Difference between revisions of "Ireland"

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{{version|1.11}}{{split}}
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{{Version|compilation}}
 
{{Country
 
{{Country
|Government=Feudal Monarchy
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|Government=Feudal Nobility
 
|Culture=Irish (Celtic)
 
|Culture=Irish (Celtic)
 
|Religion=Catholic
 
|Religion=Catholic
|Capital=Meath (373)
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|Capital=Pale (373)
 
|Tech=Western
 
|Tech=Western
 
|Rank=Kingdom
 
|Rank=Kingdom
|Ideas=Irish
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|Ideas=Ireland
 
}}
 
}}
{{hatnote|For the area, see [[European_regions#Ireland|Ireland (area)]].}}
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'''Ireland''' is a [[formable nation]] in the British Isles. It is usually created from one of the twelve 1444-starting Irish OPMs, and is a good step up for them. Unlike many other formable nations, however, it does not guarantee being anything more than a regional power. With only thirteen provinces that the formation affects, Ireland can be one of the weaker nations. That said, it does have a chance to be strong, especially in the [[New World]].  
'''Ireland''' is a formable nation in the British Isles. It is usually created from one of the eight Irish OPMs, and is a good step up for them. Unlike many other formable nations, however, it does not guarantee being anything more than a regional power. With only five provinces that the formation affects, Ireland can be one of the weaker nations. That said, it does have a chance to be strong, especially in the [[New World]].  
 
  
 
== Formation ==
 
== Formation ==
<section begin=Form Ireland />
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{{box wrapper}}
{{Decision
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{{#lst:Formation decisions|irish_nation}}
|version = 1.14
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{{end box wrapper}}
|decision_name=Form Irish Nation
 
|decision_text=For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them.
 
|potential=*Ireland does not exist
 
*Is not the [[Papal States]] or the [[Holy Roman Empire]]
 
*[[Culture|Primary culture]] is Irish
 
*Is either human or AI with at least 3 provinces
 
*Is not a [[colonial nation]]
 
*Any of the following:
 
**Is not a former [[colonial nation]]
 
**Is a human former [[colonial nation]]
 
|allow=
 
* Has an [[administrative technology]] of at least level 10.
 
* Is ''not'' a subject nation.
 
* Is ''not'' at war.
 
* Is ''not'' a nomad nation.
 
* Owns the core {{icon|province}} provinces:
 
**Ulster (372)
 
**Meath (373)
 
**Leinster (374)
 
**Munster (375)
 
**Connaught (376)
 
|effect=
 
* Change country to {{flag|Ireland}}
 
* If {{icon|duchy}} duchy, set [[government rank]] to {{icon|kingdom}} kingdom.
 
*Gain {{icon|prestige}}{{green|10}} prestige
 
{{Modifiers|Increased Centralization|t=20 years}}
 
* If a member of the [[HRE]] and ''not'' an [[elector]],  all own provinces are removed from the HRE.
 
}}<section end=Form Ireland />
 
  
== Irish exodus strategy ==
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== Missions ==
{{SVersion|1.11}}
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{{Main|Irish missions}}
One of the fairly unique advantages to playing as an Irish minor is proximity to the virgin territory of the Americas. If attacking England is not an option the Irish can flee to the [[New World]]. Having a [[capital]] outside Europe as a Western country provides a huge advantage: every colonized province on that continent will start with no [[autonomy]] and will not form [[colonial nations]]. However, only single province countries are allowed to move their capitals to a different continent. This can be worked around by releasing one of the other minors as a [[vassal]] and selling them any European provinces once there is a foothold on another continent. Colonial nations will form after coring five provinces in one colonial region so move the capital before that.
 
  
Only [[Connacht]] can get sufficient colonial range at diplomatic tech level 7 to reach Greenland without a Navigator advisor (and with a [[navigator]] their first colony can be in Newfoundland). Since [[Scotland]] will rival [[Norway]] it may be possible to take and core an Icelandic province and skip the Greenland colony. Any location in Gulf of St Lawrence makes a good capital, as trade can be transferred there from anywhere in North America. The Caribbean has the highest base [[tax]] and is guaranteed to have rich trade goods. Be wary of setting up in a location that will soon put Ireland in proximity to [[Spain]] or [[Portugal]] as they will not be shy about attacking when Ireland is still small.
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==Strategy==
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{{add/strategy}}
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In order to form Ireland, the player may start as any of the Irish minors. However, a start as {{flag|Kildare}} (due to having the highest development in the area) or {{flag|Desmond}} (due to having excellent military focused national ideas) is most recommended. For both nations, a good general is crucial to deal with the oft-seen Irish minors with one ally. Quickly declaring war on any minors that the player has a border with that have no allies, the player can rapidly stackwipe them and siege down their capital fort. Full annexation with money is advised. When facing the aforementioned two allied minors, a good strategy is to deal with one at a time, stackwiping them and leaving one unit on the province in order to prevent them from recruiting any more armies. Subsequently, the player can wait, recover, and stackwipe the other minor. Then it is a simple task to siege both of them down, and annexing both. This strategy should work until all of Ireland (minus the Pale and any minors allied to {{flag|Scotland}} or {{flag|England}}) have been annexed. Declare on the minors when their ally is enveloped in a war, and if they don't join it is easy to annex them, until you own all of Ireland except the Pale. When England is in a war and in debt, declaring for the Pale as a wargoal and sitting on Ulster can allow you to defeat English armies trying to cross easily due to crossing penalties and defensive terrain. After a few battles and time, England should be willing to peace out, allowing the player to unite the Emerald Isle.
  
With this route, England might follow in Irish footsteps and start colonizing near. Remember to seize a not-fully developed colony in a war then send a [[colonist]] there to automatically change [[religion]] and [[culture]]. Be wary of the English navy and the possibility of England sending transports across the Atlantic Ocean. Settling in a few locations can minimize the harm they can do.
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== Achievements ==
 
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{{Achievement|Luck of the Irish|Own and have cores on the British Isles as an Irish nation.|link=on}}
Be patient, build up to force limits, manpower and income, and strike back when ready. The key is to be patient and to strike back only when stronger army and manpower wise.
 
 
 
== Forming Ireland as Desmond ==
 
As of version 1.16, Ireland has been divided into many more provinces. Thus, Ireland is divided into more nation-states, making it arguably much easier to form. [[Desmond]] starts off with a unique set of ideas, a semi decent ruler and a more defensible location.
 
 
 
The player should begin by immediately building a spy network in either [[Thomond]] or [[Leinster]] and fabricating a claim once you have a large enough spy network. Whichever the player fabricates said claim on should be the one with the least alliances. Once the player has  annexed either, the player should begin to slowly expand up to the northernmost part of Ireland. It is recommended that the player take espionage ideas to weaken neighboring nations and to more easily fabricate claims. The player should also focus on making sure that [[England]] or [[Scotland]] don't take over by way of vassalization, because it may become very difficult to expel them later in the game.
 
 
 
Once the player has finished uniting Ireland, the player should either should either focus on taking the Scottish Highlands or possibly taking over all of the British Isles. If the player does not wish to go this route, then the player should focus on colonizing North America or the Caribbean.
 
 
 
== Nation specific achievements ==
 
{{Achievement|Luck of the Irish|Own and have cores on the British Isles as an an Irish nation.|link=on}}
 
  
 
{{Country navbox|Europe}}
 
{{Country navbox|Europe}}

Latest revision as of 15:09, 27 July 2020

Kingdom rankIreland
Ireland.png
Primary culture
Irish (Celtic)

Capital province
Pale (373)

Government
Feudal Nobility Government monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Irish ideas
Traditions.png Traditions:
+10% Morale of armies
+10% Trade efficiency

Shock damage received.png Irish Endurance

−10% Shock damage received

Cost of advisors with ruler's culture.png The Clanns

−20% Cost of advisors with ruler's culture

National unrest.png More Than Irish

−2 National unrest

Papal influence.png Loyal Catholics

+1 Yearly papal influence
+2% Missionary strength vs heretics

Goods produced modifier.png Abundant Harvests

+10% Goods produced modifier

War exhaustion.png Unconquerable Ireland

−0.02 Monthly war exhaustion

Discipline.png Nationalized Gallowglass Septs

+5% Discipline

Idea bonus.png Ambition:

+1 Yearly legitimacy
+0.3 Yearly republican tradition

Ireland is a formable nation in the British Isles. It is usually created from one of the twelve 1444-starting Irish OPMs, and is a good step up for them. Unlike many other formable nations, however, it does not guarantee being anything more than a regional power. With only thirteen provinces that the formation affects, Ireland can be one of the weaker nations. That said, it does have a chance to be strong, especially in the New World.

Formation[edit]

id

Execute decision.pngForm Irish Nation


For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them.


 
Potential requirements

Flag of Ireland Ireland does not exist.
The country:

If the country is AI-controlled,

  • it can not be a custom nation.
  • it can not be a former colonial nation.
  • it must have at least 3 cities.
Allow

The country:


Effects

The country:

  • changes to Flag of Ireland Ireland.
  • gets Kingdom rank kingdom rank if the country is duchy rank.
  • gains Prestige.png10 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest
  • removes all its provinces from the HRE if it is a member of the HRE but not the emperor or an elector.
  • gets the Msg event.png event ‘New Traditions & Ambitions’ if it does not have custom ideas.

Missions[edit]

Main article: Irish missions

Strategy[edit]

Strategy The below is one of many player suggested strategies for Ireland. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

In order to form Ireland, the player may start as any of the Irish minors. However, a start as Flag of Kildare Kildare (due to having the highest development in the area) or Flag of Desmond Desmond (due to having excellent military focused national ideas) is most recommended. For both nations, a good general is crucial to deal with the oft-seen Irish minors with one ally. Quickly declaring war on any minors that the player has a border with that have no allies, the player can rapidly stackwipe them and siege down their capital fort. Full annexation with money is advised. When facing the aforementioned two allied minors, a good strategy is to deal with one at a time, stackwiping them and leaving one unit on the province in order to prevent them from recruiting any more armies. Subsequently, the player can wait, recover, and stackwipe the other minor. Then it is a simple task to siege both of them down, and annexing both. This strategy should work until all of Ireland (minus the Pale and any minors allied to Flag of Scotland Scotland or Flag of England England) have been annexed. Declare on the minors when their ally is enveloped in a war, and if they don't join it is easy to annex them, until you own all of Ireland except the Pale. When England is in a war and in debt, declaring for the Pale as a wargoal and sitting on Ulster can allow you to defeat English armies trying to cross easily due to crossing penalties and defensive terrain. After a few battles and time, England should be willing to peace out, allowing the player to unite the Emerald Isle.

Achievements[edit]

Luck of the Irish icon
Own and have cores on the British Isles as an Irish nation.
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