Open main menu

Ireland

Revision as of 06:10, 9 October 2016 by Lillebror (talk | contribs) (Formation: update for 1.17)
Kingdom rankIreland
Ireland.png
Primary culture
Irish (Celtic)

Capital province
Meath (373)

Government
Feudal Monarchy Government monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group

Ireland is a formable nation in the British Isles. It is usually created from one of the eight Irish OPMs, and is a good step up for them. Unlike many other formable nations, however, it does not guarantee being anything more than a regional power. With only nine provinces that the formation affects, Ireland can be one of the weaker nations. That said, it does have a chance to be strong, especially in the New World.

Contents

Formation

 Form Irish Nation


For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them.


 
Potential requirements

  Ireland does not exist.
The country:

If the country is AI-controlled,

  • it can not be a former colonial nation.
  • it must have at least 3 cities.
Allow

The country:


Effects

The country:

  • changes to   Ireland.
  • gets   kingdom rank if the country is duchy rank.
  • gains  10 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    •   −0.05 Monthly autonomy change
    •   +1 National unrest
  • removes all its provinces from the HRE if it is a member of the HRE but not the emperor or an elector.

Strategy

Forming as Desmond

Main article: Desmond

  Desmond starts off with a unique set of ideas, a semi decent ruler and a more defensible location.

Exodus strategy

One of the fairly unique advantages to playing as an Irish minor is proximity to the virgin territory of the Americas. If attacking England is not an option the Irish can flee to the New World. Having a capital outside Europe as a Western country provides a huge advantage: every colonized province on that continent will start with no autonomy and will not form colonial nations. However, only single province countries are allowed to move their capitals to a different continent. This can be worked around by releasing one of the other minors as a vassal and selling them any European provinces once there is a foothold on another continent. Colonial nations will form after coring five provinces in one colonial region so move the capital before that.

Only Connacht can get sufficient colonial range at diplomatic tech level 7 to reach Greenland without a Navigator advisor (and with a navigator their first colony can be in Newfoundland). Since Scotland will rival Norway it may be possible to take and core an Icelandic province and skip the Greenland colony. Any location in Gulf of St Lawrence makes a good capital, as trade can be transferred there from anywhere in North America. The Caribbean has the highest base tax and is guaranteed to have rich trade goods. Be wary of setting up in a location that will soon put Ireland in proximity to Spain or Portugal as they will not be shy about attacking when Ireland is still small.

With this route, England might follow in Irish footsteps and start colonizing near. Remember to seize a not-fully developed colony in a war then send a colonist there to automatically change religion and culture. Be wary of the English navy and the possibility of England sending transports across the Atlantic Ocean. Settling in a few locations can minimize the harm they can do.

Be patient, build up to force limits, manpower and income, and strike back when ready. The key is to be patient and to strike back only when stronger army and manpower wise.

Nation specific achievements

 
Own and have cores on the British Isles as an an Irish nation.
Country guides

Central African technology group     Kuba  Mutapa
East African technology group     Ethiopia  Mogadishu
Muslim technology group     Mamluks  Morocco  Tlemcen  Tunis
West African technology group     Air  Mali

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Ardabil   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche