Industrialization events

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This is a list of industrialization events.[1]

Mtth-events

id

Msg event.pngThe Atmospheric Engine


Building on older experimental air pumps an inventor from [invention_province.GetName] has created a new type of engine that uses steam pressure to pump water out of wet mines. The Atmospheric engine now enables mining where it was previously not possible and has greatly increased the efficiency of coal and metal mines in our country.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag atmospheric_engine_flag is not set
  • Innovativeness.png Innovativeness is at least 15
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The Enlightenment.png Enlightenment institution is present
    • Produces Iron.png Iron, Coal.png Coal, or Copper.png Copper, or has Coal.png Coal as a latent trade good
Mean time to happen

60 months


Immediate effects
  • Hidden effect:
    • Set country flag atmospheric_engine_flag
    • Save as event target named invention_province one random owned province that:
      • Is in a state
      • Is in the capital area
      • The Enlightenment.png Enlightenment institution is present
      • Produces Iron.png Iron, Coal.png Coal, or Copper.png Copper, or has Coal.png Coal as a latent trade good

Event button 547.png
An exciting future lies ahead of us.
  • Event target invention_province:
    • Gain Production.png 2 base production
    • Gain province modifier “Introduction of the Atmospheric Engine” for 3650 days, giving the following effects:
      • Local development cost −10% Local development cost
      • Local build cost −10% Local build cost
      • Local production efficiency.png +10% Local production efficiency
id

Msg event.pngCoke Blast Furnaces



 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag coke_blast_furnaces_flag is not set
  • Innovativeness.png Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The Enlightenment.png Enlightenment institution is present
    • Produces Iron.png Iron, Coal.png Coal, or Copper.png Copper, or has Coal.png Coal as a latent trade good
Mean time to happen

60 months


Immediate effects
  • Hidden effect:
    • Set country flag coke_blast_furnaces_flag
    • Set the variable inventor_name to a random advisor name
    • Save as event target named invention_province one random owned province that:
      • Is in a state
      • Is in the capital area
      • The Enlightenment.png Enlightenment institution is present
      • Produces Iron.png Iron, Coal.png Coal, or Copper.png Copper, or has Coal.png Coal as a latent trade good

Event button 547.png
Remarkable.
  • If the country is Flag of England England or Flag of Great Britain Great Britain and owns province Shrewsbury:
    • Province Shrewsbury:
      • Gain Production.png 2 base production
      • Gain province modifier “Introduction of Coke Blast Furnaces” for 3650 days, giving the following effects:
        • Local development cost −10% Local development cost
        • Local build cost −10% Local build cost
        • Local production efficiency.png +10% Local production efficiency
  • Else:
    • Event target invention_province:
      • Gain Production.png 2 base production
      • Gain province modifier “Introduction of Coke Blast Furnaces” for 3650 days, giving the following effects:
        • Local development cost −10% Local development cost
        • Local build cost −10% Local build cost
        • Local production efficiency.png +10% Local production efficiency

Effects after selecting any option
  • Forget the saved name inventor_name
id

Msg event.pngImproved Steam Engine



 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag atmospheric_engine_flag is set
  • Country flag watt_steam_engine_flag is not set
  • Innovativeness.png Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The Enlightenment.png Enlightenment institution is present
    • Produces Iron.png Iron, Coal.png Coal, or Copper.png Copper, or has Coal.png Coal as a latent trade good
Mean time to happen

60 months


Immediate effects
  • Hidden effect:
    • Set country flag watt_steam_engine_flag
    • Set the variable inventor_name to a random advisor name
    • Save as event target named invention_province one random owned province that:
      • Is in a state
      • Is in the capital area
      • The Enlightenment.png Enlightenment institution is present
      • Produces Iron.png Iron, Coal.png Coal, or Copper.png Copper, or has Coal.png Coal as a latent trade good

Event button 547.png
Chu-chu.
  • Event target invention_province:
    • Gain Production.png 2 base production
    • Gain province modifier “Introduction of the Steam Engine” for 3650 days, giving the following effects:
      • Local development cost −10% Local development cost
      • Local production efficiency.png +10% Local production efficiency
      • Local goods produced modifier +15% Local goods produced modifier

Effects after selecting any option
  • Forget the saved name inventor_name
id

Msg event.pngSwing Plough


Experimenting with new shapes and an iron covered mouldboard a local inventor from [invention_province.GetName], [Root.inventor_name.GetName], has created a much lighter plough that is easier and more efficient to work with. Together with other recent inventions in the field of farming tools the new plough promises to greatly increase the productivity of agriculture in our country.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag rotherham_plough_flag is not set
  • Innovativeness.png Innovativeness is at least 15
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The Enlightenment.png Enlightenment institution is present
    • Produces Grain.png Grain or Livestock.png Livestock or has Farmlands terrain
Mean time to happen

60 months


Immediate effects
  • Hidden effect:
    • Set country flag rotherham_plough_flag
    • Set the variable inventor_name to a random advisor name
    • Save as event target named invention_province one random owned province that:
      • Is in a state
      • Is in the capital area
      • The Enlightenment.png Enlightenment institution is present
      • Produces Grain.png Grain or Livestock.png Livestock or has Farmlands terrain

Event button 547.png
Marvelous.
  • Event target invention_province:
    • Gain Production.png 2 base production
    • Gain province modifier “Introduction of the Swing Plough” for 3650 days, giving the following effects:
      • Local development cost −10% Local development cost
      • Local production efficiency.png +10% Local production efficiency
      • Local goods produced modifier +15% Local goods produced modifier

Effects after selecting any option
  • Forget the saved name inventor_name
id

Msg event.pngThe Flying Shuttle


[Root.inventor_name.GetName], a local inventor from [invention_province.GetName] has patented a new design for a 'wheeled' shuttle that he promises to revolutionize weaving by eliminating the need for a second person to catch the shuttle as it passes through the warp threads. While productivity is still limited by the rate at which thread can be spun, already a major bottleneck in textile production, the shuttle is quickly spreading to weavers all over the country.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag flying_shuttle_flag is not set
  • Innovativeness.png Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The Enlightenment.png Enlightenment institution is present
    • Produces Cloth.png Cloth, Wool.png Wool, Cotton.png Cotton, or Silk.png Silk
Mean time to happen

60 months


Immediate effects
  • Hidden effect:
    • Set country flag flying_shuttle_flag
    • Save as event target named invention_province one random owned province that:
      • Is in a state
      • Is in the capital area
      • The Enlightenment.png Enlightenment institution is present
      • Produces Cloth.png Cloth, Wool.png Wool, Cotton.png Cotton, or Silk.png Silk
    • Set the variable inventor_name to a random advisor name

Event button 547.png
If only our spinners could keep up...
  • Event target invention_province:
    • Gain Production.png 2 base production
    • Gain province modifier “Introduction of the Flying Shuttle” for 3650 days, giving the following effects:
      • Local development cost −10% Local development cost
      • Local production efficiency.png +10% Local production efficiency
      • Local goods produced modifier +10% Local goods produced modifier
      • Local unrest.png +4 Local unrest

Effects after selecting any option
  • Forget the saved name inventor_name
id

Msg event.pngSpinning Jenny


A major limitation for weaving productivity has long been the rate at which thread can be spun. Even before the introduction of the flying shuttle, one weaver required four spinners to service him. To overcome this hurdle [Root.inventor_name.GetName], an inventor from [invention_province.GetName], has devised a machine allowing one worker to do the work of many spinners. Together with the flying shuttle this machine promises to greatly improve the efficiency of weaving in the near future.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag flying_shuttle_flag is set
  • Country flag spinning_jenny_flag is not set
  • Innovativeness.png Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The Enlightenment.png Enlightenment institution is present
    • Produces Cloth.png Cloth, Wool.png Wool, Cotton.png Cotton, or Silk.png Silk
Mean time to happen

60 months


Immediate effects
  • Hidden effect:
    • Set country flag spinning_jenny_flag
    • Save as event target named invention_province one random owned province that:
      • Is in a state
      • Is in the capital area
      • The Enlightenment.png Enlightenment institution is present
      • Produces Cloth.png Cloth, Wool.png Wool, Cotton.png Cotton, or Silk.png Silk
    • Set the variable inventor_name to a random advisor name

Event button 547.png
Fantastic!
  • Event target invention_province:
    • Gain Production.png 2 base production
    • Gain province modifier “Introduction of the Spinning Jenny” for 3650 days, giving the following effects:
      • Local development cost −10% Local development cost
      • Local production efficiency.png +10% Local production efficiency
      • Local goods produced modifier +10% Local goods produced modifier
      • Local unrest.png +4 Local unrest

Effects after selecting any option
  • Forget the saved name inventor_name

Bi-yearly events

The following are triggered by the bi-yearly pulse. All events have a weight of 200.

id

Msg event.pngCanals and Turnpikes


Bad roads have long been a limiting factor for economic growth in [industrial_province.GetName], severely hampering the transfer of goods, people and capital. Looking to other areas local entrepreneurs have begun to introduce toll roads to pay for maintenance and there are far gone plans of building transportation canals to further ease the local flow of goods.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • One of the following country flags is set: flying_shuttle_flag, coke_blast_furnaces_flag, atmospheric_engine_flag, rotherham_plough_flag
  • At least one of:
    • All of:
      • Country flag flying_shuttle_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces Cloth.png Cloth, Wool.png Wool, Cotton.png Cotton, or Silk.png Silk
    • All of:
      • Country flag atmospheric_engine_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces Iron.png Iron, Coal.png Coal, or Copper.png Copper, or has Coal.png Coal as a latent trade good
    • All of:
      • Country flag coke_blast_furnaces_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces Coal.png Coal or Iron.png Iron, or has Coal.png Coal as a latent trade good
    • All of:
      • Country flag rotherham_plough_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces Grain.png Grain or Livestock.png Livestock, or has Farmlands terrain
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×2: At least 3 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.5: At least 6 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • Any owned province has Coal.png Coal as a latent trade good: ×1.25
  • Province flag canals_and_turnpikes_flag is not set in any owned province: ×1.5
  • Province flag canals_and_turnpikes_flag is set in at least 15 provinces: ×0.5
  • Province flag canals_and_turnpikes_flag is set in at least 20 provinces: ×0.5
  • Province flag canals_and_turnpikes_flag is set in at least 25 provinces: ×0.5
  • Province flag canals_and_turnpikes_flag is set in at least 30 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • Save as event target named industrial_province one random owned province such that:
      • At least one of:
        • All of:
          • Country flag flying_shuttle_flag is set for the province's owner
          • Province flag canals_and_turnpikes_flag is not set
          • Is viable for industrialisation events[2]
          • Produces Cloth.png Cloth, Wool.png Wool, Cotton.png Cotton, or Silk.png Silk
        • All of:
          • Country flag atmospheric_engine_flag is set for the province's owner
          • Province flag canals_and_turnpikes_flag is not set
          • Is viable for industrialisation events[2]
          • Produces Iron.png Iron, Coal.png Coal, or Copper.png Copper, or has Coal.png Coal as a latent trade good
        • All of:
          • Country flag coke_blast_furnaces_flag is set for the province's owner
          • Province flag canals_and_turnpikes_flag is not set
          • Is viable for industrialisation events[2]
          • Produces Coal.png Coal or Iron.png Iron, or has Coal.png Coal as a latent trade good
        • All of:
          • Country flag rotherham_plough_flag is set for the province's owner
          • Province flag canals_and_turnpikes_flag is not set
          • Is viable for industrialisation events[2]
          • Produces Grain.png Grain or Livestock.png Livestock, or has Farmlands terrain

Event button 547.png
A worthy goal, they will have our patronage!
  • Lose Gold Icon.png ducats equal to 0.35 years of income
  • Event target industrial_province:
    • Gain Production.png 1 base production
    • Gain Tax Base Icon.png 1 base tax
    • All owned provinces in the same area:
      • Gain province modifier “Canals and Turnpikes” for 5475 days, giving the following effects:
        • Local development cost −10% Local development cost
        • Movement speed.png +10% Friendly movement speed
      • Set province flag canals_and_turnpikes_flag
Event button 547.png
Great initiative but nothing for the state to engage in.
  • Event target industrial_province:
    • Gain Production.png 1 base production
    • All owned provinces in the same area:
      • Gain province modifier “Canals and Turnpikes” for 3650 days, giving the following effects:
        • Local development cost −10% Local development cost
        • Movement speed.png +10% Friendly movement speed
      • Set province flag canals_and_turnpikes_flag
id

Msg event.pngThe Seeds of Greatness


Taking the lessons of the enlightenment to heart a group of noble landowners have begun to work at improving the efficiency of agriculture. Pioneering inventions in how to use machinery for seed distribution, new crops, new forms of land rotation and breeding the local landowners of [agricultural_province.GetName] have been able to greatly improve the local output of food.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Innovativeness.png Innovativeness is at least 25
  • Any owned province:
    • Province flag agricultural_revolution_province is not set
    • Does not have province modifier “Agricultural Revolution”
    • Is viable for industrialisation events[2]
    • Produces Grain.png Grain or Livestock.png Livestock, or has Farmlands terrain
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Country flag rotherham_plough_flag is set: ×2
  • ×1.25: Any owned province:
    • Has Coal.png Coal as a latent trade good
    • Does not produce Coal.png Coal
  • Province flag agricultural_revolution_province is not set in any owned province: ×1.5
  • Province flag agricultural_revolution_province is set in at least 15 provinces: ×0.5
  • Province flag agricultural_revolution_province is set in at least 20 provinces: ×0.5
  • Province flag agricultural_revolution_province is set in at least 25 provinces: ×0.5
  • Province flag agricultural_revolution_province is set in at least 30 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • Save as event target named agricultural_province one random owned province that:
      • Province flag agricultural_revolution_province is not set
      • Does not have province modifier “Agricultural Revolution”
      • Is viable for industrialisation events[2]
      • Produces Grain.png Grain or Livestock.png Livestock, or has Farmlands terrain
    • Save as event target named agricultural_province one random owned province that:
      • Province flag agricultural_revolution_province is not set
      • Does not have province modifier “Agricultural Revolution”
      • Is viable for industrialisation events[2]
      • Produces Grain.png Grain or Livestock.png Livestock, or has Farmlands terrain
      • Has Coal.png Coal as a latent trade good

Event button 547.png
A great precedent for others to follow.
  • Event target agricultural_province:
    • Gain Production.png 1 base production
    • Gain Tax Base Icon.png 1 base tax
    • Every owned province in the same area in which province flag agricultural_revolution_province is not set:
      • Gain province modifier “Agricultural Revolution” for 3650 days, giving the following effects:
        • Local production efficiency.png +10% Local production efficiency
        • Local goods produced modifier +10% Local goods produced modifier
      • Set province flag agricultural_revolution_province
id

Msg event.pngEconomic Development


By employing recent technological innovations in the field of machinery, local entrepreneurs have begun to greatly improve their output in [industrialization_province.GetName]. As a result many now travel to the province from the surrounding countryside, eager to seek new work in the growing city of [industrialization_province.GetCapitalName].


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag flying_shuttle_flag, coke_blast_furnaces_flag, atmospheric_engine_flag, or rotherham_plough_flag is set
  • At least one of:
    • All of:
      • Country flag flying_shuttle_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces Cloth.png Cloth, Wool.png Wool, Cotton.png Cotton, or Silk.png Silk
    • All of:
      • Country flag atmospheric_engine_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces Iron.png Iron, Coal.png Coal, or Copper.png Copper, or has Coal.png Coal as a latent trade good
    • All of:
      • Country flag coke_blast_furnaces_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces Coal.png Coal, Iron.png Iron, or Naval supplies.png Naval Supplies, or has Coal.png Coal as a latent trade good
    • All of:
      • Country flag rotherham_plough_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces Grain.png Grain or Livestock.png Livestock, or has Farmlands terrain
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×2: At least 3 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.5: At least 6 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • Any owned province has Coal.png Coal as a latent trade good: ×1.25
  • Province flag had_economic_urbanization is not set in any owned province: ×1.5
  • Province flag had_economic_urbanization is set in at least 15 provinces: ×0.5
  • Province flag had_economic_urbanization is set in at least 20 provinces: ×0.5
  • Province flag had_economic_urbanization is set in at least 25 provinces: ×0.5
  • Province flag had_economic_urbanization is set in at least 30 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • Save as event target named industrialization_province one random owned province that:
      • At least one of:
        • All of:
          • Country flag flying_shuttle_flag is set for the province's owner
          • Does not have province modifier “Urbanization”
          • Province flag had_economic_urbanization is not set
          • Is viable for industrialisation events[2]
          • Produces Cloth.png Cloth, Wool.png Wool, Cotton.png Cotton, or Silk.png Silk
        • All of:
          • Country flag atmospheric_engine_flag is set for the province's owner
          • Does not have province modifier “Urbanization”
          • Province flag had_economic_urbanization is not set
          • Is viable for industrialisation events[2]
          • Produces Iron.png Iron, Coal.png Coal, or Copper.png Copper, or has Coal.png Coal as a latent trade good
        • All of:
          • Country flag coke_blast_furnaces_flag is set for the province's owner
          • Does not have province modifier “Urbanization”
          • Province flag had_economic_urbanization is not set
          • Is viable for industrialisation events[2]
          • Produces Coal.png Coal, Iron.png Iron, or Naval supplies.png Naval Supplies, or has Coal.png Coal as a latent trade good
        • All of:
          • Country flag rotherham_plough_flag is set for the province's owner
          • Does not have province modifier “Urbanization”
          • Province flag had_economic_urbanization is not set
          • Is viable for industrialisation events[2]
          • Produces Grain.png Grain or Livestock.png Livestock, or has Farmlands terrain
        • All of:
          • Country flag rotherham_plough_flag is set for the province's owner
          • Does not have province modifier “Urbanization”
          • Province flag had_economic_urbanization is not set
          • Is viable for industrialisation events[2]
          • Is in the same area or on the same continent as the capital

Event button 547.png
[industrialization_province.GetCapitalName] will be a great home for them.
  • Event target industrialization_province:
    • Gain Production.png 1 base production
    • Gain Tax Base Icon.png 1 base tax
    • All owned provinces in the same area where the province flag had_economic_urbanization is not set:
      • Gain province modifier “Urbanization” for 3650 days, giving the following effects:
        • Local build cost −15% Local build cost
        • Local tax modifier.png +10% Local tax modifier
      • Set province flag had_economic_urbanization
  • One random owned province that is unindistrialized[3] and has at least Manpower.png 3 base manpower:
    • Lose Manpower.png 2 base manpower
id

Msg event.pngGrowth of the [industrialization_province.GetName] Textile Industry


Through the use of modern machinery and working methods the local weaving business of [industrialization_province.GetName] has grown into a much more large scale business. Where once only simple fabric was exported there is now a thriving cloth production sector, greatly helping the local economy.
However, not everyone is happy about this development and the artisans of [old_cloth_province.GetName] have petitioned the [old_cloth_province.Owner.GetAdjective] authorities to crack down on these ‘low quality products’ that they believe to be flooding the market.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag flying_shuttle_flag or spinning_jenny_flag is set
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Produces Wool.png Wool or Cotton.png Cotton
    • Does not have Coal.png Coal as a latent trade good
    • Does not have a special production modifier[4]
    • Has Textile manufactory.png Textile Mill
    • Manpower.png Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Country flag spinning_jenny_flag is set: ×2
  • ×2: At least 2 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
  • ×1.5: At least 4 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
  • Province flag swapped_to_cloth is not set in any owned province: ×1.5
  • Province flag swapped_to_cloth is set in at least 3 provinces: ×0.5
  • Province flag swapped_to_cloth is set in at least 5 provinces: ×0.5
  • Province flag swapped_to_cloth is set in at least 8 provinces: ×0.5
  • Province flag swapped_to_cloth is set in at least 10 provinces: ×0.5
  • Province flag swapped_to_cloth is set in at least 12 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • Save as event target named industrialization_province one random owned province that:
      • Is viable for industrialisation events[2]
      • Produces Wool.png Wool or Cotton.png Cotton
      • Does not have Coal.png Coal as a latent trade good
      • Has a Textile manufactory.png Textile Mill
      • Manpower.png Base manpower is at least 2
    • Save as event target named old_cloth_province one random discovered province that produces Cloth.png Cloth

Event button 547.png
Time waits for no man.
  • Event target industrialization_province:
    • Change province's goods produced to Cloth.png Cloth
    • Lose Manpower.png 1 base manpower
    • Set province flag swapped_to_cloth
id

Msg event.pngGrowth of the Paper Industry


For some time local [industrialization_province.GetName] mills have been producing smaller quantities of paper. Using new production techniques, the paper makers have expanded their business, allowing the local economy to blossom. Soon paper might even rise to be the main export of the province!


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag atmospheric_engine_flag is set
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Produces Cotton.png Cotton, Naval supplies.png Naval Supplies, or Wool.png Wool
    • Has a Latin workshop.png Workshop or Latin counting house.png Counting House building
    • Does not have a special production modifier[4]
    • Manpower.png Base manpower is at least 2
    • Does not have Coal.png Coal as a latent trade good
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×2: At least 2 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
  • Country flags atmospheric_engine_flag, coke_blast_furnaces_flag, and watt_steam_engine_flag are all set: ×1.25
  • Province flag swapped_to_paper is set in at least 3 provinces: ×0.5
  • Province flag swapped_to_paper is set in at least 1 province: ×0.5
  • Province flag swapped_to_paper is set in at least 2 provinces: ×0.5
  • Province flag swapped_to_paper is set in at least 3 provinces: ×0.5
  • Province flag swapped_to_paper is set in at least 5 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • Save as event target named industrialization_province one random owned province that:
      • The Enlightenment.png Enlightenment institution is present
      • Is in a state
      • Produces Cotton.png Cotton, Naval supplies.png Naval Supplies, or Wool.png Wool
      • Has a Latin workshop.png Workshop or Latin counting house.png Counting House building
      • Does not have a special production modifier[4]
      • Manpower.png Base manpower is at least 2
      • Does not have Coal.png Coal as a latent trade good

Event button 547.png
The written word endures.
  • Event target industrialization_province:
    • Change province's goods produced to Paper.png Paper
    • Lose Manpower.png 1 base manpower
    • Set province flag swapped_to_paper
id

Msg event.pngGrowth of the [glass_province.GetName] Glass Industry


[glass_province.GetName] has always had some local production of forest glass but with the advances in glass production of late this province has grown into a promising center of local business. Given the right support, glass could rise to be the main export of the area.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Country flag atmospheric_engine_flag is set
  • Global flag lead_crystal_happened is set
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Manpower.png Base manpower is at least 2
    • Has a Latin workshop.png Workshop or Latin counting house.png Counting House building
    • Produces Cotton.png Cotton, Naval supplies.png Naval Supplies, or Wool.png Wool
    • Does not have Coal.png Coal as a latent trade good
    • Does not have a special production modifier[4]
Is triggered only by

the bi-yearly pulse.


Modifiers
  • ×2: At least 2 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
  • The country flags atmospheric_engine_flag, coke_blast_furnaces_flag, and watt_steam_engine_flag are all set: ×1.25
  • Province flag swapped_to_glass is set in at least 3 provinces: ×0.5
  • Province flag swapped_to_glass is set in at least 1 provinces: ×0.5
  • Province flag swapped_to_glass is set in at least 2 provinces: ×0.5
  • Province flag swapped_to_glass is set in at least 3 provinces: ×0.5
  • Province flag swapped_to_glass is set in at least 4 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • Save as event target named glass_province one random owned province that:
      • Is viable for industrialisation events[2]
      • Manpower.png Base manpower is at least 2
      • Produces Cotton.png Cotton, Naval supplies.png Naval Supplies, or Wool.png Wool
      • Has a Latin workshop.png Workshop or Latin counting house.png Counting House building
      • Does not have Coal.png Coal as a latent trade good
      • Does not have a special production modifier[4]

Event button 547.png
Cheers.
  • Event target glass_province:
    • Change province's goods produced to Glass.png Glass
    • Lose Manpower.png 1 base manpower
    • Set province flag swapped_to_glass
id

Msg event.pngIndustrial Urbanization


The growing economy of [urbanization_province.GetName] is attracting people from the entire [Root.GovernmentName] to the province. A steady trickle of people are leaving the countryside to seek out new work opportunities and a new life in the city of [urbanization_province.GetCapitalName].


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Has at least 1 province producing Coal.png Coal or at least 6% market share in Coal.png Coal
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Has one of the following buildings:
      • Naval equipment.png Naval Equipment Manufactory
      • Weapons manufactory.png Weapons Manufactory
      • Textile manufactory.png Textile Mill
      • Mill.png Mill
      • Latin workshop.png Workshop
      • Latin counting house.png Counting House
      • Latin grand shipyard.png Grand Shipyard
    • Produces Coal.png Coal
    • Any owned neighbouring province produces Coal.png Coal
    • Province flag industrial_urbanization is not set
  • Any owned province:
    • Is unindistrialized[3]
    • Tax Base Icon.png Base tax is at least 2
    • Manpower.png Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×1.5 At least 3 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.5 All of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.25:
    • Has at least 3 provinces producing Coal.png Coal
    • Has fewer than 3 provinces with a Furnace.png Furnace
  • Has at least 3 provinces with a Furnace.png Furnace: ×1.5
  • ×1.25:
    • Has at least 5 provinces producing Coal.png Coal
    • Has fewer than 5 provinces with a Furnace.png Furnace: ×1.5
  • Has at least 5 provinces with a Furnace.png Furnace: ×1.5
  • Province flag industrial_urbanization is not set in any owned province: ×1.5
  • Province flag industrial_urbanization is set in at least 8 provinces: ×0.5
  • Province flag industrial_urbanization is set in at least 12 provinces: ×0.25
  • Province flag industrial_urbanization is set in at least 13 provinces: ×0.25
  • Province flag industrial_urbanization is set in at least 15 provinces: ×0.25
  • Province flag industrial_urbanization is set in at least 18 provinces: ×0.25
  • Province flag industrial_urbanization is set in at least 20 provinces: ×0.25

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is viable for industrialisation events[2]
        • Has one of the following buildings:
          • Naval equipment.png Naval Equipment Manufactory
          • Weapons manufactory.png Weapons Manufactory
          • Textile manufactory.png Textile Mill
          • Mill.png Mill
          • Furnace.png Furnace
          • Latin workshop.png Workshop building
          • Latin counting house.png Counting House building
          • Latin grand shipyard.png Grand Shipyard
        • Province flag industrial_urbanization is not set
      • Set province flag industrial_urbanization
      • Save as event target named urbanization_province

Event button 547.png
Come one, come all!
  • Event target urbanization_province:
    • Gain Production.png 1 base production
    • Gain Tax Base Icon.png 1 base tax
    • Gain province modifier “Influx of Workers” for 3650 days, giving the following effects:
      • Local build cost −15% Local build cost
      • Local development cost −10% Local development cost
      • Local unrest.png +4 Local unrest
  • One random owned province:
    • Limited to:
      • Is unindistrialized[3]
      • Tax Base Icon.png Base tax is at least 2
      • Manpower.png Base manpower is at least 2
    • Lose Manpower.png 1 base manpower
    • Lose Tax Base Icon.png 1 base tax
id

Msg event.pngThe [iron_province.GetName] Metalworks


The introduction of modern industrial machinery such as Coke, steam powered railways and pumps have contributed greatly to the growth of the local economy in [iron_province.GetName]. The local Metalworks are now among the finer in the region.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Has at least 1 province producing Coal.png Coal or has at least 6% market share in Coal.png Coal
  • Country has at least 1 province producing Iron.png Iron
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Is industrialized[5]
    • Produces Iron.png Iron or Copper.png Copper
    • Either:
      • Has a Weapons manufactory.png Weapons Manufactory or Latin counting house.png Counting House
      • Any owned neighbouring province produces Coal.png Coal
    • Province flag metalwork_center is not set
  • Any owned province:
    • Is unindistrialized[3]
    • Tax Base Icon.png Base tax is at least 2
    • Manpower.png Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×1.5: At least 2 of the following country flags are set: atmospheric_engine_flag, coke_blast_furnaces_flag, watt_steam_engine_flag
  • ×1.5: All of the following country flags are set: atmospheric_engine_flag, coke_blast_furnaces_flag, watt_steam_engine_flag
  • ×1.25:
    • Has at least 3 provinces producing Coal.png Coal
    • Has fewer than provinces with a Furnace.png Furnace
  • Has at least 3 provinces with a Furnace.png Furnace: ×1.5
  • ×1.25:
    • Has at least 5 provinces producing Coal.png Coal
    • Has fewer than 3 provinces with a Furnace.png Furnace
  • Has at least 3 provinces with a Furnace.png Furnace: ×1.5
  • Province flag metalwork_center is not set in any owned province: ×1.5
  • Province flag metalwork_center is set in at least 4 provinces: ×0.5
  • Province flag metalwork_center is set in at least 6 provinces: ×0.25
  • Province flag metalwork_center is set in at least 8 provinces: ×0.25
  • Province flag metalwork_center is set in at least 10 provinces: ×0.25
  • Province flag metalwork_center is set in at least 12 provinces: ×0.25
  • Province flag metalwork_center is set in at least 14 provinces: ×0.25
  • Province flag metalwork_center is set in at least 16 provinces: ×0.25

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is viable for industrialisation events[2]
        • Is industrialized[5]
        • Produces Iron.png Iron or Copper.png Copper
        • Either:
          • Has a Weapons manufactory.png Weapons Manufactory or Latin counting house.png Counting House
          • Any owned neighbouring province produces Coal.png Coal
        • Province flag metalwork_center is not set
      • Set province flag metalwork_center
      • Save as event target named iron_province

Event button 547.png
This is the dawn of a new era.
  • Event target iron_province:
    • Gain Production.png 4 base production
    • Gain province modifier “Metal Works” for 7300 days, giving the following effects:
      • Local goods produced modifier +15% Local goods produced modifier
      • Goods produced.png +0.5 Goods produced
  • One random owned province:
    • Limited to:
      • Is unindistrialized[3]
      • Tax Base Icon.png Base tax is at least 2
      • Manpower.png Base manpower is at least 2
    • Lose Manpower.png 1 base manpower
    • Lose Tax Base Icon.png 1 base tax
id

Msg event.pngTextile Mills of [textile_province.GetName]


Rising demand for textiles and the adoption of new methods and machinery has allowed the Textile sector in [textile_province.GetName] to grow and thrive in the last few years. This has in turn resulted in an economic upturn for the entire region, and many are now moving from the countryside to the new factories.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Has at least 1 province producing Coal.png Coal or has at least 6% market share in Coal.png Coal
  • Country has at least 1 province producing Cloth.png Cloth or Cloth.png Silk
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Is industrialized[5]
    • Produces Cloth.png Cloth or Silk.png Silk
    • Either:
      • Has a Textile manufactory.png Textile Mill or Latin counting house.png Counting House
      • Any owned neighbouring province produces Coal.png Coal
    • Province flag textile_center is not set
  • Any owned province:
    • Is unindistrialized[3]
    • Tax Base Icon.png Base tax is at least 2
    • Manpower.png Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×1.5: At least 2 of the following country flags are set:
    • atmospheric_engine_flag
    • watt_steam_engine_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.5: All of the following country flags are set: atmospheric_engine_flag, watt_steam_engine_flag, flying_shuttle_flag, spinning_jenny_flag
  • ×1.25:
    • Has at least 3 provinces producing Coal.png Coal
    • Has fewer than 3 provinces with a Furnace.png Furnace
  • Has at least 3 provinces with a Furnace.png Furnace: ×1.5
  • ×1.25:
    • Has at least 5 provinces producing Coal.png Coal
    • Has fewer than 5 provinces with a Furnace.png Furnace
  • Has at least 5 provinces with a Furnace.png Furnace: ×1.5
  • Province flag textile_center is not set in any owned province: ×1.5
  • Province flag textile_center is set in at least 4 provinces: ×0.5
  • Province flag textile_center is set in at least 5 provinces: ×0.5
  • Province flag textile_center is set in at least 7 provinces: ×0.25
  • Province flag textile_center is set in at least 9 provinces: ×0.25
  • Province flag textile_center is set in at least 11 provinces: ×0.25
  • Province flag textile_center is set in at least 13 provinces: ×0.25
  • Province flag textile_center is set in at least 15 provinces: ×0.25

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is viable for industrialisation events[2]
        • Is industrialized[5]
        • Produces Cloth.png Cloth or Silk.png Silk
        • Either:
          • Has a Textile manufactory.png Textile Mill or Latin counting house.png Counting House
          • Any owned neighbouring province produces Coal.png Coal
        • Province flag textile_center is not set
      • Set province flag textile_center
      • Save as event target named textile_province

Event button 547.png
These looms will clothe the nation.
  • Event target textile_province:
    • Gain Production.png 4 base production
    • Gain province modifier “Textile Mills” for 7300 days, giving the following effects:
      • Local goods produced modifier +15% Local goods produced modifier
      • Goods produced.png +0.5 Goods produced
  • One random owned province:
    • Limited to:
      • Is unindistrialized[3]
      • Tax Base Icon.png Base tax is at least 2
      • Manpower.png Base manpower is at least 2
    • Lose Manpower.png 1 base manpower
    • Lose Tax Base Icon.png 1 base tax
id

Msg event.pngShipyards of [ship_province.GetName]


New advances in work organization, as well as technical innovations, has led to rapid growth for the Shipyards of [ship_province.GetName]. Ships and naval supplies are now produced more efficiently, and as a result of this economic upswing the province is attracting more people to work in the local shipyards.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Has at least 1 province producing Coal.png Coal or has at least 6% market share in Coal.png Coal
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Is industrialized[5]
    • Produces Naval supplies.png Naval Supplies
    • Either:
      • Has a Naval equipment.png Naval Equipment Manufactory or Latin counting house.png Counting House
      • Any owned neighbouring province produces Coal.png Coal
    • Province flag shipyards_of_x is not set
  • Any owned province:
    • Is unindistrialized[3]
    • Tax Base Icon.png Base tax is at least 2
    • Manpower.png Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Country flag atmospheric_engine_flag is set: ×1.5
  • Country flag watt_steam_engine_flag is set: ×1.5
  • ×1.25:
    • Has at least 3 provinces producing Coal.png Coal
    • Has fewer than 3 provinces with a Furnace.png Furnace
  • Has at least 3 provinces with a Furnace.png Furnace: ×1.5
  • ×1.25:
    • Has at least 5 provinces producing Coal.png Coal
    • Has fewer than 5 provinces with a Furnace.png Furnace
  • Has at least 5 provinces with a Furnace.png Furnace: ×1.5
  • Province flag shipyards_of_x is not set in any owned province: ×1.5
  • Province flag shipyards_of_x is set in at least 5 provinces: ×0.5
  • Province flag shipyards_of_x is set in at least 7 provinces: ×0.5
  • Province flag shipyards_of_x is set in at least 9 provinces: ×0.25
  • Province flag shipyards_of_x is set in at least 11 provinces: ×0.25
  • Province flag shipyards_of_x is set in at least 13 provinces: ×0.25
  • Province flag shipyards_of_x is set in at least 15 provinces: ×0.25

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is viable for industrialisation events[2]
        • Is industrialized[5]
        • Produces Naval supplies.png Naval Supplies
        • Either:
          • Has a Naval equipment.png Naval Equipment Manufactory or Latin counting house.png Counting House
          • Any owned neighbouring province produces Coal.png Coal
        • Province flag shipyards_of_x is not set
      • Set province flag shipyards_of_x
      • Save as event target named ship_province

Event button 547.png
[Root.GetName] rules the waves.
  • Event target ship_province:
    • Gain Production.png 4 base production
    • Gain province modifier “Great Shipyards” for 7300 days, giving the following effects:
      • Local goods produced modifier +15% Local goods produced modifier
      • Local ship cost.png −15% Local ship cost
      • Local ship repair.png +15% Local ship repair
  • One random owned province:
    • Limited to:
      • Is unindistrialized[3]
      • Tax Base Icon.png Base tax is at least 2
      • Manpower.png Base manpower is at least 2
    • Lose Manpower.png 1 base manpower
    • Lose Tax Base Icon.png 1 base tax
id

Msg event.pngHostility to New Production Techniques


The changes in production methods that technological progress has brought have not been welcomed by everyone. Some feel that their livelihood is threatened by the growing mechanization and are causing trouble through protests and sabotage. In [luddite_province.GetName] things have even escalated into a full blown uprising among the artisans.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    • Province flag luddite_protests is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×1.5: At least 3 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.5: All of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.25:
    • Has at least 3 provinces producing Coal.png Coal
    • Has fewer than 3 provinces with a Furnace.png Furnace
  • Has at least 3 provinces with a Furnace.png Furnace: ×1.5
  • ×1.25:
    • Has at least 5 provinces producing Coal.png Coal
    • Has fewer than 5 provinces with a Furnace.png Furnace
  • Has at least 5 provinces with a Furnace.png Furnace: ×1.5
  • Province flag luddite_protests is set in at least 10 provinces: ×0.5
  • Province flag luddite_protests is set in at least 12 provinces: ×0.5
  • Province flag luddite_protests is set in at least 14 provinces: ×0.5
  • Province flag luddite_protests is set in at least 16 provinces: ×0.25
  • Province flag luddite_protests is set in at least 18 provinces: ×0.25
  • Province flag luddite_protests is set in at least 20 provinces: ×0.25
  • Province flag luddite_protests is set in at least 22 provinces: ×0.25

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is industrialized[5]
        • Province flag luddite_protests is not set
      • Set province flag luddite_protests
      • Save as event target named luddite_province

Event button 547.png
Luddites!
  • Event target luddite_province:
    • Gain Devastation icon.png 25 devastation
    • Anti tax rebels.png Peasant rabble (size 2) rise in revolt
Event button 547.png
We will have to negotiate.
  • Event target luddite_province:
    • Gain Devastation icon.png 10 devastation
    • Gain province modifier “Protected Artisans” for 3650 days, giving the following effects:
      • Local goods produced modifier −25% Local goods produced modifier
      • Local unrest.png −4 Local unrest
id

Msg event.pngImpoverished Artisans


New production methods has led to the rise of a promising textile industry in our country. However, this growth has left many old artisan families behind. Many are now poor and have to seek a much less profitable job in the growing industry.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
  • Any owned province:
    • Is unindistrialized[3]
    • Is viable for industrialisation events[2]
    • Province flag impoverished_artisans is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×1.5: At least 3 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.5: All of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.25:
    • Has at least 3 provinces producing Coal.png Coal
    • Has fewer than 3 provinces with a Furnace.png Furnace
  • Has at least 3 provinces with a Furnace.png Furnace: ×1.5
  • ×1.25:
    • Has at least 5 provinces producing Coal.png Coal
    • Has fewer than 5 provinces with a Furnace.png Furnace
  • Has at least 5 provinces with a Furnace.png Furnace: ×1.5
  • Province flag impoverished_artisans is set in at least 8 provinces: ×0.5
  • Province flag impoverished_artisans is set in at least 10 provinces: ×0.5
  • Province flag impoverished_artisans is set in at least 12 provinces: ×0.5
  • Province flag impoverished_artisans is set in at least 14 provinces: ×0.25
  • Province flag impoverished_artisans is set in at least 16 provinces: ×0.25
  • Province flag impoverished_artisans is set in at least 18 provinces: ×0.25
  • Province flag impoverished_artisans is set in at least 20 provinces: ×0.25

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is unindistrialized[3]
        • Is viable for industrialisation events[2]
        • Province flag impoverished_artisans is not set
      • Set province flag impoverished_artisans
      • Save as event target named poor_artisans_province

Event button 547.png
Such is the way of things.
  • Event target poor_artisans_province:
    • Gain province modifier “Impoverished Craftsmen” for 3650 days, giving the following effects:
      • Local unrest.png −4 Local unrest
      • Local tax modifier.png −25% Local tax modifier
      • Local goods produced modifier −15% Local goods produced modifier
Event button 547.png
Let us do what we can to support these people.
  • Lose Gold Icon.png ducats equal to 0.05 years of income
id

Msg event.pngSpread of Disease in [disease_province.GetCapitalName]


The city of [disease_province.GetCapitalName] has seen immense growth over the last few years and the once so ambitious plan for the city has been entirely subverted. Many live in shanty towns with very poor sanitation. Disease is now spreading rapidly in the city.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    • Development.png Development is at least 20
    • Province flag spread_of_disease is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Province flag spread_of_disease is set in at least 20 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is industrialized[5]
        • Development.png Development is at least 20
        • Province flag spread_of_disease is not set
      • Set province flag spread_of_disease
      • Save as event target named disease_province

Event button 547.png
We must do something!
  • Lose Gold Icon.png ducats equal to 0.15 years of income
Event button 547.png
There is nothing we can do.
  • Event target disease_province:
    • Gain Devastation icon.png 50 devastation
id

Msg event.pngMining Accident in [mining_province.GetName]


New technology has allowed the mines of [mining_province.GetName] to be greatly expanded and they now operate at an efficiency that would have shocked our ancestors.
The new machinery is not without its risks, however. An explosion in a local mine has led to a cave-in that trapped many miners as well as causing a major production set back.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    • Province flag mining_accident is not set
    • Produces Coal.png Coal, Iron.png Iron or Copper.png Copper
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Province flag mining_accident is set in at least 20 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is industrialized[5]
        • Produces Coal.png Coal, Iron.png Iron or Copper.png Copper
        • Province flag mining_accident is not set
      • Set province flag mining_accident
      • Save as event target named mining_province

Event button 547.png
Unfortunate.
  • Event target mining_province:
    • Gain Devastation icon.png 25 devastation
id

Msg event.pngFire of [fire_province.GetCapitalName]


A fire that started in a local factory has quickly spread among the cramped houses of [fire_province.GetCapitalName] and devastated the city. Some see this as yet another problem with the growing urbanisation and industrialization of our time.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    • Province flag great_fire is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Province flag great_fire is set in at least 20 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is industrialized[5]
        • Province flag great_fire is not set
      • Set province flag great_fire
      • Save as event target named fire_province

Event button 547.png
Factory owners must contribute to rebuilding the city.
  • Event target fire_province:
    • Gain Devastation icon.png 50 devastation
    • Every owned province in the same area that does not have province modifier “Industrialists Paying for Restoration”:
      • Gain province modifier “Industrialists Paying for Restoration” for 3650 days, giving the following effects:
        • Local unrest.png −2 Local unrest
        • Local tax modifier.png −25% Local tax modifier
        • Local goods produced modifier −20% Local goods produced modifier
Event button 547.png
We must help these poor people.
  • Lose Gold Icon.png ducats equal to 0.15 years of income
  • Event target fire_province:
    • Gain Devastation icon.png 50 devastation
id

Msg event.pngLocal Production Crushed


Our policy of extracting raw materials from our far-away provinces to fuel the industrialization in our homeland has resulted in a crushing economic development in the [overseas_production_province.GetAreaName] area. Despite a proud history of [overseas_production_province.GetFancyTradeGood] the region has now been reduced to exporting unrefined products, little more than raw material for others to rework.


 
Trigger conditions
  • DLC Rule Britannia.png Rule Britannia is active
  • Has embraced the Enlightenment.png Enlightenment institution
  • At least 3 of the following are true:
    • Every owned province:
    • Is industrialized[5]
      • Produces Cloth.png Cloth
  • Any owned province:
    • Is unindistrialized[3]
    • Province flag overseas_production_province_flag is not set
    • Is not on the same continent as the capital
    • Is not in capital area
    • Produces Cloth.png Cloth
    • Production.png Base production is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Province flag overseas_production_province_flag is set in at least 2 provinces: ×0.5
  • Province flag overseas_production_province_flag is set in at least 4 provinces: ×0.5
  • Province flag overseas_production_province_flag is set in at least 6 provinces: ×0.5
  • Province flag overseas_production_province_flag is set in at least 8 provinces: ×0.5
  • Province flag overseas_production_province_flag is set in at least 10 provinces: ×0.5
  • Province flag overseas_production_province_flag is set in at least 12 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is unindistrialized[3]
        • Province flag overseas_production_province_flag is not set
        • Is not on the same continent as the capital
        • Is not in capital area
        • Produces Cloth.png Cloth
        • Production.png Base production is at least 2
      • Set province flag overseas_production_province_flag
      • Save as event target named overseas_production_province

Event button 547.png
We must support local artisans.
  • Lose Diplomatic power.png 25 diplomatic power
Event button 547.png
This is for the best.
  • Event target overseas_production_province:
    • If province is in Europe:
      • Change province's goods produced to Wool.png Wool
    • Else if province is in West Siberia or East Siberia regions:
      • Change province's goods produced to Wool.png Wool
    • Else:
      • Change province's goods produced to Cotton.png Cotton
    • Lose Production.png 1 base production
  • One random owned province:
    • Limited to:
      • Is industrialized[5]
      • Produces Cloth.png Cloth
    • Gain Production.png 1 base production
  1. In the file /Europa Universalis IV/events/Industrialization.txt.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 This means: it is in a state, its Devastation icon.png devastation is less than 1, it is on the capital continent or in the capital area, and the Enlightenment.png Enlightenment institution is present there. (/Europa Universalis IV/common/scripted_triggers/00_scripted_triggers.txt)
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 This means none of the following province flags is set: had_economic_urbanization, swapped_to_cloth, swapped_to_paper, swapped_to_glass, industrial_urbanization, metalwork_center, textile_center, shipyards_of_x
  4. 4.0 4.1 4.2 4.3 4.4 This means it has none of the following province modifiers: “Stora Kopparberget”, “Granary of the Mediterranean”, “Murano Glass Industry”, “Diamond Mines of Golconda”, “Coffea Arabica”, “Skåne Market”, “The Spice Islands”, “Comet Ore”, “Volcanic Paradise”, “Cerro Rico”, “House of Elzevir”, “Great Bookmarket”, “Grand Bank Fisheries”, “Diamond District”, “Kilns of Jingdezhen”, “Perfume Capital”
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 This means it has one of the following province flags: had_economic_urbanization , swapped_to_cloth, swapped_to_paper, swapped_to_glass, industrial_urbanization, metalwork_center, textile_center, shipyards_of_x