Ireland

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Kingdom rankIreland
Ireland.png
Primary culture
Irish (Celtic)

Capital province
Meath (373)

Government
Feudal Monarchy Government monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Irish ideas
Traditions.png Traditions:
+10% Morale of armies
+10% Trade efficiency

Shock damage received.png Irish Endurance

−10% Shock damage received

Cost of advisors with ruler's culture.png The Clanns

−20% Cost of advisors with ruler's culture

National unrest.png More Than Irish

−2 National unrest

Papal influence.png Loyal Catholics

+1 Yearly papal influence
+2% Missionary strength vs heretics

Goods produced modifier.png Abundant Harvests

+10% Goods produced modifier

War exhaustion.png Unconquerable Ireland

−0.02 Monthly war exhaustion

Discipline.png Nationalized Gallowglass Septs

+5% Discipline

Idea bonus.png Ambition:

+1 Yearly legitimacy
+0.3 Yearly republican tradition

Template:Idea group/Irish Ireland is a formable nation in the British Isles. It is usually created from one of the four Irish OPMs, and is a good step up for them. Unlike many other formable nations, however, it does not guarantee being anything more than a regional power. With only 5 provinces that the formation affects, Ireland can be one of the weaker nations. That said, it does have a chance to be strong, especially in the New World.

Formation

Execute decision.pngForm Irish Nation


For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them.


 
Potential requirements Allow
  • Has an administrative technology of at least level 10.
  • Is not a subject nation.
  • Is not at war.
  • Is not a nomad nation.
  • Owns the core Province icon.png provinces:
    • Ulster (372)
    • Meath (373)
    • Leinster (374)
    • Munster (375)
    • Connaught (376)

Effects
  • Change country to Flag of Ireland Ireland
  • If Duchy rank duchy, set government rank to Kingdom rank kingdom.
  • Gain Prestige.png10 prestige
  • Adds the modifier "Increased Centralization" for 20 years:
    • -0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest
  • If a member of the HRE and not an elector, all own provinces are removed from the HRE.
File:Form Irish Nation Requirements.png
The formation requirements and nations capable of forming Ireland based on a 1444 start

Irish exodus strategy

One of the fairly unique advantages to playing as an Irish minor is your proximity to the virgin territory of the Americas. If attacking England is not an option you can flee to the New World. Having a capital outside Europe as a Western country provides a huge advantage: every colonized province on that continent will start at 0 autonomy and will not form colonial nations. However, only single province countries are allowed to move their capitals to a different continent. You can work around this by releasing one of the other minors as a vassal and selling them any European provinces once you have a foothold on another continent. Colonial nations will form after you have 5 provinces in one colonial region so move your capital before that.

Only Connacht can get sufficient colonial range at diplomatic tech level 7 to reach Greenland without a Navigator advisor (and with a navigator their first colony can be in Newfoundland). Since Scotland will rival Norway it may be possible to take and core an Icelandic province and skip the Greenland colony. Any location in Gulf of St Lawrence makes a good capital, as trade can be transferred there from anywhere in North America. The Caribbean has the highest base tax and is guaranteed to have rich trade goods. Be wary of setting up in a location that will soon put you in proximity to Spain or Portugal as they will not be shy about attacking you when you're still small.

With this route, England might follow in your footsteps and start colonizing near you. Remember you can seize a not-fully developed colony in a war then send your settler there to automatically change religion and culture. Be wary of the English navy and the possibility of England sending transports across the Atlantic Ocean. Settling in a few locations can minimise the harm they can do.

Be patient, build up your forcelimits, manpower and income, and strike back when you are ready. The key is to be patient and to strike back only when you are stronger army and manpower wise. Remember you have till 1821 to complete the achievement and with this strategy, a normal player should be able to do it by the late 1500s or early 1600s.

Nation specific achievements

Luck of the Irish icon
Own and have cores on the British Isles as an an Irish nation.
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