Difference between revisions of "List of decision lists"

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(Civic: update for 1.30)
(Countries with unique decisions)
(Tags: Mobile edit, Mobile web edit)
 
(30 intermediate revisions by 3 users not shown)
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{{Version|1.25}}
+
{{Version|1.28}}
 
{{see also|Decisions}}
 
{{see also|Decisions}}
 
This page lists all collections of decisions on the wiki.
 
This page lists all collections of decisions on the wiki.
Line 10: Line 10:
 
* {{Flag|England}}
 
* {{Flag|England}}
 
* {{Flag|France}}
 
* {{Flag|France}}
 +
* {{Flag|Greece}}
 
* {{Flag|Hungary}}
 
* {{Flag|Hungary}}
 
* {{Flag|Japan}}
 
* {{Flag|Japan}}
Line 28: Line 29:
  
 
== Formation decisions ==
 
== Formation decisions ==
{{main|Formable countries}}
+
{{main|Formation decisions|Formable countries}}
 
Country formation decisions are kept on the pages of each formable country. All formable countries are listed below.
 
Country formation decisions are kept on the pages of each formable country. All formable countries are listed below.
 
{{#lst:Formable countries|Formable countries }}
 
{{#lst:Formable countries|Formable countries }}
Line 178: Line 179:
 
** {{icon|prestige}} {{green|+0.5}} yearly prestige,
 
** {{icon|prestige}} {{green|+0.5}} yearly prestige,
 
** {{icon|papal influence}} {{red|−10}} yearly papal influence,
 
** {{icon|papal influence}} {{red|−10}} yearly papal influence,
** {{icon|clergy loyalty}} {{green|+5%} Clergy loyalty.
+
** {{icon|clergy loyalty}} {{green|+5%}} Clergy loyalty.
 
Catholicism gains {{icon|reform desire|24px}}{{red|1%}} reform desire.<br />
 
Catholicism gains {{icon|reform desire|24px}}{{red|1%}} reform desire.<br />
 
Every neighbouring Catholic country:
 
Every neighbouring Catholic country:
Line 465: Line 466:
 
== Military ==
 
== Military ==
 
{{box wrapper}}
 
{{box wrapper}}
<section begin=abolish_standardized_uniforms/>{{Decision
+
{{Decision
| version = 1.25
+
| version = 1.30
| decision_id = abolish_standardized_uniforms
+
| collapse = no
| decision_name = Abolish Standardized Uniforms
 
| decision_text = There are many upsides to the state supplying standardized uniforms but it is perhaps cheaper and more efficient to have regimental commanders pay and commission them instead. We could go back to the way things were even if our army professionalism would suffer somewhat.
 
| potential =
 
* DLC {{icon|coc}} Cradle of Civilization is active
 
* Has country modifier ''“Standardized Uniforms”'' <!-- standardized_uniforms_modifier -->
 
| allow =
 
* Has country modifier ''“Standardized Uniforms”'' <!-- standardized_uniforms_modifier -->
 
| effect =
 
* Lose {{icon|army professionalism|28px}} {{red|5}} army professionalism
 
* Remove country modifier ''"Standardized Uniforms"'' <!-- standardized_uniforms_modifier -->
 
| comment = AI will not take this decision
 
}}<section end=abolish_standardized_uniforms/><section begin=abolish_state_firearm_regiments/>{{Decision
 
| version = 1.25
 
| decision_id = abolish_state_firearm_regiments
 
| decision_name = Abolish our Armed Elite Regiments
 
| decision_text = We are paying far too much for new technology and new methods. We should strive to lift the entire army and not just a few pioneers.
 
| potential =
 
* DLC {{icon|coc}} Cradle of Civilization is active
 
* Has country modifier ''“Elite Regiments”'' <!-- gunpowder_core -->
 
| allow =
 
* Has country modifier ''“Elite Regiments”'' <!-- gunpowder_core -->
 
| effect =
 
* Lose {{icon|army professionalism|28px}} {{red|5}} army professionalism
 
* Remove country modifier ''"Elite Regiments"'' <!-- gunpowder_core -->
 
| comment = AI will not take this decision
 
}}<section end=abolish_state_firearm_regiments/><section begin=enlist_privateers/>{{Decision
 
| version = 1.25
 
 
| decision_id = enlist_privateers
 
| decision_id = enlist_privateers
 
| decision_name = Enlist Privateers
 
| decision_name = Enlist Privateers
 
| decision_text = Commission privateers to disrupt foreign trade by allowing them to pass beyond our country borders in search of enemy vessels or ships belonging to other nations considered untrustworthy.
 
| decision_text = Commission privateers to disrupt foreign trade by allowing them to pass beyond our country borders in search of enemy vessels or ships belonging to other nations considered untrustworthy.
| potential =  
+
| potential = The country:
* Does ''not'' have country modifier ''“Privateers”'' <!-- hire_privateers -->
+
* does ''not'' have the modifier ''‘Privateers’''.
* Has at least 1 port
+
* has at least 1 [[home port]].
* {{icon|dip tech|28px}} Diplomatic technology is at least 8
+
* has at least 1 ship.
| allow =  
+
* has a [[diplomatic technology]] of at least 8.
* Navy is at least {{icon|naval force limit|28px}} 50% of force limit
+
* has enabled [[maritime ideas]].
* Has completed {{icon|maritime_ideas|28px}} Maritime Ideas
+
| allow = The country:
* Ruler's {{icon|mil|28px}} military skill is at least 3
+
* has a navy of at least 50% of the [[force limit]].
| effect =  
+
* has completed maritime ideas.
* Gain country modifier ''“Privateers”'' <!-- hire_privateers --> for the rest of the game, giving the following effects:
+
* has a [[ruler]] with a military skill of at least 3.
** {{icon|embargo efficiency|28px}} {{green|+10%}} Embargo efficiency
+
| effect = The country:
** {{icon|privateer efficiency|28px}} {{green|+25%}} Privateer efficiency
+
* gets the modifier ''‘Privateers’'' for the rest of the game, giving the following effects:
** {{icon|improve relations|28px}} {{red|−10%}} Improve relations
+
** {{icon|embargo efficiency|24px}} {{green|+10%}} embargo efficiency,
 +
** {{icon|privateer efficiency|24px}} {{green|+25%}} privateer efficiency,
 +
** {{icon|improve relations|24px}} {{red|−10%}} improve relations.
 
| comment = AI will always take this decision
 
| comment = AI will always take this decision
}}<section end=enlist_privateers/><section begin=standardized_uniforms/>{{Decision
+
}}
| version = 1.25
+
 
| decision_id = standardized_uniforms
+
{{Decision
| decision_name = Standardized Uniforms
+
| version = 1.30
| decision_text = To the extent that uniforms are in use in our armies regiment commanders are often expected to provide and pay for them. This leads to a great variety in colors and styles on the battlefield and makes identifying friend from foe confusing. Let us create a standard uniform for all troops on our payrolls that we then attempt to provide for our troops.
+
| collapse = no
| potential =
 
* DLC {{icon|coc}} Cradle of Civilization is active
 
* Does ''not'' have country modifier ''“Elite Regiments”'' <!-- gunpowder_core --> or ''“Standardized Uniforms”'' <!-- standardized_uniforms_modifier -->
 
* {{icon|mil tech|28px}} Military technology is at least 19
 
| allow =
 
* {{icon|army professionalism}} Army professionalism is at least 40%
 
| effect =
 
* Gain country modifier ''“Standardized Uniforms”'' <!-- standardized_uniforms_modifier --> for the rest of the game, giving the following effects:
 
** {{green|+40%}} Army drill gain modifier
 
** {{icon|land maintenance|28px}} {{red|+10%}} Land maintenance modifier
 
| comment = AI will not take this decision
 
}}<section end=standardized_uniforms/><section begin=state_firearm_regiments/>{{Decision
 
| version = 1.25
 
 
| decision_id = state_firearm_regiments
 
| decision_id = state_firearm_regiments
 
| decision_name = State Firearm Regiments
 
| decision_name = State Firearm Regiments
| decision_text = While the technology is still in its infancy, firearms can be a deadly force on any battlefield. In order to be efficient, however, firearms require regular training and a steady supply of ammunition. For a regular levy army this level of proficiency can be hard to maintain. A soldier that has to go home to tend his fields is not one that will regularly exercise with his weapon.
+
| decision_text = While the technology is still in its infancy, firearms can be a deadly force on any battlefield. In order to be efficient, however, firearms require regular training and a steady supply of ammunition. For a regular levy army this level of proficiency can be hard to maintain. A soldier that has to go home to tend his fields is not one that will regularly exercise with his weapon.<br />While we cannot change our entire army structure in one stroke we can ensure that a core of highly trained salaried troops specialize in these weapons.
While we cannot change our entire army structure in one stroke we can ensure that a core of highly trained salaried troops specialize in these weapons.
+
| dlc = coc
| potential =  
+
| potential = The country:
* DLC {{icon|coc}} Cradle of Civilization is active
+
* does ''not'' have the modifier ''‘Elite Regiments’''.
* Does ''not'' have country modifier ''“Elite Regiments”'' <!-- gunpowder_core -->
+
* has a [[military technology]] of less than 19.
* {{icon|mil tech|28px}} Military technology is less than 19
+
| allow = The country:
| allow =  
+
* has a military technology of at least 6.
* {{icon|mil tech|28px}} Military technology is at least 6
+
* has an [[army professionalism]] of at least 20%.
* {{icon|army professionalism}} Army professionalism is at least 20%
+
| effect = The country:
| effect =  
+
* gets the modifier ''‘Elite Regiments’'' until enacting the decision ‘[[#abolish_state_firearm_regiments|Abolish our Armed Elite Regiments]]’, giving the following effects:
* Gain country modifier ''“Elite Regiments”'' <!-- gunpowder_core --> for the rest of the game, giving the following effects:
+
** {{icon|army drill gain modifier|24px}} {{green|+40%}} army drill gain modifier,
** {{green|+40%}} Army drill gain modifier
+
** {{icon|land maintenance modifier|24px}} {{red|+15%}} land maintenance modifier.
** {{icon|land maintenance|28px}} {{red|+15%}} Land maintenance modifier
+
| comment = AI will not take this decision.
* Set country flag <tt>gunpowder_core_activated</tt>
+
}}
| comment = AI will not take this decision
 
}}<section end=state_firearm_regiments/>
 
{{end box wrapper}}
 
  
== Muslim ==
+
{{Decision
<section begin=Unify Islam />{{Decision
+
| version = 1.30
|version = 1.30
+
| collapse = no
|decision_id=unify_islam
+
| decision_id = abolish_state_firearm_regiments
|decision_name=Unify Islam
+
| decision_name = Abolish our Armed Elite Regiments
|decision_text=The Unification of Islam is a political unity of the entire community of Muslim faithful, ruled by a single ruler. The head of state and other officials are the voices of the people and of Islam and must govern according to the Sharia law.
+
| decision_text = We are paying far too much for new technology and new methods. We should strive to lift the entire army and not just a few pioneers.
|potential=
+
| dlc = coc
* The ‘[[Star and Crescent]]’ DLC is enabled.
+
| potential = The country:
* no country has enacted this decision before.
+
* has the modifier ''‘Elite Regiments’''.
The country:
+
| allow = The country:
* is not AI controlled.
+
* has the modifier ''‘Elite Regiments’''.
* religion is in [[Muslim]] group.
+
| effect = The country:
* has at least 10 [[cities]].
+
* loses {{icon|army professionalism|24px}}{{red|5%}} army professionalism
* is ''not'' {{flag|The Papal State}}.
+
* loses the modifier ''‘Elite Regiments’''.
* is ''not'' the {{icon|emperor of china}} emperor of china.
+
| comment = AI will not take this decision.
* does ''not'' have the government reform [[Shogunate]] ''or'' [[Celestial Empire]].
+
}}
|allow =  
+
 
* religion is in [[Muslim]] group.
+
{{Decision
* All of the following provinces are owned by this country ''or'' one of its [[subjects]]:
+
| version = 1.30
** Thatta (504), Córdoba (225), Constantinople (151), Baghdad (410), Mecca (385), Medina (384), Messina (124), Palermo (125), Dagestan (425), Damascus (382), Samarkand (454), Ifni (347), Aden (388) ''and'' Muscat (400).
+
| collapse = no
|effect=The country:
+
| decision_id = standardized_uniforms
* changes government rank to {{icon|empire|24px}} empire.
+
| decision_name = Standardized Uniforms
* name will change to "The Caliphate".
+
| decision_text = To the extent that uniforms are in use in our armies regiment commanders are often expected to provide and pay for them. This leads to a great variety in colors and styles on the battlefield and makes identifying friend from foe confusing. Let us create a standard uniform for all troops on our payrolls that we then attempt to provide for our troops.
* enacts the tier 1 reform [[Feudal Theocracy]] if it is a {{icon|monarchy}} monarchy and not revolutionary.
+
| dlc = coc
* gets the modifier ''“A United Islam”'' until the state religion is changed with the following effects:
+
| potential = The country:
** {{icon|stability cost|24px}} {{green|−20%}} stability cost modifier,
+
* does ''not'' have the modifier ''‘Elite Regiments’''.
** {{icon|missionary strength|24px}} {{green|+2%}} missionary strength,
+
* does ''not'' have the modifier ''‘Standardized Uniforms’''.
** {{icon|tolerance own|24px}} {{green|+2}} tolerance of the true faith,
+
* has a [[military technology]] of at least 19.
** {{icon|tolerance heretic|24px}} {{green|+1}} tolerance of heretics.
+
| allow = The country:
}}<section end=Unify Islam />
+
* has an [[army professionalism]] of at least 40%.
 +
| effect = The country:
 +
* gets the modifier ''‘Standardized Uniforms’'' until enacting the decision ‘[[#abolish_standardized_uniforms|Abolish Standardized Uniforms]]’, giving the following effects:
 +
** {{icon|army drill gain modifier|24px}} {{green|+40%}} army drill gain modifier,
 +
** {{icon|land maintenance modifier|24px}} {{red|+10%}} land maintenance modifier.
 +
| comment = AI will not take this decision.
 +
}}
  
{{Box wrapper}}
 
 
{{Decision
 
{{Decision
|version = 1.26
+
| version = 1.30
|decision_id=change_religion_sunni
+
| collapse = no
|decision_name=Change Religion to Sunni
+
| decision_id = abolish_standardized_uniforms
|decision_text=The difference between the Sunni and the Shiite is that the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims. Meanwhile, the Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed.
+
| decision_name = Abolish Standardized Uniforms
|potential=The ‘[[Star and Crescent]]’ DLC is enabled.<br>
+
| decision_text = There are many upsides to the state supplying standardized uniforms but it is perhaps cheaper and more efficient to have regimental commanders pay and commission them instead. We could go back to the way things were even if our army professionalism would suffer somewhat.
The country:
+
| dlc = coc
* is {{icon|shia|24px}}Shia.
+
| potential = The country:
* has {{icon|sunni|24px}}Sunni as [[dominant religion]].
+
* has the modifier ''‘Standardized Uniforms’''.
* is ''not'' [[force-converted]].
+
| allow = The country:
* {{is_free_or_tributary_trigger}}
+
* has the modifier ''‘Standardized Uniforms’''.
|allow=The capital of this country is {{icon|sunni|24px}} Sunni.
+
| effect = The country:
|effect=The country:
+
* loses {{icon|army professionalism|24px}}{{red|5%}} army professionalism
* loses {{icon|stability}} {{red|2}} stability.
+
* loses the modifier ''‘Standardized Uniforms’''.
* moves '''100''' towards {{icon|mysticism}} mysticism.
+
| comment = AI will not take this decision.
* changes its religion to {{icon|sunni|24px}}Sunni.
 
 
}}
 
}}
 +
{{end box wrapper}}
  
{{Decision
+
== Muslim ==
|version = 1.26
+
<section begin=Unify Islam />{{Decision
|decision_id=change_religion_shiite
+
|version = 1.30
|decision_name=Change Religion to Shiite
+
|decision_id=unify_islam
|decision_text=The Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed while the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims.
+
|decision_name=Unify Islam
|potential=The ‘[[Star and Crescent]]’ DLC is enabled.<br>
+
|decision_text=The Unification of Islam is a political unity of the entire community of Muslim faithful, ruled by a single ruler. The head of state and other officials are the voices of the people and of Islam and must govern according to the Sharia law.
 +
|potential=
 +
* The ‘[[Star and Crescent]]’ DLC is enabled.
 +
* no country has enacted this decision before.
 
The country:
 
The country:
* is {{icon|sunni|24px}}Sunni.
+
* is not AI controlled.
* has {{icon|shia|24px}}Shia as [[dominant religion]].
+
* religion is in [[Muslim]] group.
* is ''not'' [[force-converted]].
+
* has at least 10 [[cities]].
* {{is_free_or_tributary_trigger}}
+
* is ''not'' {{flag|The Papal State}}.
|allow=The capital of this country is {{icon|shia|24px}}Shia.
+
* is ''not'' the {{icon|emperor of china}} emperor of china.
 +
* does ''not'' have the government reform [[Shogunate]] ''or'' [[Celestial Empire]].
 +
|allow =  
 +
* religion is in [[Muslim]] group.
 +
* All of the following provinces are owned by this country ''or'' one of its [[subjects]]:
 +
** Thatta (504), Córdoba (225), Constantinople (151), Baghdad (410), Mecca (385), Medina (384), Messina (124), Palermo (125), Dagestan (425), Damascus (382), Samarkand (454), Ifni (347), Aden (388) ''and'' Muscat (400).
 
|effect=The country:
 
|effect=The country:
* loses {{icon|stability}} {{red|2}} stability.
+
* changes government rank to {{icon|empire|24px}} empire.
* moves '''100''' towards {{icon|mysticism}} mysticism.
+
* name will change to "The Caliphate".
* changes its religion to {{icon|shia|24px}}Shia.
+
* enacts the tier 1 reform [[Feudal Theocracy]] if it is a {{icon|monarchy}} monarchy and not revolutionary.
}}
+
* gets the modifier ''“A United Islam”'' until the state religion is changed with the following effects:
 
+
** {{icon|stability cost|24px}} {{green|−20%}} stability cost modifier,
{{end box wrapper}}
+
** {{icon|missionary strength|24px}} {{green|+2%}} missionary strength,
 +
** {{icon|tolerance own|24px}} {{green|+2}} tolerance of the true faith,
 +
** {{icon|tolerance heretic|24px}} {{green|+1}} tolerance of heretics.
 +
}}<section end=Unify Islam />
  
== Religion ==
 
{{expand|with= the missing descisions:
 
*Baptize Ruler
 
* Time for a [Root.Religion.GetName] [Root.Monarch.GetTitle]?}}
 
=== Christian ===
 
 
{{Box wrapper}}
 
{{Box wrapper}}
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
|header = h4
+
|decision_id = change_religion_sunni
|decision_id=advancement_of_true_religion_act
+
|decision_name = Change Religion to Sunni
|decision_name=Pass Advancement of Religion Act
+
|decision_text = The difference between the Sunni and the Shiite is that the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims. Meanwhile, the Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed.
|decision_text=Make it a legal offense for servants and the like to read our holy bible, reserve that right for clerics and noblemen.
+
|potential = The ‘[[Star and Crescent]]’ DLC is enabled.<br>
|potential=The country:
+
The country:
* is [[Christian]].
+
* is {{icon|shia|24px}}Shia.
* does ''not'' have the modifier ''“Advancement of True Religion Act”''.
+
* has {{icon|sunni|24px}}Sunni as [[dominant religion]].
|allow=The country:
+
* is ''not'' [[force-converted]].
* has hired a {{icon|theologian|24px}} theologian as advisor.
+
* {{is_free_or_tributary_trigger}}
|effect=The country gets the modifier ''“Advancement of True Religion Act”'' until the state religion is changed with the following effects:
+
|allow = The country:
* {{icon|institution spread|24px}}{{red|−5.0%}} institution spread,
+
* has a [[capital]] that is {{icon|sunni|24px}}Sunni.
* {{icon|missionary strength|24px}}{{green|+0.5%}} missionary strength.
+
|effect = The country:
 +
* loses {{icon|stability}}{{red|2}} stability.
 +
* moves '''100''' towards {{icon|mysticism}} mysticism.
 +
* changes its religion to {{icon|sunni|24px}}Sunni.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
|header = h4
+
|decision_id = change_religion_shiite
|decision_id=blasphemy_act
+
|decision_name = Change Religion to Shiite
|decision_name=Pass Blasphemy Act
+
|decision_text = The Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed while the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims.
|decision_text=Declare blasphemy a common law and thereby make it a legal offence to show contempt for or ridicule God, Jesus or the Holy Scriptures in any form or way.
+
|potential = The ‘[[Star and Crescent]]’ DLC is enabled.<br>
|potential=The country:
+
The country:
* is [[Christian]].
+
* is {{icon|sunni|24px}}Sunni.
* does ''not'' have the modifier ''“Blasphemy Act”''.
+
* has {{icon|shia|24px}}Shia as [[dominant religion]].
It is ''not'' the {{icon|age of discovery|24px}} Age of Discovery.
+
* is ''not'' [[force-converted]].
|allow=The country:
+
* {{is_free_or_tributary_trigger}}
*has a [[ruler]] with an administrative skill of at least 3.
+
|allow = The country:
|effect=The country gets the modifier ''“Blasphemy Act”'' until the state religion is changed with the following effects:
+
* has a [[capital]] that is {{icon|shia|24px}}Shia.
* {{icon|missionary strength|24px}}{{green|+1%}} missionary strength,
+
|effect = The country:
* {{icon|tolerance heretic|24px}}{{red|−1}} tolerance of heretics.
+
* loses {{icon|stability}}{{red|2}} stability.
 +
* moves '''100''' towards {{icon|mysticism}} mysticism.
 +
* changes its religion to {{icon|shia|24px}}Shia.
 +
}}
 +
 
 +
{{end box wrapper}}
 +
 
 +
== Religion ==
 +
{{Decision
 +
|version = 1.30
 +
|decision_id = conversion_of_convenience
 +
|decision_name = Time for a [Root.Religion.GetName] [Root.Monarch.GetTitle]?
 +
|decision_text = The fact that [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] does not follow the official state religion has long been a great thorn in the side of those that fight for the spirits and minds of the [Root.GetAdjective] people. Perhaps it is time for [Root.Monarch.GetName] to let the good of [Root.Monarch.GetHerHis] people go before personal matters of faith?
 +
|potential = The country:
 +
* is ''not'' the lesser partner in a [[personal union]].
 +
* has a [[ruler]] that does ''not'' follow the state religion.
 +
* does ''not'' have a [[regency]] ''or'' has an heir that does ''not'' follow the state religion.
 +
If the country is AI-controlled then:
 +
* it must have enabled [[religious ideas]].
 +
|allow = The country:
 +
* has a [[stability]] of at least 1.
 +
* has a [[capital]] that follows the state religion.
 +
|effect = The country:
 +
* loses {{icon|stability|24px}}{{red|2}} stability.
 +
* gains {{icon|small legitimacy|24px}}{{green|10}} legitimacy.
 +
The ruler and the heir:
 +
*convert to the state religion.
 
}}
 
}}
  
 +
=== Christian ===
 +
{{Box wrapper}}
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=declaration_of_indulgence
+
|decision_id = advancement_of_true_religion_act
|decision_name=Pass Declaration of Indulgence Act
+
|decision_name = Pass Advancement of Religion Act
|decision_text=Suspend all penal laws for members of other religions than the established church and grant them the freedom of public worship and rights of advancements to military and civil offices.
+
|decision_text = Make it a legal offense for servants and the like to read our holy bible, reserve that right for clerics and noblemen.
|potential=The country:
+
|potential = The country:
 
* is [[Christian]].
 
* is [[Christian]].
* does ''not'' have the modifier ''“Declaration of Indulgence”''.
+
* does ''not'' have the modifier ''‘Advancement of True Religion Act’''.
|allow=The country:
+
|allow = The country:
* has an [[administrative technology]] of at least level 10.
+
* has hired a {{icon|theologian|24px}} theologian as advisor.
* does ''not'' have the modifier ''“[[List_of_decision_lists#Pass_Test_Act|Test Act]]”''.
+
|effect = The country gets the modifier ''‘Advancement of True Religion Act’'' until the state religion is changed with the following effects:
|effect=The country gets the modifier ''“Declaration of Indulgence”'' until the state religion is changed with the following effects:
+
* {{icon|institution spread|24px}} {{red|−5.0%}} institution spread,
*{{icon|tolerance heretic|24px}}{{green|+1}} tolerance of heretics,
+
* {{icon|missionary strength|24px}} {{green|+0.5%}} missionary strength.
*{{icon|stability cost modifier|24px}}{{red|+5%}} stability cost modifier.
 
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=act_of_uniformity
+
|decision_id = blasphemy_act
|decision_name=Pass Act of Uniformity
+
|decision_name = Pass Blasphemy Act
|decision_text=Take further steps towards a unified church by enforcing church attendance and set the order of services and prayers to be used in the Book of Common Prayer.
+
|decision_text = Declare blasphemy a common law and thereby make it a legal offense to show contempt for or ridicule God, Jesus or the Holy Scriptures in any form or way.
|potential=The country:
+
|potential = The country:
 
* is [[Christian]].
 
* is [[Christian]].
* does ''not'' have the modifier ''“Act of Uniformity”''.
+
* does ''not'' have the modifier ''‘Blasphemy Act’''.
|allow=The country:
+
It is ''not'' the {{icon|age of discovery|24px}} Age of Discovery.
* has an [[administrative technology]] of at least level 8.
+
|allow = The country:
|effect=The country gets the modifier ''“Act of Uniformity”'' until the state religion is changed with the following effects:
+
* has a [[ruler]] with an administrative skill of at least 3.
*{{icon|missionary strength|24px}}{{green|+1%}} missionary strength.
+
|effect = The country gets the modifier ''‘Blasphemy Act’'' until the state religion is changed with the following effects:
*{{icon|embracement cost|24px}}{{red|+10%}} embracement cost.
+
* {{icon|missionary strength|24px}} {{green|+1%}} missionary strength,
 +
* {{icon|tolerance heretic|24px}} {{red|−1}} tolerance of heretics.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=sunday_school
+
|decision_id = declaration_of_indulgence
|decision_name=Establish Sunday Schools
+
|decision_name = Pass Declaration of Indulgence Act
|decision_text=Provide education in religious and moral matters for children of the poor by establishing Sunday schools.
+
|decision_text = Suspend all penal laws for members of other religions than the established church and grant them the freedom of public worship and rights of advancements to military and civil offices.
|potential=The country:
+
|potential = The country:
 
* is [[Christian]].
 
* is [[Christian]].
* has an [[administrative technology]] of at least level 17.
+
* does ''not'' have the modifier ''‘Declaration of Indulgence’''.
* does ''not'' have the modifier ''“Sunday Schools”''.
+
|allow = The country:
|allow=The country:
+
* has an [[administrative technology]] of at least level 10.
* has a [[ruler]] with an administrative skill of at least 2.
+
* does ''not'' have the modifier ''‘[[List_of_decision_lists#Pass_Test_Act|Test Act]]’''.
* has a stability of at least 2.
+
|effect = The country gets the modifier ''‘Declaration of Indulgence’'' until the state religion is changed with the following effects:
|effect=The country gets the modifier ''“Sunday Schools”'' until the state religion is changed with the following effect:
+
*{{icon|tolerance heretic|24px}} {{green|+1}} tolerance of heretics,
* {{icon|missionary strength|24px}}{{green|+1%}} missionary strength.
+
*{{icon|stability cost modifier|24px}} {{red|+5%}} stability cost modifier.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=conventicle_act
+
|decision_id = act_of_uniformity
|decision_name=Pass Conventicle Act
+
|decision_name = Pass Act of Uniformity
|decision_text=Discourage nonconformists by forbidding any form of religious assembly of more than five people other than those approved to by the established church.
+
|decision_text = Take further steps towards a unified church by enforcing church attendance and set the order of services and prayers to be used in the Book of Common Prayer.
|potential=The country:
+
|potential = The country:
 
* is [[Christian]].
 
* is [[Christian]].
* does ''not'' have the modifier ''“Conventicle Act”''.
+
* does ''not'' have the modifier ''‘Act of Uniformity’''.
Either {{icon|protestant|24px}}Protestant ''or'' {{icon|reformed|24px}}Reformed is enabled.
+
|allow = The country:
|allow=The country:
+
* has an [[administrative technology]] of at least level 8.
* has an [[administrative technology]] of at least level 10.
+
|effect = The country gets the modifier ''‘Act of Uniformity’'' until the state religion is changed with the following effects:
|effect=The country gets the modifier ''“Conventicle Act”'' until the state religion is changed with the following effects:
+
*{{icon|missionary strength|24px}} {{green|+1%}} missionary strength.
* {{icon|tolerance heretic|24px}}{{red|-1}} tolerance of heretics,
+
*{{icon|embracement cost|24px}} {{red|+10%}} embracement cost.
* {{icon|missionary strength|24px}}{{green|+1%}} missionary strength.
 
 
}}
 
}}
{{end box wrapper}}
+
 
 +
{{Decision
 +
|version = 1.30
 +
|header = h4
 +
|decision_id = sunday_school
 +
|decision_name = Establish Sunday Schools
 +
|decision_text = Provide education in religious and moral matters for children of the poor by establishing Sunday schools.
 +
|potential = The country:
 +
* is [[Christian]].
 +
* has an [[administrative technology]] of at least level 17.
 +
* does ''not'' have the modifier ''‘Sunday Schools’''.
 +
|allow = The country:
 +
* has a [[ruler]] with an administrative skill of at least 2.
 +
* has a [[stability]] of at least 2.
 +
|effect = The country gets the modifier ''‘Sunday Schools’'' until the state religion is changed with the following effect:
 +
* {{icon|missionary strength|24px}} {{green|+1%}} missionary strength.
 +
}}
 +
 
 +
{{Decision
 +
|version = 1.30
 +
|header = h4
 +
|decision_id = conventicle_act
 +
|decision_name = Pass Conventicle Act
 +
|decision_text = Discourage nonconformists by forbidding any form of religious assembly of more than five people other than those approved to by the established church.
 +
|potential = The country:
 +
* is [[Christian]].
 +
* does ''not'' have the modifier ''‘Conventicle Act’''.
 +
{{icon|protestant|24px}}Protestant ''or'' {{icon|reformed|24px}}Reformed faith is enabled.
 +
|allow = The country:
 +
* has an [[administrative technology]] of at least level 10.
 +
|effect = The country gets the modifier ''‘Conventicle Act’'' until the state religion is changed with the following effects:
 +
* {{icon|tolerance heretic|24px}} {{red|-1}} tolerance of heretics,
 +
* {{icon|missionary strength|24px}} {{green|+1%}} missionary strength.
 +
}}
 +
{{end box wrapper}}
  
 
=== Catholic ===
 
=== Catholic ===
 
{{Box wrapper}}
 
{{Box wrapper}}
 
<section begin=Institute the Societas Jesu />{{Decision
 
<section begin=Institute the Societas Jesu />{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
 
|decision_id = institute_the_societas_jesu
 
|decision_id = institute_the_societas_jesu
|decision_name=Institute the Societas Jesu
+
|decision_name = Institute the Societas Jesu
|decision_text=His Holiness has approved a new missionary order called the Society of Jesus. However without royal support it will not thrive, shall we support the Jesuits?
+
|decision_text = His Holiness has approved a new missionary order called the Society of Jesus. However without royal support it will not thrive, shall we support the Jesuits?
|potential=This country:
+
|potential = The country:
* is {{icon|catholic|24px}} Catholic.
+
* is {{icon|catholic|24px}}Catholic.
 
* is {{flag|Portugal}} ''or'' {{flag|Spain}}.
 
* is {{flag|Portugal}} ''or'' {{flag|Spain}}.
* does ''not'' have the modifier ''“The Societas Jesu”''.
+
* does ''not'' have the modifier ''‘The Societas Jesu’''.
* does ''not'' have the modifier ''“Jesuits Expelled”''".
+
* does ''not'' have the modifier ''‘Jesuits Expelled’''.
|allow=This country:
+
|allow = The country:
 
* has an [[administrative technology]] of at least 10.
 
* has an [[administrative technology]] of at least 10.
|effect=The country gets the modifier ''“The Societas Jesu”'' until the country:
+
|effect = The country gets the modifier ''‘The Societas Jesu’'' until the country:
* becomes [[Protestant]] or [[Reformed]]
+
* either changes its religion
 
* or gets the event ‘[[Spanish_events#Expulsion_of_the_Jesuit_Order|Expulsion of the Jesuit Order]]’
 
* or gets the event ‘[[Spanish_events#Expulsion_of_the_Jesuit_Order|Expulsion of the Jesuit Order]]’
 
with the following effects:
 
with the following effects:
* {{icon|missionary strength|24px}}{{green|+1%}}  missionary strength,
+
* {{icon|missionary strength|24px}} {{green|+1%}}  missionary strength,
* {{icon|papal influence|24px}}{{green|+0.5}} yearly papal influence.
+
* {{icon|papal influence|24px}} {{green|+0.5}} yearly papal influence.
 
Catholicism loses {{icon|reform desire|24px}}{{green|2%}} reform desire.   
 
Catholicism loses {{icon|reform desire|24px}}{{green|2%}} reform desire.   
 
}}<section end=Institute the Societas Jesu />
 
}}<section end=Institute the Societas Jesu />
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
 
|decision_id = de_heretico_comburendo_act
 
|decision_id = de_heretico_comburendo_act
|decision_name=Pass De Heretico Comburendo Act
+
|decision_name = Pass De Heretico Comburendo Act
|decision_text=Make it an illegal offense, punishable by burning at the stake to either own or produce a translation of the holy bible.
+
|decision_text = Make it an illegal offense, punishable by burning at the stake to either own or produce a translation of the holy bible.
|potential=The country:
+
|potential = The country:
* is {{icon|catholic|24px}} Catholic.
+
* is {{icon|catholic|24px}}Catholic.
* does ''not'' have the modifier ''“De Heretico Comburendo Act”''.
+
* does ''not'' have the modifier ''‘De Heretico Comburendo Act’''.
{{icon|reform desire|24px}} Reform desire is at least 10%.
+
Catholicism:
|allow=The country:
+
* has at least 10% [[reform desire]].
 +
|allow = The country:
 
* has an [[administrative technology]] of at least 6.
 
* has an [[administrative technology]] of at least 6.
|effect=The country gets the modifier ''“De Heretico Comburendo Act”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘De Heretico Comburendo Act’'' until the state religion is changed with the following effects:
* {{icon|missionary strength|24px}}{{green|+0.5%}} missionary strength,
+
* {{icon|missionary strength|24px}} {{green|+0.5%}} missionary strength,
* {{icon|national tax modifier|24px}}{{green|+2%}} national tax modifier.
+
* {{icon|national tax modifier|24px}} {{green|+2%}} national tax modifier.
Catholicism gains {{icon|reform desire|24px}}{{red|0.1%}} reform desire.
 
 
}}
 
}}
 
 
{{end box wrapper}}
 
{{end box wrapper}}
  
Line 774: Line 808:
 
{{Box wrapper}}
 
{{Box wrapper}}
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=test_act
+
|decision_id = test_act
|decision_name=Pass Test Act
+
|decision_name = Pass Test Act
|decision_text=Exclude all non-members of the established church from holding any military or civil office, reserve that privilege for members that have received communion according to the proper rites of our national church.
+
|decision_text = Exclude all non-members of the established church from holding any military or civil office, reserve that privilege for members that have received communion according to the proper rites of our national church.
|potential=The country:
+
|potential = The country:
* is {{icon|protestant|24px}}Protestant or {{icon|reformed|24px}}Reformed.
+
* is {{icon|protestant|24px}}Protestant ''or'' {{icon|reformed|24px}}Reformed.
* does ''not'' have the modifier ''“Test Act”''.
+
* does ''not'' have the modifier ''‘Test Act’''.
 
|allow=The country:
 
|allow=The country:
 
* has an [[administrative technology]] of at least 10.
 
* has an [[administrative technology]] of at least 10.
* does ''not'' have the modifier ''[[List_of_decision_lists#Pass Declaration of Indulgence Act|Declaration of Indulgence]]''.
+
* does ''not'' have the modifier ''[[List_of_decision_lists#Pass Declaration of Indulgence Act|Declaration of Indulgence]]''.
|effect=The country gets the modifier ''“Test Act”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Test Act’'' until the state religion is changed with the following effects:
* {{icon|tolerance heretic}}{{red|−1}} tolerance of heretics,
+
* {{icon|tolerance heretic}} {{red|−1}} tolerance of heretics,
* {{icon|missionary strength}}{{green|+0.5%}} missionary strength.
+
* {{icon|missionary strength}} {{green|+0.5%}} missionary strength.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=dissolution_of_the_monasteries
+
|decision_id = dissolution_of_the_monasteries
|decision_name=Pass Dissolution of the Monasteries Act
+
|decision_name = Pass Dissolution of the Monasteries Act
|decision_text=Increase the monarch's control and power by authorizing any ecclesiastical property with an annual income below a certain value to be confiscated.
+
|decision_text = Increase the monarch's control and power by authorizing any ecclesiastical property with an annual income below a certain value to be confiscated.
|potential=The country:
+
|potential = The country:
* does ''not'' have the modifier ''“Dissolution of the Monasteries”''.
+
* does ''not'' have the modifier ''‘Dissolution of the Monasteries’''.
The country is one of the following:
+
* is either:
* is {{icon|protestant|24px}}Protestant.
+
** {{icon|protestant|24px}}Protestant ''or''
* is {{icon|reformed|24px}}Reformed
+
** {{icon|reformed|24px}}Reformed ''or''
* is {{icon|catholic|24px}}Catholic and has the modifier ''[[List_of_decision_lists#Declare Statute in Restraint of Appeals|The Statute in Restraint of Appeals]]''.
+
** {{icon|catholic|24px}}Catholic and has the modifier ''[[List_of_decision_lists#Declare Statute in Restraint of Appeals|The Statute in Restraint of Appeals]]''.
|allow=The country:
+
|allow = The country:
 
* has a [[ruler]] with an administrative skill of at least 4.
 
* has a [[ruler]] with an administrative skill of at least 4.
|effect=The country gets the modifier ''“Dissolution of the Monasteries”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Dissolution of the Monasteries’'' until the state religion is changed with the following effects:
* {{icon|national tax modifier}}{{green|+6%}} national tax modifier,
+
* {{icon|national tax modifier}} {{green|+6%}} national tax modifier,
* {{icon|stability cost modifier}}{{red|+5%}} stability cost modifier.
+
* {{icon|stability cost modifier}} {{red|+5%}} stability cost modifier,
 +
* {{icon|curia treasury contribution}} {{red|−100%}} curia treasury contribution.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=popery_act
+
|decision_id = popery_act
|decision_name=Pass Popery Act
+
|decision_name = Pass Popery Act
|decision_text=Take measures to reduce Catholic influence by offering money to anyone willing to witness against a Catholic priest or bishop that has been apprehended performing religious services.
+
|decision_text = Take measures to reduce Catholic influence by offering money to anyone willing to witness against a Catholic priest or bishop that has been apprehended performing religious services.
|potential=The country:
+
|potential = The country:
* is {{icon|protestant|24px}}Protestant or {{icon|reformed|24px}}Reformed.
+
* is {{icon|protestant|24px}}Protestant ''or'' {{icon|reformed|24px}}Reformed.
 
* has an [[administrative technology]] of at least 11.
 
* has an [[administrative technology]] of at least 11.
* does ''not'' have the modifier ''“Popery Act”''.
+
* does ''not'' have the modifier ''‘Popery Act’''.
|allow=The country:
+
|allow = The country:
 
* has a [[ruler]] with a military skill of at least 3.
 
* has a [[ruler]] with a military skill of at least 3.
|effect=The country gets the modifier ''““Popery Act”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Popery Act’'' until the state religion is changed with the following effects:
* {{icon|missionary strength}}{{green|+0.5%}} missionary strength.
+
* {{icon|missionary strength}} {{green|+0.5%}} missionary strength.
 
}}
 
}}
 
{{end box wrapper}}
 
{{end box wrapper}}
Line 829: Line 864:
 
{{Box wrapper}}
 
{{Box wrapper}}
 
{{Decision
 
{{Decision
| version = 1.26
+
| version = 1.30
 
| header = h4
 
| header = h4
 
| decision_id = enforce_religion_muslim
 
| decision_id = enforce_religion_muslim
Line 836: Line 871:
 
| potential = The country:
 
| potential = The country:
 
* is [[Muslim]].
 
* is [[Muslim]].
* does ''not'' have the modifier ''“Enforce Religious Unity”''.
+
* does ''not'' have the modifier ''‘Enforce Religious Unity’''.
 
| allow = The country:
 
| allow = The country:
 
* has a [[ruler]] with {{icon|adm|24px}} administrative skill of at least 3.
 
* has a [[ruler]] with {{icon|adm|24px}} administrative skill of at least 3.
 
* is ''not'' in a [[regency]].
 
* is ''not'' in a [[regency]].
 
| effect = The country:
 
| effect = The country:
* gets the modifier ''“Enforce Religious Unity”'' until ruler or state religion changes with the following effects:
+
* gets the modifier ''‘Enforce Religious Unity’'' until ruler or state religion changes with the following effect:
** {{icon|global heretic missionary strength|24px}}{{green|+2%}} Missionary strength vs heretics
+
** {{icon|global heretic missionary strength|24px}} {{green|+2%}} missionary strength vs heretics.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
 
|decision_id = the_khalifah
 
|decision_id = the_khalifah
|decision_name=Adopt the Title of Khalifa
+
|decision_name = Adopt the Title of Khalifa
|decision_text=Bestow the title of Khalifa upon the Sultan to demonstrate his importance not only as our political leader but also as our spiritual leader.
+
|decision_text = Bestow the title of Khalifa upon the Sultan to demonstrate his importance not only as our political leader but also as our spiritual leader.
|potential=The country:
+
|potential = The country:
* is {{icon|sunni|24px}} Sunni.
+
* is {{icon|sunni|24px}}Sunni.
 +
* has a [[ruler]] that:
 +
** is {{icon|sunni|24px}}Sunni.
 
* is ''not'' {{flag|Mamluks}}.
 
* is ''not'' {{flag|Mamluks}}.
 
* is ''not'' a [[republic]].
 
* is ''not'' a [[republic]].
* does ''not'' have the modifier ''“Khalifa”''.
+
* does ''not'' have the modifier ''‘Khalifa’''.
|allow=The country:
+
|allow = The country:
* has a male [[ruler]] with a {{icon|mil}} military skill of at least 3.
+
* has a [[ruler]] that:
 +
** is male.
 +
** has a military skill of at least 3.
 
* is ''not'' in a [[regency]].
 
* is ''not'' in a [[regency]].
|effect=The country:
+
|effect = The country:
* gains {{icon|legalism|24px}} {{green|10}} legalism.
+
* moves '''10''' towards {{icon|legalism|24px}} legalism.
* gets the modifier ''“Khalifa”'' until ruler or state religion changes with the following effect:
+
* gets the modifier ''‘Khalifa’'' until ruler or state religion changes with the following effect:
** {{icon|prestige|24px}}{{green|+0.5}} yearly prestige.
+
** {{icon|prestige|24px}} {{green|+0.5}} yearly prestige.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
 
|decision_id = denouncement_of_sect_practices
 
|decision_id = denouncement_of_sect_practices
|decision_name=Denouncement of Sect Practices
+
|decision_name = Denouncement of Sect Practices
|decision_text=Condemn any form of sect practice and declare all practitioners heretics.
+
|decision_text = Condemn any form of sect practice and declare all practitioners heretics.
|potential=The country:
+
|potential = The country:
 
* is [[Muslim]].
 
* is [[Muslim]].
* does ''not'' have the modifier ''“Denouncement of Sect Practices”''.
+
* does ''not'' have the modifier ''‘Denouncement of Sect Practices’''.
|allow=The country:
+
|allow = The country:
 
* has a [[ruler]] with a {{icon|dip}} diplomatic skill of at least 3.
 
* has a [[ruler]] with a {{icon|dip}} diplomatic skill of at least 3.
 
* is ''not'' in a [[regency]].
 
* is ''not'' in a [[regency]].
|effect=The country:
+
|effect = The country:
* gains {{icon|legalism|24px}} {{green|10}} legalism.
+
* moves '''10''' towards {{icon|legalism|24px}} legalism.
* gets the modifier ''“Denouncement of Sect Practices”'' until ruler or state religion changes with the following effect:
+
* gets the modifier ''‘Denouncement of Sect Practices’'' until ruler or state religion changes with the following effect:
** {{icon|national unrest|24px}}{{green|−1}} national unrest.
+
** {{icon|national unrest|24px}} {{green|−1}} national unrest.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
 
|decision_id = islamic_centre_of_scholarly
 
|decision_id = islamic_centre_of_scholarly
|decision_name=Islamic center of Scholarly Learning
+
|decision_name = Islamic center of Scholarly Learning
|decision_text=Direct all your efforts towards creating an Islamic center of scholarship and worship by promoting academic studies of Islam and supporting the establishment of local libraries.
+
|decision_text = Direct all your efforts towards creating an Islamic center of scholarship and worship by promoting academic studies of Islam and supporting the establishment of local libraries.
|potential=The country:
+
|potential = The country:
 
* is [[Muslim]].
 
* is [[Muslim]].
 
* has an [[administrative technology]] of at least 8.
 
* has an [[administrative technology]] of at least 8.
* does ''not'' have the modifier ''“Islamic center of Scholarly Learning”''.
+
* does ''not'' have the modifier ''‘Islamic center of Scholarly Learning’''.
|allow=The country:
+
|allow = The country:
 
* has a [[ruler]] with a diplomatic skill of at least 5.
 
* has a [[ruler]] with a diplomatic skill of at least 5.
 
* is ''not'' in a [[regency]].
 
* is ''not'' in a [[regency]].
|effect=The country:
+
|effect = The country:
* gains {{icon|legalism|24px}} {{green|25}} legalism.
+
* moves '''25''' towards {{icon|legalism|24px}} legalism.
* gets the modifier ''“Islamic center of Scholarly Learning”'' until ruler or state religion changes with the following effects:
+
* gets the modifier ''‘Islamic center of Scholarly Learning’'' until ruler or state religion changes with the following effects:
** {{icon|technology cost|24px}}{{green|−5%}} technology cost,
+
** {{icon|technology cost|24px}} {{green|−5%}} technology cost,
** {{icon|missionary strength|24px}}{{green|+1%}} missionary strength.
+
** {{icon|missionary strength|24px}} {{green|+1%}} missionary strength.
 
}}
 
}}
  
 
<section begin=adopt_wahabism/>{{Decision
 
<section begin=adopt_wahabism/>{{Decision
| version = 1.26
+
| version = 1.30
 
| header = h4
 
| header = h4
 
| decision_id = adopt_wahabism
 
| decision_id = adopt_wahabism
 
| decision_name = Embrace Wahabism
 
| decision_name = Embrace Wahabism
 
| decision_text = A new strand of the Hanbali school is gaining popularity among some of our tribesmen. While the Hanbali school has not been our prefered Maddhab many influential scholars are now arguing that we should join this movement.
 
| decision_text = A new strand of the Hanbali school is gaining popularity among some of our tribesmen. While the Hanbali school has not been our prefered Maddhab many influential scholars are now arguing that we should join this movement.
| potential =
+
| dlc = coc
* The {{icon|coc|24px}} ‘Cradle of Civilization’ DLC is enabled.
+
| potential = The country:
* [[Muslim school events#muslim_school_events.22|Wahabism]] has been founded.
+
* is {{icon|sunni|24px}}Sunni.
* The country:
+
* has a [[ruler]] that:
** is {{icon|sunni|24px}} Sunni.
+
** is {{icon|sunni|24px}}Sunni.
** has enacted Tribal Federation.
+
* has enacted ‘[[Tribal Federation]]’ government reform.
** does ''not'' follow the {{icon|hanbali|24px}} Hanbali school.
+
* does ''not'' follow the {{icon|hanbali|24px}} Hanbali school.
| allow =  
+
[[Muslim_school_events#muslim_school_events.22|Wahabism]] has been founded.
The country:
+
| allow = The country:
 
* has 100 piety.
 
* has 100 piety.
 
| effect = The country:
 
| effect = The country:
* loses {{icon|stability|24px}} {{red|3}} stability.
+
* loses {{icon|stability|24px}}{{red|3}} stability.
* gains {{icon|legitimacy|24px}} {{green|30}} legitimacy.
+
* gains {{icon|legitimacy|24px}}{{green|30}} legitimacy.
 
* adopts the {{icon|hanbali|24px}} Hanbali religious school.
 
* adopts the {{icon|hanbali|24px}} Hanbali religious school.
 
}}<section end=adopt_wahabism/>
 
}}<section end=adopt_wahabism/>
  
 
<section begin=trade_propagation_convert_to_islam/>{{Decision
 
<section begin=trade_propagation_convert_to_islam/>{{Decision
| version = 1.26
+
| version = 1.30
 
| header = h4
 
| header = h4
 
| decision_id = trade_propagation_convert_to_islam
 
| decision_id = trade_propagation_convert_to_islam
 
| decision_name = Adopt Islam as the State Religion
 
| decision_name = Adopt Islam as the State Religion
 
| decision_text = Islam has increasingly grown to be the dominant religion both in government, among our subjects and our nobility. It is time we join the community of the faithful.
 
| decision_text = Islam has increasingly grown to be the dominant religion both in government, among our subjects and our nobility. It is time we join the community of the faithful.
| potential =  
+
| dlc = coc
* The {{icon|coc|24px}} ‘Cradle of Civilization’ DLC is enabled.
+
| potential = The country:
* The country is ''not'' [[Muslim]].
+
* is ''not'' [[Muslim]].
* The country's capital:
+
* has a [[capital]] that:
 
** is Muslim.
 
** is Muslim.
 
** is in a [[trade company]] region.
 
** is in a [[trade company]] region.
| allow =
+
| allow = The country:
* The country:
+
* has a legitimacy of at least 90.
** has a {{icon|legitimacy|24px}} legitimacy of at least 90.
+
* is ''not'' in a regency.
** is ''not'' in a regency.
+
* {{is_free_or_tributary_trigger}}
** {{is_free_or_tributary_trigger}}
+
* has a Muslim religion as dominant religion.
* The country's dominant religion is {{icon|sunni|24px}} Sunni, {{icon|shiite|24px}} Shia, or {{icon|ibadi|24px}} Ibadi.
 
 
| effect = The country:
 
| effect = The country:
* changes its state religion to that of the capital.
+
* changes its state religion to that of its capital.
 
* gains {{icon|stability|24px}}{{green|1}} stability.
 
* gains {{icon|stability|24px}}{{green|1}} stability.
* gains {{icon|legitimacy|24px}}{{green|10}} legitimacy.
+
* gains {{icon|small legitimacy|24px}}{{green|10}} legitimacy.
* loses the modifier ''"Islamic Syncretism"'', <!-- islamic_titles --> if it had it.
+
* loses the modifier ''‘Islamic Syncretism’''.
 
}}<section end=trade_propagation_convert_to_islam/>
 
}}<section end=trade_propagation_convert_to_islam/>
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
 
|decision_id = ibadat_khana
 
|decision_id = ibadat_khana
|decision_name=Establish an Ibadat Khana
+
|decision_name = Establish an Ibadat Khana
|decision_text=Encourage theological debate by establishing a 'House of Worship' for philosophers, leaders and others knowledgeable in the matters of religion to discuss religious issues in regards to all religions known to us.
+
|decision_text = Encourage theological debate by establishing a 'House of Worship' for philosophers, leaders and others knowledgeable in the matters of religion to discuss religious issues in regards to all religions known to us.
|potential=The country:
+
|potential = The country:
 
* is [[Muslim]].
 
* is [[Muslim]].
* does ''not'' have the modifier ''“Ibadat Khana”''.
+
* does ''not'' have the modifier ''‘Ibadat Khana’''.
|allow=The country:
+
|allow = The country:
 
* has completed the {{icon|innovative|24px}} innovative idea group.
 
* has completed the {{icon|innovative|24px}} innovative idea group.
|effect=The country gets the modifier ''“Ibadat Khana”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Ibadat Khana’'' until the state religion is changed with the following effects:
 
* {{icon|idea cost}}{{green|−5%}} idea cost,
 
* {{icon|idea cost}}{{green|−5%}} idea cost,
 
* {{icon|stability cost modifier}}{{red|+10%}} stability cost modifier.
 
* {{icon|stability cost modifier}}{{red|+10%}} stability cost modifier.
Line 967: Line 1,005:
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
 
|decision_id = muslim_conversion_to_sikhism
 
|decision_id = muslim_conversion_to_sikhism
|decision_name=Convert to Sikhism
+
|decision_name = Convert to Sikhism
|decision_text=A new faith is spreading in our lands. The Sikh follow the teachings of Guru Nanak and their message is increasingly gaining traction among many of our subjects. Should we adopt this faith for ourselves we would have the support of the Sikh movement for generations.
+
|decision_text = A new faith is spreading in our lands. The Sikh follow the teachings of Guru Nanak and his successors and their message is increasingly gaining traction among many of our subjects. Should we adopt this faith for ourselves we would have the support of the Sikh movement for generations.
 
|potential = The country:
 
|potential = The country:
 
* is [[Muslim]].
 
* is [[Muslim]].
Line 977: Line 1,015:
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
 
|allow = The country:
 
|allow = The country:
*has a stability of at least 1.
+
* has a stability of at least 1.
{{small|AI will ''not'' take this decision unless it is {{flag|Punjab}}.}}
 
 
|effect = The country:
 
|effect = The country:
*converts to {{icon|sikhism|24px}} Sikhism.
+
*converts to {{icon|sikhism|24px}}Sikhism.
 
*loses {{icon|prestige|24px}}{{red|100}} prestige.
 
*loses {{icon|prestige|24px}}{{red|100}} prestige.
 
*loses {{icon|stability|24px}}{{red|2}} stability.
 
*loses {{icon|stability|24px}}{{red|2}} stability.
 +
If the country has unlocked level 2 governemnt reforms
 +
* then it instead enacts the ‘[[Strength of the Khalsa]]’ government reform.
 
}}
 
}}
  
Line 990: Line 1,029:
 
{{box wrapper}}
 
{{box wrapper}}
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=monastic_education
+
|decision_id = monastic_education
|decision_name=Monastic Education
+
|decision_name = Monastic Education
|decision_text=Improve literacy and numeracy skills by promoting a nationwide monastic education system.
+
|decision_text = Improve literacy and numeracy skills by promoting a nationwide monastic education system.
|potential=The country:
+
|potential = The country:
* is {{icon|theravada|24px}} Theravada, {{icon|vajrayana|24px}} Vajrayana ''or'' {{icon|mahayana|24px}} Mahayana.
+
* is {{icon|theravada|24px}}Theravada, {{icon|vajrayana|24px}}Vajrayana ''or'' {{icon|mahayana|24px}}Mahayana.
* does ''not'' have the modifier ''“Monastic Education”''.
+
* does ''not'' have the modifier ''‘Monastic Education’''.
|allow=The country:
+
|allow = The country:
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
|effect=The country gets the modifier ''“Monastic Education”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Monastic Education’'' until the state religion is changed with the following effects:
 
* {{icon|missionary strength|24px}} {{green|+1%}} missionary strength,
 
* {{icon|missionary strength|24px}} {{green|+1%}} missionary strength,
 
* {{icon|max promoted cultures|24px}} {{green|+1}} max promoted cultures.
 
* {{icon|max promoted cultures|24px}} {{green|+1}} max promoted cultures.
Line 1,006: Line 1,045:
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=regulate_the_monastaries
+
|decision_id = regulate_the_monastaries
|decision_name=Regulate the monastaries
+
|decision_name= Regulate the Monasteries
|decision_text=While the spiritual richness of the leading monasteries of our country is a constant asset for our ruler these monasteries also have a tendency to lapse into corruption and lacking discipline. We must curb the excesses of the monks and create set of strict laws with harsh punishments for those who falter, be they individual monks or entire orders.
+
|decision_text = While the spiritual richness of the leading monasteries of our country is a constant asset for our ruler these monasteries also have a tendency to lapse into corruption and lacking discipline. We must curb the excesses of the monks and create set of strict laws with harsh punishments for those who falter, be they individual monks or entire orders.
|potential=The country:
+
|potential = The country:
* is {{icon|vajrayana|24px}} Vajrayana.
+
* is {{icon|vajrayana|24px}}Vajrayana.
 
* has an [[administrative technology]] of at least level 15.
 
* has an [[administrative technology]] of at least level 15.
* does ''not'' have the modifier ''“Regulated Monastic Law”''.
+
* does ''not'' have the modifier ''‘Regulated Monastic Law’''.
|allow=The country:
+
|allow = The country:
* has a {{icon|theologian|24px}} theologian as advisor.
+
* has a [[ruler]] with an administrative skill of at least 3.
|effect=The country gets the modifier ''“Regulated Monastic Law”'' for the rest of the campaign with the following effects:
+
|effect=The country gets the modifier ''‘Regulated Monastic Law’'' for the rest of the campaign with the following effects:
 
* {{icon|tolerance own|24px}} {{green|+1}} tolerance of the true faith,
 
* {{icon|tolerance own|24px}} {{green|+1}} tolerance of the true faith,
 
* {{icon|stability cost modifier|24px}} {{red|+5%}} stability cost modifier.
 
* {{icon|stability cost modifier|24px}} {{red|+5%}} stability cost modifier.
Line 1,023: Line 1,062:
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=invite_lama
+
|decision_id = invite_lama
|decision_name=Invite a Lama to Settle in Our Country
+
|decision_name = Invite a Lama to Settle in Our Country
|decision_text=We should invite a powerful Lama to settle in our capital. By patronizing this man and his future reincarnations we may create a lasting legacy for our dynasty.
+
|decision_text = We should invite a powerful Lama to settle in our capital. By patronizing this man and his future reincarnations we may create a lasting legacy for our dynasty.
|potential=*The {{icon|cs|24px}} ‘Common Sense’ DLC is enabled.
+
|dlc = cs
*The country:
+
|potential = The country:
** is {{icon|vajrayana|24px}} Vajrayana.
+
* is {{icon|vajrayana|24px}}Vajrayana.
** does ''not'' have the modifier ''“Lama”''.
+
* does ''not'' have the modifier ''‘Lama’''.
** can make this decision only once for every [[ruler]].
+
* did ''not'' have this event during the reign of the current [[ruler]].
|allow=The country:
+
|allow = The country:
 
* is ''not'' at [[war]].
 
* is ''not'' at [[war]].
 
* has a {{icon|stability|24px}} stability of at least 1.
 
* has a {{icon|stability|24px}} stability of at least 1.
 
* has a {{icon|prestige|24px}} prestige of at least 25.
 
* has a {{icon|prestige|24px}} prestige of at least 25.
|effect=The country:
+
|effect = The country:
* loses {{icon|prestige|24px}} {{red|25}} prestige.
+
* loses {{icon|prestige|24px}}{{red|25}} prestige.
* gets the event ‘[[Buddhism events#Messenger Returns from Tibet|Messenger Returns from Tibet]]’ in 60 days.
+
* gets the {{icon|event|20px}}event ‘[[Buddhism_events#buddhism_events.34|Messenger Returns from Tibet]]’ in 60 days.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=anti_christian_edict
+
|decision_id = anti_christian_edict
|decision_name=Anti-Christian Edict
+
|decision_name = Anti-Christian Edict
|decision_text=Prevent any possible undermining of authority that Christianity may cause by issuing an edict to expel all Christian missionaries and demand that all converts renounce their new faith.
+
|decision_text = Prevent any possible undermining of authority that Christianity may cause by issuing an edict to expel all Christian missionaries and demand that all converts renounce their new faith.
|potential=The country:
+
|potential = The country:
* has a religion of the [[Eastern denominations|Eastern]] religious group.
+
* has a religion of the [[Eastern denominations]].
* does ''not'' have the modifier ''“Anti-Christian Edict”''.
+
* does ''not'' have the modifier ''‘Anti-Christian Edict’''.
At least 1 [[Christian]] country exists that:
+
* has a [[Christian]] neighbor ''or'' a Christian country owns Sakam (738), Kingchow (666) ''or'' Macau (668).
* has an opinion of less than 0 towards the country.
+
|allow = The country:
* is a neighbor ''or'' owns Sakam (738), Kingchow (666) ''or'' Macau (668).
+
* is ''not'' the [[Defender of the Faith]].
|allow=The country:
+
A Christian neighbor of the country ''or'' the Christian country that owns Sakam (738), Kingchow (666) ''or'' Macau (668) has an opinion of less than 0 towards the country.
* is ''not'' the Defender of the Faith.
+
|effect = The country gets the modifier ''‘Anti-Christian Edict’'' until the state religion is changed with the following effects:
A Christian neighbor of this country ''or'' the Christian country that owns Sakam (738), Kingchow (666) ''or'' Macau (668) has an opinion of less than 0 towards this country.
 
|effect=The country gets the modifier ''“Anti-Christian Edict”'' until the state religion is changed with the following effects:
 
 
* {{icon|missionary strength|24px}} {{green|+2%}} missionary strength,
 
* {{icon|missionary strength|24px}} {{green|+2%}} missionary strength,
 
* {{icon|improve relations|24px}} {{red|−10%}} improve relations.
 
* {{icon|improve relations|24px}} {{red|−10%}} improve relations.
Line 1,063: Line 1,100:
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=enforce_heritage
+
|decision_id = enforce_heritage
|decision_name=Enforce our Heritage
+
|decision_name = Enforce our Heritage
|decision_text=Our faith is the honored way of our ancestors. We cannot allow foreign faiths to encroach on our traditions.
+
|decision_text = Our faith is the honored way of our ancestors. We cannot allow foreign faiths to encroach on our traditions.
|potential=The country:
+
|potential = The country:
* has a religion of the [[Eastern denominations|Eastern]] religious group.
+
* has a religion of the [[Eastern denominations]].
* does not have the modifier ''“Enforcing our Heritage”''.
+
* does '''not''' have the modifier ''‘Enforcing our Heritage’''.
 
If the {{icon|moh|24px}} ‘Mandate of Heaven’ is enabled then the country can ''not'' be [[Confucian]].
 
If the {{icon|moh|24px}} ‘Mandate of Heaven’ is enabled then the country can ''not'' be [[Confucian]].
|allow=The country:
+
|allow = The country:
* has a stability of at least 1.
+
* has a [[stability]] of at least 1.
* borders a country that does ''not'' follow a religion of the [[Eastern denominations|Eastern]] group.
+
* borders a country that does ''not'' follow a religion of the [[Eastern denominations]].
|effect=The country gets the modifier ''“Enforcing our Heritage”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Enforcing our Heritage’'' until the state religion is changed with the following effects:
 
* {{icon|missionary strength|24px}} {{green|+2%}} missionary strength,
 
* {{icon|missionary strength|24px}} {{green|+2%}} missionary strength,
 
* {{icon|tolerance heathen|24px}} {{red|−1}} tolerance of heathens.
 
* {{icon|tolerance heathen|24px}} {{red|−1}} tolerance of heathens.
Line 1,081: Line 1,118:
  
 
{{end box wrapper}}
 
{{end box wrapper}}
 +
 +
=== Shinto ===
 +
{{Decision
 +
|version = 1.30
 +
|header = h4
 +
|decision_id = shinto_christian_decision
 +
|decision_name = Baptize Ruler
 +
|decision_text = The Christian community in our lands is growing ever stronger and some feel that the time has come to welcome this western God on a personal level. If our ruler converts to Christianity some might find it an affront to traditions, but it may also come with considerable benefits.
 +
| dlc = moh
 +
|potential = The country:
 +
* is {{icon|shinto|24px}}Shinto.
 +
* has the [[isolationism|incident]] ‘Spread of Christianity’ ''or'' has an heir with Christian tutors<ref>The country has chosen the option “[Root.Heir.GetName] will be happy to learn of their god.” of the event [[Shinto_events#shinto_events.39|Missions in [Root.Capital.GetCapitalName]]] for its current heir.</ref>.
 +
* does '''not''' have the modifier ''‘Christian Ruler’''.
 +
|allow = The country:
 +
* has a [[stability]] of at least 2.
 +
* does '''not''' have a [[regency]].
 +
|effect = The ruler and the heir of the country:
 +
* become {{icon|catholic|24px}}Catholic.
 +
The country gets the modifier ''‘Christian Ruler’'' until the ruler changes with the following effects:
 +
* {{icon|tolerance own|24px}} {{red|−1}} tolerance of the true faith,
 +
* {{icon|institution spread|24px}} {{green|+5%}} institution spread,
 +
* {{icon|trade efficiency|24px}} {{green|+10%}} trade efficiency.
 +
If the country has the incident ‘Spread of Christianity’
 +
* the move {{green|+1}} toward open end of the incident.
 +
}}
  
 
=== Dharmic ===
 
=== Dharmic ===
 
{{box wrapper}}
 
{{box wrapper}}
 
<section begin=din_i_illahi/>{{Decision
 
<section begin=din_i_illahi/>{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=din_i_illahi
+
|decision_id = din_i_illahi
|decision_name=Introduce Din-i Illahi
+
|decision_name = Introduce Din-i Illahi
|decision_text=Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.
+
|decision_text = Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.
|potential= The {{icon|dhr|24px}}‘Dharma’ DLC is ''not'' enabled.
+
|potential = The {{icon|dhr|24px}}‘Dharma’ DLC is ''not'' enabled.
  
 
The country:
 
The country:
* does ''not'' have the modifier ''“Divine Faith”''.
+
* does ''not'' have the modifier ''‘Divine Faith’''.
 
* is either {{icon|hindu|24px}}Hindu and owns a Muslim province ''or'' is  Muslim {{flag|Mughals}} and owns a Hindu province.
 
* is either {{icon|hindu|24px}}Hindu and owns a Muslim province ''or'' is  Muslim {{flag|Mughals}} and owns a Hindu province.
|allow=The country:
+
|allow = The country:
 
* is ''not'' the [[Defender of the Faith]].
 
* is ''not'' the [[Defender of the Faith]].
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
|effect=The country gets the modifier ''“Divine Faith”'' until the state religion is changed with the following effect:
+
|effect = The country gets the modifier ''‘Divine Faith’'' until the state religion is changed with the following effect:
 
* {{icon|tech cost|24px}} {{green|−6%}} technology cost.
 
* {{icon|tech cost|24px}} {{green|−6%}} technology cost.
 
}}<section end=din_i_illahi/>
 
}}<section end=din_i_illahi/>
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=anti_muslim_edict
+
|decision_id = anti_muslim_edict
|decision_name=Anti-Muslim edict
+
|decision_name = Anti-Muslim edict
|decision_text=Protect our national religion from any Islamic influences by preventing missionaries from crossing our country borders.
+
|decision_text = Protect our national religion from any Islamic influences by preventing missionaries from crossing our country borders.
|potential=The country:
+
|potential = The country:
 
* is {{icon|hindu|24px}}Hindu.
 
* is {{icon|hindu|24px}}Hindu.
 
* has a neighbour country that is [[Muslim]].
 
* has a neighbour country that is [[Muslim]].
 
* does ''not'' own a [[Sunni]] province.
 
* does ''not'' own a [[Sunni]] province.
* does ''not'' have the modifier ''“Anti-Muslim edict”''.
+
* does ''not'' have the modifier ''‘Anti-Muslim edict’''.
|allow=The country:
+
|allow = The country:
 
* has a stability of at least 2.
 
* has a stability of at least 2.
|effect=The country gets the modifier ''“Anti-Muslim edict”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Anti-Muslim edict’'' until the state religion is changed with the following effects:
 
* {{icon|tolerance heathen|24px}} {{red|−2}} tolerance of heathens,
 
* {{icon|tolerance heathen|24px}} {{red|−2}} tolerance of heathens,
 
* {{icon|missionary strength|24px}} {{green|+0.5%}} missionary strength.
 
* {{icon|missionary strength|24px}} {{green|+0.5%}} missionary strength.
Line 1,121: Line 1,183:
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=acceptance_of_religious_sects
+
|decision_id = acceptance_of_religious_sects
|decision_name=Accept Religious Sects
+
|decision_name = Accept Religious Sects
|decision_text=Aim towards establishing a tolerant society where the citizens are allowed to practice the religion of their choice and sects and the like are allowed to follow any practices they see fit.
+
|decision_text = Aim towards establishing a tolerant society where the citizens are allowed to practice the religion of their choice and sects and the like are allowed to follow any practices they see fit."
|potential=The country:
+
|potential = The country:
 
* is {{icon|hindu|24px}}Hindu.
 
* is {{icon|hindu|24px}}Hindu.
* does ''not'' have the modifier ''“Religious Sect Tolerance”''.
+
* does ''not'' have the modifier ''‘Religious Sect Tolerance’''.
|allow=The country:
+
|allow = The country:
 
* has a stability of at least 1.
 
* has a stability of at least 1.
 
* is ''not'' the [[Defender of the Faith]].
 
* is ''not'' the [[Defender of the Faith]].
 
* is ''not'' at [[war]].
 
* is ''not'' at [[war]].
|effect=The country gets the modifier ''“Religious Sect Tolerance”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Religious Sect Tolerance’'' until the state religion is changed with the following effects:
 
* {{icon|tolerance heretic|24px}} {{green|+1}} tolerance of heretics,
 
* {{icon|tolerance heretic|24px}} {{green|+1}} tolerance of heretics,
 
* {{icon|missionary strength vs heretics|24px}} {{red|−2%}} missionary strength vs heretics.
 
* {{icon|missionary strength vs heretics|24px}} {{red|−2%}} missionary strength vs heretics.
Line 1,139: Line 1,201:
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=haridasa_movement
+
|decision_id = haridasa_movement
|decision_name=Support the Haridasa Movement
+
|decision_name = Support the Haridasa Movement
|decision_text=Support the spiritual Haridasa movement in its efforts to promote Madhvacharya's philosophical school of dualism as opposed to Adi Shankara's non-dualistic ideals.
+
|decision_text = Support the spiritual Haridasa movement in its efforts to promote Madhvacharya's philosophical school of dualism as opposed to Adi Shankara's non-dualistic ideals.
|potential=The country:
+
|potential = The country:
 
* is {{icon|hindu|24px}}Hindu.
 
* is {{icon|hindu|24px}}Hindu.
* does ''not'' have the modifier ''“Haridasa Movement Support”''.
+
* does ''not'' have the modifier ''‘Haridasa Movement Support’''.
* does ''not'' have the modifier ''“Advaita Movement Support”''.
+
* does ''not'' have the modifier ''‘Advaita Movement Support’''.
|allow=The country:
+
|allow = The country:
* has a stability of at least 1.
+
* has a [[stability]] of at least 1.
 
* has a [[ruler]] with a diplomatic skill of at least 3.
 
* has a [[ruler]] with a diplomatic skill of at least 3.
|effect=The country gets the modifier ''“Haridasa Movement Support”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Haridasa Movement Support’'' until the state religion is changed with the following effects:
 
* {{icon|missionary strength|24px}} {{green|+2%}} missionary strength,
 
* {{icon|missionary strength|24px}} {{green|+2%}} missionary strength,
 
* {{icon|stability cost modifier|24px}} {{green|−10%}} stability cost modifier.
 
* {{icon|stability cost modifier|24px}} {{green|−10%}} stability cost modifier.
Line 1,157: Line 1,219:
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=advaita_movement
+
|decision_id = advaita_movement
|decision_name=Support the Advaita Movement
+
|decision_name = Support the Advaita Movement
|decision_text=Support the spiritual Advaita movement in its efforts to promote the non-dualistic ideals of Adi Shankara as opposed to Madhvacharya's philosophical school of dualism.
+
|decision_text = Support the spiritual Advaita movement in its efforts to promote the non-dualistic ideals of Adi Shankara as opposed to Madhvacharya's philosophical school of dualism.
|potential=The country:
+
|potential = The country:
 
* is {{icon|hindu|24px}}Hindu.
 
* is {{icon|hindu|24px}}Hindu.
* does ''not'' have the modifier ''“Advaita Movement Support”''.
+
* does ''not'' have the modifier ''‘Advaita Movement Support’''.
* does ''not'' have the modifier ''“Haridasa Movement Support”''.
+
* does ''not'' have the modifier ''‘Haridasa Movement Support’''.
|allow=The country:
+
|allow = The country:
* has a stability of at least 1.
+
* has a [[stability]] of at least 1.
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
|effect=The country gets the modifier ''“Advaita Movement Support”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Advaita Movement Support’'' until the state religion is changed with the following effects:
 
* {{icon|missionary strength|24px}} {{green|+2%}} missionary strength,
 
* {{icon|missionary strength|24px}} {{green|+2%}} missionary strength,
 
* {{icon|national unrest|24px}} {{green|−1}} national unrest.
 
* {{icon|national unrest|24px}} {{green|−1}} national unrest.
Line 1,175: Line 1,237:
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=save_the_burning_world
+
|decision_id = save_the_burning_world
|decision_name=Save the Burning World
+
|decision_name = Save the Burning World
|decision_text=Our faith was born seeking unity where there was discord and the belief that God was above the religious divides of the world. However, if we are to put out the fires of sin in this world, we need people to embrace the truth.
+
|decision_text = Our faith was born seeking unity where there was discord and the belief that God was above the religious divides of the world. However, if we are to put out the fires of sin in this world, we need people to embrace the truth.
|potential=The country:
+
|potential = The country:
 
* is {{icon|sikh|24px}}Sikh.
 
* is {{icon|sikh|24px}}Sikh.
* does ''not'' have the modifier ''“Saving the Burning World”''.
+
* does ''not'' have the modifier ''‘Saving the Burning World’''.
|allow=The country:
+
|allow = The country:
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
|effect=The country gets the modifier ''“Saving the Burning World”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Saving the Burning World’'' until the state religion is changed with the following effects:
 
* {{icon|missionary strength|24px}} {{green|+3%}} missionary strength,
 
* {{icon|missionary strength|24px}} {{green|+3%}} missionary strength,
 
* {{icon|tolerance heretic|24px}} {{red|−1}} tolerance of heretics.
 
* {{icon|tolerance heretic|24px}} {{red|−1}} tolerance of heretics.
Line 1,195: Line 1,257:
 
{{box wrapper}}
 
{{box wrapper}}
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=adopt_vajrayana
+
|decision_id = adopt_vajrayana
|decision_name=Adopt Vajrayana Buddhism
+
|decision_name = Adopt Vajrayana Buddhism
|decision_text=The religion of Tibet is a powerful tool and Buddhism was once championed by great empires. Let us convert our country to this powerful new religion and learn the value of peace and discipline.
+
|decision_text = The religion of Tibet is a powerful tool and Buddhism was once championed by great empires. Let us convert our country to this powerful new religion and learn the value of peace and discipline.
|potential=The country:
+
|potential = The country:
 
* is [[Pagan]].
 
* is [[Pagan]].
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
* owns a province that is {{icon|vajrayana|24px}}Vajrayana.
+
* either has {{icon|vajrayana|24px}}Vajrayana as dominant religion, or owns a province that is {{icon|vajrayana|24px}}Vajrayana and it is at least the {{icon|age of absolutism|24px}} age of absolutism.
* either {{icon|vajrayana|24px}}Vajrayana is the dominant religion, or it is atleast the {{icon|age of absolutism|24px}}Age of Absolutism.
+
|allow = The country:
|allow=The country:
 
 
* has a [[stability]] of at least 1
 
* has a [[stability]] of at least 1
 
* is ''not'' at [[war]].
 
* is ''not'' at [[war]].
 
If the country has a [[secondary religion]] then it must be Vajrayana.
 
If the country has a [[secondary religion]] then it must be Vajrayana.
|effect= The country:
+
|effect = The country:
 
* becomes {{icon|vajrayana|24px}}Vajrayana.
 
* becomes {{icon|vajrayana|24px}}Vajrayana.
* loses {{icon|stability|24px}}{{red|4}} stability
+
* loses {{icon|stability|24px}}{{red|4}} stability.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=divination
+
|decision_id = divination
|decision_name=Encourage Divination
+
|decision_name = Encourage Divination
|decision_text=Make divination a fundamental basis of our society, whether it is used to drive away ill spirits or ascertain information from the gods regarding sacrifices and illnesses.
+
|decision_text Make divination a fundamental basis of our society, whether it is used to drive away ill spirits or ascertain information from the gods regarding sacrifices and illnesses.
|potential=The country:
+
|potential = The country:
 
* is [[Pagan]].
 
* is [[Pagan]].
* does ''not'' have the modifier ''“Divination”''.
+
* does ''not'' have the modifier ''‘Divination’''.
|allow=The country:
+
|allow = The country:
 
* is''not'' at [[war]].
 
* is''not'' at [[war]].
 
* has a [[stability]] of at least 1.
 
* has a [[stability]] of at least 1.
|effect=The country gets the modifier ''“Divination”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Divination’'' until the state religion is changed with the following effects:
 
* {{icon|national unrest|24px}} {{green|−1}} national unrest,
 
* {{icon|national unrest|24px}} {{green|−1}} national unrest,
 
* {{icon|stability cost modifier|24px}} {{red|+5%}} stability cost modifier.
 
* {{icon|stability cost modifier|24px}} {{red|+5%}} stability cost modifier.
Line 1,232: Line 1,293:
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=religious_sacrifice
+
|decision_id = religious_sacrifice
|decision_name=Religious Sacrifices
+
|decision_name = Religious Sacrifices
|decision_text=Turn religious sacrifices of animals and bloodletting into a common practice in our society to please the gods.
+
|decision_text = Turn religious sacrifices of animals and bloodletting into a common practice in our society to please the gods.
|potential=The country:
+
|potential = The country:
 
* is [[Pagan]] but ''not'' [[Nahuatl]], [[Inti]] ''or'' [[Mayan]].
 
* is [[Pagan]] but ''not'' [[Nahuatl]], [[Inti]] ''or'' [[Mayan]].
* does ''not'' have the modifier ''“Religious Sacrifices”''.
+
* does ''not'' have the modifier ''‘Religious Sacrifices’''.
|allow=The country:
+
|allow = The country:
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[stability]] of at least 1.
 
* has a [[stability]] of at least 1.
|effect=The country gets the modifier ''“Religious Sacrifices”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Religious Sacrifices’'' until the state religion is changed with the following effects:
 
* {{icon|prestige|24px}} {{green|+1}} yearly prestige,
 
* {{icon|prestige|24px}} {{green|+1}} yearly prestige,
 
* {{icon|stability cost modifier|24px}} {{green|−20%}} stability cost modifier.
 
* {{icon|stability cost modifier|24px}} {{green|−20%}} stability cost modifier.
Line 1,249: Line 1,310:
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=vision_quest
+
|decision_id = vision_quest
|decision_name=Introduce Vision Quest
+
|decision_name = Introduce Vision Quest
|decision_text=Introduce the practice of initiation rites for adolescences to find spiritual direction and make the passage from childhood to adulthood.
+
|decision_text = Introduce the practice of initiation rites for adolescences to find spiritual direction and make the passage from childhood to adulthood.
|potential=The country:
+
|potential = The country:
 
* is [[Pagan]].
 
* is [[Pagan]].
* does ''not'' have the modifier ''“Rite of Passage”''.
+
* does ''not'' have the modifier ''‘Rite of Passage’''.
|allow=The country:
+
|allow = The country:
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
|effect=The country gets the modifier ''“Rite of Passage”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Rite of Passage’'' until the state religion is changed with the following effects:
 
* {{icon|prestige|24px}} {{green|+0.5}} yearly prestige,
 
* {{icon|prestige|24px}} {{green|+0.5}} yearly prestige,
 
* {{icon|stability cost modifier|24px}} {{red|+5%}} stability cost modifier.
 
* {{icon|stability cost modifier|24px}} {{red|+5%}} stability cost modifier.
Line 1,265: Line 1,326:
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=pagan_conversion_to_christianity
+
|decision_id = pagan_conversion_to_christianity
|decision_name=Convert to Christianity
+
|decision_name = Convert to Christianity
|decision_text=The Christian communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring the Christian countries closer to our point of view.
+
|decision_text = The Christian communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring the Christian countries closer to our point of view.
|potential=The country:
+
|potential = The country:
 
* is [[Pagan]] but ''not'' [[Tengri]].
 
* is [[Pagan]] but ''not'' [[Tengri]].
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
 
* owns a province that is [[Christian]].
 
* owns a province that is [[Christian]].
|allow=The country:
+
|allow = The country:
 
* is ''not'' [[Government#Tribal_governments|tribal]].
 
* is ''not'' [[Government#Tribal_governments|tribal]].
 
* has a [[stability]] of at least 1.
 
* has a [[stability]] of at least 1.
|effect=''[Root.GetName] will adopt the Christian faith as practiced by their subjects as the new state religion.''
+
|effect = ''[Root.GetName] will adopt the Christian faith as practiced by their subjects as the new state religion.''
<div style="color:dimgray;">(hidden)<br />The country gets the {{icon|event|20px}} event ‘[[Religious_events#religious_events.18|[Root.GetName] Converts to Christianity]]’.</div>
+
*<div style="color:dimgray;">(hidden)<br />The country gets the {{icon|event|20px}} event ‘[[Religious_events#religious_events.18|[Root.GetName] Converts to Christianity]]’.</div>
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=pagan_conversion_to_islam
+
|decision_id = pagan_conversion_to_islam
|decision_name=Convert to Islam
+
|decision_name = Convert to Islam
|decision_text=The Muslim communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Muslim countries closer to our point of view.
+
|decision_text = The Muslim communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Muslim countries closer to our point of view.
|potential=The country:
+
|potential = The country:
 
* is [[Pagan]] but ''not'' [[Tengri]].
 
* is [[Pagan]] but ''not'' [[Tengri]].
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
 
* owns a province that is [[Muslim]].
 
* owns a province that is [[Muslim]].
|allow=The country:
+
|allow = The country:
 
* is ''not'' [[Government#Tribal_governments|tribal]].
 
* is ''not'' [[Government#Tribal_governments|tribal]].
 
* has a [[stability]] of at least 1.
 
* has a [[stability]] of at least 1.
|effect=''[Root.GetName] will adopt the Muslim faith as practiced by their subjects as the new state religion.''
+
|effect = ''[Root.GetName] will adopt the Muslim faith as practiced by their subjects as the new state religion.''
<div style="color:dimgray;">(hidden)<br />The country gets the {{icon|event|20px}} event ‘[[Religious_events#religious_events.19|[Root.GetName] Converts to Islam]]’.</div>
+
*<div style="color:dimgray;">(hidden)<br />The country gets the {{icon|event|20px}} event ‘[[Religious_events#religious_events.19|[Root.GetName] Converts to Islam]]’.</div>
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=pagan_conversion_to_buddhism
+
|decision_id = pagan_conversion_to_buddhism
|decision_name=Convert to Buddhism
+
|decision_name = Convert to Buddhism
|decision_text=The Buddhist communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring other Buddhist countries closer to our point of view.
+
|decision_text = The Buddhist communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring other Buddhist countries closer to our point of view.
|potential=The country:
+
|potential = The country:
 
* is [[Pagan]] but ''not'' [[Tengri]].
 
* is [[Pagan]] but ''not'' [[Tengri]].
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
 
* owns a province that follows a religion of the [[Eastern denominations|Eastern religious group]].
 
* owns a province that follows a religion of the [[Eastern denominations|Eastern religious group]].
|allow=The country:
+
|allow = The country:
 
* is ''not'' [[Government#Tribal_governments|tribal]].
 
* is ''not'' [[Government#Tribal_governments|tribal]].
 
* has a [[stability]] of at least 1.
 
* has a [[stability]] of at least 1.
|effect=''[Root.GetName] will adopt an Eastern faith as practiced by their subjects as the new state religion.''
+
|effect = ''[Root.GetName] will adopt an Eastern faith as practiced by their subjects as the new state religion.''
<div style="color:dimgray;">(hidden)<br />The country gets the {{icon|event|20px}} event ‘[[Religious_events#religious_events.20|[Root.GetName] Converts to Buddhism]]’.</div>
+
*<div style="color:dimgray;">(hidden)<br />The country gets the {{icon|event|20px}} event ‘[[Religious_events#religious_events.20|[Root.GetName] Converts to Buddhism]]’.</div>
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=pagan_conversion_to_dharmic
+
|decision_id = pagan_conversion_to_dharmic
|decision_name=Convert to an Indic Faith
+
|decision_name = Convert to an Indic Faith
|decision_text=The Indic communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Hindu or Sikh countries closer to our point of view.
+
|decision_text = The Indic communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Hindu or Sikh countries closer to our point of view.
|potential=The country:
+
|potential = The country:
 
* is [[Pagan]] but ''not'' [[Tengri]].
 
* is [[Pagan]] but ''not'' [[Tengri]].
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
 
* owns a province that is [[Dharmic]].
 
* owns a province that is [[Dharmic]].
|allow=The country:
+
|allow = The country:
 
* is ''not'' [[Government#Tribal_governments|tribal]].
 
* is ''not'' [[Government#Tribal_governments|tribal]].
 
* has a [[stability]] of at least 1.
 
* has a [[stability]] of at least 1.
|effect=''[Root.GetName] will adopt a Dharmic faith practiced by their subjects as the new state religion.''
+
|effect = ''[Root.GetName] will adopt a Dharmic faith practiced by their subjects as the new state religion.''
<div style="color:dimgray;">(hidden)<br />The country gets the {{icon|event|20px}} event ‘[[Religious_events#religious_events.21|Conversion of [Root.GetName]’]].</div>
+
*<div style="color:dimgray;">(hidden)<br />The country gets the {{icon|event|20px}} event ‘[[Religious_events#religious_events.21|Conversion of [Root.GetName]’]].</div>
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=pagan_conversion_to_zoroastrian
+
|decision_id = pagan_conversion_to_zoroastrian
|decision_name=Convert To Zoroastrianism
+
|decision_name = Convert To Zoroastrianism
|decision_text=The Zoroastrian communities in our country are propagating for the state to adopt their religion.
+
|decision_text = The Zoroastrian communities in our country are propagating for the state to adopt their religion.
|potential=The country:
+
|potential = The country:
 
* is [[Pagan]] but ''not'' [[Tengri]].
 
* is [[Pagan]] but ''not'' [[Tengri]].
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
 
* owns a province that is [[Zoroastrian]].
 
* owns a province that is [[Zoroastrian]].
|allow=The country:
+
|allow = The country:
 
* is ''not'' [[Government#Tribal_governments|tribal]].
 
* is ''not'' [[Government#Tribal_governments|tribal]].
 
* has a [[stability]] of at least 1.
 
* has a [[stability]] of at least 1.
|effect=''[Root.GetName] will adopt the Zoroastrian faith practiced by their subjects as the new state religion.''
+
|effect = ''[Root.GetName] will adopt the Zoroastrian faith practiced by their subjects as the new state religion.''
<div style="color:dimgray;">(hidden)<br />The country gets the {{icon|event|20px}} event ‘[[Religious_events#religious_events.22|[Root.GetName] Converts to Zoroastrianism]]’.</div>
+
*<div style="color:dimgray;">(hidden)<br />The country gets the {{icon|event|20px}} event ‘[[Religious_events#religious_events.22|[Root.GetName] Converts to Zoroastrianism]]’.</div>
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_name=Convert To Judaism
+
|decision_id = pagan_conversion_to_judaism
|decision_text=The Jewish communities in our country are propagating the state to adopt their religion.
+
|decision_name = Convert To Judaism
|potential=The country:
+
|decision_text = The Jewish communities in our country are propagating the state to adopt their religion.
 +
|potential = The country:
 
* is [[Pagan]] but ''not'' [[Tengri]].
 
* is [[Pagan]] but ''not'' [[Tengri]].
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
* owns a province that is [[Jewish]]
+
* owns a province that is {{icon|jewish|24px}}Jewish.
|allow=The country:
+
|allow = The country:
 
* is ''not'' [[Government#Tribal_governments|tribal]].
 
* is ''not'' [[Government#Tribal_governments|tribal]].
 
* has a [[stability]] of at least 1.
 
* has a [[stability]] of at least 1.
|effect=''[Root.GetName] will adopt the Jewish faith practiced by their subjects as the new state religion.''
+
|effect = ''[Root.GetName] will adopt the Jewish faith practiced by their subjects as the new state religion.''
<div style="color:dimgray;">(hidden)<br />The country gets the {{icon|event|20px}} event ‘[[Religious_events#religious_events.23|[Root.GetName] Converts to Judaism]]’.</div>
+
* <div style="color:dimgray;">(hidden)<br />The country gets the {{icon|event|20px}} event ‘[[Religious_events#religious_events.23|[Root.GetName] Converts to Judaism]]’.</div>
 
}}
 
}}
 
{{end box wrapper}}
 
{{end box wrapper}}
Line 1,368: Line 1,430:
 
=== Animist ===
 
=== Animist ===
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=animism_ritual_education
+
|decision_id = animism_ritual_education
|decision_name=Ritual Education
+
|decision_name = Ritual Education
|decision_text=The belief that there is just one divine being in the world is a horrible myth that seems widespread wherever we go. We must endeavor to educate our poor subjects in the true nature of things, of how the world functions and of the many spirits that inhabit it.
+
|decision_text = The belief that there is just one divine being in the world is a horrible myth that seems widespread wherever we go. We must endeavor to educate our poor subjects in the true nature of things, of how the world functions and of the many spirits that inhabit it.
|potential=The country:
+
|potential = The country:
* is {{icon|animist|24px}} Animist.
+
* is {{icon|animist|24px}}Animist.
 
* owns a province that is ''not'' Animist.
 
* owns a province that is ''not'' Animist.
* does ''not'' have the modifier ''“Ritual Education”''.
+
* does ''not'' have the modifier ''‘Ritual Education’''.
|allow=The country:
+
|allow = The country:
 
* has an [[administrative technology]] of at least level 8.
 
* has an [[administrative technology]] of at least level 8.
 
* has a [[stability]] of at least 2.
 
* has a [[stability]] of at least 2.
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has at least 50 administrative power.
 
* has at least 50 administrative power.
|effect=This country:
+
|effect = The country:
 
* loses {{icon|amp|24px}}{{red|50}} administrative power.
 
* loses {{icon|amp|24px}}{{red|50}} administrative power.
* gets the modifier ''“Ritual Education”'' until the state religion is changed with the following effect:
+
* gets the modifier ''‘Ritual Education’'' until the state religion is changed with the following effect:
 
** {{icon|missionary strength|24px}}{{green|+2%}} missionary strength.
 
** {{icon|missionary strength|24px}}{{green|+2%}} missionary strength.
 
}}
 
}}
Line 1,390: Line 1,452:
 
=== Fetishist ===
 
=== Fetishist ===
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=Wshamanism_wondering_shamans
+
|decision_id = shamanism_wondering_shamans
|decision_name=Wandering Shamans
+
|decision_name = Wandering Shamans
|decision_text=We have come to control areas far beyond the limits of our faith and as a result a great number of heathens look to us for guidance. Let us send forth our Shamans to spread our faith and to teach those among our new subjects who are able to become Shamans themselves.
+
|decision_text = We have come to control areas far beyond the limits of our faith and as a result a great number of heathens look to us for guidance. Let us send forth our Shamans to spread our faith and to teach those among our new subjects who are able to become Shamans themselves.
|potential=The country:
+
|potential = The country:
* is {{icon|fetishist|24px}} Fetishist.
+
* is {{icon|fetishist|24px}}Fetishist.
 
* owns a province that is ''not'' Fetishist.
 
* owns a province that is ''not'' Fetishist.
* does ''not'' have the modifier ''“Wandering Shamans”''.
+
* does ''not'' have the modifier ''‘Wandering Shamans’''.
|allow=The country:
+
|allow = The country:
 
* has an [[administrative technology]] of at least level 8.
 
* has an [[administrative technology]] of at least level 8.
 
* has a [[stability]] of at least 2.
 
* has a [[stability]] of at least 2.
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has at least 50 administrative power.
 
* has at least 50 administrative power.
|effect=This country:
+
|effect = The country:
 
* loses {{icon|amp|24px}}{{red|50}} administrative power.
 
* loses {{icon|amp|24px}}{{red|50}} administrative power.
* gets the modifier ''“Wandering Shamans”'' until the state religion is changed with the following effect:
+
* gets the modifier ''‘Wandering Shamans’'' until the state religion is changed with the following effect:
 
** {{icon|missionary strength|24px}}{{green|+2%}} missionary strength.
 
** {{icon|missionary strength|24px}}{{green|+2%}} missionary strength.
 
}}
 
}}
Line 1,412: Line 1,474:
 
=== Totemist ===
 
=== Totemist ===
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=totemism_purification_movement
+
|decision_id = totemism_purification_movement
|decision_name=Purification Movement
+
|decision_name = Purification Movement
|decision_text=It is high time we take a stand for the faith of our ancestors. Let us do away with all syncretism and outside traditions and promote a purer version of our religion.
+
|decision_text= It is high time we take a stand for the faith of our ancestors. Let us do away with all syncretism and outside traditions and promote a purer version of our religion.
|potential=The country:
+
|potential = The country:
* is {{icon|totemist|24px}} Totemist.
+
* is {{icon|totemist|24px}}Totemist.
* does ''not'' have the modifier ''“Purification Movement”''.
+
* does ''not'' have the modifier ''‘Purification Movement’''.
 
* owns a province that is ''not'' Totemist.
 
* owns a province that is ''not'' Totemist.
|allow=The country:
+
|allow = The country:
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[stability]] of at least 2.
 
* has a [[stability]] of at least 2.
 
* has at least 50 administrative power.
 
* has at least 50 administrative power.
|effect=This country:
+
|effect = The country:
* loses {{icon|amp|24px}}{{red|50}} administrative power.
+
* loses {{icon|amp|24px}}{{red|50}} administrative power.
* gets the modifier ''“Purification Movement”'' until the state religion is changed with the following effect:
+
* gets the modifier ''‘Purification Movement’'' until the state religion is changed with the following effect:
** {{icon|missionary strength|24px}}{{green|+2%}} missionary strength.
+
** {{icon|missionary strength|24px}}{{green|+2%}} missionary strength.
 
}}
 
}}
  
 
=== Norse ===
 
=== Norse ===
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=spreading_of_norse_rituals
+
|decision_id = spreading_of_norse_rituals
|decision_name=Spreading of Norse Rituals
+
|decision_name = Spreading of Norse Rituals
|decision_text=Converting to the Norse religion requires nothing, every person is able to direct their own religious rituals. As long as you honor the Aesirs - Odin, Thor, Freja and Snotra - you are considered a follower of the Asatru. Let us encourage more and more of our subjects to learn of our gods so that they can at least start to worship them  
+
|decision_text = Converting to the Norse religion requires nothing, every person is able to direct their own religious rituals. As long as you honor the Aesirs - Odin, Thor, Freja and Snotra - you are considered a follower of the Asatru. Let us encourage more and more of our subjects to learn of our gods so that they can at least start to worship them
|potential=The country:
+
|potential = The country:
* is {{icon|norse|24px}} [[Norse]].
+
* is {{icon|norse|24px}}Norse.
* does ''not'' have the modifier ''“Spreading of Rituals”''.
+
* does ''not'' have the modifier ''‘Spreading of Rituals’''.
|allow=The country:
+
|allow = The country:
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
|effect=The country gets the modifier ''“Spreading of Rituals”'' until the state religion is changed with the following effect:
+
|effect = The country gets the modifier ''‘Spreading of Rituals’'' until the state religion is changed with the following effect:
 
* {{icon|missionary strength|24px}} {{green|+1%}} missionary strength.
 
* {{icon|missionary strength|24px}} {{green|+1%}} missionary strength.
 
}}
 
}}
Line 1,450: Line 1,512:
 
{{box wrapper}}
 
{{box wrapper}}
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=tengri_yellow_shamanism
+
|decision_id = tengri_yellow_shamanism
|decision_name=Yellow Shamanism
+
|decision_name = Yellow Shamanism
|decision_text=Since the days of the Great Khans many of our subjects are followers of Vajrayana Buddhism and while we lament that they have strayed from the pure faith of our nation it would be unwise to turn them away. Let us instead accentuate the syncretic elements of our faith and borrow from the Vajrayana rituals and include these Buddhists in our community.
+
|decision_text = Since the days of the Great Khans many of our subjects are followers of Vajrayana Buddhism and while we lament that they have strayed from the pure faith of our nation it would be unwise to turn them away. Let us instead accentuate the syncretic elements of our faith and borrow from the Vajrayana rituals and include these Buddhists in our community.
|potential=This country:
+
|potential = The country:
* follows the {{icon|tengri|24px}}Tengri religion.
+
* is {{icon|tengri|24px}}Tengri.
* does ''not'' have the modifier ''“Yellow Shamanism”''.
+
* does ''not'' have the modifier ''‘Yellow Shamanism’''.
* does ''not'' have the modifier ''“Black Shamanism”''.
+
* does ''not'' have the modifier ''‘Black Shamanism’''.
|allow=This country:
+
|allow = The country:
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
|effect=This country gets the modifier ''“Yellow Shamanism”'' until the state religion is changed with the following effect:
+
|effect = The country gets the modifier ''‘Yellow Shamanism’'' until the state religion is changed with the following effect:
 
* {{icon|tolerance of heathens|24px}} {{green|+2}} tolerance of heathens.
 
* {{icon|tolerance of heathens|24px}} {{green|+2}} tolerance of heathens.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=tengri_black_shamanism
+
|decision_id = tengri_black_shamanism
|decision_name=Black Shamanism
+
|decision_name = Black Shamanism
|decision_text=Buddhism is spreading among the practitioners of our ancestral faith at an alarming rate. While this faith was accepted by some of our ancestors it is now dangerously pushing back the true Tengriist faith and polluting the practices of our subjects with Buddhist tendencies. We must actively reject such notions and instead work to spread the true and pure practices of our ancestors among our people.
+
|decision_text = Buddhism is spreading among the practitioners of our ancestral faith at an alarming rate. While this faith was accepted by some of our ancestors it is now dangerously pushing back the true Tengriist faith and polluting the practices of our subjects with Buddhist tendencies. We must actively reject such notions and instead work to spread the true and pure practices of our ancestors among our people.
|potential=This country:
+
|potential = The country:
* follows the {{icon|tengri|24px}}Tengri religion.
+
* is {{icon|tengri|24px}}Tengri.
* does ''not'' have the modifier ''“Black Shamanism”''.
+
* does ''not'' have the modifier ''‘Black Shamanism’''.
 
* does ''not'' have a [[secondary religion]].
 
* does ''not'' have a [[secondary religion]].
|allow=This country:
+
|allow = The country:
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
* does ''not'' have the modifier ''“Yellow Shamanism”''.
+
* does ''not'' have the modifier ''‘Yellow Shamanism’''.
|effect=This country gets the modifier ''“Black Shamanism”'' until the state religion is changed with the following effect:
+
|effect = The country gets the modifier ''‘Black Shamanism’'' until the state religion is changed with the following effect:
 
* {{icon|missionary strength|24px}} {{green|+2%}} missionary strength.
 
* {{icon|missionary strength|24px}} {{green|+2%}} missionary strength.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=tengri_expel_the_khojas
+
|decision_id = tengri_expel_the_khojas
|decision_name=Expel the Khojas
+
|decision_name = Expel the Khojas
|decision_text=Over time the influence of the Khoja and his descendants has grown dangerously strong in our country. Now that they do not have the ear of our ruler we can forcibly expel them from our lands, avoiding future conflicts.
+
|decision_text = Over time the influence of the Khoja and his descendants has grown dangerously strong in our country. Now that they do not have the ear of our ruler we can forcibly expel them from our lands, avoiding future conflicts.
|potential=The country:
+
|potential = The country:
* follows the {{icon|tengri|24px}}Tengri religion.
+
* is {{icon|tengri|24px}}Tengri.
 
* owns at least 2 [[cities]].
 
* owns at least 2 [[cities]].
 
* had the event ‘[[Tengri_events#tengri_events.16|Popular Sufi Teacher]]’ and chosen the option “Let him serve the throne!” and afther this the country did ''not'' change its secondary religion.
 
* had the event ‘[[Tengri_events#tengri_events.16|Popular Sufi Teacher]]’ and chosen the option “Let him serve the throne!” and afther this the country did ''not'' change its secondary religion.
 
* has ''not'' enacted this decision ''nor'' chosen the option “No, he is too dangerous” of the event ‘Popular Sufi Teacher’ ''nor'' the event ‘[[Tengri_events#tengri_events.18|The Khoja takes power]]’.
 
* has ''not'' enacted this decision ''nor'' chosen the option “No, he is too dangerous” of the event ‘Popular Sufi Teacher’ ''nor'' the event ‘[[Tengri_events#tengri_events.18|The Khoja takes power]]’.
|allow=The country:
+
|allow = The country:
 
* has a [[legitimacy]] ''or'' [[horde unity]] of at least 75.
 
* has a [[legitimacy]] ''or'' [[horde unity]] of at least 75.
* does ''not'' have the modifier ''“Support of the Khoja”''.
+
* does ''not'' have the modifier ''‘Support of the Khoja’''.
|effect=''The Khoja and his descendants will not bother us again.''<br>
+
|effect = ''The Khoja and his descendants will not bother us again.''<br />
{{icon|sunni rebels|20px}} Sunni zealots rise up in revolt and occupy a random province of this country that is ''not'' the capital. {{small|If this country had chosen the option “He remains our strongest supporter.” of the event ‘[[Tengri_events#tengri_events.17|The Khojas]]’ less then (additionally) 4 times more than the option “Attempt to limit the influence of the Khojas.” then the rebels have size 1, else if the first option was chosen 4 or 5 times more then the rebels have size 2, else if the first option was chosen at least 6 additionally times then the rebels have size 3.}}
+
{{icon|sunni rebels|20px}} Sunni zealots rise up in revolt and occupy a random province of the country that is ''not'' the capital. {{small|If the country had chosen the option “He remains our strongest supporter.” of the event ‘[[Tengri_events#tengri_events.17|The Khojas]]’ less then (additionally) 4 times more than the option “Attempt to limit the influence of the Khojas.” then the rebels have size 1, else if the first option was chosen 4 or 5 times more then the rebels have size 2, else if the first option was chosen at least 6 additionally times then the rebels have size 3.}}
 
}}
 
}}
 
 
{{end box wrapper}}
 
{{end box wrapper}}
  
 
=== Mayan ===
 
=== Mayan ===
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=mesoamerican_codification_of_the_faith
+
|decision_id = mesoamerican_codification_of_the_faith
|decision_name=Codification of the Faith
+
|decision_name = Codification of the Faith
|decision_text=In order to properly spread the traditions and rituals of our people to foreign lands we should create a written account of all religious rules, rituals and laws along with the history of creation. This will allow us to educate even the most ignorant in the proper ways to please the gods.
+
|decision_text = In order to properly spread the traditions and rituals of our people to foreign lands we should create a written account of all religious rules, rituals and laws along with the history of creation. This will allow us to educate even the most ignorant in the proper ways to please the gods.
|potential=The country:
+
|potential = The country:
 
* is {{icon|mayan|24px}}Mayan.
 
* is {{icon|mayan|24px}}Mayan.
 
* owns a province that is ''not'' Mayan.
 
* owns a province that is ''not'' Mayan.
* does ''not'' have the modifier ''“Codified Religious Traditions”''.
+
* does ''not'' have the modifier ''‘Codified Religious Traditions’''.
|allow=The country:
+
|allow = The country:
 
* has a [[stability]] of at least 2.
 
* has a [[stability]] of at least 2.
 
* has at least 50 [[administrative power]].
 
* has at least 50 [[administrative power]].
Line 1,519: Line 1,580:
 
* then the country must have reformed its religion
 
* then the country must have reformed its religion
 
* else the country must have embraced the [[renaissance]].
 
* else the country must have embraced the [[renaissance]].
|effect=This country
+
|effect = The country
* loses {{icon|adm|24px}} {{red|50}} administrative power.
+
* loses {{icon|adm|24px}}{{red|50}} administrative power.
* gets the modifier ''“Codified Religious Traditions”'' until the state religion is changed with the following effect:
+
* gets the modifier ''‘Codified Religious Traditions’'' until the state religion is changed with the following effect:
 
** {{icon|missionary strength|24px}} {{green|+2%}} missionary strength.
 
** {{icon|missionary strength|24px}} {{green|+2%}} missionary strength.
 
}}
 
}}
Line 1,527: Line 1,588:
 
=== Nahuatl ===
 
=== Nahuatl ===
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=nahuatl_conversion_ceremonies
+
|decision_id = nahuatl_conversion_ceremonies
|decision_name=Nahuatl Proselytization
+
|decision_name = Nahuatl Proselytization
|decision_text=In order to properly teach all those who live in our conquered areas of the proper way to please the gods we must make it a routine to construct great temples with sacrificial stones in each and every provincial capital under our control. Here our subjects will partake in our sacred rituals and be made to see the grace of our gods.
+
|decision_text = In order to properly teach all those who live in our conquered areas of the proper way to please the gods we must make it a routine to construct great temples with sacrificial stones in each and every provincial capital under our control. Here our subjects will partake in our sacred rituals and be made to see the grace of our gods.
|potential=The country:
+
|potential = The country:
 
* is {{icon|nahuatl|24px}}Nahuatl.
 
* is {{icon|nahuatl|24px}}Nahuatl.
 
* owns a province that is ''not'' Nahuatl.
 
* owns a province that is ''not'' Nahuatl.
* does ''not'' have the modifier ''“Nahuatl Proselytism”''.
+
* does ''not'' have the modifier ''‘Nahuatl Proselytism’''.
|allow=The country:
+
|allow = The country:
 
* has a [[stability]] of at least 2.
 
* has a [[stability]] of at least 2.
 
* has at least 50 [[administrative power]].
 
* has at least 50 [[administrative power]].
Line 1,542: Line 1,603:
 
* then the country must have reformed its religion
 
* then the country must have reformed its religion
 
* else the country must have embraced the [[renaissance]].
 
* else the country must have embraced the [[renaissance]].
|effect=This country
+
|effect = The country
* loses {{icon|adm|24px}} {{red|50}} administrative power.
+
* loses {{icon|adm|24px}}{{red|50}} administrative power.
* gets the modifier ''“Nahuatl Proselytism”'' until the state religion is changed with the following effect:
+
* gets the modifier ''‘Nahuatl Proselytism’'' until the state religion is changed with the following effect:
 
** {{icon|missionary strength|24px}} {{green|+2%}} missionary strength.
 
** {{icon|missionary strength|24px}} {{green|+2%}} missionary strength.
 
}}
 
}}
Line 1,550: Line 1,611:
 
=== Inti ===
 
=== Inti ===
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=inti_obligatory_religious_festivals
+
|decision_id = inti_obligatory_religious_festivals
|decision_name=Inti Proselytization
+
|decision_name = Inti Proselytization
|decision_text=Apart from forcing them to place any deities or icons in our custody we should appoint deputies for our Sapa Inca to visit each and every part of our empire to perform the holy festivals of our religion. Attendence shall be mandatory, especially for those who cling to their heathen faiths.
+
|decision_text = Apart from forcing them to place any deities or icons in our custody we should appoint deputies for our Sapa Inca to visit each and every part of our empire to perform the holy festivals of our religion. Attendance shall be mandatory, especially for those who cling to their heathen faiths.
|potential=The country:
+
|potential = The country:
 
* is {{icon|inti|24px}}Inti.
 
* is {{icon|inti|24px}}Inti.
 
* owns a province that is ''not'' Inti.
 
* owns a province that is ''not'' Inti.
* does ''not'' have the modifier ''“Inti Proselytism”''.
+
* does ''not'' have the modifier ''‘Inti Proselytism’''.
|allow=The country:
+
|allow = The country:
 
* has a [[stability]] of at least 2.
 
* has a [[stability]] of at least 2.
 
* has at least 50 [[administrative power]].
 
* has at least 50 [[administrative power]].
Line 1,565: Line 1,626:
 
* then the country must have reformed its religion
 
* then the country must have reformed its religion
 
* else the country must have embraced the [[renaissance]].
 
* else the country must have embraced the [[renaissance]].
|effect=This country
+
|effect = The country
* loses {{icon|adm|24px}} {{red|50}} administrative power.
+
* loses {{icon|adm|24px}}{{red|50}} administrative power.
* gets the modifier ''“Inti Proselytism”'' until the state religion is changed with the following effect:
+
* gets the modifier ''‘Inti Proselytism’'' until the state religion is changed with the following effect:
 
** {{icon|missionary strength|24px}} {{green|+2%}} missionary strength.
 
** {{icon|missionary strength|24px}} {{green|+2%}} missionary strength.
 
}}
 
}}
Line 1,573: Line 1,634:
 
=== Jewish ===
 
=== Jewish ===
 
{{Decision
 
{{Decision
|version = 1.26
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_id=restrict_government_offices
+
|decision_id = restrict_government_offices
|decision_name=Encourage Conversion to Judaism
+
|decision_name = Encourage Conversion to Judaism
|decision_text=Let us restrict all important offices in the administration of our central, local and military government to members of the true faith while also providing free education in the laws of the Talmud and the Shulkhan Arukh for all lower officials. This way we can encourage that there is both a will and a preparedness to convert.
+
|decision_text = Let us restrict all important offices in the administration of our central, local and military government to members of the true faith while also providing free education in the laws of the Talmud and the Shulkhan Arukh for all lower officials. This way we can encourage that there is both a will and a preparedness to convert.
|potential=This country:
+
|potential = The country:
 
* is {{icon|jewish|24px}}Jewish.
 
* is {{icon|jewish|24px}}Jewish.
* does ''not'' have the modifier ''“Encouraging Conversion”''.
+
* does ''not'' have the modifier ''‘Encouraging Conversion’''.
|allow=This country:
+
|allow = The country:
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
|effect=This country gets the modifier ''“Encouraging Conversion”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Encouraging Conversion’'' until the state religion is changed with the following effects:
 
* {{icon|missionary strength|24px}} {{green|+2%}} missionary strength,
 
* {{icon|missionary strength|24px}} {{green|+2%}} missionary strength,
 
* {{icon|tolerance heathen|24px}} {{red|−1}} tolerance of heathens.
 
* {{icon|tolerance heathen|24px}} {{red|−1}} tolerance of heathens.
Line 1,591: Line 1,652:
 
{{Box wrapper}}
 
{{Box wrapper}}
 
{{Decision
 
{{Decision
|version = 1.28
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_name=Rites of Admission
+
|decision_id = zoroastrian_rites_of_admission
|decision_text=Unlike some religions ours do not attempt to force itself upon unknowing children. A Zoroastrian initiation must be done by someone old enough to understand what it entails. Still much could be done to encourage those who do not see the value of our faith.
+
|decision_name = Rites of Admission
|potential=The country:
+
|decision_text = Unlike some religions ours do not attempt to force itself upon unknowing children. A Zoroastrian initiation must be done by someone old enough to understand what it entails. Still much could be done to encourage those who do not see the value of our faith.
*is {{icon|zoroastrian|24px}} Zoroastrian.
+
|potential = The country:
*does ''not'' have the modifier ''“Rites of Admission”''.
+
* is {{icon|zoroastrian|24px}}Zoroastrian.
|allow=The country:
+
* does ''not'' have the modifier ''‘Rites of Admission’''.
 +
|allow = The country:
 
* has a [[stability]] of at least 2.
 
* has a [[stability]] of at least 2.
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has a [[ruler]] with an administrative skill of at least 3.
 
* has at least 50 [[administrative power]].  
 
* has at least 50 [[administrative power]].  
|effect=The country:
+
|effect = The country:
* loses {{red|50}}{{icon|adm|24px}} administrative power.
+
* loses {{icon|adm|24px}}{{red|50}} administrative power.
* gets the modifier ''“Rites of Admission”'' until the state religion is changed with the following effect:
+
* gets the modifier ''‘Rites of Admission’'' until the state religion is changed with the following effect:
 
** {{icon|missionary strength|24px}}{{green|+2%}} missionary strength.
 
** {{icon|missionary strength|24px}}{{green|+2%}} missionary strength.
 
}}
 
}}
  
 
{{Decision
 
{{Decision
|version = 1.28
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_name=Rekindling the Royal Fires
+
|decision_id = zoroastrian_royal_fires
|decision_text=Of all the fire temples of our faith the legend of the three fires lit by Zoroaster himself are the most prestigious. They have, however, long been lost as our faith declined over the centuries and the locations of the old fires are now unknown. While a fire cannot be recreated we can attempt to find the site of these temples and start new fires to symbolize the rise of our Zoroastrian Empire.
+
|decision_name = Rekindling the Royal Fires
|potential=The country:
+
|decision_text = Of all the fire temples of our faith the legend of the three fires lit by Zoroaster himself are the most prestigious. They have, however, long been lost as our faith declined over the centuries and the locations of the old fires are now unknown. While a fire cannot be recreated we can attempt to find the site of these temples and start new fires to symbolize the rise of our Zoroastrian Empire.
*is {{icon|zoroastrian|24px}} Zoroastrian.
+
|potential = The country:
*does ''not'' have the modifier ''“Royal Fires”''.
+
* is {{icon|zoroastrian|24px}}Zoroastrian.
|allow=The country:
+
* does ''not'' have the modifier ''‘Royal Fires’''.
 +
|allow = The country:
 
* is an [[Government rank|empire]].
 
* is an [[Government rank|empire]].
* owns all of the following [[core provinces]]:
+
* owns all of its following [[core provinces]]:
 
** Mashhad (2221), Maragheh (2207), Sabzevar (2235), Bojnord (2236), Shiraz (2218), Khiva (441) and Larestan (2223).
 
** Mashhad (2221), Maragheh (2207), Sabzevar (2235), Bojnord (2236), Shiraz (2218), Khiva (441) and Larestan (2223).
|effect=The country gets the modifier ''“Royal Fires”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Royal Fires’'' until the state religion is changed with the following effects:
 
* {{icon|prestige|24px}}{{green|+0.5}} yearly prestige,
 
* {{icon|prestige|24px}}{{green|+0.5}} yearly prestige,
 
* {{icon|legitimacy|24px}}{{green|+0.5}} yearly legitimacy,
 
* {{icon|legitimacy|24px}}{{green|+0.5}} yearly legitimacy,
Line 1,630: Line 1,693:
  
 
{{Decision
 
{{Decision
|version = 1.28
+
|version = 1.30
 
|header = h4
 
|header = h4
|decision_name=Zoroastrian Diaspora
+
|decision_id = zoroastrian_diaspora
|decision_text=During the harsh years of oppression in Persia many left their ancestral homes to resettle abroad. The Qissa-i Sanjan tells us of those who took a long and arduous journey to settle in Gujarat and to lit new fires and start anew. Known for their industry these men and women have thrived in their new homeland. Our efforts to make Zoroastrianism the only majority religion within our borders will allow us to reunite with these foreign brothers and sisters.
+
|decision_name = Zoroastrian Diaspora
|potential=The country:
+
|decision_text = During the harsh years of oppression in Persia many left their ancestral homes to resettle abroad. The Qissa-i Sanjan tells us of those who took a long and arduous journey to settle in Gujarat and to lit new fires and start anew. Known for their industry these men and women have thrived in their new homeland. Our efforts to make Zoroastrianism the only majority religion within our borders will allow us to reunite with these foreign brothers and sisters.
*is {{icon|zoroastrian|24px}} Zoroastrian.
+
|potential = The country:
*does ''not'' have the modifier ''“Reunification of the Zoroastrian Diaspora”''.
+
* is {{icon|zoroastrian|24px}}Zoroastrian.
|allow=The country:
+
* does ''not'' have the modifier ''‘Reunification of the Zoroastrian Diaspora’''.
* owns all of the following [[core provinces]]:
+
|allow = The country:
 +
* owns all of its following [[core province]]s:
 
** Teheran (428), Isfahan (429), Kerman (432), Yazd (433), Balkh (450), Thatta (504), Surat (517), Thana (529) and  Kirmanshah (2210).
 
** Teheran (428), Isfahan (429), Kerman (432), Yazd (433), Balkh (450), Thatta (504), Surat (517), Thana (529) and  Kirmanshah (2210).
* owns only provinces with Zoroastrian religion.
+
* owns only provinces that are {{icon|zoroastrian|24px}}Zoroastrian.
|effect=The country gets the modifier ''“Reunification of the Zoroastrian Diaspora”'' until the state religion is changed with the following effects:
+
|effect = The country gets the modifier ''‘Reunification of the Zoroastrian Diaspora’'' until the state religion is changed with the following effects:
 
* {{icon|advisor cost|24px}} {{green|−10%}} advisor cost,
 
* {{icon|advisor cost|24px}} {{green|−10%}} advisor cost,
 
* {{icon|stability cost modifier|24px}} {{green|−10%}} stability cost modifier,
 
* {{icon|stability cost modifier|24px}} {{green|−10%}} stability cost modifier,
Line 1,823: Line 1,887:
 
{{end box wrapper}}
 
{{end box wrapper}}
  
== Tribal ==
+
removed with patch 1.30
{{box wrapper}}
 
{{Decision
 
|version = 1.25
 
|decision_name=Reform the Government (Tribal Despotism)
 
|decision_text=For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!
 
|potential=The country:
 
* has the [[tribal despotism]] government type.
 
|allow=The country:
 
* has at least 200 [[administrative power]].
 
* has a [[legitimacy]] of at least 60.
 
* has a [[stability]] of 3.
 
* has completed the {{icon|economic|24px}} economic, {{icon|innovative|24px}} innovative ''or'' {{icon|administrative|24px}} administrative idea group.
 
* ''Has Reformed Religion or adopted Feudalism''.<ref name=tt >The condition for this custom trigger is:<br>
 
At least one of the following is true:
 
*The {{icon|eld|24px}} ‘El Dorado’ DLC is ''not'' enabled and the country is [[Nahuatl]], [[Mayan]] ''or'' [[Inti]].
 
*The {{icon|cop|24px}} ‘Conquest of Paradise’ DLC is ''not'' enabled.
 
*The country has embraced [[feudalism]].</ref>
 
|effect=The country:
 
* becomes a [[despotic monarchy]].
 
* loses {{icon|stability|24px}}{{red|5}} stability.
 
* loses {{icon|amp|24px}}{{red|200}} administrative power.
 
}}
 
  
{{Decision
+
== Old missions decisions ==
|version = 1.25
+
This section lists [[decisions]] that were converted from old-style missions in [[patch 1.25]]. They are all [[easter eggs]] based on puns.
|decision_name=Reform the Government (Tribal Monarchy)
 
|decision_text=For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a True King!
 
|potential=The country:
 
* is a [[tribal monarchy]].
 
|allow=The country:
 
* has at least 200 [[administrative power]].
 
* has a [[legitimacy]] of at least 60.
 
* has a [[stability]] of 3.
 
* has completed the {{icon|economic|24px}} economic, {{icon|innovative|24px}} innovative ''or'' {{icon|administrative|24px}} administrative idea group.
 
* ''Has Reformed Religion or adopted Feudalism''.<ref name=tt />
 
|effect=The country:
 
* becomes a [[feudal monarchy]].
 
* loses {{icon|stability|24px}}{{red|5}} stability.
 
* loses {{icon|amp|24px}}{{red|200}} administrative power.
 
}}
 
  
{{Decision
+
{{box wrapper}}
|version = 1.25
+
<section begin=become_king_of_gonder/>{{Decision
|decision_name=Reform the Government (Tribal Federation)
+
| version = 1.30
|decision_text=For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!
+
| decision_id = become_king_of_gonder
|potential=The country:
+
| decision_name = Become King of Gonder
* is a [[tribal federation]].
 
|allow=The country:
 
* has at least 200 [[administrative power]].
 
* has a [[legitimacy]] of at least 60.
 
* has a [[stability]] of 3.
 
* has at least 8 {{icon|adm}} administrative technology.
 
* ''Has Reformed Religion or adopted Feudalism''.<ref name=tt />
 
|effect=The country:
 
* becomes an [[iqta]] (if muslim) or a [[feudal monarchy]] (if ''not'' muslim).
 
* loses {{icon|stability|24px}}{{red|5}} stability.
 
* loses {{icon|amp|24px}}{{red|200}} administrative power.
 
}}
 
 
 
{{Decision
 
|version = 1.25
 
|decision_name=Reform the Government (Tribal Democracy)
 
|decision_text=For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a Prince!
 
|potential=The country:
 
* is a [[tribal democracy]].
 
|allow=The country:
 
* has at least 200 [[administrative power]].
 
* has a [[republican tradition]] of at least 99.
 
* has a [[stability]] of 3.
 
* has completed the {{icon|economic|24px}} economic, {{icon|innovative|24px}} innovative ''or'' {{icon|administrative|24px}} administrative idea group.
 
* ''Has Reformed Religion or adopted Feudalism''.<ref name=tt />
 
|effect=The country:
 
* becomes a [[oligarchic republic]].
 
* loses {{icon|stability|24px}}{{red|5}} stability.
 
* loses {{icon|amp|24px}}{{red|200}} administrative power.
 
}}
 
 
 
<section begin=Reform Horde/>
 
{{Decision
 
|version = 1.25
 
|decision_name=Reform the Government (Steppe nomads)
 
|decision_text=For many years now our more advanced neighbors have laughed at us for our backward form of government. Well, no longer - as of today our great leader is a King!
 
|potential=The country:
 
* has the [[steppe nomads]] government type.
 
|allow=The country:
 
* has at least 200 [[administrative power]].
 
* has a [[legitimacy]] ''or'' [[horde unity]] of at least 60.
 
* has a [[stability]] of 3.
 
* has embraced [[feudalism]].
 
* has completed the {{icon|economic|24px}} economic, {{icon|innovative|24px}} innovative ''or'' {{icon|administrative|24px}} administrative idea group.
 
* does ''not'' have the modifier ''“Tribal succession crisis”''.
 
|effect=The country:
 
* loses {{icon|stability|24px}}{{red|5}} stability.
 
* loses {{icon|amp|24px}}{{red|200}} administrative power.
 
If the country:
 
* is in the {{icon|nomadic|24px}} nomadic technology group,
 
* is [[Muslim]] ''or'' has a Muslim religion as [[secondary religion]],
 
then it:
 
* becomes an [[iqta]].
 
* changes its technology group and unit type to [[Technology#Groups|Muslim]].
 
If the country:
 
* is in the {{icon|nomadic|24px}} nomadic technology group,
 
* is [[Christian]],
 
then it:
 
* becomes a [[feudal monarchy]].
 
* changes its technology group and unit type to [[Technology#Groups|Eastern]].
 
If the country:
 
* is in the {{icon|nomadic|24px}} nomadic technology group,
 
* is ''not'' [[Christian]],
 
* is ''not'' [[Muslim]],
 
* does ''not'' have Muslim religion as [[secondary religion]],
 
then it:
 
* becomes a [[despotic monarchy]].
 
* changes its technology group and unit type to [[Technology#Groups|Chinese]].
 
}}<section end=Reform Horde/>
 
 
 
<section begin=Reform Siberian Clan Council/>
 
{{Decision
 
|version = 1.25
 
|decision_name=Reform the Government (Siberian Clan Council)
 
|decision_text=For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!
 
|potential=The country:
 
* is a [[Siberian clan council]].
 
|allow=The country:
 
* has at least 200 [[administrative power]].
 
* has a [[stability]] of 3.
 
* has embraced [[feudalism]].
 
* has completed the {{icon|economic|24px}} economic, {{icon|innovative|24px}} innovative ''or'' {{icon|administrative|24px}} administrative idea group.
 
|effect=The country:
 
* becomes a [[despotic monarchy]].
 
* loses {{icon|stability|24px}}{{red|5}} stability.
 
* loses {{icon|amp|24px}}{{red|200}} administrative power.
 
}}<section end=Reform Siberian Clan Council/>
 
 
 
{{Decision
 
|version = 1.25
 
|decision_name=Reform Society
 
|decision_text=Our society is changing and the state needs to adapt. Let us walk into the future with an open mind to what customs and traditions we need to keep and which ones we would be better off discarding.
 
|potential=The country:
 
* is [[primitive]].<br>
 
At least one of the following is true:
 
*The {{icon|cop|24px}} ‘Conquest of Paradise’ DLC is ''not'' enabled.
 
*The {{icon|eld|24px}} ‘El Dorado’ DLC is ''not'' enabled and the country is [[Nahuatl]], [[Mayan]] ''or'' [[Inti]].
 
*The country is ''not'' Nahuatl, ''not'' Mayan, ''not'' Inti ''and'' ''not'' a native council.
 
|allow=The country:
 
* has a [[stability]] of 1.
 
* is neighboring a country that has embraced [[feudalism]].
 
* ''Has Reformed Religion or adopted Feudalism''.<ref>The condition for this custom trigger is:<br>
 
At least one of the following is true:
 
*The {{icon|eld|24px}} ‘El Dorado’ DLC is ''not'' enabled and the country is [[Nahuatl]], [[Mayan]] ''or'' [[Inti]].
 
*The {{icon|cop|24px}} ‘Conquest of Paradise’ DLC is ''not'' enabled.
 
*The country is ''not'' Nahuatl, ''not'' Mayan, ''not'' Inti ''and'' ''not'' a native council.
 
*The country has embraced [[feudalism]].</ref>
 
|effect=The country is no longer primitive.
 
}}
 
{{end box wrapper}}
 
 
 
== Old missions decisions ==
 
{{SVersion|1.25}}
 
This section lists [[decisions]] that were converted from old-style missions in [[Patch 1.25]]. They are all [[easter eggs]] based on puns.
 
 
 
{{box wrapper}}
 
<section begin=become_king_of_gonder/>{{Decision
 
| version = 1.25
 
| decision_id = become_king_of_gonder
 
| decision_name = Become King of Gonder
 
 
| decision_text = It is Aragon's Destiny to become King of Gonder. Now that we have finally figured out where it is we should do something about this. Make Gonder Aragon's as we cannot escape our destiny.
 
| decision_text = It is Aragon's Destiny to become King of Gonder. Now that we have finally figured out where it is we should do something about this. Make Gonder Aragon's as we cannot escape our destiny.
| potential =  
+
| potential = The country:
* Playing with normal or historical nations
+
* is {{flag|Aragon}}.
* Is {{flag|Aragon}}
+
* does ''not'' have the modifier ''‘Inspiring Victory’''.
* Does ''not'' have country modifier ''“Inspiring Victory”'' <!-- military_victory -->
 
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
* Has discovered Gonder
+
* owns at least 1 province in [[Egypt (region)]] or the [[Horn of Africa]].
* Province Gonder:
+
* has discovered Gonder (1224) that:
** Does ''not'' have province modifier ''“City of the Kings”'' <!-- city_of_the_kings -->
+
** does ''not'' have the modifier ''‘City of the Kings’''.
** Is ''not'' owned by an ally, a subject or overlord
+
** is ''not'' owned by an ally, a subject or the overlord of {{flag|Aragon}}.
* Aragon owns all provinces in either the Egypt or Horn of Africa region
+
| allow = {{flag|Aragon}}:
| allow =  
+
* owns its [[core province]] Gonder (1224).
* Owns core province Gonder
+
| effect = {{flag|Aragon}}:
| effect =  
+
* gets the modifier ''‘Inspiring Victory’'' for 10 yeaars, giving the following effects:
* Gain country modifier ''“Inspiring Victory”'' <!-- military_victory --> for 3650 days, giving the following effects:
+
** {{icon|prestige|24px}} {{green|+1}} yearly prestige,
** {{icon|prestige|28px}} {{green|+1}} Yearly prestige
+
** {{icon|manpower recovery speed|24px}} {{green|+10%}} manpower recovery speed.
** {{icon|manpower recovery speed|28px}} {{green|+10}} Manpower recovery speed
+
Gonder (1224):
* Province Gonder:
+
* gets the modifier ''‘City of the Kings’'' for the rest of the game, giving the following effects:
** Gain province modifier ''“City of the Kings”'' <!-- city_of_the_kings --> for the rest of the game, giving the following effects:
+
** {{icon|local defensiveness|24px}} {{green|+25%}} local defensiveness,
*** {{icon|local defensiveness|28px}} {{green|+25%}} Local defensiveness
+
** {{icon|local manpower modifier|24px}} {{green|+10%}} local manpower modifier.
*** {{icon|local manpower modifier|28px}} {{green|+10%}} Local manpower modifier
+
| comment = AI will not take this decision.
| comment = AI will not take this decision
 
 
}}<section end=become_king_of_gonder/>
 
}}<section end=become_king_of_gonder/>
 +
 
<section begin=defeat_saruhan/>{{Decision
 
<section begin=defeat_saruhan/>{{Decision
| version = 1.25
+
| version = 1.30
 
| decision_id = defeat_saruhan
 
| decision_id = defeat_saruhan
 
| decision_name = Defeat Saruhan
 
| decision_name = Defeat Saruhan
 
| decision_text = Saruhan sounds a lot like a threat to the Lords of the West. If Aragon is ever to fulfill their destiny Saruhan must be defeated.
 
| decision_text = Saruhan sounds a lot like a threat to the Lords of the West. If Aragon is ever to fulfill their destiny Saruhan must be defeated.
| potential =  
+
| potential = The country:
* Playing with normal or historical nations
+
* is {{flag|Aragon}}.
* Is {{flag|Aragon}}
+
* does ''not'' have the modifier ''‘Inspiring Victory’''.
* Has conquered a province from {{flag|Saruhan}}<ref>Meaning country flag <tt>ARA_defeat_saruhan</tt> is set, which happens when Aragon takes a province from Saruhan.</ref>
 
* Does ''not'' have country modifier ''“Inspiring Victory”'' <!-- military_victory -->
 
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
* {{flag|Saruhan}}:
+
* has conquered a province from {{flag|Saruhan}}.
** {{is_free_or_tributary_trigger}}
+
{{flag|Saruhan}}:
** Is ''not'' allied to or the overlord of this country
+
* {{is_free_or_tributary_trigger}}
| allow =  
+
* is ''not'' allied to or the overlord of {{flag|Aragon}}.
* {{flag|Saruhan}} does ''not'' exist
+
| allow = {{flag|Saruhan}} does ''not'' exist.
| effect =  
+
| effect = {{flag|Aragon}}
* Gain country modifier ''“Inspiring Victory”'' <!-- military_victory --> for 3650 days, giving the following effects:
+
* gets the modifier ''‘Inspiring Victory’'' for 10 yeaars, giving the following effects:
** {{icon|prestige|28px}} {{green|+1}} Yearly prestige
+
** {{icon|prestige|24px}} {{green|+1}} yearly prestige,
** {{icon|manpower recovery speed|28px}} {{green|+10}} Manpower recovery speed
+
** {{icon|manpower recovery speed|24px}} {{green|+10%}} manpower recovery speed.
* Clear country flag <tt>ARA_defeat_saruhan</tt>
+
| comment = AI will not take this decision.
| comment = AI will not take this decision
 
 
}}<section end=defeat_saruhan/>
 
}}<section end=defeat_saruhan/>
 +
 
<section begin=recover_manga/>{{Decision
 
<section begin=recover_manga/>{{Decision
| version = 1.25
+
| version = 1.30
 
| decision_id = recover_manga
 
| decision_id = recover_manga
 
| decision_name = Recover our Cultural Heritage
 
| decision_name = Recover our Cultural Heritage
 
| decision_text = Legends speak of a Japanese artist who fled to a distant land after incurring the wrath of the Emperor. He brought with him his most prized possessions: Picture-books chronicling the history of a 'higher' school where the most legendary Samurai of his age were educated. We believe that this lost cultural treasure lies hidden somewhere in the jungles of Africa, and it is our duty to recover it!
 
| decision_text = Legends speak of a Japanese artist who fled to a distant land after incurring the wrath of the Emperor. He brought with him his most prized possessions: Picture-books chronicling the history of a 'higher' school where the most legendary Samurai of his age were educated. We believe that this lost cultural treasure lies hidden somewhere in the jungles of Africa, and it is our duty to recover it!
| potential =  
+
| potential = The country:
* Playing with normal or historical nations
+
* has its [[primary culture]] from the Japanese culture group.
* Culture is in Japanese group
 
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
* Owns at least 20 non-colony provinces
+
* owns at least 20 [[cities]].
* Has at least 1 port
+
* has at least 1 [[home port]].
* Capital is in Japan region
+
* has its [[capital]] in [[Japan (region)]].
* Owns a province in Africa region
+
* owns a province in [[Africa]].
* Has discovered Manga
+
* has discovered Manga (2284) that:
* Province Manga:
+
** has ''not'' been affected by this event so far.
** Province flag <tt>JAP_manga_recovered</tt> is ''not'' set
+
** is ''not'' owned by an ally, a subject or the overlord this country.
** Is ''not'' owned by an ally, subject or overlord
+
| allow = The country:
| allow =  
+
* owns its [[core province]] Manga (2284).
* Owns core province Manga
+
| effect = The country:
| effect =  
+
* gets the modifier ''‘Inspiring Victory’'' for 10 yeaars, giving the following effects:
* Gain country modifier ''“Inspiring Victory”'' <!-- military_victory --> for 3650 days, giving the following effects:
+
** {{icon|prestige|24px}} {{green|+1}} yearly prestige,
** {{icon|prestige|28px}} {{green|+1}} Yearly prestige
+
** {{icon|manpower recovery speed|24px}} {{green|+10%}} manpower recovery speed.
** {{icon|manpower recovery speed|28px}} {{green|+10}} Manpower recovery speed
+
Manga (2284):
* Province Manga:
+
* changes its [[trade good]] to {{icon|paper|24px}} paper.
** Change province's goods produced to {{icon|paper|28px}} Paper
+
| comment = AI will not take this decision.
** Set province flag <tt>JAP_manga_recovered</tt>
 
| comment = AI will not take this decision
 
 
}}<section end=recover_manga/>
 
}}<section end=recover_manga/>
 
{{end box wrapper}}
 
{{end box wrapper}}

Latest revision as of 19:36, 5 August 2020

See also: Decisions

This page lists all collections of decisions on the wiki.

Contents

Countries with unique decisions[edit]

Decisions that are unique to specific countries are kept on the pages of those countries in order to prevent this page from becoming overly long. The list below excludes country formation decisions. Below is a list of all countries with unique decisions:

Formation decisions[edit]

Main articles: Formation decisions, Formable countries

Country formation decisions are kept on the pages of each formable country. All formable countries are listed below.

Formable countries[edit]

All of these formation decisions require that the game is using the historical setup.

Former colonial nations[edit]

The following nations can only be formed by former colonial nations who have achieved independence. Unlike other formable nations, these can be formed in games using the random setup. A country can only form one of these nations during a scenario. Around half of these nations don't have unique ideas or events, so the formation decisions are mostly cosmetic, although they usually provide prestige and permanent claims on their respective regions.

Pirate nations[edit]

Pirate nations can apper only (Flag of Tétouan Tétouan has core in 1444 start) via special event which allows the player to release this country as an independent country and start playing as it or to release it as an independent (for Flag of New Providence New Providence, Flag of Port Royal Port Royal and Flag of Tortuga Tortuga) or release as a march (for Flag of Libertatia Libertatia, Flag of Salé Salé and Flag of Tétouan Tétouan)

Reformable countries[edit]

The following nations exist at the 1444 start, but can be reformed by other nations if they cease to exist:

Canals[edit]

Execute decision.pngConstruct the Kiel Canal

Cutting a canal across the Jutland Peninsula to connect the Baltic Sea to the North Sea is a truly mammoth task that once completed will severely cut the travel time of our ships. But the project is very expensive and may run into additional problems along the way...
 
Potential requirements
  • If not a player, all of the following must be true:
    • Has at least Gold Icon.png 20,000 ducats in the treasury
    • Holstein and Dithmarschen are owned by the country or a vassal
  • Has discovered Holstein (1775) and Dithmarschen (4141)
  • Holstein and Dithmarschen:
    • Are within our country's colonial range
    • Does not already have the Kiel canal great project
    • Is not already constructing a canal
  • Administrative tech.png Administrative technology is at least 20
Allow
  • Holstein and Dithmarschen are owned by the country or a vassal
  • Is not a subject country
  • Administrative tech.png Administrative technology is at least 26
  • Has at least Gold Icon.png 10,000 ducats in the treasury

Effects
  • Lose Gold Icon.png 10,000 ducats
  • Add the Kiel Canal great project in Holstein

Execute decision.pngConstruct the Suez Canal

Cutting a canal to separate Africa from the Sinai Peninsula in order to connect the Mediterranean Sea to the Red Sea is a truly mammoth task that once completed will severely cut the travel time of our ships. But the project is very expensive and may run into additional problems along the way...
 
Potential requirements
  • If not a player, all of the following must be true:
    • Has at least Gold Icon.png 40,000 ducats in the treasury
    • Sharqiya is owned by the country or a vassal
  • Has discovered Sharqiya (4316)
  • Sharqiya:
    • Is within our country's colonial range
    • Does not already have the Suez canal great project
    • Is not already constructing a canal
  • Administrative tech.png Administrative technology is at least 20
Allow
  • Sharqiya is owned by the country or a vassal
  • Suez (2315) is owned by the country or a vassal
  • Is not a subject country
  • Administrative tech.png Administrative technology is at least 26
  • Has at least Gold Icon.png 20,000 ducats in the treasury

Effects
  • Lose Gold Icon.png 20,000 ducats
  • Add the Suez Canal great project in Sharqiya

Execute decision.pngConstruct the Panama Canal

Cutting a canal across the isthmus of Panama to connect the Atlantic Ocean to the Pacific Ocean is a truly mammoth task that once completed will severely cut the travel time of our ships. But the project is very expensive and may run into additional problems along the way...
 
Potential requirements
  • Random New World is disabled
  • If not a player, all of the following must be true:
    • Has at least Gold Icon.png 60000 ducats in the treasury
    • Panama is owned by the country or a vassal
  • Has discovered Panama (835)
  • Panama:
    • Is within our country's colonial range
    • Does not already have the Panama canal great project
    • Is not already constructing a canal
  • Administrative tech.png Administrative technology is at least 20
Allow
  • Panama is owned by the country or a vassal
  • Is not a subject country
  • Administrative tech.png Administrative technology is at least 26
  • Has at least Gold Icon.png 30,000 ducats in the treasury

Effects
  • Lose Gold Icon.png 30,000 ducats
  • Add the Panama Canal great project in Panama

Execute decision.pngCancel the Kiel Canal

Our project to construct the Kiel canal has been deemed too costly and will be canceled.
 
Potential requirements
  • Is a player
  • Is not a subject country
  • Holstein (1775):
  • Is owned by the country or a vassal
  • Is constructing a canal
Allow
  • Holstein is constructing a canal

Effects
  • Cancel the construction in Holstein

Execute decision.pngCancel the Suez Canal

Our project to construct the Suez canal has been deemed too costly and will be canceled.
 
Potential requirements
  • Is a player
  • Is not a vassal
  • Sharqiya (4316):
    • Is owned by the country or a vassal
    • Is constructing a canal
Allow
  • Sharqiya is constructing a canal

Effects
  • Cancel the construction in Sharqiya

Execute decision.pngCancel the Panama Canal

Our project to construct the Panama canal has been deemed too costly and will be canceled.
 
Potential requirements
  • Is a player
  • Panama (835):
    • Is owned by the country or a vassal
    • Is constructing a canal
Allow
  • Panama is constructing a canal

Effects
  • Cancel the construction in Panama

Civic[edit]

Execute decision.pngDeclare Statute in Restraint of Appeals

Officially demote the Pope and instead raise the king to be the final legal authority in all matters of religion.
 
Potential requirements

The country:

  • does not have the modifier “The Statute in Restraint of Appeals”.
  • is CatholicismCatholic.
  • is not the Papal State.

Flag of The Papal State The Papal State exists.

Allow

The country:

  • has a ruler with an administrative skill of at least 2.
  • has a ruler with a military skill of at least 2.

Flag of The Papal State The Papal State has an opinion of less than −50 towards the country.


Effects

The country:

  • gains Prestige.png10 prestige.
  • gets the modifier “The Statute in Restraint of Appeals” until the decision ‘Revoke Restraint of Appeals’ is enacted or the religion is changed to Protestant or Reformed, with the following effects:
    • Stability cost modifier.png −10% stability cost modifier,
    • National unrest.png −1 national unrest,
    • Prestige.png +0.5 yearly prestige,
    • Papal influence.png −10 yearly papal influence,
    • Clergy loyalty equilibrium.png +5% Clergy loyalty.

Catholicism gains Catholic reform desire.png1% reform desire.
Every neighbouring Catholic country:

  • gets the opinion modifier “Demoted the Pope and raised the king to have religious authority” towards the country for 10 years,
    worth Opinion.png−60 with a yearly decay of +1.

Flag of The Papal State The Papal State:

  • gets the opinion modifier “The Pope does not appreciate the demotion” towards the country for 10 years,
    worth Opinion.png−100 with a yearly decay of +1.

Execute decision.pngRevoke Restraint of Appeals

Revoke the law that was previously passed giving the king final, legal authority in all matters of religion and restore those rights to the Pope.
 
Potential requirements

The country:

  • has the modifier “The Statute in Restraint of Appeals”.
  • does not have the modifier “Revocation of Restraint of Appeals”.
  • is CatholicismCatholic.

Flag of The Papal State The Papal State exists.

Allow

The country:

  • has a ruler with a diplomatic skill of at least 4.
  • has a Advisor Theologian.png theologian as advisor.
  • has an opinion of at least +100 towards the Papal State.

Effects

The country:

  • loses the modifier “The Statute in Restraint of Appeals”.
  • gets the modifier “Revocation of Restraint of Appeals” for the rest of the campaign:
    • Missionary strength.png +1% missionary strength,
    • Prestige.png −1 yearly prestige.

Flag of The Papal State The Papal State:

  • gets the opinion modifier “The Pope has again religious authority” towards the country for 10 years,
    worth Opinion.png+50 with a yearly decay of −1.

Execute decision.pngPass Abolition of Slavery Act

Pass an act to prohibit slavery and outlaw slave trade throughout the nation.
 
Potential requirements

The country:

  • does not have the modifier “The Abolition of Slavery Act”
  • has at least 1 province producing Slaves.pngslaves.
  • has an administrative technology of at least 15.

It is the Age of Revolutions.png ‘Age of Revolutions’.

Allow

The country:


Effects

The country:

  • gains Prestige.png5 prestige.
  • gets modifier “Increased Innovative” for 10 years with the following effects:
    • Technology cost.png −5% technology cost,
    • Missionary strength.png −1% missionary strength.
  • gets modifier “The Abolition of Slavery Act” for the rest of the campaign with the following effects:
    • National tax modifier.png −5% national tax modifier,
    • Stability cost modifier.png −5% stability cost modifier.

Every province owned by [Root.GetName] will stop producing Slaves.

(hidden)
Every province of the country which produces slaves:
  • changes its trade good to Unknownunknown.
  • loses its trade company.
  • loses the modifier “Slave Entrepot” if the province has it.

AI will only take this decision if the country has completed Innovative idea group.png innovative ideas.

Colonial nations[edit]

id

Execute decision.pngForm Colonial Assembly


It is time to move the control and responsibility for taxes and government budgets from the Old World into the colonies. Members will be elected annually and all propertied citizens will be eligible.


 
Potential requirements

The country:

It is the Age of Absolutism.png ‘Age of Absolutism’ or the Age of Revolutions.png ‘Age of Revolutions’.

Allow

The country:

  • has at least 100 Administrative power.pngadministrative power.
  • has a Liberty desire.pngliberty desire of at least 25%.

Effects

The country:

  • loses Administrative power.png100 administrative power.
  • gains Liberty desire.png10% liberty desire.
  • gains the modifier “Colonial Assembly” for the rest of the campaign with the following effects:
    • Stability cost modifier.png−5% stability cost modifier,
    • Global tariffs.png−5% global tariffs.

The colonial overlord:

Governments[edit]

id

Execute decision.pngFormalize Separation of Powers

By enacting a limited constitutional reform -- defining and delimiting the offices and branches of government, and their internal relations -- we can increase our administrative efficiency, as well as public approval of our, still obviously divinely ordained, rule.
 
Potential requirements

The country:

Allow

The country:

  • has a stability of at least +2.
  • has hired a Advisor Statesman.png statesman advisor.
  • is not at war

Effects

The country:

  • gets the modifier “Separation of Power” until the event ‘Constitutional Restoration’, giving the following effects:
    • Prestige.png +0.5 yearly prestige.

AI will always take this decision.
id

Execute decision.pngCult of Reason

The old gods and their false idols are falling all across the civilized world. The people of $COUNTRY$, so long kept bound by the shackles of ignorance, are waking up to a brave new world! God is dead, and everything is permitted.
 
Potential requirements

The country:

Allow

The country:


Effects

The country:

  • gets the modifier “Cult of Reason” as long as the government is revolutionary, giving the following effects:
    • National unrest.png +4 national unrest,
    • Prestige.png −1 yearly prestige,
    • Technology cost.png −15% technology cost,
    • Stability cost modifier.png +10% stability cost modifier.

AI will always take this decision.
id

Execute decision.pngElevate Bishopric to an Archbishopric

As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.
 
Potential requirements

The country:

Allow

The country:

If the country is Catholicism Catholic, then:

  • it must have a papal influence of at least 25.

Effects

The country:

  • becomes a Kingdom rank kingdom.
  • loses Papal influence.png25 papal influence.

AI will always take this decision

Indian Trade Company[edit]

id

Execute decision.pngFound Indian Trade Company


Our interest in an East India Company is based chiefly on hopes and ambitions aroused by the enormous revenues produced by the initial ventures of other companies. At the same time, there is also a desire upon the part of $MONARCH$ to play a dominant role in contemporary world trade, a desire that isn't necessarily wholeheartedly endorsed by our country's local merchants.


 
Potential requirements

The country:

If the country is AI controlled, then it

Allow

The country:

  • has embraced ‘Global Trade’.
  • owns at least 1 coastal province of India, China, the East Indies or Japan.

Effects

The country:

  • gains Gold Icon.png200 ducats.
  • gets the modifier “East India Trading Company” until the event ‘Unprofitable Trade’ happens with the following effects:
    • Merchants.png+1 merchant,
    • Trade power.png+5% global trade power.

If this country is Flag of England England or Flag of Great Britain Great Britain, then it gets the event ‘The East India Company’.

id

Execute decision.pngExpel Foreign Traders


We have been too generous towards foreign traders who have been allowed far reaching rights to govern the lands around their trade factories. We must seize those lands back to the state and expel the foreign traders.


 
Potential requirements

The country:

  • owns a province with the modifier “Trade Company Factory”.
Allow

The country:


Effects

Every province of the country that has the modifier “Trade Company Factory”:

  • loses this modifier.

Every known country that:

  • has embraced ‘Global Trade’.
  • owns a province on the continent with the capital of the country, but not vice versa.

gets

  • a Casus belli.pngTrade War’ casus belli against the country for 5 years.
  • the opinion modifier “Expelled Traders” towards the country, worth Opinion.png−75 with a yearly decay of 3.

Japanese[edit]

id

Execute decision.pngEnforce Sakoku Law


The colonial and religious influence of foreigners might be seen as a threat to our country. Enforcing a law to prohibit foreigners entering and Japanese leaving the country will effectively isolate the nation.


 
Potential requirements

The country:

Allow

The country:

  • is not a subject nation other than a tributary state.
  • has a stability of at least +2.
  • has a legitimacy of at least 75.
  • has at least 200 administrative power.
  • has at least 200 military power.
  • has at least 200 diplomatic power.

Effects

The country:

  • loses the modifier “Western Trade”.
  • gets the modifier “Sakoku Law” until the event ‘The Sakoku Law’ with the following effects:
    • Missionary strength.png +1% missionary strength,
    • Tolerance heathen.png −2 tolerance of heathens,
    • Institution spread.png −15% institution spread.
  • loses Administrative power.png200 administrative power.
  • loses Diplomatic power.png200 diplomatic power.
  • loses Military power.png200 military power.

Every subject country that has the modifier “Western Trade”:

  • loses the modifier “Western Trade”.
  • gets the modifier “Sakoku Law” until the event ‘The Sakoku Law’ with the following effects:
    • Missionary strength.png +1% missionary strength,
    • Tolerance heathen.png −2 tolerance of heathens,
    • Institution spread.png −15% institution spread.

The AI will only take this decision if it has at least 1 Catholic province with no active missionary.


id

Execute decision.pngRestore the Ise Shrines


Barbarians have let the Great Shrine of Ise decay for lack of proper maintenance. We must restore this holy location to its proper status as the holiest site of our religion.


 
Potential requirements

The country:

  • is Shintoism Shinto.

Ise (4359):

  • does not have the modifier “Jingu”.
Allow

The country:

  • has at least 300Gold Icon.png.
  • owns Ise (4359), which:
    • does not have the modifier “Jingu”.

Effects

The country:

  • loses 300Gold Icon.png.
  • gains Prestige.png20 prestige.

Ise (4359) gains the permanent modifier “Jingu” until the event ‘The Ise Grand Temple’ with the following effects:

  • Tolerance own.png +1 tolerance of the true faith,
  • Legitimacy.png +0.5 yearly legitimacy.

If Ise (4359) is not Shinto

  • then Owari (1030) becomes Shintoism Shinto.

Liberum Veto[edit]

Execute decision.pngInstitute Liberum Veto


Our nobility have come to us with an interesting proposal. If we were to grant them the Liberum Veto they would in return give us substantial support during the current war. Although their offer is very generous indeed, some of our advisors are suggesting that this could just be the thin edge of the wedge. In fact although they will get angry if we refuse them, they will most definitely prey on any future weakness we show to demand further concessions.


 
Potential requirements

The country:

  • has no Subject colony icon.png colonial subjects.
  • is Christian.
  • is in the Eastern technology group Eastern technology group.
  • is a Government monarchy.png monarchy.
  • has not passed this decision before.
Allow

The country:

  • is at War.png war.
  • has a Icon war exhaustion.png war exhaustion of at least 8.
  • has at least 6 cities.
  • has enabled at least 1 Aristocratic idea group.png aristocratic idea.

Effects

The country:

  • sets flag librium_veto
  • loses Icon war exhaustion.png 10 war exhaustion.
  • gains Army tradition.png 30 army tradition.
  • gains Military power.png 100 military power.
  • gains Infantry.png10 infantry and Cavalry.png5 cavalry units in a random owned and controlled province.

Military[edit]

id

Execute decision.pngEnlist Privateers

Commission privateers to disrupt foreign trade by allowing them to pass beyond our country borders in search of enemy vessels or ships belonging to other nations considered untrustworthy.
 
Potential requirements

The country:

Allow

The country:

  • has a navy of at least 50% of the force limit.
  • has completed maritime ideas.
  • has a ruler with a military skill of at least 3.

Effects

The country:

  • gets the modifier ‘Privateers’ for the rest of the game, giving the following effects:
    • Embargo efficiency.png +10% embargo efficiency,
    • Privateer efficiency.png +25% privateer efficiency,
    • Improve relations.png −10% improve relations.

AI will always take this decision
id

Execute decision.pngState Firearm Regiments

While the technology is still in its infancy, firearms can be a deadly force on any battlefield. In order to be efficient, however, firearms require regular training and a steady supply of ammunition. For a regular levy army this level of proficiency can be hard to maintain. A soldier that has to go home to tend his fields is not one that will regularly exercise with his weapon.
While we cannot change our entire army structure in one stroke we can ensure that a core of highly trained salaried troops specialize in these weapons.


 
Potential requirements

The country:

Allow

The country:


Effects

The country:

  • gets the modifier ‘Elite Regiments’ until enacting the decision ‘Abolish our Armed Elite Regiments’, giving the following effects:
    • Army drill gain modifier.png +40% army drill gain modifier,
    • Land maintenance modifier.png +15% land maintenance modifier.

AI will not take this decision.
id

Execute decision.pngAbolish our Armed Elite Regiments

We are paying far too much for new technology and new methods. We should strive to lift the entire army and not just a few pioneers.

 
Potential requirements

The country:

  • has the modifier ‘Elite Regiments’.
Allow

The country:

  • has the modifier ‘Elite Regiments’.

Effects

The country:

  • loses Army professionalism.png5% army professionalism
  • loses the modifier ‘Elite Regiments’.

AI will not take this decision.
id

Execute decision.pngStandardized Uniforms

To the extent that uniforms are in use in our armies regiment commanders are often expected to provide and pay for them. This leads to a great variety in colors and styles on the battlefield and makes identifying friend from foe confusing. Let us create a standard uniform for all troops on our payrolls that we then attempt to provide for our troops.

 
Potential requirements

The country:

  • does not have the modifier ‘Elite Regiments’.
  • does not have the modifier ‘Standardized Uniforms’.
  • has a military technology of at least 19.
Allow

The country:


Effects

The country:

  • gets the modifier ‘Standardized Uniforms’ until enacting the decision ‘Abolish Standardized Uniforms’, giving the following effects:
    • Army drill gain modifier.png +40% army drill gain modifier,
    • Land maintenance modifier.png +10% land maintenance modifier.

AI will not take this decision.
id

Execute decision.pngAbolish Standardized Uniforms

There are many upsides to the state supplying standardized uniforms but it is perhaps cheaper and more efficient to have regimental commanders pay and commission them instead. We could go back to the way things were even if our army professionalism would suffer somewhat.

 
Potential requirements

The country:

  • has the modifier ‘Standardized Uniforms’.
Allow

The country:

  • has the modifier ‘Standardized Uniforms’.

Effects

The country:

  • loses Army professionalism.png5% army professionalism
  • loses the modifier ‘Standardized Uniforms’.

AI will not take this decision.

Muslim[edit]

id

Execute decision.pngUnify Islam

The Unification of Islam is a political unity of the entire community of Muslim faithful, ruled by a single ruler. The head of state and other officials are the voices of the people and of Islam and must govern according to the Sharia law.
 
Potential requirements
  • The ‘Star and Crescent’ DLC is enabled.
  • no country has enacted this decision before.

The country:

Allow
  • religion is in Muslim group.
  • All of the following provinces are owned by this country or one of its subjects:
    • Thatta (504), Córdoba (225), Constantinople (151), Baghdad (410), Mecca (385), Medina (384), Messina (124), Palermo (125), Dagestan (425), Damascus (382), Samarkand (454), Ifni (347), Aden (388) and Muscat (400).

Effects

The country:

  • changes government rank to Empire rank empire.
  • name will change to "The Caliphate".
  • enacts the tier 1 reform Feudal Theocracy if it is a Government monarchy.png monarchy and not revolutionary.
  • gets the modifier “A United Islam” until the state religion is changed with the following effects:
    • Stability cost modifier.png −20% stability cost modifier,
    • Missionary strength.png +2% missionary strength,
    • Tolerance own.png +2 tolerance of the true faith,
    • Tolerance heretic.png +1 tolerance of heretics.
id

Execute decision.pngChange Religion to Sunni

The difference between the Sunni and the Shiite is that the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims. Meanwhile, the Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed.
 
Potential requirements

The ‘Star and Crescent’ DLC is enabled.
The country:

Allow

The country:


Effects

The country:

  • loses Icon stability.png2 stability.
  • moves 100 towards Mysticism mysticism.
  • changes its religion to Sunni IslamSunni.
id

Execute decision.pngChange Religion to Shiite

The Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed while the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims.
 
Potential requirements

The ‘Star and Crescent’ DLC is enabled.
The country:

Allow

The country:


Effects

The country:

  • loses Icon stability.png2 stability.
  • moves 100 towards Mysticism mysticism.
  • changes its religion to Shiite IslamShia.

Religion[edit]

id

Execute decision.pngTime for a [Root.Religion.GetName] [Root.Monarch.GetTitle]?

The fact that [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] does not follow the official state religion has long been a great thorn in the side of those that fight for the spirits and minds of the [Root.GetAdjective] people. Perhaps it is time for [Root.Monarch.GetName] to let the good of [Root.Monarch.GetHerHis] people go before personal matters of faith?
 
Potential requirements

The country:

  • is not the lesser partner in a personal union.
  • has a ruler that does not follow the state religion.
  • does not have a regency or has an heir that does not follow the state religion.

If the country is AI-controlled then:

Allow

The country:


Effects

The country:

  • loses Icon stability.png2 stability.
  • gains Icon legitimacy monarchy.png10 legitimacy.

The ruler and the heir:

  • convert to the state religion.

Christian[edit]

id

Execute decision.pngPass Advancement of Religion Act

Make it a legal offense for servants and the like to read our holy bible, reserve that right for clerics and noblemen.
 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier ‘Advancement of True Religion Act’.
Allow

The country:

  • has hired a Advisor Theologian.png theologian as advisor.

Effects

The country gets the modifier ‘Advancement of True Religion Act’ until the state religion is changed with the following effects:

  • Institution spread.png −5.0% institution spread,
  • Missionary strength.png +0.5% missionary strength.
id

Execute decision.pngPass Blasphemy Act

Declare blasphemy a common law and thereby make it a legal offense to show contempt for or ridicule God, Jesus or the Holy Scriptures in any form or way.
 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier ‘Blasphemy Act’.

It is not the Age of Discovery.png Age of Discovery.

Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier ‘Blasphemy Act’ until the state religion is changed with the following effects:

  • Missionary strength.png +1% missionary strength,
  • Tolerance heretic.png −1 tolerance of heretics.
id

Execute decision.pngPass Declaration of Indulgence Act

Suspend all penal laws for members of other religions than the established church and grant them the freedom of public worship and rights of advancements to military and civil offices.
 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier ‘Declaration of Indulgence’.
Allow

The country:


Effects

The country gets the modifier ‘Declaration of Indulgence’ until the state religion is changed with the following effects:

  • Tolerance heretic.png +1 tolerance of heretics,
  • Stability cost modifier.png +5% stability cost modifier.
id

Execute decision.pngPass Act of Uniformity

Take further steps towards a unified church by enforcing church attendance and set the order of services and prayers to be used in the Book of Common Prayer.
 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier ‘Act of Uniformity’.
Allow

The country:


Effects

The country gets the modifier ‘Act of Uniformity’ until the state religion is changed with the following effects:

  • Missionary strength.png +1% missionary strength.
  • Embracement cost.png +10% embracement cost.
id

Execute decision.pngEstablish Sunday Schools

Provide education in religious and moral matters for children of the poor by establishing Sunday schools.
 
Potential requirements

The country:

Allow

The country:

  • has a ruler with an administrative skill of at least 2.
  • has a stability of at least 2.

Effects

The country gets the modifier ‘Sunday Schools’ until the state religion is changed with the following effect:

  • Missionary strength.png +1% missionary strength.
id

Execute decision.pngPass Conventicle Act

Discourage nonconformists by forbidding any form of religious assembly of more than five people other than those approved to by the established church.
 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier ‘Conventicle Act’.

ProtestantismProtestant or Reformed.pngReformed faith is enabled.

Allow

The country:


Effects

The country gets the modifier ‘Conventicle Act’ until the state religion is changed with the following effects:

  • Tolerance heretic.png -1 tolerance of heretics,
  • Missionary strength.png +1% missionary strength.

Catholic[edit]

id

Execute decision.pngInstitute the Societas Jesu

His Holiness has approved a new missionary order called the Society of Jesus. However without royal support it will not thrive, shall we support the Jesuits?
 
Potential requirements

The country:

  • is CatholicismCatholic.
  • is Flag of Portugal Portugal or Flag of Spain Spain.
  • does not have the modifier ‘The Societas Jesu’.
  • does not have the modifier ‘Jesuits Expelled’.
Allow

The country:


Effects

The country gets the modifier ‘The Societas Jesu’ until the country:

with the following effects:

  • Missionary strength.png +1% missionary strength,
  • Papal influence.png +0.5 yearly papal influence.

Catholicism loses Catholic reform desire.png2% reform desire.

id

Execute decision.pngPass De Heretico Comburendo Act

Make it an illegal offense, punishable by burning at the stake to either own or produce a translation of the holy bible.
 
Potential requirements

The country:

  • is CatholicismCatholic.
  • does not have the modifier ‘De Heretico Comburendo Act’.

Catholicism:

Allow

The country:


Effects

The country gets the modifier ‘De Heretico Comburendo Act’ until the state religion is changed with the following effects:

  • Missionary strength.png +0.5% missionary strength,
  • National tax modifier.png +2% national tax modifier.

Protestant or Reformed[edit]

id

Execute decision.pngPass Test Act

Exclude all non-members of the established church from holding any military or civil office, reserve that privilege for members that have received communion according to the proper rites of our national church.
 
Potential requirements

The country:

  • is ProtestantismProtestant or Reformed.pngReformed.
  • does not have the modifier ‘Test Act’.
Allow

The country:


Effects

The country gets the modifier ‘Test Act’ until the state religion is changed with the following effects:

  • Tolerance heretic.png −1 tolerance of heretics,
  • Missionary strength.png +0.5% missionary strength.
id

Execute decision.pngPass Dissolution of the Monasteries Act

Increase the monarch's control and power by authorizing any ecclesiastical property with an annual income below a certain value to be confiscated.
 
Potential requirements

The country:

Allow

The country:

  • has a ruler with an administrative skill of at least 4.

Effects

The country gets the modifier ‘Dissolution of the Monasteries’ until the state religion is changed with the following effects:

  • National tax modifier.png +6% national tax modifier,
  • Stability cost modifier.png +5% stability cost modifier,
  • Curia treasury contribution −100% curia treasury contribution.
id

Execute decision.pngPass Popery Act

Take measures to reduce Catholic influence by offering money to anyone willing to witness against a Catholic priest or bishop that has been apprehended performing religious services.
 
Potential requirements

The country:

Allow

The country:

  • has a ruler with a military skill of at least 3.

Effects

The country gets the modifier ‘Popery Act’ until the state religion is changed with the following effects:

  • Missionary strength.png +0.5% missionary strength.

Muslim[edit]

id

Execute decision.pngEnforce Religious Unity

We must not abide the heretics in our realm. A harsh set of laws designed to target any followers of the traditions of false Imams and priests will allow us to marginalize any heretical influence within our society.
 
Potential requirements

The country:

  • is Muslim.
  • does not have the modifier ‘Enforce Religious Unity’.
Allow

The country:

  • has a ruler with Administrative power.png administrative skill of at least 3.
  • is not in a regency.

Effects

The country:

  • gets the modifier ‘Enforce Religious Unity’ until ruler or state religion changes with the following effect:
    • Missionary strength vs heretics.png +2% missionary strength vs heretics.
id

Execute decision.pngAdopt the Title of Khalifa

Bestow the title of Khalifa upon the Sultan to demonstrate his importance not only as our political leader but also as our spiritual leader.
 
Potential requirements

The country:

  • is Sunni IslamSunni.
  • has a ruler that:
    • is Sunni IslamSunni.
  • is not Flag of Mamluks Mamluks.
  • is not a republic.
  • does not have the modifier ‘Khalifa’.
Allow

The country:

  • has a ruler that:
    • is male.
    • has a military skill of at least 3.
  • is not in a regency.

Effects

The country:

  • moves 10 towards Legalism legalism.
  • gets the modifier ‘Khalifa’ until ruler or state religion changes with the following effect:
    • Prestige.png +0.5 yearly prestige.
id

Execute decision.pngDenouncement of Sect Practices

Condemn any form of sect practice and declare all practitioners heretics.
 
Potential requirements

The country:

  • is Muslim.
  • does not have the modifier ‘Denouncement of Sect Practices’.
Allow

The country:

  • has a ruler with a Diplomatic power.png diplomatic skill of at least 3.
  • is not in a regency.

Effects

The country:

  • moves 10 towards Legalism legalism.
  • gets the modifier ‘Denouncement of Sect Practices’ until ruler or state religion changes with the following effect:
    • National unrest.png −1 national unrest.
id

Execute decision.pngIslamic center of Scholarly Learning

Direct all your efforts towards creating an Islamic center of scholarship and worship by promoting academic studies of Islam and supporting the establishment of local libraries.
 
Potential requirements

The country:

Allow

The country:

  • has a ruler with a diplomatic skill of at least 5.
  • is not in a regency.

Effects

The country:

  • moves 25 towards Legalism legalism.
  • gets the modifier ‘Islamic center of Scholarly Learning’ until ruler or state religion changes with the following effects:
    • Technology cost.png −5% technology cost,
    • Missionary strength.png +1% missionary strength.
id

Execute decision.pngEmbrace Wahabism

A new strand of the Hanbali school is gaining popularity among some of our tribesmen. While the Hanbali school has not been our prefered Maddhab many influential scholars are now arguing that we should join this movement.

 
Potential requirements

The country:

  • is Sunni IslamSunni.
  • has a ruler that:
    • is Sunni IslamSunni.
  • has enacted ‘Tribal Federation’ government reform.
  • does not follow the Hanbali school Hanbali school.

Wahabism has been founded.

Allow

The country:

  • has 100 piety.

Effects

The country:

  • loses Icon stability.png3 stability.
  • gains Legitimacy.png30 legitimacy.
  • adopts the Hanbali school Hanbali religious school.
id

Execute decision.pngAdopt Islam as the State Religion

Islam has increasingly grown to be the dominant religion both in government, among our subjects and our nobility. It is time we join the community of the faithful.

 
Potential requirements

The country:

Allow

The country:

  • has a legitimacy of at least 90.
  • is not in a regency.
  • is not a subject nation other than a tributary state.
  • has a Muslim religion as dominant religion.

Effects

The country:

  • changes its state religion to that of its capital.
  • gains Icon stability.png1 stability.
  • gains Icon legitimacy monarchy.png10 legitimacy.
  • loses the modifier ‘Islamic Syncretism’.
id

Execute decision.pngEstablish an Ibadat Khana

Encourage theological debate by establishing a 'House of Worship' for philosophers, leaders and others knowledgeable in the matters of religion to discuss religious issues in regards to all religions known to us.
 
Potential requirements

The country:

  • is Muslim.
  • does not have the modifier ‘Ibadat Khana’.
Allow

The country:

  • has completed the Innovative idea group.png innovative idea group.

Effects

The country gets the modifier ‘Ibadat Khana’ until the state religion is changed with the following effects:

  • Idea cost.png−5% idea cost,
  • Stability cost modifier.png+10% stability cost modifier.
id

Execute decision.pngConvert to Sikhism

A new faith is spreading in our lands. The Sikh follow the teachings of Guru Nanak and his successors and their message is increasingly gaining traction among many of our subjects. Should we adopt this faith for ourselves we would have the support of the Sikh movement for generations.
 
Potential requirements

The country:

Allow

The country:

  • has a stability of at least 1.

Effects

The country:

  • converts to SikhismSikhism.
  • loses Prestige.png100 prestige.
  • loses Icon stability.png2 stability.

If the country has unlocked level 2 governemnt reforms

Eastern[edit]

id

Execute decision.pngMonastic Education

Improve literacy and numeracy skills by promoting a nationwide monastic education system.
 
Potential requirements

The country:

  • is Theravada.pngTheravada, Vajrayana.pngVajrayana or Mahayana.pngMahayana.
  • does not have the modifier ‘Monastic Education’.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier ‘Monastic Education’ until the state religion is changed with the following effects:

  • Missionary strength.png +1% missionary strength,
  • Max promoted cultures.png +1 max promoted cultures.
id

Execute decision.pngRegulate the Monasteries

While the spiritual richness of the leading monasteries of our country is a constant asset for our ruler these monasteries also have a tendency to lapse into corruption and lacking discipline. We must curb the excesses of the monks and create set of strict laws with harsh punishments for those who falter, be they individual monks or entire orders.
 
Potential requirements

The country:

  • is Vajrayana.pngVajrayana.
  • has an administrative technology of at least level 15.
  • does not have the modifier ‘Regulated Monastic Law’.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier ‘Regulated Monastic Law’ for the rest of the campaign with the following effects:

  • Tolerance own.png +1 tolerance of the true faith,
  • Stability cost modifier.png +5% stability cost modifier.
id

Execute decision.pngInvite a Lama to Settle in Our Country

We should invite a powerful Lama to settle in our capital. By patronizing this man and his future reincarnations we may create a lasting legacy for our dynasty.

 
Potential requirements

The country:

  • is Vajrayana.pngVajrayana.
  • does not have the modifier ‘Lama’.
  • did not have this event during the reign of the current ruler.
Allow

The country:

  • is not at war.
  • has a Icon stability.png stability of at least 1.
  • has a Prestige.png prestige of at least 25.

Effects

The country:

id

Execute decision.pngAnti-Christian Edict

Prevent any possible undermining of authority that Christianity may cause by issuing an edict to expel all Christian missionaries and demand that all converts renounce their new faith.
 
Potential requirements

The country:

  • has a religion of the Eastern denominations.
  • does not have the modifier ‘Anti-Christian Edict’.
  • has a Christian neighbor or a Christian country owns Sakam (738), Kingchow (666) or Macau (668).
Allow

The country:

A Christian neighbor of the country or the Christian country that owns Sakam (738), Kingchow (666) or Macau (668) has an opinion of less than 0 towards the country.


Effects

The country gets the modifier ‘Anti-Christian Edict’ until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • Improve relations.png −10% improve relations.
id

Execute decision.pngEnforce our Heritage

Our faith is the honored way of our ancestors. We cannot allow foreign faiths to encroach on our traditions.
 
Potential requirements

The country:

If the Mandate of Heaven.png ‘Mandate of Heaven’ is enabled then the country can not be Confucian.

Allow

The country:


Effects

The country gets the modifier ‘Enforcing our Heritage’ until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • Tolerance heathen.png −1 tolerance of heathens.

Shinto[edit]

id

Execute decision.pngBaptize Ruler

The Christian community in our lands is growing ever stronger and some feel that the time has come to welcome this western God on a personal level. If our ruler converts to Christianity some might find it an affront to traditions, but it may also come with considerable benefits.

 
Potential requirements

The country:

  • is ShintoismShinto.
  • has the incident ‘Spread of Christianity’ or has an heir with Christian tutors[1].
  • does not have the modifier ‘Christian Ruler’.
Allow

The country:


Effects

The ruler and the heir of the country:

  • become CatholicismCatholic.

The country gets the modifier ‘Christian Ruler’ until the ruler changes with the following effects:

  • Tolerance own.png −1 tolerance of the true faith,
  • Institution spread.png +5% institution spread,
  • Trade efficiency.png +10% trade efficiency.

If the country has the incident ‘Spread of Christianity’

  • the move +1 toward open end of the incident.

Dharmic[edit]

id

Execute decision.pngIntroduce Din-i Illahi

Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.
 
Potential requirements

The Dharma.png‘Dharma’ DLC is not enabled.

The country:

  • does not have the modifier ‘Divine Faith’.
  • is either HinduismHindu and owns a Muslim province or is Muslim Flag of Mughals Mughals and owns a Hindu province.
Allow

The country:


Effects

The country gets the modifier ‘Divine Faith’ until the state religion is changed with the following effect:

  • Technology cost.png −6% technology cost.
id

Execute decision.pngAnti-Muslim edict

Protect our national religion from any Islamic influences by preventing missionaries from crossing our country borders.
 
Potential requirements

The country:

  • is HinduismHindu.
  • has a neighbour country that is Muslim.
  • does not own a Sunni province.
  • does not have the modifier ‘Anti-Muslim edict’.
Allow

The country:

  • has a stability of at least 2.

Effects

The country gets the modifier ‘Anti-Muslim edict’ until the state religion is changed with the following effects:

  • Tolerance heathen.png −2 tolerance of heathens,
  • Missionary strength.png +0.5% missionary strength.
id

Execute decision.pngAccept Religious Sects

Aim towards establishing a tolerant society where the citizens are allowed to practice the religion of their choice and sects and the like are allowed to follow any practices they see fit."
 
Potential requirements

The country:

  • is HinduismHindu.
  • does not have the modifier ‘Religious Sect Tolerance’.
Allow

The country:


Effects

The country gets the modifier ‘Religious Sect Tolerance’ until the state religion is changed with the following effects:

  • Tolerance heretic.png +1 tolerance of heretics,
  • Missionary strength vs heretics.png −2% missionary strength vs heretics.
id

Execute decision.pngSupport the Haridasa Movement

Support the spiritual Haridasa movement in its efforts to promote Madhvacharya's philosophical school of dualism as opposed to Adi Shankara's non-dualistic ideals.
 
Potential requirements

The country:

  • is HinduismHindu.
  • does not have the modifier ‘Haridasa Movement Support’.
  • does not have the modifier ‘Advaita Movement Support’.
Allow

The country:

  • has a stability of at least 1.
  • has a ruler with a diplomatic skill of at least 3.

Effects

The country gets the modifier ‘Haridasa Movement Support’ until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • Stability cost modifier.png −10% stability cost modifier.
id

Execute decision.pngSupport the Advaita Movement

Support the spiritual Advaita movement in its efforts to promote the non-dualistic ideals of Adi Shankara as opposed to Madhvacharya's philosophical school of dualism.
 
Potential requirements

The country:

  • is HinduismHindu.
  • does not have the modifier ‘Advaita Movement Support’.
  • does not have the modifier ‘Haridasa Movement Support’.
Allow

The country:

  • has a stability of at least 1.
  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier ‘Advaita Movement Support’ until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • National unrest.png −1 national unrest.
id

Execute decision.pngSave the Burning World

Our faith was born seeking unity where there was discord and the belief that God was above the religious divides of the world. However, if we are to put out the fires of sin in this world, we need people to embrace the truth.
 
Potential requirements

The country:

  • is SikhismSikh.
  • does not have the modifier ‘Saving the Burning World’.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier ‘Saving the Burning World’ until the state religion is changed with the following effects:

  • Missionary strength.png +3% missionary strength,
  • Tolerance heretic.png −1 tolerance of heretics.

Pagan[edit]

id

Execute decision.pngAdopt Vajrayana Buddhism

The religion of Tibet is a powerful tool and Buddhism was once championed by great empires. Let us convert our country to this powerful new religion and learn the value of peace and discipline.
 
Potential requirements

The country:

  • is Pagan.
  • is not a subject nation other than a tributary state.
  • either has Vajrayana.pngVajrayana as dominant religion, or owns a province that is Vajrayana.pngVajrayana and it is at least the Age of Absolutism.png age of absolutism.
Allow

The country:

If the country has a secondary religion then it must be Vajrayana.


Effects

The country:

  • becomes Vajrayana.pngVajrayana.
  • loses Icon stability.png4 stability.
id

Execute decision.pngEncourage Divination

 
Potential requirements

The country:

  • is Pagan.
  • does not have the modifier ‘Divination’.
Allow

The country:


Effects

The country gets the modifier ‘Divination’ until the state religion is changed with the following effects:

  • National unrest.png −1 national unrest,
  • Stability cost modifier.png +5% stability cost modifier.
id

Execute decision.pngReligious Sacrifices

Turn religious sacrifices of animals and bloodletting into a common practice in our society to please the gods.
 
Potential requirements

The country:

Allow

The country:

  • has a ruler with an administrative skill of at least 3.
  • has a stability of at least 1.

Effects

The country gets the modifier ‘Religious Sacrifices’ until the state religion is changed with the following effects:

  • Prestige.png +1 yearly prestige,
  • Stability cost modifier.png −20% stability cost modifier.
id

Execute decision.pngIntroduce Vision Quest

Introduce the practice of initiation rites for adolescences to find spiritual direction and make the passage from childhood to adulthood.
 
Potential requirements

The country:

  • is Pagan.
  • does not have the modifier ‘Rite of Passage’.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier ‘Rite of Passage’ until the state religion is changed with the following effects:

  • Prestige.png +0.5 yearly prestige,
  • Stability cost modifier.png +5% stability cost modifier.
id

Execute decision.pngConvert to Christianity

The Christian communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring the Christian countries closer to our point of view.
 
Potential requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt the Christian faith as practiced by their subjects as the new state religion.

id

Execute decision.pngConvert to Islam

The Muslim communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Muslim countries closer to our point of view.
 
Potential requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt the Muslim faith as practiced by their subjects as the new state religion.

id

Execute decision.pngConvert to Buddhism

The Buddhist communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring other Buddhist countries closer to our point of view.
 
Potential requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt an Eastern faith as practiced by their subjects as the new state religion.

id

Execute decision.pngConvert to an Indic Faith

The Indic communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Hindu or Sikh countries closer to our point of view.
 
Potential requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt a Dharmic faith practiced by their subjects as the new state religion.

id

Execute decision.pngConvert To Zoroastrianism

The Zoroastrian communities in our country are propagating for the state to adopt their religion.
 
Potential requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt the Zoroastrian faith practiced by their subjects as the new state religion.

id

Execute decision.pngConvert To Judaism

The Jewish communities in our country are propagating the state to adopt their religion.
 
Potential requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt the Jewish faith practiced by their subjects as the new state religion.

Animist[edit]

id

Execute decision.pngRitual Education

The belief that there is just one divine being in the world is a horrible myth that seems widespread wherever we go. We must endeavor to educate our poor subjects in the true nature of things, of how the world functions and of the many spirits that inhabit it.
 
Potential requirements

The country:

  • is AnimismAnimist.
  • owns a province that is not Animist.
  • does not have the modifier ‘Ritual Education’.
Allow

The country:


Effects

The country:

  • loses Administrative power.png50 administrative power.
  • gets the modifier ‘Ritual Education’ until the state religion is changed with the following effect:
    • Missionary strength.png+2% missionary strength.

Fetishist[edit]

id

Execute decision.pngWandering Shamans

We have come to control areas far beyond the limits of our faith and as a result a great number of heathens look to us for guidance. Let us send forth our Shamans to spread our faith and to teach those among our new subjects who are able to become Shamans themselves.
 
Potential requirements

The country:

  • is FetishistFetishist.
  • owns a province that is not Fetishist.
  • does not have the modifier ‘Wandering Shamans’.
Allow

The country:


Effects

The country:

  • loses Administrative power.png50 administrative power.
  • gets the modifier ‘Wandering Shamans’ until the state religion is changed with the following effect:
    • Missionary strength.png+2% missionary strength.

Totemist[edit]

id

Execute decision.pngPurification Movement

It is high time we take a stand for the faith of our ancestors. Let us do away with all syncretism and outside traditions and promote a purer version of our religion.
 
Potential requirements

The country:

  • is TotemismTotemist.
  • does not have the modifier ‘Purification Movement’.
  • owns a province that is not Totemist.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.
  • has a stability of at least 2.
  • has at least 50 administrative power.

Effects

The country:

  • loses Administrative power.png50 administrative power.
  • gets the modifier ‘Purification Movement’ until the state religion is changed with the following effect:
    • Missionary strength.png+2% missionary strength.

Norse[edit]

id

Execute decision.pngSpreading of Norse Rituals

Converting to the Norse religion requires nothing, every person is able to direct their own religious rituals. As long as you honor the Aesirs - Odin, Thor, Freja and Snotra - you are considered a follower of the Asatru. Let us encourage more and more of our subjects to learn of our gods so that they can at least start to worship them
 
Potential requirements

The country:

  • is Norse.pngNorse.
  • does not have the modifier ‘Spreading of Rituals’.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier ‘Spreading of Rituals’ until the state religion is changed with the following effect:

  • Missionary strength.png +1% missionary strength.

Tengri[edit]

id

Execute decision.pngYellow Shamanism

Since the days of the Great Khans many of our subjects are followers of Vajrayana Buddhism and while we lament that they have strayed from the pure faith of our nation it would be unwise to turn them away. Let us instead accentuate the syncretic elements of our faith and borrow from the Vajrayana rituals and include these Buddhists in our community.
 
Potential requirements

The country:

  • is TengriTengri.
  • does not have the modifier ‘Yellow Shamanism’.
  • does not have the modifier ‘Black Shamanism’.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier ‘Yellow Shamanism’ until the state religion is changed with the following effect:

  • Tolerance heathen.png +2 tolerance of heathens.
id

Execute decision.pngBlack Shamanism

Buddhism is spreading among the practitioners of our ancestral faith at an alarming rate. While this faith was accepted by some of our ancestors it is now dangerously pushing back the true Tengriist faith and polluting the practices of our subjects with Buddhist tendencies. We must actively reject such notions and instead work to spread the true and pure practices of our ancestors among our people.
 
Potential requirements

The country:

  • is TengriTengri.
  • does not have the modifier ‘Black Shamanism’.
  • does not have a secondary religion.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.
  • does not have the modifier ‘Yellow Shamanism’.

Effects

The country gets the modifier ‘Black Shamanism’ until the state religion is changed with the following effect:

  • Missionary strength.png +2% missionary strength.
id

Execute decision.pngExpel the Khojas

Over time the influence of the Khoja and his descendants has grown dangerously strong in our country. Now that they do not have the ear of our ruler we can forcibly expel them from our lands, avoiding future conflicts.
 
Potential requirements

The country:

  • is TengriTengri.
  • owns at least 2 cities.
  • had the event ‘Popular Sufi Teacher’ and chosen the option “Let him serve the throne!” and afther this the country did not change its secondary religion.
  • has not enacted this decision nor chosen the option “No, he is too dangerous” of the event ‘Popular Sufi Teacher’ nor the event ‘The Khoja takes power’.
Allow

The country:


Effects

The Khoja and his descendants will not bother us again.
Sunni rebels.png Sunni zealots rise up in revolt and occupy a random province of the country that is not the capital. If the country had chosen the option “He remains our strongest supporter.” of the event ‘The Khojas’ less then (additionally) 4 times more than the option “Attempt to limit the influence of the Khojas.” then the rebels have size 1, else if the first option was chosen 4 or 5 times more then the rebels have size 2, else if the first option was chosen at least 6 additionally times then the rebels have size 3.

Mayan[edit]

id

Execute decision.pngCodification of the Faith

In order to properly spread the traditions and rituals of our people to foreign lands we should create a written account of all religious rules, rituals and laws along with the history of creation. This will allow us to educate even the most ignorant in the proper ways to please the gods.
 
Potential requirements

The country:

  • is Mayan.pngMayan.
  • owns a province that is not Mayan.
  • does not have the modifier ‘Codified Religious Traditions’.
Allow

The country:

If the El Dorado.png‘El Dorado’ DLC is enabled

  • then the country must have reformed its religion
  • else the country must have embraced the renaissance.

Effects

The country

  • loses Administrative power.png50 administrative power.
  • gets the modifier ‘Codified Religious Traditions’ until the state religion is changed with the following effect:
    • Missionary strength.png +2% missionary strength.

Nahuatl[edit]

id

Execute decision.pngNahuatl Proselytization

In order to properly teach all those who live in our conquered areas of the proper way to please the gods we must make it a routine to construct great temples with sacrificial stones in each and every provincial capital under our control. Here our subjects will partake in our sacred rituals and be made to see the grace of our gods.
 
Potential requirements

The country:

  • is Nahuatl.pngNahuatl.
  • owns a province that is not Nahuatl.
  • does not have the modifier ‘Nahuatl Proselytism’.
Allow

The country:

If the El Dorado.png‘El Dorado’ DLC is enabled

  • then the country must have reformed its religion
  • else the country must have embraced the renaissance.

Effects

The country

  • loses Administrative power.png50 administrative power.
  • gets the modifier ‘Nahuatl Proselytism’ until the state religion is changed with the following effect:
    • Missionary strength.png +2% missionary strength.

Inti[edit]

id

Execute decision.pngInti Proselytization

Apart from forcing them to place any deities or icons in our custody we should appoint deputies for our Sapa Inca to visit each and every part of our empire to perform the holy festivals of our religion. Attendance shall be mandatory, especially for those who cling to their heathen faiths.
 
Potential requirements

The country:

  • is Inti.pngInti.
  • owns a province that is not Inti.
  • does not have the modifier ‘Inti Proselytism’.
Allow

The country:

If the El Dorado.png‘El Dorado’ DLC is enabled

  • then the country must have reformed its religion
  • else the country must have embraced the renaissance.

Effects

The country

  • loses Administrative power.png50 administrative power.
  • gets the modifier ‘Inti Proselytism’ until the state religion is changed with the following effect:
    • Missionary strength.png +2% missionary strength.

Jewish[edit]

id

Execute decision.pngEncourage Conversion to Judaism

Let us restrict all important offices in the administration of our central, local and military government to members of the true faith while also providing free education in the laws of the Talmud and the Shulkhan Arukh for all lower officials. This way we can encourage that there is both a will and a preparedness to convert.
 
Potential requirements

The country:

  • is Jewish.pngJewish.
  • does not have the modifier ‘Encouraging Conversion’.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier ‘Encouraging Conversion’ until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • Tolerance heathen.png −1 tolerance of heathens.

Zoroastrian[edit]

id

Execute decision.pngRites of Admission

Unlike some religions ours do not attempt to force itself upon unknowing children. A Zoroastrian initiation must be done by someone old enough to understand what it entails. Still much could be done to encourage those who do not see the value of our faith.
 
Potential requirements

The country:

  • is Zoroastrianism.pngZoroastrian.
  • does not have the modifier ‘Rites of Admission’.
Allow

The country:


Effects

The country:

  • loses Administrative power.png50 administrative power.
  • gets the modifier ‘Rites of Admission’ until the state religion is changed with the following effect:
    • Missionary strength.png+2% missionary strength.
id

Execute decision.pngRekindling the Royal Fires

Of all the fire temples of our faith the legend of the three fires lit by Zoroaster himself are the most prestigious. They have, however, long been lost as our faith declined over the centuries and the locations of the old fires are now unknown. While a fire cannot be recreated we can attempt to find the site of these temples and start new fires to symbolize the rise of our Zoroastrian Empire.
 
Potential requirements

The country:

  • is Zoroastrianism.pngZoroastrian.
  • does not have the modifier ‘Royal Fires’.
Allow

The country:

  • is an empire.
  • owns all of its following core provinces:
    • Mashhad (2221), Maragheh (2207), Sabzevar (2235), Bojnord (2236), Shiraz (2218), Khiva (441) and Larestan (2223).

Effects

The country gets the modifier ‘Royal Fires’ until the state religion is changed with the following effects:

  • Prestige.png+0.5 yearly prestige,
  • Legitimacy.png+0.5 yearly legitimacy,
  • Devotion.png+0.5 yearly devotion.

Map:
Royal Fires map.png
id

Execute decision.pngZoroastrian Diaspora

During the harsh years of oppression in Persia many left their ancestral homes to resettle abroad. The Qissa-i Sanjan tells us of those who took a long and arduous journey to settle in Gujarat and to lit new fires and start anew. Known for their industry these men and women have thrived in their new homeland. Our efforts to make Zoroastrianism the only majority religion within our borders will allow us to reunite with these foreign brothers and sisters.
 
Potential requirements

The country:

  • is Zoroastrianism.pngZoroastrian.
  • does not have the modifier ‘Reunification of the Zoroastrian Diaspora’.
Allow

The country:

  • owns all of its following core provinces:
    • Teheran (428), Isfahan (429), Kerman (432), Yazd (433), Balkh (450), Thatta (504), Surat (517), Thana (529) and Kirmanshah (2210).
  • owns only provinces that are Zoroastrianism.pngZoroastrian.

Effects

The country gets the modifier ‘Reunification of the Zoroastrian Diaspora’ until the state religion is changed with the following effects:

  • Advisor cost.png −10% advisor cost,
  • Stability cost modifier.png −10% stability cost modifier,
  • Tolerance own.png +1 tolerance of the true faith.

Map:
Zoroastrian Diaspora map.png

Pirate[edit]

id

Execute decision.pngHoist the Black Flag

How can laws and civilization compete with freedom and the promise of treasure? It’s time to hoist the black flag and declare a Pirate Republic!

 
Potential requirements

The country:

Allow

The country:


Effects

The country:

  • loses Icon stability.png 2 stability.
  • becomes a Government republic.pngrepublic.
  • enacts ‘Pirate Republic’ government reform.
  • gains Republican tradition.png 20 republican tradition.
  • if the country is in the Western technology group Western or Eastern technology group Eastern technology groups:
    • use New World Pirates Sprites
  • if the country is in the Anatolian technology group Anatolian or Muslim technology group Muslim technology groups:
    • use Barbary Pirates Sprites

Religious Conversion[edit]

id

Execute decision.pngEmbrace the Counter-Reformation


His Holiness, the Pope, has called for a mighty effort to counter the Protestant movement. With the aid of the newly founded Jesuit order, we shall root out and purge these foul heresies. Apart from more - and more effective missionaries - Protestantism and the Reformed faith shall have a harder time spreading in our realm. (If we ever pick the national ideas 'Ecumenism' or 'Liberté, égalité, fraternité' we will lose this bonus.)


 
Potential requirements

The country:

  • is CatholicismCatholic.
  • does not have the modifier “Counter-Reformation”.
  • does not have the idea ‘Ecumenism’ (3rd humanist idea).
  • does not have the idea ‘Liberté, Égalité, Fraternité’ (7th idea of France).

The Protestant religion does not exist longer than 150 years.
The Counter-Reformation takes place.[2]

Allow

This country:

  • is Flag of The Papal State The Papal State, the Holy Roman Emperor or has an opinion of at least -50 towards the Papal State.
  • does not have the modifier “Edict de Nantes”.[3]

Effects

If the country is not the Papal State then:

  • Flag of the Papal State the Papal State gets the opinion modifier “Embraced Counter-Reformation” for 50 years towards the country worth:
    • Icon diplomacy relations.png +75 opinion with a yearly decay of 1.

If the country is not the emperor and the emperor is Catholic then:

  • the emperor gets the opinion modifier “Embraced Counter-Reformation” for 50 years towards the country worth:
    • Icon diplomacy relations.png +75 opinion with a yearly decay of 1.

The country gets the modifier “Counter-Reformation” indefinitely[4] with the following effects:

  • Missionary strength vs heretics.png +3% missionary strength vs heretics,
  • Papal influence.png +0.5 yearly papal influence,
  • Missionaries.png +2 missionaries,
  • Technology cost.png +5% technology cost,
  • Idea cost.png +5% idea cost.
id

Execute decision.pngKirishitan Conversion


Since The new Kirishitan religion from Europe has spread so far and wide within our Han, we have considered converting to this new creed. The implications of abandoning the faith of our ancestors are not to be taken lightly.


 
Potential requirements

The Mandate of Heaven.png ‘Mandate of Heaven’ DLC is not enabled.
The country:

Allow

The country:


Effects

The country:

  • changes its religion to CatholicismCatholic.
  • loses Icon stability.png4 stability.

Trade[edit]

id

Execute decision.pngConfirm Thalassocracy


By confirming our Thalassocracy, our rule by the sea, we will receive tremendous bonuses to our navy, propelling us into a position of unrivaled dominance over the oceans.


 
Potential requirements

The country:

  • does not have the modifier “Thalassocracy”.
  • is the strongest trade power in one of the following trade nodes:
    • Genoa, Venice, Tunis, Ragusa, Alexandria, Lübeck, Baltic Sea, English Channel, North Sea, Novgorod, Goa, Gulf of Aden, Indus, Ceylon, Bengal or Malacca.
Allow

The country:

  • has completed the Maritime idea group.png Maritime idea group.
  • is the strongest trade power in Genoa, Venice, Tunis, Ragusa and Alexandria or in Lübeck, Baltic Sea, English Channel, North Sea and Novgorod or in Goa, Gulf of Aden, Indus, Ceylon, Bengal and Malacca.

Effects

The country gets the modifier “Thalassocracy” for the rest of the campaign with the following effects:

  • Navy tradition.png +0.25 yearly navy tradition,
  • Light ship cost.png −10% light ship cost,
  • Merchants.png +1 merchants,
  • Diplomatic technology cost −5% diplomatic technology cost.

Execute decision.pngClose Foreign Trade


Minimize Western influences by restricting the number of trading posts that are allowed to be operated by foreign traders and promote stricter rules for foreign trade and missionary work over all.


 
Potential requirements

The country:

  • is in the Chinese technology group Chinese technology group.
  • has at least 1 home port.
  • does not have the modifier “Condemn Western Influences”.

Any known country within the Western technology group Western technology group is the strongest trade power of a trade node in South or North China and has a merchant there.

Allow

The country:

  • has a ruler with a military skill of at least 3.

Any known country:

  • is in the Western technology group Western technology group.
  • is the strongest trade power of a trade node in South or North China and has a merchant there.
  • has an opinion of less than -100 towards this country.

Effects

The country:

  • gains Mercantilism.png5% mercantilism.
  • gets the modifier “Increased Narrow-minded” for 10 years with the following effects:
    • Technology cost.png +5% technology cost,
    • Missionary strength.png +1% missionary strength.
  • gets the modifier “Condemn Western Influences” for the rest of the campaign with the following effects:
    • Trade efficiency.png −8% trade efficiency,
    • Stability cost modifier.png −6% stability cost modifier,
    • Prestige.png +0.5 yearly prestige.

Execute decision.pngStop Foreign Slave Trade


For too long we have been granting European traders access to our markets. Slavery has brought some regions of our country to it's knees as many young men are shipped across the Atlantic. A trade that it is now clear is no longer in our interest. Let us break these bands and displace those who would profit from our loss!


 
Potential requirements

The country:

Allow

The country:


Effects

The country:

  • loses Administrative power.png200 administrative power.
  • loses the modifier “Slaving Economy”.

If a province of the country has the modifier “Major Slave Market” then that province:

  • loses the modifier “Major Slave Market”.
  • loses its current trade good.

Local Strongmen in provinces with Slave Trade as their main source of income will attempt to sidestep this edict for 15 years.

Every province of the country with slaves as trade good:
  • get the modifier “Slaver Chiefs” for 15 years with the following effects:
    • Local autonomy.png+0.05 monthly autonomy change,
    • Local unrest.png+4 local unrest.

removed with patch 1.30

Old missions decisions[edit]

This section lists decisions that were converted from old-style missions in patch 1.25. They are all easter eggs based on puns.

id

Execute decision.pngBecome King of Gonder

It is Aragon's Destiny to become King of Gonder. Now that we have finally figured out where it is we should do something about this. Make Gonder Aragon's as we cannot escape our destiny.
 
Potential requirements

The country:

Allow

Flag of Aragon Aragon:


Effects

Flag of Aragon Aragon:

  • gets the modifier ‘Inspiring Victory’ for 10 yeaars, giving the following effects:
    • Prestige.png +1 yearly prestige,
    • Manpower recovery speed.png +10% manpower recovery speed.

Gonder (1224):

  • gets the modifier ‘City of the Kings’ for the rest of the game, giving the following effects:
    • Local defensiveness.png +25% local defensiveness,
    • Local manpower modifier.png +10% local manpower modifier.

AI will not take this decision.
id

Execute decision.pngDefeat Saruhan

Saruhan sounds a lot like a threat to the Lords of the West. If Aragon is ever to fulfill their destiny Saruhan must be defeated.
 
Potential requirements

The country:

Flag of Saruhan Saruhan:

Allow

Flag of Saruhan Saruhan does not exist.


Effects

Flag of Aragon Aragon

  • gets the modifier ‘Inspiring Victory’ for 10 yeaars, giving the following effects:
    • Prestige.png +1 yearly prestige,
    • Manpower recovery speed.png +10% manpower recovery speed.

AI will not take this decision.
id

Execute decision.pngRecover our Cultural Heritage

Legends speak of a Japanese artist who fled to a distant land after incurring the wrath of the Emperor. He brought with him his most prized possessions: Picture-books chronicling the history of a 'higher' school where the most legendary Samurai of his age were educated. We believe that this lost cultural treasure lies hidden somewhere in the jungles of Africa, and it is our duty to recover it!
 
Potential requirements

The country:

Allow

The country:


Effects

The country:

  • gets the modifier ‘Inspiring Victory’ for 10 yeaars, giving the following effects:
    • Prestige.png +1 yearly prestige,
    • Manpower recovery speed.png +10% manpower recovery speed.

Manga (2284):


AI will not take this decision.

Imperial incident decisions[edit]

This section lists decisions related to Imperial incidents.

Shadow Kingdom[edit]

id

Execute decision.pngRein in Italy

The Italian Princes must be reined in either through diplomacy or war. We cannot allow Italy to become a shadow kingdom!
 
Potential requirements
  • Is Emperor
  • Doesn't have global flag italians_leave_hre
  • Is before year 1500
Allow
  • The Emperor has formally decided to rein in Italy

Effects
  • set_country_flag = shadow_kingdom_early_success
  • Every country that has not been reined in may leave the Empire! (gets The Shadow Kingdom event)

The Great Peasants' War[edit]

id

Execute decision.pngEnd the Great Peasants' War

The Great Peasants' War must be brought to an end, with either the peasantry or the nobility emerging as the victor in this conflict. As the peasants enforce their demands or create new republics, they come closer to enforcing their demands. But when a new republic is crushed, the tide turns in favour of the nobility.
 
Potential requirements Allow
  • Doesn't have any active Imperial incidents
  • Peasants' War Progress must be greater than 9 or less than -9.

Effects
  • Imperial incident "The Great Peasants' War begins
id

Execute decision.pngEnforce Peasant Demands

For too long we have suffered under the tyrant heel of the nobility. Peasants' War Progress is gained when countries become Peasant Republics or when they collapse to Peasant rebels.
 
Potential requirements Allow
  • Doesn't have any active Imperial incidents
  • Peasants' War Progress must be at least 10.

Effects
  • Imperial incident "The Great Peasants' War begins

Footnotes[edit]

  1. The country has chosen the option “[Root.Heir.GetName] will be happy to learn of their god.” of the event Missions in [Root.Capital.GetCapitalName] for its current heir.
  2. I.e. the global flag ‘counter_reformation’ is set. This flag is set by the event The Council of $PROVINCECAPITAL$ or when the scenario starts on 1545.12.13 or later.
  3. The modifier “Edict de Nantes” is set by the French decision Enact Edict de Nantes and removed by the French decision Revoke Edict de Nantes.
  4. The modifier “Counter-Reformation” is removed by the following events:
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology