Difference between revisions of "List of decision lists"

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<section begin=Elevate Bishopric to an Archbishopric />{{Decision
|version = 1.13
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|version = 1.16
 
|decision_name=Elevate Bishopric to an Archbishopric
 
|decision_name=Elevate Bishopric to an Archbishopric
 
|decision_text=As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.
 
|decision_text=As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.
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|effect=* Change government Rank to {{icon|kingdom}} Kingdom
 
|effect=* Change government Rank to {{icon|kingdom}} Kingdom
 
* Add {{red|-25}} {{icon|papal influence}} Papal influence
 
* Add {{red|-25}} {{icon|papal influence}} Papal influence
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}}<section end=Elevate Bishopric to an Archbishopric />
  
 
{{Decision
 
{{Decision

Revision as of 11:27, 12 April 2016

This page lists all collections of decisions on the wiki.

Contents

Countries with unique decisions

Decisions that are unique to specific countries are kept on the pages of those countries in order to prevent this page from becoming overly long. The list below excludes country formation decisions. Below is a list of all countries with unique decisions:

Formation decisions

Main article: Formable countries

Formable countries

All of these formation decisions require that the game is using the historical setup.

Former colonial nations

The following nations can only be formed by former colonial nations who have achieved independence. Unlike other formable nations, these can be formed in games using the random setup. A country can only form one of these nations during a scenario. Around half of these nations don't have unique ideas or events, so the formation decisions are mostly cosmetic, although they usually provide prestige and permanent claims on their respective regions.

Pirate nations

All Pirate nations (except for Flag of Tétouan Tétouan who has a core in the 1444 start date) can only appear via special event which allows the player to release this country as an independent country and start playing as it or to release it as an independent Nation (for Flag of New Providence New Providence, Flag of Port Royal Port Royal and Flag of Tortuga Tortuga) or release as a march (for Flag of Libertatia Libertatia, Flag of Salé Salé and Flag of Tétouan Tétouan)

Reformable countries

The following nations exist at the 1444 start, but can be reformed by other nations if they cease to exist:

Unsorted decisions

Civic

Execute decision.pngDeclare Statute in Restraint of Appeals


Officially demote the Pope and instead raise the king to be the final legal authority in all matters of religion.


 
Potential requirements Allow
  • Flag of The Papal State The Papal State has less than −50 opinion of our country
  • Ruler's Administrative power.png administrative skill is at least 2
  • Ruler's Military power.png military skill is at least 2

Effects
  • Gain Prestige.png 10 prestige
  • Catholicism Catholicism gains Catholic reform desire.png 1% reform desire
  • Every neighbouring Catholic country:
    • Gain opinion modifier "Demoted the Pope and raised the king to have religious authority" (−60, decaying by +1 per year) towards our country
  • Flag of The Papal State The Papal State:
    • Gain opinion modifier "The Pope does not appreciate the demotion" (−100, decaying by +1 per year) towards our country
  • Gain country modifier "The Statute in Restraint of Appeals" for the rest of the campaign:
    • Stability cost modifier.png −10% Stability cost
    • National unrest.png −1 National unrest
    • Prestige.png +0.5 Yearly prestige
    • Papal influence.png −10 Yearly papal influence
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy estate gain 5 loyalty

AI will not take this decision


Execute decision.pngPass Abolition of Slavery Act


Pass an act to prohibit slavery and outlaw slave trade throughout the nation.


 
Potential requirements
  • Does not have country modifier "The Abolition of Slavery Act"
  • Country has at least 1 province producing Slaves.png Slaves
  • Year is 1700 or later
  • Administrative tech.png Administrative technology is at least 15
Allow
  • Ruler's Diplomatic power.png diplomatic skill is at least 3
  • Has less than Overextension.png 2% overextension

Effects
  • Gain Prestige.png 5 prestige
  • Gain country modifier "Increased Innovative" for 3650 days:
    • Technology cost.png −5% Technology cost
    • Missionary strength.png −1% Missionary strength
  • Gain country modifier "The Abolition of Slavery Act" for the rest of the campaign:
    • National tax modifier.png −5% National tax modifier
    • Stability cost modifier.png −5% Stability cost

AI will only take this decision if it has completed Innovative idea group.png Innovative Ideas


Execute decision.pngRevoke Restraint of Appeals


Revoke the law that was previously passed giving the king final, legal authority in all matters of religion and restore those rights to the Pope.


 
Potential requirements
  • Has country modifier "The Statute in Restraint of Appeals"
  • Does not have country modifier "Revocation of Restraint of Appeals"
  • Religion is Catholicism Catholic
  • Flag of The Papal State The Papal State exists
Allow
  • Ruler's Diplomatic power.png diplomatic skill is at least 4
  • Has Advisor Theologian.png Theologian advisor
  • Has at least +100 opinion of Flag of The Papal State The Papal State

Effects
  • Remove country modifier "The Statute in Restraint of Appeals"
  • Flag of The Papal State The Papal State gains opinion modifier "The Pope has again religious authority" (+50, decaying by −1 per year) towards this country for 10 years
  • Gain country modifier "Revocation of Restraint of Appeals" for the rest of the campaign:
    • Missionary strength.png +1% Missionary strength
    • Prestige.png −1 Yearly prestige
  • If DLC The Cossacks.png The Cossacks is active and Clergy.png Clergy estate exists:
    • Clergy.png Clergy lose 5 loyalty

AI will not take this decision with less than +150 opinion of Flag of The Papal State The Papal State and/or fewer than 5 owned non-colony provinces.


Cultural

Execute decision.pngAccept Cultural Shift


The cultural identity of the ruling elite is shifting, as our $PRIMARY_CULTURE$ heritage is gradually losing ground to the language and traditions of $CAPITAL$.


 
Potential requirements Allow
  • Is not a subject nation
  • Is at Peace
  • Has at least 1 Icon stability.png Stability
  • The dominant Culture icon.png Culture is the same as in the Capital.png Capital

(Note: dominant culture is the culture with the highest development percentage in the nation.)


Effects
  • Lose -5 Icon stability.png Stability
  • Change the Culture icon.png Primary culture to the Capital.png Capital culture

AI will never take this decision

Constructions

This decision is disabled

Execute decision.pngImprove Fort Defense


During peacetime we can employ our engineering corps to improve the fortifications in our provinces.


 
Potential requirements
  • This decision is disabled
  • Has Engineer Corps Idea (Offensive idea group.png Offensive 5)
  • Does not have "Improved Fort Defence" modifier
Allow
  • Is at Peace
  • Has at least 1 year of Income.png Income

Effects
  • Add -1 year of Income.png Income
  • Add "Improved Fort Defence" modifier for 10 years
    • +10% Defensiveness

Governments

Execute decision.pngAdopt Plutocratic Administration


In countries economically dependent on trade, the likelihood of merchants demanding political recognition and power increases. With our country's capital located in a lucrative Trade Node, and with an established merchant class in place, we can form a trade league to better further our nation's economical interests


 
Potential requirements
  • Is a Government republic.png Republic
  • Is not a Merchant republic, Tribal democracy, Native council, Siberian native council, Free city, Ambrosian republic, Dutch republic or Colonial governament
  • Has less than 20 Province icon.png provinces
Allow
  • Is at Peace
  • Is not a subject
  • Has at least 1 Icon stability.png Stability
  • Has less than 20 Province icon.png provinces
  • Has at least 30% of the income from Tradeview income.png Trade
  • Has completed the Trade idea group.png Trade idea group
  • Has completed the Economic idea group.png Economic idea group

Effects

Execute decision.pngAdopt Plutocratic Administration


In countries economically dependent on trade, the likelihood of merchants demanding political recognition and power increases. With our country's capital located in a lucrative Trade Node, and with an established merchant class in place, we can form a trade league to better further our nation's economical interests.


 
Potential requirements
  • Is a Government monarchy.png Monarchy
  • Is not a Merchant republic, Steppe horde, Iqta, Tribal despotism, Tribal kingdom, Tribal federation, Native council, Siberian native council, English monarchy, Celestial empire, Daimyo, Shogunate or a Revolutionary empire
  • Has less than 20 Province icon.png provinces
Allow
  • Is at Peace
  • Is not a subject
  • Has at least 1 Icon stability.png Stability
  • Has less than 20 Province icon.png provinces
  • Has at least 40% of the income from Tradeview income.png Trade
  • Has completed the Trade idea group.png Trade idea group
  • Has completed the Economic idea group.png Economic idea group

Effects

Execute decision.pngAdopt Oligarchic Administration


The aristocracy of our country has achieved a position of complete political and economic dominance. With demands from leading aristocratic families for ever increasing privileges, we are now in a position to reform our government into a Oligarchic Republic.


 
Potential requirements
  • Is a Government monarchy.png Monarchy
  • Is not a Merchant republic, Steppe horde, Iqta, Tribal despotism, Tribal kingdom, Tribal federation, Native council, Siberian native council, English monarchy, Celestial empire, Daimyo, Shogunate or a Revolutionary empire
Allow
  • Is at Peace
  • Is not a subject
  • Has at least 1 Icon stability.png Stability
  • Has completed the Aristocratic idea group.png Aristocracy idea group
  • Has completed the Influence idea group.png Influence idea group

Effects

Execute decision.pngAdopt Theocratic Administration


It is time we leave the rule of our state to those who truely know the will of the divine! The Clergy of our state has managed to reach a position of such political dominance that they are now demanding to have the political power formally surrendered to them.


 
Potential requirements
  • Has active Common Sense.png Common Sense DLC
  • Is a Government monarchy.png Monarchy or a Government republic.png Republic
  • Is not a Theocracy, Steppe horde, Iqta, Tribal despotism, Tribal kingdom, Tribal federation, Tribal democracy, Native council, Siberian native council, English monarchy, Elective monarchy, Free city, Ambrosian republic, Dutch republic, Celestial empire, Daimyo, Shogunate, Colonial government or a Revolutionary empire
Allow
  • Is at Peace
  • Is not a subject
  • Has at least 1 Icon stability.png Stability
  • Has at least 100% Religious unity.png Religious unity
  • Has completed the Religious idea group.png Religious idea group
  • Has completed the Diplomatic idea group.png Diplomatic idea group

Effects
  • Add -4 Icon stability.png Stability
  • Change government to Government theocracy.png Theocracy

Execute decision.pngFormalize Separation of Powers


By enacting a limited constitutional reform -- defining and delimiting the offices and branches of government, and their internal relations -- we can increase our administrative efficiency, as well as public approval of our, still obviously divinely ordained, rule.


 
Potential requirements
  • Is a Government monarchy.png Constitutional monarchy
  • Does not have "Separation of Power" modifier
Allow
  • Is at Peace
  • Has at least 2 Icon stability.png Stability
  • Has the Advisor Statesman.png Statesman advisor

Effects
  • Add "Separation of Power" modifier for the rest of the campaign:
    • +0.5 Prestige.png Prestige

Execute decision.pngCult of Reason


The old gods and their false idols are falling all across the civilized world. The people of $COUNTRY$, so long kept bound by the shackles of ignorance, are waking up to a brave new world! God is dead, and everything is permitted.


 
Potential requirements
  • Is a Government republic.png Revolutionary republic
  • Does not have "Cult of Reason" modifier
Allow
  • Has less then -1 Icon stability.png Stability

Effects
  • Add "Cult of Reason" modifier for the rest of the campaign:
    • +4 National unrest.png National unrest
    • -1 Prestige.png Prestige
    • -15% Technology cost.png Technology cost
    • +10% Stability cost modifier.png Stability cost modifier

Execute decision.pngReform the Government


Currently, our government administrates land by means of grants, through the Iqta system. Changing this would allow us to adopt a more centralized administration.


 
Potential requirements
  • Is a Government monarchy.png Iqta
Allow
  • Has at least 90 Legitimacy.png Legitimacy
  • Has at least 12 Administrative tech.png Administrative technology
  • Has at least 100 Administrative power.png Administrative power

Effects
  • Change government type to Government monarchy.png Administrative monarchy
  • Add -100 Administrative power.png Administrative power

Reform the Iqta government

Execute decision.pngElevate Bishopric to an Archbishopric


As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.


 
Potential requirements Allow

Effects
  • Change government Rank to Kingdom rank Kingdom
  • Add -25 Papal influence.png Papal influence

Execute decision.pngSecularization (Protestant)


With the ties to Rome cut we no longer have a place in a bigger Christian hierarchy. Perhaps the faithful would be just as well served by a Monarch as they are by a [Root.Monarch.GetTitle]?


 
Potential requirements
  • Is a Government theocracy.png Theocracy or a Monastic order
  • Is Protestantism Protestant or Reformed.png Reformed
  • If is Flag of Teutonic Order Teutonic Order, do not own and core Königsberg
  • If is Flag of Livonian Order Livonian Order, do not own and core Goldingen and Mitau
Allow
  • Has at least 2 Icon stability.png Stability
  • Has at least 12 Administrative tech.png Administrative technology

Effects
  • Change government type to Government monarchy.png Administrative monarchy
  • Add -1 Icon stability.png Stability
  • If has less then 300 Development.png Development, change goverment Rank to Duchy rank Duchy
  • If was a Monastic order, every Government monarchy.png Monarchy neighbor country
Add "Secularized Monastic Order" opinion modifier: +25 Icon diplomacy relations.png towards our country
  • If was a Theocracy, every Government monarchy.png Monarchy neighbor country
Add "Secularized Bishopric" opinion modifier: +25 Icon diplomacy relations.png towards our country

Execute decision.pngSecularization (non-Protestant)


[Root.Monarch.GetTitle] is a fine title but it is time we stood on our own legs and used the influence we have in this state to build something stronger. However pious our state may be we should seize these lands for our our own descendants rather than risk the appointment of an incompetent successor.


 
Potential requirements
  • Is a Government theocracy.png Theocracy or a Monastic order
  • Is Christian, but not Protestantism Protestant or Reformed.png Reformed
Allow
  • Has at least 2 Icon stability.png Stability
  • Has at least 20 Administrative tech.png Administrative technology

Effects
  • Change government type to Government monarchy.png Administrative monarchy
  • Add -1 Icon stability.png Stability
  • If has less then 300 Development.png Development, change goverment Rank to Duchy rank Duchy
  • If was a Monastic order, every Government monarchy.png Monarchy neighbor country
Add "Secularized Monastic Order" opinion modifier: +25 Icon diplomacy relations.png towards our country
  • If was a Theocracy, every Government monarchy.png Monarchy neighbor country
Add "Secularized Bishopric" opinion modifier: +25 Icon diplomacy relations.png towards our country
Add "Displeased" opinion modifier: -50 Icon diplomacy relations.png towards our country


Indian Trade Company

Execute decision.pngFound Indian Trade Company


Our interest in an East India Company is based chiefly on hopes and ambitions aroused by the enormous revenues produced by the initial ventures of other companies. At the same time, there is also a desire upon the part of $MONARCH$ to play a dominant role in contemporary world trade, a desire that isn't necessarily wholeheartedly endorsed by our country's local merchants.


 
Potential requirements
  • Has not passed this decision before
  • Is not Flag of Netherlands Netherlands
  • Is Western technology group Western
  • Capital.png Capital is not in Asia or in Oceania
  • Has discovered a province in the Korea, Japan, Burma, West India, Coromandel, Deccan, Bengal, South or North China Region
  • If is AI controlled, own at least a province in the Korea, Japan, Burma, West India, Coromandel, Deccan, Bengal, South or North China Region
  • Has at least 2 ports
  • Does not have "The Ostende Company" modifier
  • Does not have "Portuguese East India Company" modifier
Allow
  • Has at least 10 Diplomatic tech.png Diplomatic technology
  • Own at least a port in the Korea, Japan, Burma, West India, Coromandel, Deccan, Bengal, South or North China Region

Effects

Liberum Veto

Execute decision.pngInstitute Liberum Veto


Our nobility have come to us with an interesting proposal. If we were to grant them the Liberum Veto they would in return give us substantial support during the current war. Although their offer is very generous indeed, some of our advisors are suggesting that this could just be the thin edge of the wedge. In fact although they will get angry if we refuse them, they will most definitely prey on any future weakness we show to demand further concessions.


 
Potential requirements
  • Does not have passed this decision before
  • Has less than 1 Subject colony icon.png Colonial subjects
  • Is Christian
  • Is Eastern technology group Eastern
  • Is a Government monarchy.png Monarchy or a Government republic.png Noble republic
Allow
  • Is at war
  • Has at least 8 Icon war exhaustion.png War exhaustion
  • Has at least 6 Province icon.png Provinces
  • Has at least 1 Aristocratic idea group.png Aristocratic idea

Effects
  • Add -10 Icon war exhaustion.png War exhaustion
  • Add +30 Army tradition.png Army tradition
  • Add +100 Military power.png Military power
  • Spawn on a random owned and controlled province
10 Infantry.png Infantry units
5 Cavalry.png Cavalry units

Military

Execute decision.pngEnlist Privateers


Commission privateers to disrupt foreign trade by allowing them to pass beyond our country borders in search of enemy vessels or ships belonging to other nations considered untrustworthy.


 
Potential requirements
  • Is Western technology group Western, Eastern technology group Eastern, Ottoman technology group Anatolian or Muslim technology group Muslim
  • Has at least 8 Diplomatic tech.png Diplomatic technology
  • Has at least 1 ports
  • Does not have "Hire Privateers" modifier
Allow
  • Has completed the Maritime idea group.png Maritime ideas
  • Ruler has at least 3 Military power.png Military
  • Navy is at least 50% of the Naval forcelimit.png force limit

Effects
  • Add "Hire Privateers" modifier for the rest of the campaign:
    • +10% Embargo efficiency.png Embargo efficiency
    • +25% Privateer efficiency.png Privateer efficiency
    • -10% Better relations over time.png Better relations over time

Muslim

Execute decision.pngUnify Islam


The Unification of Islam is a political unity of the entire community of Muslim faithful, ruled by a single ruler. The head of state and other officials are the voices of the people and of Islam and must govern according to the Sharia law.


 
Potential requirements
  • Has enabled Star and Crescent DLC
  • Is not AI controlled
  • Is Muslim
  • Has at least 10 Province icon.png Provinces
  • Does not have "A United Islam" modifier
Allow
  • Has at least 200 Administrative power.png Administrative power
  • Has at least 200 Military power.png Military power
  • Has at least 200 Diplomatic power.png Diplomatic power
  • Country or a vassal owns:
Thatta, Córdoba, Constantinople, Baghdad, Mecca, Medina, Messina, Palermo, Dagestan, Damascus, Samarkand, Ifni, Aden and Muscat
  • Every owned province is Muslim

Effects
  • Add -100 Administrative power.png Administrative power
  • Add -100 Military power.png Military power
  • Add -100 Diplomatic power.png Diplomatic power
  • Add "A United Islam" modifier for the rest of the campaign:
    • -20% Stability cost modifier.png Stability cost modifier
    • +2% Missionary strength.pngmissionary strength
    • +2 Tolerance own.png Tolerance of the true faith
    • +1 Tolerance heretic.png Tolerance of heretics

Execute decision.pngChange Religion to Sunni


The difference between the Sunni and the Shiite is that the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims. Meanwhile, the Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed.


 
Potential requirements
  • Has enabled Star and Crescent DLC
  • Is not a subject
  • Is Shiite Islam Shiite
  • The dominant religion is Sunni Islam Sunni
  • Is not force-converted
Allow
  • Capital is Sunni Islam Sunni

Effects
  • Add -2 Icon stability.png stability
  • Add -100% Devotion.png piety
  • Convert to Sunni Islam Sunni

Execute decision.pngChange Religion to Shiite


The Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed while the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims.


 
Potential requirements
  • Has enabled Star and Crescent DLC
  • Is not a subject
  • Is Sunni Islam Sunni
  • The dominant religion is Shiite Islam Shiite
  • Is not force-converted
Allow
  • Capital is Shiite Islam Shiite

Effects
  • Add -2 Icon stability.png stability
  • Add -100% Devotion.png piety
  • Convert to Shiite Islam Shiite

Religion

Catholic

Execute decision.pngInstitute the Societas Jesu


His Holiness has approved a new missionary order called the Society of Jesus. However without royal support it will not thrive, shall we support the Jesuits?


 
Potential requirements
  • Is Flag of Portugal Portugal or Flag of Spain Spain
  • Is Catholicism Catholic
  • Does not have "The Societas Jesu" modifier
  • Does not have "Jesuits Expelled" modifier
Allow
  • Has at least 10 Administrative tech.png Administrative technology

Effects
  • Add -2% Catholic reform desire.png reform desire
  • Add "The Societas Jesu" modifier for the rest of the campaign:
    • +1% Missionary strength.png Missionary strength
    • +0.5 Papal influence.png Yearly papal influence

Execute decision.pngPass De Heretico Comburendo Act


Make it an illegal offense, punishable by burning at the stake to either own or produce a translation of the holy bible.


 
Potential requirements
  • Is Catholicism Catholic
  • Catholic reform desire.png Reform desire is at least 10%
  • Does not have "De Heretico Comburendo Act" modifier
Allow
  • Has at least 6 Administrative tech.png Administrative technology

Effects
  • Add 0.1% Catholic reform desire.png reform desire
  • Add "De Heretico Comburendo Act" modifier for the rest of the campaign:
    • +0.5% Missionary strength.png Missionary strength
    • +2% National tax modifier.png National tax modifier

Christian

Execute decision.pngPass Advancement of Religion Act


Make it a legal offense for servants and the like to read our holy bible, reserve that right for clerics and noblemen.


 
Potential requirements
  • Is Christian
  • Does not have "Advancement of True Religion Act" modifier
Allow
  • Has a Advisor Theologian.png Theologian

Effects
  • Add "Advancement of True Religion Act" modifier for the rest of the campaign:
    • +1 National unrest.png National unrest
    • +1% Missionary strength.png Missionary strength

AI will not pass this decision

Execute decision.pngPass Blasphemy Act


Declare blasphemy a common law and thereby make it a legal offense to show contempt for or ridicule God, Jesus or the Holy Scriptures in any form or way.


 
Potential requirements
  • Is Christian
  • Year is at least 1570
  • Does not have "Blasphemy Act" modifier
Allow
  • Ruler has at least 3 Administrative power.png Administrative

Effects
  • Add "Blasphemy Act" modifier for the rest of the campaign:
    • +1% Missionary strength.png Missionary strength
    • -1 Tolerance heretic.png Tolerance of heretics

Execute decision.pngPass Declaration of Indulgence Act


Suspend all penal laws for members of other religions than the established church and grant them the freedom of public worship and rights of advancements to military and civil offices.


 
Potential requirements
  • Is Christian
  • Does not have "Declaration of Indulgence" modifier
  • Does not have "Test Act" modifier
Allow
  • Has at least 10 Administrative tech.png Administrative technology

Effects
  • Add "Declaration of Indulgence" modifier for the rest of the campaign:
    • +1 Tolerance heretic.png Tolerance of heretics
    • +5% Stability cost modifier.png Stability cost modifier

Execute decision.pngPass Act of Uniformity


Take further steps towards a unified church by enforcing church attendance and set the order of services and prayers to be used in the Book of Common Prayer.


 
Potential requirements
  • Is Christian
  • Does not have "Act of Uniformity" modifier
Allow
  • Has at least 8 Administrative tech.png Administrative technology

Effects
  • Add "Act of Uniformity" modifier for the rest of the campaign:
    • +1% Missionary strength.png Missionary strength

Execute decision.pngEstablish Sunday Schools


Provide education in religious and moral matters for children of the poor by establishing Sunday schools.


 
Potential requirements
  • Is Christian
  • Has at least 17 Administrative tech.png Administrative technology
  • Does not have "Sunday Schools" modifier
Allow
  • Ruler has at least 2 Administrative power.png Administrative
  • Has at least 2 Icon stability.png Stability

Effects
  • Add "Sunday Schools" modifier for the rest of the campaign:
    • +1% Missionary strength.png Missionary strength

Execute decision.pngPass Conventicle Act


Discourage nonconformists by forbidding any form of religious assembly of more than five people other than those approved to by the established church.


 
Potential requirements
  • Is Christian
  • Protestantism Protestant or Reformed.png Reformed is enabled
  • Does not have "Conventicle Act" modifier
Allow
  • Has at least 10 Administrative tech.png Administrative technology

Effects
  • Add "Conventicle Act" modifier for the rest of the campaign:
    • -1 Tolerance heretic.png Tolerance of heretics
    • +1% Missionary strength.png Missionary strength


Protestant or Reformed

Execute decision.pngPass Test Act


Exclude all non-members of the established church from holding any military or civil office, reserve that privilege for members that have received communion according to the proper rites of our national church.


 
Potential requirements Allow
  • Has at least 10 Administrative tech.png Administrative technology

Effects
  • Add "Test Act" modifier for the rest of the campaign:
    • -1 Tolerance heretic.png Tolerance of heretics
    • +0.5% Missionary strength.png Missionary strength

Execute decision.pngPass Dissolution of the Monasteries Act


Increase the monarch's control and power by authorizing any ecclesiastical property with an annual income below a certain value to be confiscated.


 
Potential requirements Allow
  • Ruler has at least 4 Administrative power.png Administrative

Effects
  • Add "Dissolution of the Monasteries" modifier for the rest of the campaign:
    • +6% National tax modifier.png National tax modifier
    • +5% Stability cost modifier.png Stability cost modifier

Execute decision.pngPass Popery Act


Take measures to reduce Catholic influence by offering money to anyone willing to witness against a Catholic priest or bishop that has been apprehended performing religious services.


 
Potential requirements
  • Is Protestantism Protestant or Reformed.png Reformed
  • Has at least 11 Administrative tech.png Administrative technology
  • Does not have "Popery Act" modifier
Allow
  • Ruler has at least 3 Military power.png Military

Effects
  • Add "Popery Act" modifier for the rest of the campaign:
    • +0.5% Missionary strength.png Missionary strength


Muslim

Execute decision.pngEstablish Sheikh ul-Islam Office


Institute a new office to be held by those with deep knowledge of the Book of God to ensure that the conduct of government is in accordance with Islamic law.


 
Potential requirements
  • Is Muslim
  • Does not have "Sheikh ul-Islam" modifier
Allow
  • Ruler has at least 3 Administrative power.png Administrative
  • Is not in Regency

Effects
  • Add +10 Devotion.png Piety
  • Add "Sheikh ul-Islam" modifier until the Ruler's death:
    • +1% Missionary strength.png Missionary strength
  • The Clergy.png Clergy estate's loyalty is increased by +5%

Execute decision.pngAdopt the Title of Khalifa


Bestow the title of Khalifa upon the Sultan to demonstrate his importance not only as our political leader but also as our spiritual leader.


 
Potential requirements
  • Is Sunni Islam Sunni
  • Does not have "Khalifa" modifier
Allow
  • Ruler has at least 3 Military power.png Military
  • Is not in regency

Effects
  • Add +10 Devotion.png Piety
  • Add "Khalifa" modifier until the Ruler's death:
    • +0.5 Prestige.png Prestige

Execute decision.pngDenouncement of Sect Practices


Condemn any form of sect practice and declare all practitioners heretics.


 
Potential requirements
  • Is Muslim
  • Does not have "Denouncement of Sect Practices" modifier
Allow
  • Ruler has at least 3 Administrative power.png Administrative
  • Is not in regency

Effects
  • Add +10 Devotion.png Piety
  • Add "Denouncement of Sect Practices" modifier until the Ruler's death:
    • -1 National unrest.png Global unrest

AI will not enact this decision

Execute decision.pngIslamic center of Scholarly Learning


Direct all your efforts towards creating an Islamic center of scholarship and worship by promoting academic studies of Islam and supporting the establishment of local libraries.


 
Potential requirements
  • Is Muslim
  • Has at least 8 Administrative tech.png Administrative technology
  • Does not have "Islamic center of Scholarly Learning" modifier
Allow
  • Ruler has at least 5 Diplomatic power.png Diplomatic
  • Is not in regency

Effects
  • Add +25 Devotion.png Piety
  • Add "Islamic center of Scholarly Learning" modifier until the Ruler's death:
    • -5% Technology cost.png Technology cost
    • +1% Missionary strength.png Missionary strength

Execute decision.pngIntroduce Jizya


Introduce a per capita tax, 'Jizya' for non-Muslim subjects that will be levied in accordance with the property they own.


 
Potential requirements
  • Is Muslim
  • At least a owned province does not follow the state religion
  • Does not have "Jizya" modifier
Allow
  • Ruler has at least 3 Administrative power.png Administrative
  • Is not in regency

Effects
  • Add -15 Lack of piety Piety
  • Add "Jizya" modifier until the Ruler's death:
    • +5% National tax modifier.png National tax modifier

Execute decision.pngEstablish an Ibadat Khana


Encourage theological debate by establishing a 'House of Worship' for philosophers, leaders and others knowledgeable in the matters of religion to discuss religious issues in regards to all religions known to us.


 
Potential requirements
  • Is Muslim
  • Does not have "Ibadat Khana" modifier
Allow
  • Has completed the Innovative idea group.png Innovative idea group

Effects
  • Add "Ibadat Khana" modifier for the rest of the campaign:
    • -5% Idea cost.png Idea cost
    • +10% Stability cost modifier.png Stability cost modifier


Eastern

Execute decision.pngMonastic Education


Improve literacy and numeracy skills by promoting a nationwide monastic education system.


 
Potential requirements
  • Is Theravada.png Theravada, Vajrayana.png Vajrayana or Mahayana.png Mahayana
  • Does not have "Monastic Education" modifier
Allow
  • Has a Advisor Theologian.png Theologian

Effects
  • Add "Monastic Education" modifier for the rest of the campaign:
    • +1% Missionary strength.png Missionary strength
    • +5% Max promoted cultures.png Accepted culture threshold

Execute decision.pngRegulate the monastaries


While the spiritual richness of the leading monasteries of our country is a constant asset for our ruler these monasteries also have a tendency to lapse into corruption and lacking discipline. We must curb the excesses of the monks and create set of strict laws with harsh punishments for those who falter, be they individual monks or entire orders.


 
Potential requirements
  • Is Vajrayana.png Vajrayana
  • Has at least 15 Administrative tech.png Administrative technology
  • Does not have "Regulated Monastic Law" modifier
Allow
  • Has a Advisor Theologian.png Theologian

Effects
  • Add "Regulated Monastic Law" modifier for the rest of the campaign:
    • +1 Tolerance own.png Tolerance of the true faith
    • +5% Stability cost modifier.png Stability cost modifier

Execute decision.pngInvite a Lama to Settle in Our Country


We should invite a powerful Lama to settle in our capital. By patronizing this man and his future reincarnations we may create a lasting legacy for our dynasty.


 
Potential requirements
  • Has enabled Common Sense.png Common Sense DLC
  • Ruler does not have already Invited a Lama
  • Is Vajrayana.png Vajrayana
  • Does not have "Lama" modifier
Allow
  • Is at Peace
  • Has at least 1 Icon stability.png Stability
  • Has at least 25 Prestige.png Prestige

Effects

Execute decision.pngAnti-Christian Edict


Prevent any possible undermining of authority that Christianity may cause by issuing an edict to expel all Christian missionaries and demand that all converts renounce their new faith.


 
Potential requirements
  • Is Eastern
  • Exist a Christian country we border or that own Sakam, Kingchow or Macau
  • Does not have "Anti-Christian Edict" modifier
Allow
  • Is not the Become Defender of the Faith.png DDefender of the Faith
  • Exist a Christian country we border or that own Sakam, Kingchow or Macau that
has an opinion of less than 0 Icon diplomacy relations.png with our country

Effects
  • Add "Anti-Christian Edict" modifier for the rest of the campaign:
    • +2% Missionary strength.png Missionary strength
    • -10% Better relations over time.png Better relations over time

Execute decision.pngEnforce our Heritage


Our faith is the honored way of our ancestors. We cannot allow foreign faiths to encroach on our traditions.


 
Potential requirements
  • Is Eastern
  • Does not have "Enforcing our Heritage" modifier
Allow
  • Has at least 1 Icon stability.png Stability
  • Border a non Eastern country

Effects
  • Add "Enforcing our Heritage" modifier for the rest of the campaign:
    • +2% Missionary strength.png Missionary strength
    • -1 Tolerance heathen.png Tolerance of heathens


Dharmic

Execute decision.pngIntroduce Din-i Illahi


Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.


 
Potential requirements
  • Does not have country modifier "Din-i Illahi"
  • One of the following:
    • All of:
      • Is Flag of Mughals Mughals
      • Religion is Sunni Islam Sunni
      • Owns a province with Hinduism Hindu religion
    • All of:
      • Religion is Hinduism Hindu
      • Owns a province with is Sunni Islam Sunni religion
Allow
  • Is not Become Defender of the Faith.png Defender of the Faith
  • Has Advisor Theologian.png Theologian advisor

Effects
  • Gain country modifier "Din-i Illahi" for the rest of the campaign:
    • Technology cost.png -6% Technology cost

AI will not take this decision if it has fewer than Missionaries.png 2 missionaries.

Execute decision.pngAnti-Muslim edict


Protect our national religion from any Islamic influences by preventing missionaries from crossing our country borders.


 
Potential requirements
  • Does not have country modifier "Anti-Muslim edict"
  • Religion is Hinduism Hindu
  • Does not own any provinces with Sunni Islam Sunni religion
  • Any neighbouring country has religion in Muslim group
Allow
  • Icon stability.png Stability is at least +2

Effects
  • Gain country modifier "Anti-Muslim edict" for the rest of the campaign:
    • Tolerance heathen.png -2 Tolerance of heathens
    • Missionary strength.png +0.5% Missionary strength

AI will not take this decision if it has at least Missionaries.png 2 missionaries.

Execute decision.pngAccept Religious Sects


Aim towards establishing a tolerant society where the citizens are allowed to practice the religion of their choice and sects and the like are allowed to follow any practices they see fit.


 
Potential requirements
  • Does not have country modifier "Religious Sect Tolerance"
  • Religion is Hinduism Hindu
Allow
  • Is not Become Defender of the Faith.png Defender of the Faith
  • Is not at war
  • Icon stability.png Stability is at least +1

Effects
  • Gain country modifier "Religious Sect Tolerance" for the rest of the campaign:
    • Tolerance heretic.png +1 Tolerance of heretics
    • Missionary strength vs heretics.png -2% Missionary strength vs heretics

AI will not take this decision if all owned provinces have the state religion.

Execute decision.pngSupport the Haridasa Movement


Support the spiritual Haridasa movement in its efforts to promote Madhvacharya's philosophical school of dualism as opposed to Adi Shankara's non-dualistic ideals.


 
Potential requirements
  • Does not have country modifier "Haridasa Movement Support"
  • Does not have country modifier "Advaita Movement Support"
  • Religion is Hinduism Hindu
Allow
  • Icon stability.png Stability is at least +1
  • Ruler's Diplomatic power.png diplomatic skill is at least 3
  • Does not have country modifier "Advaita Movement Support"

Effects
  • Gain country modifier "Haridasa Movement Support" for the rest of the campaign:
    • Missionary strength.png +2% Missionary strength
    • Stability cost modifier.png -10% Stability cost modifier

AI will not take this decision if it has less than Gold Icon.png 100 ducats or every province has state religion.

Execute decision.pngSupport the Advaita Movement


Support the spiritual Advaita movement in its efforts to promote the non-dualistic ideals of Adi Shankara as opposed to Madhvacharya's philosophical school of dualism.


 
Potential requirements
  • Does not have country modifier "Advaita Movement Support"
  • Does not have country modifier "Haridasa Movement Support"
  • Religion is Hinduism Hindu
Allow
  • Icon stability.png Stability is at least +1
  • Ruler's Administrative power.png administrative skill is at least 3
  • Does not have country modifier "Haridasa Movement Support"

Effects
  • Gain country modifier "Advaita Movement Support" for the rest of the campaign:
    • Missionary strength.png +2% Missionary strength
    • National unrest.png -1 National unrest

AI will not take this decision if any of the following are true:

  • Has at least Missionaries.png 2 missionaries
  • All provinces have state religion
  • At least 5% of provinces are in revolt
  • Icon war exhaustion.png War exhaustion is at least 10

Execute decision.pngSave the Burning World


Our faith was born seeking unity where there was discord and the belief that God was above the religious divides of the world. However, if we are to put out the fires of sin in this world, we need people to embrace the truth.


 
Potential requirements
  • Does not have country modifier "Saving the Burning World"
  • Religion is Sikhism Sikh
Allow
  • Has a Advisor Theologian.png Theologian or Advisor inquisitor.png Inquisitor advisor

Effects
  • Gain country modifier "Saving the Burning World" for the rest of the campaign:
    • Missionary strength.png +3% Missionary strength
    • Tolerance heretic.png -2 Tolerance of heretics

AI will not take this decision if it has activated Humanist idea group.png Humanist Ideas.

Pagan

Execute decision.pngEncourage Divination


 
Potential requirements
  • Does not have the country modifier "Divination"
  • Is in the Pagan religion group
Allow

Effects
  • Adds the modifier "Divination" for the rest of the campaign:
    • National unrest.png -1 global unrest
    • Stability cost modifier.png +5% stability cost modifier

Execute decision.pngReligious Sacrifices


 
Potential requirements
  • Does not have the country modifier "Religious Sacrifices"
  • Is in the Pagan religion group
  • Does not follow the Nahuatl.png Nahuatl religion
  • Does not follow the Inti.png Inti religion
  • Does not follow the Mayan.png Mayan religion
Allow
  • Ruler's administrative skill is at least 3
  • Stability is at least 1

Effects
  • Adds the modifier "Religious Sacrifices" for the rest of the campaign:
    • Prestige.png +1 prestige
    • Stability cost modifier.png -20% stability cost modifier

Execute decision.pngIntroduce Vision Quest


 
Potential requirements
  • Does not have the country modifier "Rite of Passage"
  • Is in the Pagan religion group
Allow
  • Has the Theologian advisor

Effects
  • Adds the modifier "Rite of Passage" for the rest of the campaign:
    • Prestige.png +0.5 prestige
    • Stability cost modifier.png +5% stability cost modifier

Execute decision.pngTotemism Purification Movement


It is high time we take a stand for the faith of our ancestors. Let us do away with all syncretism and outside traditions and promote a purer form of our religion.


 
Potential requirements
  • Does not have the country modifier "Purification Movement"
  • Religion = Totemism
  • Any owned province does not follow the state religion
Allow
  • Has the Theologian advisor
  • Stability is at least 2
  • Has at least 50 Administrative power.png Administrative power

Effects
  • Add -50 Administrative power.png Administrative power
  • Adds the modifier "Purification Movement" for the rest of the campaign:
    • +2% Missionary strength.png Missionary strength

Execute decision.pngRitual Education


 
Potential requirements
  • Does not have the country modifier "ritual education"
  • Religion = Animism
  • Any owned province does not follow the state religion
Allow
  • Administrative technology 8
  • Stability is at least 2
  • Has the Theologian advisor
  • Has at least 50 Administrative power.png Administrative power
  • Adds the modifier "Ritual Education" for the rest of the campaign:

Effects
  • Add -50 Administrative power.png Administrative power
    • +2% Missionary strength.png Missionary strength

Execute decision.pngAdopt Vajrayana


 
Potential requirements
  • Any owned province is Vajrayana
  • Is not a subject nation
  • Is in the Pagan religion group
Allow
  • Is at Peace
  • Stability is at least 1
  • Is not Tengri, or is Tengri with Vajrayana as the secondary faith

Effects
  • Change religion to Vajrayana
  • lose 4 Icon stability.png stability

Norse

Execute decision.pngSpreading of Norse Rituals

Converting to the Norse religion requires nothing, every person is able to direct their own religious rituals. As long as you honor the Aesirs - Odin, Thor, Freja and Snotra - you are considered a follower of the Asatru. Let us encourage more and more of our subjects to learn of our gods so that they can at least start to worship them


 
Potential requirements

This country:

  • has not enacted this decision yet.
  • follows the Norse religion.
Allow

This country:


Effects

This country gets:

  • the modifier “Spreading of Rituals” for the rest of the campaign with the following effect:
    • Missionary strength.png +1% missionary strength.

Tengri

Execute decision.pngYellow Shamanism

Since the days of the Great Khans many of our subjects are followers of Vajrayana Buddhism and while we lament that they have strayed from the pure faith of our nation it would be unwise to turn them away. Let us instead accentuate the syncretic elements of our faith and borrow from the Vajrayana rituals and include these Buddhists in our community.


 
Potential requirements

This country:

Allow

This country:


Effects

This country gets:

  • the modifier “Yellow Shamanism” for the rest of the campaign with the following effect:
    • Tolerance heathen.png +2 tolerance of heathens.
Execute decision.pngBlack Shamanism

Buddhism is spreading among the practitioners of our ancestral faith at an alarming rate. While this faith was accepted by some of our ancestors it is now dangerously pushing back the true Tengriist faith and polluting the practices of our subjects with Buddhist tendencies. We must actively reject such notions and instead work to spread the true and pure practices of our ancestors among our people.


 
Potential requirements

This country:

Allow

This country:


Effects

This country gets:

  • the modifier “Black Shamanism” for the rest of the campaign with the following effect:
    • Missionary strength.png +2% missionary strength.

Execute decision.pngExpel the Khojas


Over time the influence of the Khoja and his descendants has grown dangerously strong in our country. Now that they do not have the ear of our ruler we can forcibly expel them from our lands, avoiding future conflicts.


 
Potential requirements
  • Religion is Tengri Tengri
  • Country flag khojas_established is set
  • None of:
    • Country flag end_of_khojas is set
  • Owns at least 2 non-colony provinces
Allow
  • Legitimacy.png Legitimacy or Horde unity Horde unity is at least 75
  • None of:
    • Has ruler modifier "Support of the Khoja"

Effects
  • Hidden effect:
    • Set country flag end_of_khojas
  • (custom tooltip - delete this line)
  • One random owned province:
    • Limited to:
      • Is not the country's capital
    • If:
      • Limited to:
        • Province owner:
          • None of:
            • Value of variable khojas_retained is at least 5
      • Sunni rebels.png Sunni zealots (size 1) rise in revolt and occupy the province
    • If:
      • Limited to:
        • Province owner:
          • Value of variable khojas_retained is at least 5
          • None of:
            • Value of variable khojas_retained is at least 7
      • Sunni rebels.png Sunni zealots (size 2) rise in revolt and occupy the province
    • If:
      • Limited to:
        • Province owner:
          • Value of variable khojas_retained is at least 7
      • Sunni rebels.png Sunni zealots (size 3) rise in revolt and occupy the province


Judaism

Execute decision.pngEncourage Conversion to Judaism


 
Potential requirements
  • Does not have the country modifier "Encouraging Conversion"
  • Follows the Jewish religion
Allow
  • Has the Theologian advisor

Effects
  • Adds the modifier "Encouraging Conversion" for the rest of the campaign:
    • Missionary strength.png +2% missionary strength
    • Tolerance heathen.png -1 tolerance of heathens

Zoroastrian

Execute decision.pngRites of Admission


Unlike some religions ours do not attempt to force itself upon unknowing children. A Zoroastrian initiation must be done by someone old enough to understand what it entails. Still much could be done to encourage those who do not see the value of our faith.


 
Potential requirements

This country:

  • is Zoroastrian.
  • does not have the modifier “Rites of Admission”.
Allow

This country:


Effects

This country:

  • loses 50Administrative power.png administrative power.
  • gets the modifier “Rites of Admission” until end of the campaign with the following effect:
Missionary strength.png+2% Missionary strength.

Execute decision.pngRekindling the Royal Fires


Of all the fire temples of our faith the legend of the three fires lit by Zoroaster himself are the most prestigious. They have however long been lost as our faith declined over the centuries and the locations of the old fires are now unkown. While a fire cannot be recreated we can attempt to find the site of these temples and start new fires to symbolize the rise of our Zoroastrian Empire.


 
Potential requirements

This country:

  • is Zoroastrian.
  • does not have the modifier “Royal Fires”.
Allow

This country:

  • is an empire.
  • owns all of the following core provinces:
    • Mashhad (2221), Maragheh (2207), Sabzevar (2235), Bojnord (2236), Shiraz (2218), Khiva (441) and Larestan (2223).

Effects

This country gets the modifier “Royal Fires” until end of the campaign with the following effects:

Prestige.png+0.5 Yearly prestige
Legitimacy.png+0.5 Yearly legitimacy

Map:
Royal Fires map.png

Execute decision.pngZoroastrian Diaspora


During the harsh years of oppression in Persia many left their ancestral homes to resettle abroad. The Qissa-i Sanjan tells us of those who took a long and arduous journey to settle in Gujarat and to lit new fires and start anew. Known for their industry these men and women have thrived in their new homeland. Our efforts to make Zoroastrianism the only majority religion within our borders will allow us to reunite with these foreign brothers and sisters.


 
Potential requirements

This country:

  • is Zoroastrian.
  • does not have the modifier “Reunification of the Zoroastrian Diaspora”.
Allow

This country:

  • owns all of the following core provinces:
    • Teheran (428), Isfahan (429), Kerman (432), Yazd (433), Balkh (450), Thatta (504), Surat (517), North Konkan (529) and Kirmanshah (2210).
  • owns only provinces with Zoroastrian religion.

Effects

This country gets the modifier “Reunification of the Zoroastrian Diaspora” until end of the campaign with the following effects:

Advisor cost.png −10% Advisor cost
Stability cost modifier.png −10% Stability cost modifier
Tolerance own.png +1 Tolerance of the True Faith

Map:
Zoroastrian Diaspora map.png


Religious Conversion

Execute decision.pngEmbrace the Counter-Reformation


His Holiness, the Pope, has called for a mighty effort to counter the Protestant movement. With the aid of the newly founded Jesuit order, we shall root out and purge these foul heresies. Apart from more - and more effective missionaries - Protestantism and the Reformed faith shall have a harder time spreading in our realm. (If we ever pick the national ideas ‘Ecumenism’ or ‘Liberté, égalité, fraternité’ we will lose this bonus.)


 
Potential requirements
  • Does not have the country modifier "Counter-Reformation"
  • Has the global flag Counter-Reformation
  • Does not have the Ecumenism Idea (Humanist 3)
  • Does not have the idea Liberté, Égalité, Fraternité (French 7)
  • The Protestant religion has existed for less than 150 years
  • Follows the Catholic religion
Allow

Effects
  • If:
    • Limited to:
    • Adds the opinion modifier "Embraced Counter-Reformation" +75 from The Papal State
  • If:
    • Limited to:
      • Isn't the Holy Roman Emperor
      • Holy Roman Emperor:
        • Follows the Catholic religion
    • Holy Roman Emperor:
      • Adds the opinion modifier "Embraced Counter-Reformation" +75 towards our country
  • Adds the modifier "Counter-Reformation" for the rest of the campaign:
    • Missionary strength vs heretics.png +3% missionary strength vs heretics
    • Papal influence.png +0.5 Papal influence per year
    • Missionaries.png +2 missionaries
    • Technology cost.png +5% technology cost
    • Idea cost.png +5% idea cost

Execute decision.pngKirishitan Conversion


Since The new Kirishitan religion from Europe has spread so far and wide within our Han, we have considered converting to this new creed. The implications of abandoning the faith of our ancestors are not to be taken lightly.


 
Potential requirements
  • Has the Daimyo government type
  • Follows the Shinto religion
  • Any owned province:
    • Follows the Catholic religion
Allow
  • The dominant religion is Catholic
  • Stability is at least 3

Effects
  • Changes religion to Catholic
  • Changes Icon stability.png stability by -4


Trade

Execute decision.pngConfirm Thalassocracy


By confirming our Thalassocracy, our rule by the sea, we will receive tremendous bonuses to our navy, propelling us into a position of unrivaled dominance over the oceans.


 
Potential requirements
  • Does not have the country modifier "Thalassocracy"
  • is the strongest trade power in one of the following trade nodes:
    • Cote D'Azur, Gulf of Venice, Tunis, Ragusa, Alexandria, Lübeck, Northern Baltic Sea, Antwerpen, North Sea, Neva, Zanzibar Strait, Gulf of Aden, Thatta, Comorin Cape, Ganges Delta or Straits of Johor
Allow
  • Has completed the Maritime idea group.png Maritime ideas idea group
  • Any of the following:
    • is the strongest trade power in all of the following trade nodes:
      • Cote D'Azur, Gulf of Venice, Tunis, Ragusa and Alexandria
    • is the strongest trade power in all of the following trade nodes:
      • Lübeck, Northern Baltic Sea, Antwerpen, North Sea and Neva
    • is the strongest trade power in all of the following trade nodes:
      • Zanzibar Strait, Gulf of Aden, Thatta, Comorin Cape, Ganges Delta and Straits of Johor

Effects
  • Adds the modifier "Thalassocracy" for the rest of the campaign:
    • Navy tradition.png +0.25 Navy tradition
    • Light ship cost.png -10% Light ship cost
    • Merchants.png +1 Merchants
    • Diplomatic technology cost -5% Diplomatic technology cost

Execute decision.pngClose Foreign Trade


Minimize Western influences by restricting the number of trading posts that are allowed to be operated by foreign traders and promote stricter rules for foreign trade and missionary work over all.


 
Potential requirements
  • Technology group is Chinese technology group Chinese
  • At least 1 port
  • Any known country:
    • Technology group is Western technology group Western
    • Is strongest trade power in any active trade node in South or North China region
  • Does not have the country modifier "Condemn Western Influences"
Allow
  • Any known country:
    • Technology group is Western
    • Any active trade node:
      • Region is South or North China region
      • The strongest trade power is PREV
    • Has an opinion of less than -100 with our country
  • Ruler's military skill is at least 3

Effects
  • Adds the modifier "Increased Narrowminded" for 10 years:
    • Technology cost.png +5% Technology cost
    • Missionary strength.png +1% Missionary strength
  • Adds Mercantilism.png 5% Mercantilism
  • Adds the modifier "Condemn Western Influences" for the rest of the campaign:
    • Trade efficiency.png -8% Trade efficiency
    • Trade efficiency.png -8% Trade efficiency
    • Stability cost modifier.png -6% Stability cost modifier
    • Prestige.png +0.5 Prestige


Tribal

Execute decision.pngReform the Government (Tribal Despotism)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!


 
Potential requirements Allow

Effects
  • Changes government type to Despotic Monarchy
  • Changes Icon stability.png stability by -5
  • Changes Administrative power.png administrative power stored by -200

Execute decision.pngReform the Government (Tribal Monarchy)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a True King!


 
Potential requirements Allow

Effects
  • Changes government type to Feudal Monarchy
  • Changes Icon stability.png stability by -5
  • Changes Administrative power.png administrative power stored by -200

Execute decision.pngReform the Government (Tribal Federation)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!


 
Potential requirements Allow

Effects
  • Changes government type to Feudal Monarchy
  • Changes Icon stability.png stability by -5
  • Changes Administrative power.png administrative power stored by -200

Execute decision.pngReform the Government (Tribal Democracy)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a Prince!


 
Potential requirements Allow

Effects
  • Changes government type to Oligarchic Republic
  • Changes Icon stability.png stability by -5
  • Changes Administrative power.png administrative power stored by -200


Execute decision.pngReform the Government (Steppe nomads)


For many years now our more advanced neighbors have laughed at us for our backward form of government. Well, no longer - as of today our great leader is a King!


 
Potential requirements Allow

Effects
  • If is not Flag of Timurids Timurids or Flag of Manchu Manchu
  • Changes Administrative power.png administrative power stored by -200
  • Changes Icon stability.png stability by -5
  • Changes government type to Despotic Monarchy
  • If Technology group is Nomad technology group Nomad Group and is a Muslim or with a Muslim secondary religion
    • Changes government type to Iqta
    • Changes technology group to Muslim technology group Muslim
    • Changes unit types to Muslim
  • If Technology group is Nomad technology group Nomad Group and is not a Muslim or with a Muslim secondary religion
    • Changes government type to Despotic Monarchy
    • Changes technology group to Chinese technology group Chinese
    • Changes unit types to Chinese

Execute decision.pngReform the Government (Siberian Clan Council)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!


 
Potential requirements Allow

Effects
  • Changes government type to Despotic Monarchy
  • Changes Icon stability.png stability by -5
  • Changes Administrative power.png administrative power stored by -200

See also

References

Realm