Internal Conflicts

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Internal Conflicts icon
Internal Conflicts
Our country is experiencing a time of internal strife and conflict.

Internal Conflicts[1] is a general disaster that can occur in countries with at least 10 cities after 1500.

Prerequisites[edit | edit source]

The year is at least 1500 and the country:

If these prerequisites are met, the monthly progress can begin.

Progress[edit | edit source]

Monthly progress starts if Monthly progress halts if

This country:

Monthly progress the country:
+1.0% has religious unity of less than 100%.
+1.0% has revolts in at least 10% of the provinces.
+1.0% has stability of less than 0.
+0.5% has army maintenance set to less than 100%.
at least one of the following is true for the country:
  • has an ongoing disaster.
  • has national unrest of less than 0.

Start[edit | edit source]

If the progress reaches 100%, the disaster will start with the following event:

id

Msg event.pngInternal Conflicts


Beginning in $YEAR$, $COUNTRY$ faced almost a decade of utter chaos slowly consuming the country from within and bringing it to the verge of collapse. Our nation is struggling both socially and economically as famine and war plague our people and the growing opposition against the aristocracy and church has resulted in a series of rebellions and assassination attempts against the monarch.


 
Trigger conditions
  • None
Is triggered only by

the start of the ‘Internal Conflicts’ disaster.


Immediate effects

The country:

  • loses Stability.png 2 stability.

Noble rebels.png Noble rebels (size 2) rise up in revolt and occupy a random province of the country with a fort that is not the capital.
Anti tax rebels.png Peasants (size 2) rise up in revolt and occupy a random province of the country that is not the capital.


Event button 547.png
Dire times are ahead of us
  • None

While the disaster is ongoing the country gets:

  • Stability cost modifier.png +50% stability cost modifier
  • Goods produced modifier.png −33% goods produced modifier

Also the following events are triggered by a monthly pulse.

Monthly events[edit | edit source]

The weight that no event is triggered is 1000 and for each monthly event it is 100.

id

Msg event.pngReligious Struggles


The government of $COUNTRY$ is constantly faced with the problem of outside forces trying to influence the local population to convert their religious beliefs. The outbursts that have followed have been particularly violent in $PROVINCENAME$ and the possibility of the riots spreading outside of the province's borders is becoming a serious threat to the surrounding areas.


 
Trigger conditions

The country:

  • does not have the modifier “Religious Intolerance”.
  • does not have the modifier “Religious Tolerance”.
  • is at war.
  • owns at least 1 province that:
Is triggered only by

the monthly pulse of the ‘Internal Conflicts’ disaster.


Event button 547.png
One nation, one belief!

The country:

  • loses Diplomatic power.png 50 diplomatic power.
  • gets the modifier “Religious Intolerance” for 10 years, giving the following effects:
    • Tolerance heretic.png −2 tolerance of heretics,
    • Tolerance heathen.png −2 tolerance of heathens,
    • Missionary strength vs heretics.png +1% missionary strength vs heretics.
Event button 547.png
Tolerate all beliefs

The country:

  • loses Administrative power.png 50 administrative power.
  • gets the modifier “Religious Tolerance” for 10 years, giving the following effects:
    • Tolerance heretic.png +1 tolerance of heretics,
    • Tolerance heathen.png +1 tolerance of heathens,
    • Tolerance of the true faith.png −2 tolerance of the true faith,
    • Stability cost modifier.png −10% stability cost modifier.
id

Msg event.pngNational Instability


The mental strain of war, declining population numbers and the conniving of nobles, attempting to preserve and strengthen their authority, has hardly improved our nation's critical condition. Peasant uprisings are becoming increasingly common and without drastic measures, we are facing a long recovery.


 
Trigger conditions

The country:

  • is at war.
  • has a stability of less than 0.
  • does not have the modifier “Domestic Improvements”.
Is triggered only by

the monthly pulse of the ‘Internal Conflicts’ disaster.


Event button 547.png
The war is our main concern

Every province of the country except the capital:

  • gains Local autonomy.png 15 local autonomy.
Event button 547.png
Our domestic problems are our main concern

If the country has the ‘Internal Conflicts’ disaster ongoing then it:

  • gets the modifier “Domestic Improvements” until the end of the disaster, giving the following effect:
    • Diplomatic reputation.png −5 diplomatic reputation.
id

Msg event.pngUnrest Among the Peasants


Starvation, plague and our increased effort to control the legal and economic status of the peasants are draining the strength of the common people. Unrest is brewing among the lower classes of society and is threatening to worsen the disorder of our already tormented nation.


 
Trigger conditions

The country:

  • does not have the modifier “Enforce Serfdom”.
  • does not have the modifier “Restrict Serfdom”.
Is triggered only by

the monthly pulse of the ‘Internal Conflicts’ disaster.


Event button 547.png
Restrict serfdom

If the country has the ‘Internal Conflicts’ disaster ongoing then it:

  • gets the modifier “Restrict Serfdom” until the end of the disaster, giving the following effects:
    • National unrest.png −1 national unrest,
    • National manpower modifier.png −25% national manpower modifier.

Noble rebels.png Noble rebels (size 1) rise up in revolt a random province of the country.

Event button 547.png
Keep the masses in chains

If the country has the ‘Internal Conflicts’ disaster ongoing then it:

  • gets the modifier “Enforce Serfdom” until the end of the disaster, giving the following effects:
    • National unrest.png +1 national unrest,
    • National manpower modifier.png +25% national manpower modifier.

Anti tax rebels.png Peasants (size 1) rise up in revolt a random province of the country.

id

Msg event.pngWar Exhaustion


With plague, starvation and war ravaging our country, our people find themselves in a state of extreme mental and physical fatigue. Our population is begging our government to ease their misery and put an end to their sacrifice and suffering.


 
Trigger conditions

The country:

  • does not have the modifier “Decreased Morale”.
  • has a war exhaustion of at least 5.
Is triggered only by

the monthly pulse of the ‘Internal Conflicts’ disaster.


Event button 547.png
There is no immediate solution at hand

If the country has the ‘Internal Conflicts’ disaster ongoing then it:

  • gets the modifier “Decreased Morale” until the end of the disaster, giving the following effects:
    • Morale of armies.png −10% morale of armies,
    • Morale of navies.png −10% morale of navies.
Event button 547.png
Let their voices be heard

The country:

  • loses Military power.png 50 military power.
  • loses Manpower.png 25% of annual manpower increase.
id

Msg event.pngConspiracies


Due to poor administration, $MONARCH$ has become the victim of several conspiracies by ambitious opponents. The opposition is growing stronger by the day and it is becoming apparent that $MONARCH$ most certainly isn't the right person to lead our nation in such troubled times.


 
Trigger conditions

The country:

  • does not have the modifier “Support our Monarch”.
  • does not have the modifier “Oppose our Monarch”.
  • is a monarchy.
  • owns at least 1 province that has a development of at least 8.
  • has a ruler with at least 1 skill of less than 3.
Is triggered only by

the monthly pulse of the ‘Internal Conflicts’ disaster.


Event button 547.png
Leave the nation's fate in his hands

If the country has the ‘Internal Conflicts’ disaster ongoing then it:

  • gets the modifier “Support our Monarch” until the end of the disaster, giving the following effect:
    • Yearly legitimacy.png +0.5 yearly legitimacy.

Pretender rebels.png Pretender rebels (size 3) rise up in revolt up to two provinces of the country with a development of at least 8.

Event button 547.png
Oppose $MONARCH$

If the country has the ‘Internal Conflicts’ disaster ongoing then it:

  • gets the modifier “Oppose our Monarch” until the end of the disaster, giving the following effects:
    • National unrest.png +1 national unrest.

Noble rebels.png Noble rebels (size 3) rise up in revolt a random province of the country with a development of at least 8.
Noble rebels.png Noble rebels (size 2) rise up in revolt a random province of the country.

id

Msg event.pngFamine Strikes $COUNTRY$


Widespread crop failure has left our people with very little, or nothing to eat. The people are crying out for the government to relieve their suffering, but to help so many will be very costly.


 
Trigger conditions

The country:

  • does not have the modifier “Alleviate Population”.
  • does not have the modifier “Starvation”.
Is triggered only by

the monthly pulse of the ‘Internal Conflicts’ disaster.


Event button 547.png
Try to alleviate the suffering

The country:

  • loses Gold Icon.png 1 years of income.

If the country has the ‘Internal Conflicts’ disaster ongoing then it:

  • gets the modifier “Alleviate Population” until the end of the disaster, giving the following effect:
    • National unrest.png −1 national unrest.
Event button 547.png
We are helpless in the face of such a disaster...

If the country has the ‘Internal Conflicts’ disaster ongoing then it:

  • gets the modifier “Starvation” until the end of the disaster, giving the following effect:
    • Autonomy.png +0.05 monthly autonomy change.


Finishing conditions[edit | edit source]

If the country:

  • does not have provinces controlled by rebels.
  • does not have rebels.
  • has a national unrest of less than 1.
  • has a stability of at least 1.

then the country loses the above-mentioned effects and the following event is triggered:

id

Msg event.pngThe End of the Internal Conflicts


The instability of the past years now finally seems to be over!


 
Trigger conditions
  • None
Is triggered only by

the end of the ‘Internal Conflicts’ disaster.


Event button 547.png
Restore order
If the country has a stability of less than +3,
  • then it gains Stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

Footnotes[edit | edit source]

  1. See in /Europa Universalis IV/common/disasters/internal_conflicts.txt and for the events in /Europa Universalis IV/events/disaster_InternalConflicts.txt.