Weser
  Defend against the Saxons The country has an army larger or equal than all the following nations: The country gains permanent claims on all provinces in the following areas:
  • Saxony
  • Saxony-Anhalt
  • Thurinia
  Unite the Welfs
  Expand into Saxony 10 provinces in the following areas are owned by the country or its non-tributary subjects:
  • Saxony
  • Saxony-Anhalt
  • Thurinia
The country gains permanent claims on all provinces in the following areas:
  • Mittelmark
  • Neumark

The country gains permanent claims on the following provinces:

  • Altmark
  • Prignitz
  Defend against the Saxons
  Subdue Brandenburg All provinces in the following areas are owned by the country or its non-tributary subjects:
  • Mittelmark
  • Neumark

  Brandenburg does not exists or is a subject of the country

The country gets “Ascendancy over Northern Germany” for   30 years, giving the following effects:
  •   -15% cost to fabricate claims
  •   -20% aggressive expansion impact
  Expand into Saxony
  The Hansa Trade Ports The country owns the folowing core provinces:
  • Bremen
  • Hamburg
  • Lübeck
The country gains   1000 sailors

The country gets “Hansa Naval Power” for   20 years, giving the following effects:

  •   -25% shipbuilding time
  •   -15% ship costs
  Unite the Welfs


Regional missionsEdit

European missionsEdit

Mission Completion requirements Effects Prerequisites
  Global Dominance Country has the most   Trade power in its home node, which is the highest valued trade node in the world. Country gains   +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  •   +15% trade efficiency
  Faith's Bastion It is not the   Age of Discovery

The country:

  • is   Defender of the Faith
  • has at least 100%   Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  •   +5% Morale of armies
  •   +1% Missionary strength vs heretics

Holy Roman Empire missionsEdit

Mission Completion requirements Effects Prerequisites
  Imperial Ambition The country is part of the   Holy Roman Empire

The country has at least 2 Electors voting for country to become Emperor

The country gains   +10 Prestige

The country gets the modifier “Imperial Graces” for   15 years, giving the following effects:

  •   +1 Diplomat
  •   +25% Improve relations
  Charlemagne's Legacy Ruler of the country is   Holy Roman Emperor The country gets the modifier “Imperator Romanorum” for   15 years, giving the following effect:
  •   +3 Diplomatic reputation.
  Imperial Ambition
  Defend the Empire Ruler of the country is   Holy Roman Emperor

The Imperial reform "Call for Reichsreform" is enacted

No provinces in the Empire are under the control of a non-member state (directly or indirectly through a subject)

The country gains:
  •   +10 Prestige
  •   +10 Imperial authority

The country gets the modifier “Imperial Unity” for   15 years, giving the following effect:

  •   +0.10 monthly imperial authority
  Charlemagne's Legacy

Generic missionsEdit

Diplomatic missionsEdit

Mission Completion requirements Effects Prerequisites
  Trustworthy Allies Country has at least two   allies with at least 150 opinion. Country gets “Influential Diplomats” for   25 years, giving the following effect:
  •   +1 diplomatic reputation
  Acquire Subjects Country has at least two non-tributary   subjects Country gets “Obedient Subjects” for   25 years, giving the following effect:
  •   −15% diplomatic annexation cost
  Trustworthy Allies
  Create a Grand Fleet Country has at least one of the following:
  •   10 heavy ships
  •   30 galleys
Country gets “Naval Enthusiasm” for   25 years, giving the following effects:
  •   +10% morale of navies
  •   +20% national sailors modifier
  •   +1 yearly naval tradition
  Acquire Subjects
  Dominate Trade Country has at least 75%   trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  •   −5% local development cost
  •   +10 local trade power
  Create a Grand Fleet
  Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for   25 years, giving the following effects:
  •   +15% trade efficiency
  •   +20% global trade power
  Dominate Trade


Administrative missionsEdit

Mission Completion requirements Effects Prerequisites
  High Income Country's   monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for   25 years, giving the following effects:
  •   −10% construction cost
  •   −25% construction time
  Build Buildings Country has at least 5 temples and 5 workshops Country gains   50 administrative power

Country gets “Building Spree” for   25 years, giving the following effect:

  •   +10 tax income (This is yearly, not per month)
  High Income
  Build a Treasury Country has at least   2000 ducats Country gets “Strong Treasury Department” for   25 years, giving the following effects:
  •   +0.10 yearly inflation reduction
  Build Buildings
  Build Manufactories Country has at least 20 manufactories Country gains   1.5 years of income

Country gets “Proto-Industrialization” for   25 years, giving the following effect:

  •   +10% production efficiency
  Build a Treasury
  Imperial Conquest Country has at least 1000   total development Country gains   30 prestige

Country gets “Imperial Ambition” for   25 years, giving the following effect:

  •   −5 years of separatism
  Build Manufactories

ReferencesEdit

  1. The script code is located in /Europa Universalis IV/missions/Hannoverian_Missions.txt.