Difference between revisions of "Jerusalem"

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{{Country
 
{{Country
 
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The Kingdom of '''Jerusalem''' from the Crusaders era can be formed. The kingdom itself existed for nearly 200 years and was the major Crusader State of that period.
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The Kingdom of '''Jerusalem''' from the Crusaders era can be formed as The Knights and Cyprus, or released as any other nation. The kingdom itself existed for nearly 200 years and was the major Crusader State of that period.
  
 
== Formation ==
 
== Formation ==
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==Strategy==
 
==Strategy==
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===As Cyprus===
 
===As Cyprus===
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The quickest way to form Jerusalem for the achievement is to wait until the {{flag|Ottomans}} inevitably attack the {{flag|Mamluks}}, and then declare war on the {{flag|Mamluks}} at the right moment, when the Mamlukean army is weak and the player can secure at least one [[fort]] near the province of Jerusalem. Take note that the player will be the siege leader as long as they place at least one unit on a [[fort]] province - so they can let the Ottomans siege down the province for him, and protect their army at the same time.
 
The quickest way to form Jerusalem for the achievement is to wait until the {{flag|Ottomans}} inevitably attack the {{flag|Mamluks}}, and then declare war on the {{flag|Mamluks}} at the right moment, when the Mamlukean army is weak and the player can secure at least one [[fort]] near the province of Jerusalem. Take note that the player will be the siege leader as long as they place at least one unit on a [[fort]] province - so they can let the Ottomans siege down the province for him, and protect their army at the same time.
  
A more sustainable way is to follow the [[Cyprus#Strategy|Strategy for Cyprus]] and expand to a solid power base in the Balkans and Anatolia, as well as convert Cyprus's lands to [[catholic]], before invading the Levant. At the point the power base in Greece and Anatolia is secured, the player should be strong enough to take on the {{flag|Mamluks}} on their own.
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A more sustainable way is to follow the [[Cyprus#Strategy|Strategy for Cyprus]] and expand to a solid power base in the Balkans and Anatolia ([[Ramazan]] is an ideal target if they have no allies), as well as convert Cyprus's lands to [[catholic]], before invading the Levant. At the point the power base in Greece and Anatolia is secured, the player should be strong enough to take on the {{flag|Mamluks}} on their own.
  
 
===As The Knights===
 
===As The Knights===
  
In order for {{flag|The Knights}} to form Jerusalem quickly, they will need to go via a [[claim]] on {{flag|Cyprus}}, which is guaranteed by the {{flag|Mamluks}} in the beginning, and may end up as their [[vassal]] after some time. Since The Knights start up being guaranteed by {{flag|Venice}}, they can likely form an alliance with them quickly, and then - after building up enough favors - call them into a war against Cyprus, ideally when the Mamluks are being attacked by the {{flag|Ottomans}}. It is important to note that Venice has a [[Venetian missions#Conquer Cyprus|mission to conquer Cyprus]], which gives them a claim on the island, and will make them [[hostile]] towards the player if conquered.  
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In order for {{flag|The Knights}} to form Jerusalem quickly, they will need to go via a [[claim]] on {{flag|Cyprus}}, which is guaranteed by the {{flag|Mamluks}} in the beginning, and may end up as their [[vassal]] after some time. Since The Knights start up being guaranteed by {{flag|Venice}}, they can likely form an alliance with them quickly, and then - after building up enough favors - call them into a war against Cyprus, ideally when the Mamluks are being attacked by the {{flag|Ottomans}}. It is important to note that Venice has a [[Venetian missions#Conquer Cyprus|mission to conquer Cyprus]], which gives them a claim on the island, and might make them [[hostile]] towards the player if conquered, however, joining their trade league (requires {{icon|MN}} Mare Nostrum DLC).
  
 
In order to take Cyprus - or the holy land itself - quickly, it is best for the player to wait until the {{flag|Ottomans}} inevitably declare war on the {{flag|Mamluks}}. The player can then declare war on Cyprus, and there are two possible strategies. In a two-step strategy, the player should attack {{flag|Cyprus}} on their own as soon as the Mamluks are unwilling to join the war. (It is important that Venice does not have the mission to conquer Cyprus at this point!) If the player has taken care of building a stronger army and navy than their target, the player should have no problem taking the island, which can then be used as a base to forge [[claims]] on two of the three needed provinces (the Ottomans are unlikely to take those provinces during their first war with the Mamluks). The player can then wait until the Ottomans declare their second war on the Mamluks - or possibly even declare it on their own, with {{flag|Venice}}'s help - and take the necessary provinces.
 
In order to take Cyprus - or the holy land itself - quickly, it is best for the player to wait until the {{flag|Ottomans}} inevitably declare war on the {{flag|Mamluks}}. The player can then declare war on Cyprus, and there are two possible strategies. In a two-step strategy, the player should attack {{flag|Cyprus}} on their own as soon as the Mamluks are unwilling to join the war. (It is important that Venice does not have the mission to conquer Cyprus at this point!) If the player has taken care of building a stronger army and navy than their target, the player should have no problem taking the island, which can then be used as a base to forge [[claims]] on two of the three needed provinces (the Ottomans are unlikely to take those provinces during their first war with the Mamluks). The player can then wait until the Ottomans declare their second war on the Mamluks - or possibly even declare it on their own, with {{flag|Venice}}'s help - and take the necessary provinces.
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==Formation Decision and Beyond==
 
==Formation Decision and Beyond==
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As soon as the player owns the three required provinces as [[cores]], they may take the decision to form Jerusalem. The player should take note that this can change their national traditions and ideas if the player chooses to change them during the event following the decision, which may impact them negatively or positively.
 
As soon as the player owns the three required provinces as [[cores]], they may take the decision to form Jerusalem. The player should take note that this can change their national traditions and ideas if the player chooses to change them during the event following the decision, which may impact them negatively or positively.

Revision as of 09:10, 29 July 2017

Kingdom rankJerusalem
Jerusalem.png
Primary culture
Francien (French)

Capital province
Jerusalem (379)

Government
Feudal Monarchy Government monarchy.png

State religion
CatholicCatholic.png

Technology group
EasternEastern technology group
Jerusalem ideas
Traditions.png Traditions:
+2% Missionary strength
−25% Missionary maintenance cost

Legitimacy.png Crown of Thorns

+1 Yearly legitimacy
+1 Yearly prestige

Papal influence.png Latin Patriarch

+2 Yearly papal influence

Discipline.png Frontier State

+5% Discipline

Missionaries.png Land of the Heathen

+1 Missionary

Land leader shock.png Crusader Aristocracy

+1 Land leader shock

Fort defense.png Crusader Castles

+25% Fort defense

Diplomatic reputation.png Cosmopolitan Nobility

+2 Diplomatic reputation

Idea bonus.png Ambition:

+25% National manpower modifier

The Kingdom of Jerusalem from the Crusaders era can be formed as The Knights and Cyprus, or released as any other nation. The kingdom itself existed for nearly 200 years and was the major Crusader State of that period.

Formation

Any Catholicism Catholic nation can release the Kingdom of Jerusalem gaining 25 Prestige.png prestige.

Flag of The Knights The Knights and Flag of Cyprus Cyprus will both form Flag of Jerusalem Jerusalem instead of releasing it. This decision also changes their government to a feudal monarchy and let them switch to the ideas and traditions of Jerusalem. These two countries are also eligible for the King of Jerusalem achievement.

Execute decision.pngReestablish The Kingdom of Jerusalem


Rejoice! Holy Jerusalem is again in Christian hands - our Christian hands. The Pope has informed us that if we were to reestablish The Kingdom of Jerusalem, our salvation would be assured.


 
Potential requirements

Flag of Jerusalem Jerusalem does not exist.
It is either the Age of Discovery.png ‘Age of Discovery’ or the Age of Reformation.png ‘Age of Reformation’.
The country:

If the country is AI-controlled then it:

Allow

The country:


Effects

The AI will never enact this decision, not even as Cyprus or The Knights.

Strategy

As Cyprus

Flag of Cyprus Cyprus starts in the best geographic position to form Jerusalem, as it can immediately fabricate claims on two of the three needed provinces. However, in order to invade the Levant, it is best to first build a power base elsewhere before invading lands that are difficult to convert (even with the added missionary strength), and also to secure strong allies against the Turks.

The quickest way to form Jerusalem for the achievement is to wait until the Flag of Ottomans Ottomans inevitably attack the Flag of Mamluks Mamluks, and then declare war on the Flag of Mamluks Mamluks at the right moment, when the Mamlukean army is weak and the player can secure at least one fort near the province of Jerusalem. Take note that the player will be the siege leader as long as they place at least one unit on a fort province - so they can let the Ottomans siege down the province for him, and protect their army at the same time.

A more sustainable way is to follow the Strategy for Cyprus and expand to a solid power base in the Balkans and Anatolia (Ramazan is an ideal target if they have no allies), as well as convert Cyprus's lands to catholic, before invading the Levant. At the point the power base in Greece and Anatolia is secured, the player should be strong enough to take on the Flag of Mamluks Mamluks on their own.

As The Knights

In order for Flag of The Knights The Knights to form Jerusalem quickly, they will need to go via a claim on Flag of Cyprus Cyprus, which is guaranteed by the Flag of Mamluks Mamluks in the beginning, and may end up as their vassal after some time. Since The Knights start up being guaranteed by Flag of Venice Venice, they can likely form an alliance with them quickly, and then - after building up enough favors - call them into a war against Cyprus, ideally when the Mamluks are being attacked by the Flag of Ottomans Ottomans. It is important to note that Venice has a mission to conquer Cyprus, which gives them a claim on the island, and might make them hostile towards the player if conquered, however, joining their trade league (requires Mare Nostrum.png Mare Nostrum DLC).

In order to take Cyprus - or the holy land itself - quickly, it is best for the player to wait until the Flag of Ottomans Ottomans inevitably declare war on the Flag of Mamluks Mamluks. The player can then declare war on Cyprus, and there are two possible strategies. In a two-step strategy, the player should attack Flag of Cyprus Cyprus on their own as soon as the Mamluks are unwilling to join the war. (It is important that Venice does not have the mission to conquer Cyprus at this point!) If the player has taken care of building a stronger army and navy than their target, the player should have no problem taking the island, which can then be used as a base to forge claims on two of the three needed provinces (the Ottomans are unlikely to take those provinces during their first war with the Mamluks). The player can then wait until the Ottomans declare their second war on the Mamluks - or possibly even declare it on their own, with Flag of Venice Venice's help - and take the necessary provinces.

The player may also attempt a one-step strategy, if they can see that the Flag of Mamluks Mamluks are still willing to join a defensive call to arms by Flag of Cyprus Cyprus (this will especially be the case if the Mamluks managed to vassalize them), and as long as Flag of Venice Venice - and potentially other allies - are willing to join. Take note that if the Ottomans rival the Mamluks, they will likely grant military access to the player and/or their allies. The player should, in such case, wait until the Mamlukean navy and army are weak enough to make such an attack possible - most likely due to an ongoing war against the Flag of Ottomans Ottomans - and make sure to beat the Ottomans to a fort around Jerusalem, as well as the necessary provinces, without getting their armies destroyed by the remaining Mamlukean forces.

As with Flag of Cyprus Cyprus, a more sustainable strategy is to follow the Strategy for The Knights to build a solid power base in Greece, the Balkans and Anatolia before taking Jerusalem.

Formation Decision and Beyond

As soon as the player owns the three required provinces as cores, they may take the decision to form Jerusalem. The player should take note that this can change their national traditions and ideas if the player chooses to change them during the event following the decision, which may impact them negatively or positively.

After forming the Kingdom of Jerusalem, it is up to the player to decide whether they wish to expand into Europe, Asia or Africa.

Achievements

King of Jerusalem icon
King of Jerusalem
Form the Kingdom of Jerusalem as Cyprus or The Knights.
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche