Difference between revisions of "Ireland"

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{{version|1.11}}
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{{Version|1.29}}
 
{{Country
 
{{Country
 
|Government=Feudal Monarchy
 
|Government=Feudal Monarchy
 
|Culture=Irish (Celtic)
 
|Culture=Irish (Celtic)
 
|Religion=Catholic
 
|Religion=Catholic
|Capital=Meath (373)
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|Capital=Pale (373)
 
|Tech=Western
 
|Tech=Western
 
|Rank=Kingdom
 
|Rank=Kingdom
|Ideas=Irish
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|Ideas=Ireland
 
}}
 
}}
{{hatnote|For the area, see [[European_regions#Ireland|Ireland (area)]].}}
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'''Ireland''' is a [[formable nation]] in the British Isles. It is usually created from one of the twelve 1444-starting Irish OPMs, and is a good step up for them. Unlike many other formable nations, however, it does not guarantee being anything more than a regional power. With only thirteen provinces that the formation affects, Ireland can be one of the weaker nations. That said, it does have a chance to be strong, especially in the [[New World]].  
'''Ireland''' is a formable nation in the British Isles. It is usually created from one of the four Irish OPMs, and is a good step up for them. Unlike many other formable nations, however, it does not guarantee being anything more than a regional power. With only five provinces that the formation affects, Ireland can be one of the weaker nations. That said, it does have a chance to be strong, especially in the [[New World]].  
 
  
 
== Formation ==
 
== Formation ==
<div style="display:flex;flex-wrap:wrap;align-items:flex-start;justify-content:space-between;">
 
 
<section begin=Form Ireland />
 
<section begin=Form Ireland />
 
{{Decision
 
{{Decision
|version = 1.14
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|version = 1.29
 
|decision_name=Form Irish Nation
 
|decision_name=Form Irish Nation
 
|decision_text=For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them.
 
|decision_text=For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them.
|potential=*Ireland does not exist
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|potential={{flag|Ireland}} does ''not'' exist.<br>
*Is not the [[Papal States]] or the [[Holy Roman Empire]]
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The country:
*[[Culture|Primary culture]] is Irish
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* was never an [[end-game tag]].
*Is either human or AI with at least 3 provinces
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* is ''not'' the [[Papal State]] ''or'' the [[Holy Roman Empire]].
*Is not a [[colonial nation]]
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* has Irish as [[primary culture]].
*Any of the following:
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* is not a [[colonial nation]].
**Is not a former [[colonial nation]]
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* has ''not'' yet enacted this decision.
**Is a human former [[colonial nation]]
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If the country is AI-controlled,
|allow=
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* it can ''not'' be a [[custom nation]].
* Has an [[administrative technology]] of at least level 10.
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* it can ''not'' be a former colonial nation.
* Is ''not'' a subject nation.
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* it must have at least 3 [[cities]].
* Is ''not'' at war.
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|allow=The country:
* Is ''not'' a nomad nation.
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* has an {{icon|adm tech|24px}} [[administrative technology]] of at least 10.
* Owns the core {{icon|province}} provinces:
+
* {{is_free_or_tributary_trigger}}
**Ulster (372)
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* is ''not'' a [[nomad nation]].
**Meath (373)
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* is ''not'' at [[war]].
**Leinster (374)
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* owns all provinces in the areas Munster, Connacht, Leinster and Ulster.
**Munster (375)
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|effect=The country:
**Connaught (376)
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*changes to {{flag|Ireland}}.
|effect=
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*gets {{icon|kingdom|24px}} kingdom rank if the country is duchy rank.
* Change country to {{flag|Ireland}}
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*gains {{icon|prestige|24px}}{{green|10}} prestige.
* If {{icon|duchy}} duchy, set [[government rank]] to {{icon|kingdom}} kingdom.
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*gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
*Gain {{icon|prestige}}{{green|10}} prestige
+
**{{icon|autonomy}} {{green|−0.05}} Monthly autonomy change
{{Modifiers|Increased Centralization|t=20 years}}
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**{{icon|national unrest}} {{red|+1}} National unrest
* If a member of the [[HRE]] and ''not'' an [[elector]],  all own provinces are removed from the HRE.
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*removes all its provinces from the [[HRE]] if it is a member of the HRE but ''not'' the emperor or an elector.
 +
*gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ if it does ''not'' have custom ideas.
 
}}<section end=Form Ireland />
 
}}<section end=Form Ireland />
  
[[File:Form_Irish_Nation_Requirements.png|thumb|The formation requirements and nations capable of forming Ireland based on a 1444 start]]
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==Strategy==
</div>
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{{SVersion|1.29}}
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In order to form Ireland, the player may start as any of the Irish minors. However, a start as {{flag|Kildare}} (due to having the highest development in the area) or {{flag|Desmond}} (due to having excellent military focused national ideas) is most recommended. For both nations, a good general is crucial to deal with the oft-seen Irish minors with one ally. Quickly declaring war on any minors that the player has a border with that have no allies, the player can rapidly stackwipe them and siege down their capital fort. Full annexation with money is advised. When facing the aforementioned two allied minors, a good strategy is to deal with one at a time, stackwiping them and leaving one unit on the province in order to prevent them from recruiting any more armies. Subsequently, the player can wait, recover, and stackwipe the other minor. Then it is a simple task to siege both of them down, and annexing both. This strategy should work until all of Ireland (minus the Pale and any minors allied to {{flag|Scotland}} or {{flag|England}}) have been annexed. Declare on the minors when their ally is enveloped in a war, and if they don't join it is easy to annex them, until you own all of Ireland except the Pale. When England is in a war and in debt, declaring for the Pale as a wargoal and sitting on Ulster can allow you to defeat English armies trying to cross easily due to crossing penalties and defensive terrain. After a few battles and time, England should be willing to peace out, allowing the player to unite the Emerald Isle.
  
== Irish exodus strategy ==
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== Achievements ==
{{SVersion|1.11}}
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{{Achievement|Luck of the Irish|Own and have cores on the British Isles as an Irish nation.|link=on}}
One of the fairly unique advantages to playing as an Irish minor is proximity to the virgin territory of the Americas. If attacking England is not an option the Irish can flee to the [[New World]]. Having a [[capital]] outside Europe as a Western country provides a huge advantage: every colonized province on that continent will start with no [[autonomy]] and will not form [[colonial nations]]. However, only single province countries are allowed to move their capitals to a different continent. This can be worked around this by releasing one of the other minors as a [[vassal]] and selling them any European provinces once there is a foothold on another continent. Colonial nations will form after coring five provinces in one colonial region so move the capital before that.
 
  
Only [[Connacht]] can get sufficient colonial range at diplomatic tech level 7 to reach Greenland without a Navigator advisor (and with a [[navigator]] their first colony can be in Newfoundland). Since [[Scotland]] will rival [[Norway]] it may be possible to take and core an Icelandic province and skip the Greenland colony. Any location in Gulf of St Lawrence makes a good capital, as trade can be transferred there from anywhere in North America. The Caribbean has the highest base [[tax]] and is guaranteed to have rich trade goods. Be wary of setting up in a location that will soon put Ireland in proximity to [[Spain]] or [[Portugal]] as they will not be shy about attacking when Ireland is still small.
 
 
With this route, England might follow in Irish footsteps and start colonizing near. Remember to seize a not-fully developed colony in a war then send a [[colonist]] there to automatically change [[religion]] and [[culture]]. Be wary of the English navy and the possibility of England sending transports across the Atlantic Ocean. Settling in a few locations can minimise the harm they can do.
 
 
Be patient, build up to forcelimits, manpower and income, and strike back when ready. The key is to be patient and to strike back only when stronger army and manpower wise.
 
 
== Nation specific achievements ==
 
{{Achievement|Luck of the Irish|Own and have cores on the British Isles as an an Irish nation.|link=on}}
 
 
{{Country navbox|Europe}}
 
{{Country navbox|Europe}}

Revision as of 09:34, 21 June 2020

Kingdom rankIreland
Ireland.png
Primary culture
Irish (Celtic)

Capital province
Pale (373)

Government
Feudal Monarchy Government monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Irish ideas
Traditions.png Traditions:
+10% Morale of armies
+10% Trade efficiency

Shock damage received.png Irish Endurance

−10% Shock damage received

Cost of advisors with ruler's culture.png The Clanns

−20% Cost of advisors with ruler's culture

National unrest.png More Than Irish

−2 National unrest

Papal influence.png Loyal Catholics

+1 Yearly papal influence
+2% Missionary strength vs heretics

Goods produced modifier.png Abundant Harvests

+10% Goods produced modifier

War exhaustion.png Unconquerable Ireland

−0.02 Monthly war exhaustion

Discipline.png Nationalized Gallowglass Septs

+5% Discipline

Idea bonus.png Ambition:

+1 Yearly legitimacy
+0.3 Yearly republican tradition

Ireland is a formable nation in the British Isles. It is usually created from one of the twelve 1444-starting Irish OPMs, and is a good step up for them. Unlike many other formable nations, however, it does not guarantee being anything more than a regional power. With only thirteen provinces that the formation affects, Ireland can be one of the weaker nations. That said, it does have a chance to be strong, especially in the New World.

Formation

Execute decision.pngForm Irish Nation


For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them.


 
Potential requirements

Flag of Ireland Ireland does not exist.
The country:

If the country is AI-controlled,

  • it can not be a custom nation.
  • it can not be a former colonial nation.
  • it must have at least 3 cities.
Allow

The country:


Effects

The country:

  • changes to Flag of Ireland Ireland.
  • gets Kingdom rank kingdom rank if the country is duchy rank.
  • gains Prestige.png10 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest
  • removes all its provinces from the HRE if it is a member of the HRE but not the emperor or an elector.
  • gets the Msg event.png event ‘New Traditions & Ambitions’ if it does not have custom ideas.

Strategy

In order to form Ireland, the player may start as any of the Irish minors. However, a start as Flag of Kildare Kildare (due to having the highest development in the area) or Flag of Desmond Desmond (due to having excellent military focused national ideas) is most recommended. For both nations, a good general is crucial to deal with the oft-seen Irish minors with one ally. Quickly declaring war on any minors that the player has a border with that have no allies, the player can rapidly stackwipe them and siege down their capital fort. Full annexation with money is advised. When facing the aforementioned two allied minors, a good strategy is to deal with one at a time, stackwiping them and leaving one unit on the province in order to prevent them from recruiting any more armies. Subsequently, the player can wait, recover, and stackwipe the other minor. Then it is a simple task to siege both of them down, and annexing both. This strategy should work until all of Ireland (minus the Pale and any minors allied to Flag of Scotland Scotland or Flag of England England) have been annexed. Declare on the minors when their ally is enveloped in a war, and if they don't join it is easy to annex them, until you own all of Ireland except the Pale. When England is in a war and in debt, declaring for the Pale as a wargoal and sitting on Ulster can allow you to defeat English armies trying to cross easily due to crossing penalties and defensive terrain. After a few battles and time, England should be willing to peace out, allowing the player to unite the Emerald Isle.

Achievements

Luck of the Irish icon
Own and have cores on the British Isles as an Irish nation.
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