Difference between revisions of "Italy"

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To top off this incredible mercantile power, Italy has a ridiculous concentration of high development provinces. If the player can leverage their early game into a monarch point lead, they will soon have a foot hold in France, Tunisia, and the Balkans. With Infantry combat ability on land, and the generous Galley power at sea, Italian ideas are more than modestly equipped with fighting prowess.  
 
To top off this incredible mercantile power, Italy has a ridiculous concentration of high development provinces. If the player can leverage their early game into a monarch point lead, they will soon have a foot hold in France, Tunisia, and the Balkans. With Infantry combat ability on land, and the generous Galley power at sea, Italian ideas are more than modestly equipped with fighting prowess.  
  
Their blobbing ability is also nothing to be scoffed at, with the prized Core-Creation Cost Reduction and the little seen Improve Relations modifier. This latter seemingly innocuous tradition is by no means useless - Improve Relations modifiers are the only way to increase the speed at which Aggressive Expansion decays.
+
Italian blobbing ability is also nothing to be scoffed at, with the prized Core-Creation Cost Reduction and the little seen Improve Relations modifier. This latter seemingly innocuous tradition is by no means useless - Improve Relations modifiers are the only way to increase the speed at which Aggressive Expansion decays.
  
 
With the complete development of the Italian region, it will take relatively little expansion after formation to meet the 1000 development requirement for Empire. While the culture bonuses will be unlikely to benefit coring, as the Italian Peninsula will likely have been united long before Empire status, such rapidity at upgrading to Empire will open up the culture spots for future expansion and coring - a not inconsiderable benefit.  
 
With the complete development of the Italian region, it will take relatively little expansion after formation to meet the 1000 development requirement for Empire. While the culture bonuses will be unlikely to benefit coring, as the Italian Peninsula will likely have been united long before Empire status, such rapidity at upgrading to Empire will open up the culture spots for future expansion and coring - a not inconsiderable benefit.  

Revision as of 07:58, 2 June 2020

Kingdom rankItaly
Italy.png
Primary culture
Lombard (Latin)

Capital province
Roma (118)

Government
Feudal MonarchyGovernment monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Italian ideas
Traditions.png Traditions:
+20% Global trade power
+50% Improve relations

Stability cost modifier.png Not a Geographical Construct

−10% Stability cost modifier

Infantry combat ability.png The Tradition of the Legion

+15% Infantry combat ability

Galley cost.png Mare Nostrum

−15% Galley cost
+20% Galley combat ability

National manpower modifier.png The Office of Censor

+33% National manpower modifier

National tax modifier.png Italian Tax Reform

+15% National tax modifier

Prestige.png Heir to the Empire

+1 Yearly prestige

Core-creation cost.png The Path to Citizenship

−25% Core-creation cost

Idea bonus.png Ambition:

+20% Fort defense
For the region, see Italy (region).

Italy is one of the formable countries that can be formed by any country with a Latin culture group. Theoretically, Flag of Aragon Aragon could also form Italy after integrating Naples and culture shifting. The Holy Roman Empire and Flag of the Papal State the Papal State can't form Italy.

Any nation on the Italian peninsula is a viable option for forming Italy. The most powerful states which hold provinces necessary to form Italy in 1444 are Flag of Florence Florence, which can easily form Flag of Tuscany Tuscany and expand from there; Flag of Milan Milan, which begins the game with among the highest-developed provinces in Europe and can soon adopt the unique Ambrosian Republic government type, and Flag of Venice Venice and Flag of Genoa Genoa, two powerful merchant republics in northern Italy with holdings elsewhere in the Mediterranean. Flag of Naples Naples starts off in a personal union under Aragon, but can quickly make powerful allies, reclaim its independence and its Sicilian cores, and find itself the most powerful force on the peninsula. Flag of Savoy Savoy is also an option, with the potential to ally France and gain a power base in the Genoa trade node before forming Flag of Sardinia-Piedmont Sardinia-Piedmont and, as in history, going on to unify the peninsula.

Unlike other Catholic countries, Italy does not get a penalty for owning the province of Roma or being the overlord of the Papal States.


If it was otherwise unclear, Italy is a very strong nation. Positioned to dominate both the Genoa and Venician trade nodes, a powerful Italy with even a modest trade fleet is poised to completely control 2 of the top three earning nodes in the early game. The English node only outstrips Genoa once fully fledged colonial nations come online, and the severe lack of Chinese merchants always neuters the Beijing node.

To top off this incredible mercantile power, Italy has a ridiculous concentration of high development provinces. If the player can leverage their early game into a monarch point lead, they will soon have a foot hold in France, Tunisia, and the Balkans. With Infantry combat ability on land, and the generous Galley power at sea, Italian ideas are more than modestly equipped with fighting prowess.

Italian blobbing ability is also nothing to be scoffed at, with the prized Core-Creation Cost Reduction and the little seen Improve Relations modifier. This latter seemingly innocuous tradition is by no means useless - Improve Relations modifiers are the only way to increase the speed at which Aggressive Expansion decays.

With the complete development of the Italian region, it will take relatively little expansion after formation to meet the 1000 development requirement for Empire. While the culture bonuses will be unlikely to benefit coring, as the Italian Peninsula will likely have been united long before Empire status, such rapidity at upgrading to Empire will open up the culture spots for future expansion and coring - a not inconsiderable benefit.

If these benefits were not enough to amaze, one only need compare the Italian concentration of development to the wide steppe plains. That is, the ease of travel from province to province, and the constant option to transport by water, allows for both quick repositioning for wars on multiple fronts, and also neutralizes much of the hassle of rebels.



Formation

Execute decision.pngForm Italian Nation


As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.


 
Potential requirements

Flag of Italy Italy does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:


Effects

The country:

If the country:

  • is a member of the Holy Roman Empire but not the emperor or an elector then
    • all its provinces are removed from the HRE.
    • the emperor gets the Msg event.pngevent ‘Italy breaks out of the Empire’.
    • the emperor gets the opinion modifier “Left the Holy Roman Empire” towards Italy, worth Opinion.png−150 with a yearly decay of 1.
  • is a duchy then
    • Italy becomes a Kingdom rank kingdom.
  • does not have custom ideas then
Provinces in red are required to be owned and cored to form Italy. The provinces of colour mark the Italian region.

Achievements

Italian Ambition icon
Form Italy.
Country guides

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East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche