Lithuania

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Duchy rankLithuania
Lithuania.png
Primary culture
Lithuanian (Baltic)

Capital province
Vilna (272)

Government
Feudal Monarchy Government monarchy.png

State religion
CatholicCatholic.png

Technology group
EasternEastern technology group
Lithuanian ideas
Traditions.png Traditions:
+15% Manpower recovery speed
+3 Tolerance of heretics

Land leader shock.png Warlord Dukes

+1 Land leader shock

Stability cost modifier.png Auksine Laisve

−10% Stability cost modifier

National tax modifier.png Magdeburg Laws

+10% National tax modifier

Production efficiency.png Magnate Estates

+10% Production efficiency

Cavalry combat ability.png Lithuanian Hussars

+20% Cavalry combat ability

National unrest.png Statutes of Lithuania

−2 National unrest

Technology cost.png Lithuanian Renaissance

−5% Technology cost

Idea bonus.png Ambition:

+1 Land leader maneuver

Lithuania is a country in eastern europe and western russia. It is lies on both sides of the religious frontier between the Catholic and Orthodox churches. It is bordered by Flag of Poland Poland and Flag of Mazovia Mazovia to the west, Flag of Teutonic Order Teutonic Order and Flag of Livonian Order Livonian Order to the northwest, and various russian principalities to the east. With many of its provinces the wrong religion and an aggressive northern neighbour who wants them to stay that way, Lithuania is in dire need of missionaries. Flag of Poland Poland is reliable ally and one of the few friends Lithuania can count on.

Missions

Military power.png Recover Samogitia


The lands of Samogitia is a historic part of Lithuania that was cruelly taken from us by the Teutonic Knights. We must restore this province to the Grand Duchy.


 
Mission trigger.png
Triggers
Acquisition conditions

This country:

The Teutonic Order:

  • owns Samogitia (271).
  • is a neighbor of Lithuania.
  • is not an ally of Lithuania.
  • is not a subject of Lithuania.
Acquisition chance

Base weight: 3000

  • Lithuania has a ruler with a military skill of at least 4: ×2
  • Lithuania has a ruler with a administrative skill of at least 4: ×2
Success conditions

Lithuania:

  • is not at war with the Teutonic Order.
  • owns Samogitia (271).
Failure conditions

Lithuania is a subject nation but not a tributary state.


Mission effect.png
Effects
Reward

Lithuania gains the “Military Victory” country modifier for 10 years with the following effects:

  • Prestige.png +1 yearly prestige
  • Manpower recovery speed.png +10% manpower recovery speed
Temporary effects

Lithuania gets a claim on Samogitia (271).

Military power.png Recover Chernigov


Muscovy's claim to be the one true heir of Kievan Rus is quite impudent. We must advance once more over the Dnieper river and reclaim Chernigov for Lithuania.


 
Mission trigger.png
Triggers
Acquisition conditions

This country:

  • is Flag of Lithuania Lithuania.
  • is not a subject nation other than a tributary state.
  • is not allied with the owner of Chernigov (289).
  • does not have the modifier “Controlling the Russian States”.
  • has not completed successfully this mission before.

Chernigov (289):

  • is owned by Muscovy or Russia.
  • has an owner that:
    • is not the overlord of Lithuania.
    • is not a subject of Lithuania.
  • neighbors Lithuania.
Acquisition chance

Base weight: 3000

  • Lithuania has a ruler with a military skill of at least 4: ×2
  • Lithuania's relations with Muscovy or Russia are less than 0: ×2
Success conditions

Lithuania owns Chernigov (289).

Failure conditions

Lithuania is a subject nation but not a tributary state.


Mission effect.png
Effects
Reward

Lithuania gains the modifier “Controlling the Russian States” for 10 years with the following effects:

  • National unrest.png −1 national unrest
Temporary effects

Lithuania gets a claim on Chernigov (289).

Military power.png Liberate Smolensk


The Fortress of Smolensk stands as the gateway to Lithuania, without which the Russian hordes can sweep west at will. We must recover this fortress as a priority.


 
Mission trigger.png
Triggers
Acquisition conditions

This country:

  • is Flag of Lithuania Lithuania.
  • is not a subject nation other than a tributary state.
  • is not allied with the owner of Smolensk (293).
  • does not have the modifier “Controlling the Russian States”.
  • has not completed successfully this mission before.

Smolensk (293):

  • is owned by Muscovy or Russia.
  • has an owner that:
    • is not the overlord of Lithuania.
    • is not a subject of Lithuania.
  • neighbors Lithuania.
Acquisition chance

Base weight: 3000

  • Lithuania has a ruler with a military skill of at least 4: ×2
  • Lithuania's relations with Muscovy or Russia are less than 0: ×2
Success conditions

Lithuania owns Smolensk (293).

Failure conditions

Lithuania is a subject nation but not a tributary state.


Mission effect.png
Effects
Reward

Lithuania gains the modifier “Controlling the Russian States” for 10 years with the following effects:

  • National unrest.png −1 national unrest
Temporary effects

Lithuania gets a claim on Smolensk (293).

Military power.png Crush the Livonian Order


The Livonian Order has warred against Lithuania since its foundation, even after we converted to Catholicism. We must crush them once and for all.


 
Target provinces

All provinces owned by the Livonian Order.


Mission trigger.png
Triggers
Acquisition conditions

This country:

The Livonian Order:

  • is a neighbor of Lithuania.
  • does not own more cities than Lithuania.
  • is not an ally of Lithuania.
  • is not a subject of Lithuania.
Acquisition chance

Base weight: 3000

  • Lithuania has a ruler with a military skill of at least 4: ×2
Success conditions

The Livonian Order does not exist.
Lithuania owns all target provinces.

Failure conditions

At least one of the following must be true:


Mission effect.png
Effects
Reward

Lithuania gains the “Military Victory” country modifier for 10 years with the following effects:

  • Prestige.png +1 yearly prestige
  • Manpower recovery speed.png +10% manpower recovery speed
Temporary effects

Lithuania gains claims on all target provinces.

Events

Main article: Lithuanian events

Decisions

Lithuania is able to form the Commonwealth, a union between Poland and Lithuania.

Unlike Poland, Lithuania has no decision to create a personal union between one another. The issue must be forced. They can have a royal marriage with Poland, then claim their throne and declare war for it if they have a family member on Poland's throne. Lithuania can find allies in Denmark, Hungary and Bohemia, to aid them in this.

Strategy

Ringed by many potentially powerful neighbours, Lithuania can't afford to look inward. As diplomatic and military dispositions of these neighbours change, Lithuania can swing quickly from conditions of apparent prosperity, strength and security to desperate peril, and back again. Lithuanian diplomacy is a continual effort to acquire, befriend, bolster, contain or disarm its various neighbours.

Lithuania's most important neighbour is Poland - as an ally or in personal union, if possible. Help Poland in wars against Flag of Teutonic Order Teutonic Order/Flag of Pomerania Pomerania/Flag of Bohemia Bohemia/Flag of Hungary Hungary and grab lands from Flag of Livonian Order Livonian Order for Lithuania. Strong Poland means reliable ally. There is also a chance to form personal union with Poland and Flag of Commonwealth Commonwealth. Flag of Austria Austria can be powerful ally as well - mainly in wars against Ottomans. If Lithuania manages to ally both Poland and Austria without rivaling each another, Lithuania's western borders should be pretty secure and the player can focus on campaigns in the East, Scandinavia or into the hordes.

Second is Flag of Muscovy Muscovy/Flag of Russia Russia, which will make continual efforts to push the frontiers west. There is little to no chance of them ever allying Lithuania, so that should be dismissed straight away. At 1444, Lithuania can take Muscovy on, but not easily. Should the player idle, this will quickly change, and the unstoppable manpower juggernaut that is Russia will eventually surface. The most pressing issue is to smother Muscovy in its crib and cut them off before they snowball; the only thing the player must wait for, is an opportune moment to strike. Muscovy soon jumps into war with Flag of Novgorod Novgorod or Kazan, leaving them ripe to be attacked. There is also the potential of waiting for them to finish their war, if they are fighting Novgorod, and then swooping in and vassalizing them. This would allow the player to quickly return Novgorod's cores (and then some), lowering the amount of aggressive expansion needed to conquer Russia, freeing the player to focus on the hordes or simply expanding westwards.

Another possibility is allying with Flag of Denmark Denmark (if they maintain control over Flag of Sweden Sweden and Flag of Norway Norway) if Muscovy/Russia rivals and wars with the player, Denmark will be strong and share a border with Muscovy with which to attack across and would make a good ally. Finding strong alliances is generally not hard- half of Europe, as far as Flag of Aragon Aragon even, want to ally Lithuania. The key is to find allies close by and powerful- Denmark, Poland and Austria are good choices (though Lithuania may clash with Denmark eventually).

With an initial religious split between Catholic and Orthodox (Protestants join the mix later), the natural initial choice is to focus on Catholicism to strengthen relationships with Poland and other states to the west. Polish allied troops can be critical when faced with pressure to the south and east, most of all from Muscovy. Converting the eastern provinces to Lithuania's religion and culture will help make them more resistant to Muscovite/Russian pressure. There will be opportunities to go Protestant in the reformation and thereby build alliances with Protestants to the west and in Scandinavia, but whether that is prudent depends on how other countries have gone.

A good first idea would be Religious. Though Lithuania has +3 tolerance to heretics, they should be expanding deeply into the hordes (basically taking up what Russia normally does) taking a vast amount territory of the wrong religion. A fast way of getting started in this is: Get a claim on Theodoro, using them as a bridging point to Georgia and Circassia- the player should then be close enough to diplo-vassalize them, sneaking around the difficult Sunni hordes. Note: Do not feed whoever is vassalized, as Georgia/Circassia both have +50% coring cost national traditions, which will make things much more expensive when the time comes to diplo-annex them. In any case, this beachhead will allow Lithuania to expand into Qara Qoyunlu if they are sufficiently weakened, or release an early Persia and begin feeding them their lands. This can also help to get to the Ottomans, and stop them from taking too much Mamluk land; the Ottomans are one of the few countries nearby that can cause Lithuania trouble in the future.

An alternative first idea group is Humanist. This lends itself to a more cautious playstyle, where instead of converting newly gained horde territories as quickly as possible, the player rests on high religious unity (+25% from Tolerance) as well as the increase of the tolerance of heretics (from Ecumerism). Since the majority of the starting provinces are orthodox, these two ideas combined mean that any religious revolt can be delayed until later, where it's then dealt with from a position of power.

Achievements

The Uncommonwealth icon
As Lithuania, form The Commonwealth.


Starting as the largest Duchy puts Lithuania one of the easiest positions to also get:

Grand Duchy icon
Starting as a Duchy, have 1000 development without upgrading your government rank.


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