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Industrialization events

Revision as of 01:26, 29 October 2018 by 64.189.202.182 (talk) (ce)
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This is a list of industrialization events.[1]

Contents

Mtth-eventsEdit

id

 The Atmospheric Engine


Building on older experimental air pumps an inventor from [invention_province.GetName] has created a new type of engine that uses steam pressure to pump water out of wet mines. The Atmospheric engine now enables mining where it was previously not possible and has greatly increased the efficiency of coal and metal mines in our country.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Country flag atmospheric_engine_flag is not set
  •   Innovativeness is at least 15
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The   Enlightenment institution is present
    • Produces   Iron,   Coal, or   Copper, or has   Coal as a latent trade good
Mean time to happen

60 months


Immediate effects
  • Hidden effect:
    • Set country flag atmospheric_engine_flag
    • Save as event target named invention_province one random owned province that:
      • Is in a state
      • Is in the capital area
      • The   Enlightenment institution is present
      • Produces   Iron,   Coal, or   Copper, or has   Coal as a latent trade good

 
An exciting future lies ahead of us.
  • Event target invention_province:
    • Gain   2 base production
    • Gain province modifier “Introduction of the Atmospheric Engine” for 3650 days, giving the following effects:
      •   −10% Local development cost
      •   −10% Local build cost
      •   +10% Local production efficiency
id

 Coke Blast Furnaces



 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Country flag coke_blast_furnaces_flag is not set
  •   Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The   Enlightenment institution is present
    • Produces   Iron,   Coal, or   Copper, or has   Coal as a latent trade good
Mean time to happen

60 months


Immediate effects
  • Hidden effect:
    • Set country flag coke_blast_furnaces_flag
    • Set the variable inventor_name to a random advisor name
    • Save as event target named invention_province one random owned province that:
      • Is in a state
      • Is in the capital area
      • The   Enlightenment institution is present
      • Produces   Iron,   Coal, or   Copper, or has   Coal as a latent trade good

 
Remarkable.
  • If the country is   England or   Great Britain and owns province Shrewsbury:
    • Province Shrewsbury:
      • Gain   2 base production
      • Gain province modifier “Introduction of Coke Blast Furnaces” for 3650 days, giving the following effects:
        •   −10% Local development cost
        •   −10% Local build cost
        •   +10% Local production efficiency
  • Else:
    • Event target invention_province:
      • Gain   2 base production
      • Gain province modifier “Introduction of Coke Blast Furnaces” for 3650 days, giving the following effects:
        •   −10% Local development cost
        •   −10% Local build cost
        •   +10% Local production efficiency

Effects after selecting any option
  • Forget the saved name inventor_name
id

 Improved Steam Engine



 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Country flag atmospheric_engine_flag is set
  • Country flag watt_steam_engine_flag is not set
  •   Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The   Enlightenment institution is present
    • Produces   Iron,   Coal, or   Copper, or has   Coal as a latent trade good
Mean time to happen

60 months


Immediate effects
  • Hidden effect:
    • Set country flag watt_steam_engine_flag
    • Set the variable inventor_name to a random advisor name
    • Save as event target named invention_province one random owned province that:
      • Is in a state
      • Is in the capital area
      • The   Enlightenment institution is present
      • Produces   Iron,   Coal, or   Copper, or has   Coal as a latent trade good

 
Chu-chu.
  • Event target invention_province:
    • Gain   2 base production
    • Gain province modifier “Introduction of the Steam Engine” for 3650 days, giving the following effects:
      •   −10% Local development cost
      •   +10% Local production efficiency
      •   +15% Local goods produced modifier

Effects after selecting any option
  • Forget the saved name inventor_name
id

 Swing Plough


Experimenting with new shapes and an iron covered mouldboard a local inventor from [invention_province.GetName], [Root.inventor_name.GetName], has created a much lighter plough that is easier and more efficient to work with. Together with other recent inventions in the field of farming tools the new plough promises to greatly increase the productivity of agriculture in our country.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Country flag rotherham_plough_flag is not set
  •   Innovativeness is at least 15
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The   Enlightenment institution is present
    • Produces   Grain or   Livestock or has Farmlands terrain
Mean time to happen

60 months


Immediate effects
  • Hidden effect:
    • Set country flag rotherham_plough_flag
    • Set the variable inventor_name to a random advisor name
    • Save as event target named invention_province one random owned province that:
      • Is in a state
      • Is in the capital area
      • The   Enlightenment institution is present
      • Produces   Grain or   Livestock or has Farmlands terrain

 
Marvelous.
  • Event target invention_province:
    • Gain   2 base production
    • Gain province modifier “Introduction of the Swing Plough” for 3650 days, giving the following effects:
      •   −10% Local development cost
      •   +10% Local production efficiency
      •   +15% Local goods produced modifier

Effects after selecting any option
  • Forget the saved name inventor_name
id

 The Flying Shuttle


[Root.inventor_name.GetName], a local inventor from [invention_province.GetName] has patented a new design for a 'wheeled' shuttle that he promises to revolutionize weaving by eliminating the need for a second person to catch the shuttle as it passes through the warp threads. While productivity is still limited by the rate at which thread can be spun, already a major bottleneck in textile production, the shuttle is quickly spreading to weavers all over the country.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Country flag flying_shuttle_flag is not set
  •   Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The   Enlightenment institution is present
    • Produces   Cloth,   Wool,   Cotton, or   Silk
Mean time to happen

60 months


Immediate effects
  • Hidden effect:
    • Set country flag flying_shuttle_flag
    • Save as event target named invention_province one random owned province that:
      • Is in a state
      • Is in the capital area
      • The   Enlightenment institution is present
      • Produces   Cloth,   Wool,   Cotton, or   Silk
    • Set the variable inventor_name to a random advisor name

 
If only our spinners could keep up...
  • Event target invention_province:
    • Gain   2 base production
    • Gain province modifier “Introduction of the Flying Shuttle” for 3650 days, giving the following effects:
      •   −10% Local development cost
      •   +10% Local production efficiency
      •   +10% Local goods produced modifier
      •   +4 Local unrest

Effects after selecting any option
  • Forget the saved name inventor_name
id

 Spinning Jenny


A major limitation for weaving productivity has long been the rate at which thread can be spun. Even before the introduction of the flying shuttle, one weaver required four spinners to service him. To overcome this hurdle [Root.inventor_name.GetName], an inventor from [invention_province.GetName], has devised a machine allowing one worker to do the work of many spinners. Together with the flying shuttle this machine promises to greatly improve the efficiency of weaving in the near future.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Country flag flying_shuttle_flag is set
  • Country flag spinning_jenny_flag is not set
  •   Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The   Enlightenment institution is present
    • Produces   Cloth,   Wool,   Cotton, or   Silk
Mean time to happen

60 months


Immediate effects
  • Hidden effect:
    • Set country flag spinning_jenny_flag
    • Save as event target named invention_province one random owned province that:
      • Is in a state
      • Is in the capital area
      • The   Enlightenment institution is present
      • Produces   Cloth,   Wool,   Cotton, or   Silk
    • Set the variable inventor_name to a random advisor name

 
Fantastic!
  • Event target invention_province:
    • Gain   2 base production
    • Gain province modifier “Introduction of the Spinning Jenny” for 3650 days, giving the following effects:
      •   −10% Local development cost
      •   +10% Local production efficiency
      •   +10% Local goods produced modifier
      •   +4 Local unrest

Effects after selecting any option
  • Forget the saved name inventor_name

Bi-yearly eventsEdit

The following are triggered by the bi-yearly pulse. All events have a weight of 200.

id

 Canals and Turnpikes


Bad roads have long been a limiting factor for economic growth in [industrial_province.GetName], severely hampering the transfer of goods, people and capital. Looking to other areas local entrepreneurs have begun to introduce toll roads to pay for maintenance and there are far gone plans of building transportation canals to further ease the local flow of goods.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • One of the following country flags is set: flying_shuttle_flag, coke_blast_furnaces_flag, atmospheric_engine_flag, rotherham_plough_flag
  • At least one of:
    • All of:
      • Country flag flying_shuttle_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces   Cloth,   Wool,   Cotton, or   Silk
    • All of:
      • Country flag atmospheric_engine_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces   Iron,   Coal, or   Copper, or has   Coal as a latent trade good
    • All of:
      • Country flag coke_blast_furnaces_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces   Coal or   Iron, or has   Coal as a latent trade good
    • All of:
      • Country flag rotherham_plough_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces   Grain or   Livestock, or has Farmlands terrain
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×2: At least 3 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.5: At least 6 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • Any owned province has   Coal as a latent trade good: ×1.25
  • Province flag canals_and_turnpikes_flag is not set in any owned province: ×1.5
  • Province flag canals_and_turnpikes_flag is set in at least 15 provinces: ×0.5
  • Province flag canals_and_turnpikes_flag is set in at least 20 provinces: ×0.5
  • Province flag canals_and_turnpikes_flag is set in at least 25 provinces: ×0.5
  • Province flag canals_and_turnpikes_flag is set in at least 30 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • Save as event target named industrial_province one random owned province such that:
      • At least one of:
        • All of:
          • Country flag flying_shuttle_flag is set for the province's owner
          • Province flag canals_and_turnpikes_flag is not set
          • Is viable for industrialisation events[2]
          • Produces   Cloth,   Wool,   Cotton, or   Silk
        • All of:
          • Country flag atmospheric_engine_flag is set for the province's owner
          • Province flag canals_and_turnpikes_flag is not set
          • Is viable for industrialisation events[2]
          • Produces   Iron,   Coal, or   Copper, or has   Coal as a latent trade good
        • All of:
          • Country flag coke_blast_furnaces_flag is set for the province's owner
          • Province flag canals_and_turnpikes_flag is not set
          • Is viable for industrialisation events[2]
          • Produces   Coal or   Iron, or has   Coal as a latent trade good
        • All of:
          • Country flag rotherham_plough_flag is set for the province's owner
          • Province flag canals_and_turnpikes_flag is not set
          • Is viable for industrialisation events[2]
          • Produces   Grain or   Livestock, or has Farmlands terrain

 
A worthy goal, they will have our patronage!
  • Lose   ducats equal to 0.35 years of income
  • Event target industrial_province:
    • Gain   1 base production
    • Gain   1 base tax
    • All owned provinces in the same area:
      • Gain province modifier “Canals and Turnpikes” for 5475 days, giving the following effects:
        •   −10% Local development cost
        •   +10% Friendly movement speed
      • Set province flag canals_and_turnpikes_flag
 
Great initiative but nothing for the state to engage in.
  • Event target industrial_province:
    • Gain   1 base production
    • All owned provinces in the same area:
      • Gain province modifier “Canals and Turnpikes” for 3650 days, giving the following effects:
        •   −10% Local development cost
        •   +10% Friendly movement speed
      • Set province flag canals_and_turnpikes_flag
id

 The Seeds of Greatness


Taking the lessons of the enlightenment to heart a group of noble landowners have begun to work at improving the efficiency of agriculture. Pioneering inventions in how to use machinery for seed distribution, new crops, new forms of land rotation and breeding the local landowners of [agricultural_province.GetName] have been able to greatly improve the local output of food.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  •   Innovativeness is at least 25
  • Any owned province:
    • Province flag agricultural_revolution_province is not set
    • Does not have province modifier “Agricultural Revolution”
    • Is viable for industrialisation events[2]
    • Produces   Grain or   Livestock, or has Farmlands terrain
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Country flag rotherham_plough_flag is set: ×2
  • ×1.25: Any owned province:
    • Has   Coal as a latent trade good
    • Does not produce   Coal
  • Province flag agricultural_revolution_province is not set in any owned province: ×1.5
  • Province flag agricultural_revolution_province is set in at least 15 provinces: ×0.5
  • Province flag agricultural_revolution_province is set in at least 20 provinces: ×0.5
  • Province flag agricultural_revolution_province is set in at least 25 provinces: ×0.5
  • Province flag agricultural_revolution_province is set in at least 30 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • Save as event target named agricultural_province one random owned province that:
      • Province flag agricultural_revolution_province is not set
      • Does not have province modifier “Agricultural Revolution”
      • Is viable for industrialisation events[2]
      • Produces   Grain or   Livestock, or has Farmlands terrain
    • Save as event target named agricultural_province one random owned province that:
      • Province flag agricultural_revolution_province is not set
      • Does not have province modifier “Agricultural Revolution”
      • Is viable for industrialisation events[2]
      • Produces   Grain or   Livestock, or has Farmlands terrain
      • Has   Coal as a latent trade good

 
A great precedent for others to follow.
  • Event target agricultural_province:
    • Gain   1 base production
    • Gain   1 base tax
    • Every owned province in the same area in which province flag agricultural_revolution_province is not set:
      • Gain province modifier “Agricultural Revolution” for 3650 days, giving the following effects:
        •   +10% Local production efficiency
        •   +10% Local goods produced modifier
      • Set province flag agricultural_revolution_province
id

 Economic Development


By employing recent technological innovations in the field of machinery, local entrepreneurs have begun to greatly improve their output in [industrialization_province.GetName]. As a result many now travel to the province from the surrounding countryside, eager to seek new work in the growing city of [industrialization_province.GetCapitalName].


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Country flag flying_shuttle_flag, coke_blast_furnaces_flag, atmospheric_engine_flag, or rotherham_plough_flag is set
  • At least one of:
    • All of:
      • Country flag flying_shuttle_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces   Cloth,   Wool,   Cotton, or   Silk
    • All of:
      • Country flag atmospheric_engine_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces   Iron,   Coal, or   Copper, or has   Coal as a latent trade good
    • All of:
      • Country flag coke_blast_furnaces_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces   Coal,   Iron, or   Naval Supplies, or has   Coal as a latent trade good
    • All of:
      • Country flag rotherham_plough_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces   Grain or   Livestock, or has Farmlands terrain
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×2: At least 3 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.5: At least 6 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • Any owned province has   Coal as a latent trade good: ×1.25
  • Province flag had_economic_urbanization is not set in any owned province: ×1.5
  • Province flag had_economic_urbanization is set in at least 15 provinces: ×0.5
  • Province flag had_economic_urbanization is set in at least 20 provinces: ×0.5
  • Province flag had_economic_urbanization is set in at least 25 provinces: ×0.5
  • Province flag had_economic_urbanization is set in at least 30 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • Save as event target named industrialization_province one random owned province that:
      • At least one of:
        • All of:
          • Country flag flying_shuttle_flag is set for the province's owner
          • Does not have province modifier “Urbanization”
          • Province flag had_economic_urbanization is not set
          • Is viable for industrialisation events[2]
          • Produces   Cloth,   Wool,   Cotton, or   Silk
        • All of:
          • Country flag atmospheric_engine_flag is set for the province's owner
          • Does not have province modifier “Urbanization”
          • Province flag had_economic_urbanization is not set
          • Is viable for industrialisation events[2]
          • Produces   Iron,   Coal, or   Copper, or has   Coal as a latent trade good
        • All of:
          • Country flag coke_blast_furnaces_flag is set for the province's owner
          • Does not have province modifier “Urbanization”
          • Province flag had_economic_urbanization is not set
          • Is viable for industrialisation events[2]
          • Produces   Coal,   Iron, or   Naval Supplies, or has   Coal as a latent trade good
        • All of:
          • Country flag rotherham_plough_flag is set for the province's owner
          • Does not have province modifier “Urbanization”
          • Province flag had_economic_urbanization is not set
          • Is viable for industrialisation events[2]
          • Produces   Grain or   Livestock, or has Farmlands terrain
        • All of:
          • Country flag rotherham_plough_flag is set for the province's owner
          • Does not have province modifier “Urbanization”
          • Province flag had_economic_urbanization is not set
          • Is viable for industrialisation events[2]
          • Is in the same area or on the same continent as the capital

 
[industrialization_province.GetCapitalName] will be a great home for them.
  • Event target industrialization_province:
    • Gain   1 base production
    • Gain   1 base tax
    • All owned provinces in the same area where the province flag had_economic_urbanization is not set:
      • Gain province modifier “Urbanization” for 3650 days, giving the following effects:
        •   −15% Local build cost
        •   +10% Local tax modifier
      • Set province flag had_economic_urbanization
  • One random owned province that is unindistrialized[3] and has at least   3 base manpower:
    • Lose   2 base manpower
id

 Growth of the [industrialization_province.GetName] Textile Industry


Through the use of modern machinery and working methods the local weaving business of [industrialization_province.GetName] has grown into a much more large scale business. Where once only simple fabric was exported there is now a thriving cloth production sector, greatly helping the local economy.
However, not everyone is happy about this development and the artisans of [old_cloth_province.GetName] have petitioned the [old_cloth_province.Owner.GetAdjective] authorities to crack down on these ‘low quality products’ that they believe to be flooding the market.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Country flag flying_shuttle_flag or spinning_jenny_flag is set
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Produces   Wool or   Cotton
    • Does not have   Coal as a latent trade good
    • Does not have a special production modifier[4]
    • Has   Textile Mill
    •   Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Country flag spinning_jenny_flag is set: ×2
  • ×2: At least 2 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
  • ×1.5: At least 4 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
  • Province flag swapped_to_cloth is not set in any owned province: ×1.5
  • Province flag swapped_to_cloth is set in at least 3 provinces: ×0.5
  • Province flag swapped_to_cloth is set in at least 5 provinces: ×0.5
  • Province flag swapped_to_cloth is set in at least 8 provinces: ×0.5
  • Province flag swapped_to_cloth is set in at least 10 provinces: ×0.5
  • Province flag swapped_to_cloth is set in at least 12 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • Save as event target named industrialization_province one random owned province that:
      • Is viable for industrialisation events[2]
      • Produces   Wool or   Cotton
      • Does not have   Coal as a latent trade good
      • Has a   Textile Mill
      •   Base manpower is at least 2
    • Save as event target named old_cloth_province one random discovered province that produces   Cloth

 
Time waits for no man.
  • Event target industrialization_province:
    • Change province's goods produced to   Cloth
    • Lose   1 base manpower
    • Set province flag swapped_to_cloth
id

 Growth of the Paper Industry


For some time local [industrialization_province.GetName] mills have been producing smaller quantities of paper. Using new production techniques, the paper makers have expanded their business, allowing the local economy to blossom. Soon paper might even rise to be the main export of the province!


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Country flag atmospheric_engine_flag is set
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Produces   Cotton,   Naval Supplies, or   Wool
    • Has a   Workshop or   Counting House building
    • Does not have a special production modifier[4]
    •   Base manpower is at least 2
    • Does not have   Coal as a latent trade good
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×2: At least 2 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
  • Country flags atmospheric_engine_flag, coke_blast_furnaces_flag, and watt_steam_engine_flag are all set: ×1.25
  • Province flag swapped_to_paper is set in at least 3 provinces: ×0.5
  • Province flag swapped_to_paper is set in at least 1 province: ×0.5
  • Province flag swapped_to_paper is set in at least 2 provinces: ×0.5
  • Province flag swapped_to_paper is set in at least 3 provinces: ×0.5
  • Province flag swapped_to_paper is set in at least 5 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • Save as event target named industrialization_province one random owned province that:
      • The   Enlightenment institution is present
      • Is in a state
      • Produces   Cotton,   Naval Supplies, or   Wool
      • Has a   Workshop or   Counting House building
      • Does not have a special production modifier[4]
      •   Base manpower is at least 2
      • Does not have   Coal as a latent trade good

 
The written word endures.
  • Event target industrialization_province:
    • Change province's goods produced to   Paper
    • Lose   1 base manpower
    • Set province flag swapped_to_paper
id

 Growth of the [glass_province.GetName] Glass Industry


[glass_province.GetName] has always had some local production of forest glass but with the advances in glass production of late this province has grown into a promising center of local business. Given the right support, glass could rise to be the main export of the area.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Country flag atmospheric_engine_flag is set
  • Global flag lead_crystal_happened is set
  • Any owned province:
    • Is viable for industrialisation events[2]
    •   Base manpower is at least 2
    • Has a   Workshop or   Counting House building
    • Produces   Cotton,   Naval Supplies, or   Wool
    • Does not have   Coal as a latent trade good
    • Does not have a special production modifier[4]
Is triggered only by

the bi-yearly pulse.


Modifiers
  • ×2: At least 2 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
  • The country flags atmospheric_engine_flag, coke_blast_furnaces_flag, and watt_steam_engine_flag are all set: ×1.25
  • Province flag swapped_to_glass is set in at least 3 provinces: ×0.5
  • Province flag swapped_to_glass is set in at least 1 provinces: ×0.5
  • Province flag swapped_to_glass is set in at least 2 provinces: ×0.5
  • Province flag swapped_to_glass is set in at least 3 provinces: ×0.5
  • Province flag swapped_to_glass is set in at least 4 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • Save as event target named glass_province one random owned province that:
      • Is viable for industrialisation events[2]
      •   Base manpower is at least 2
      • Produces   Cotton,   Naval Supplies, or   Wool
      • Has a   Workshop or   Counting House building
      • Does not have   Coal as a latent trade good
      • Does not have a special production modifier[4]

 
Cheers.
  • Event target glass_province:
    • Change province's goods produced to   Glass
    • Lose   1 base manpower
    • Set province flag swapped_to_glass
id

 Industrial Urbanization


The growing economy of [urbanization_province.GetName] is attracting people from the entire [Root.GovernmentName] to the province. A steady trickle of people are leaving the countryside to seek out new work opportunities and a new life in the city of [urbanization_province.GetCapitalName].


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Has at least 1 province producing   Coal or at least 6% market share in   Coal
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Has one of the following buildings:
      •   Naval Equipment Manufactory
      •   Weapons Manufactory
      •   Textile Mill
      •   Mill
      •   Workshop
      •   Counting House
      •   Grand Shipyard
    • Produces   Coal
    • Any owned neighbouring province produces   Coal
    • Province flag industrial_urbanization is not set
  • Any owned province:
    • Is unindistrialized[3]
    •   Base tax is at least 2
    •   Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×1.5 At least 3 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.5 All of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.25:
    • Has at least 3 provinces producing   Coal
    • Has fewer than 3 provinces with a   Furnace
  • Has at least 3 provinces with a   Furnace: ×1.5
  • ×1.25:
    • Has at least 5 provinces producing   Coal
    • Has fewer than 5 provinces with a   Furnace: ×1.5
  • Has at least 5 provinces with a   Furnace: ×1.5
  • Province flag industrial_urbanization is not set in any owned province: ×1.5
  • Province flag industrial_urbanization is set in at least 8 provinces: ×0.5
  • Province flag industrial_urbanization is set in at least 12 provinces: ×0.25
  • Province flag industrial_urbanization is set in at least 13 provinces: ×0.25
  • Province flag industrial_urbanization is set in at least 15 provinces: ×0.25
  • Province flag industrial_urbanization is set in at least 18 provinces: ×0.25
  • Province flag industrial_urbanization is set in at least 20 provinces: ×0.25

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is viable for industrialisation events[2]
        • Has one of the following buildings:
          •   Naval Equipment Manufactory
          •   Weapons Manufactory
          •   Textile Mill
          •   Mill
          •   Furnace
          •   Workshop building
          •   Counting House building
          •   Grand Shipyard
        • Province flag industrial_urbanization is not set
      • Set province flag industrial_urbanization
      • Save as event target named urbanization_province

 
Come one, come all!
  • Event target urbanization_province:
    • Gain   1 base production
    • Gain   1 base tax
    • Gain province modifier “Influx of Workers” for 3650 days, giving the following effects:
      •   −15% Local build cost
      •   −10% Local development cost
      •   +4 Local unrest
  • One random owned province:
    • Limited to:
      • Is unindistrialized[3]
      •   Base tax is at least 2
      •   Base manpower is at least 2
    • Lose   1 base manpower
    • Lose   1 base tax
id

 The [iron_province.GetName] Metalworks


The introduction of modern industrial machinery such as Coke, steam powered railways and pumps have contributed greatly to the growth of the local economy in [iron_province.GetName]. The local Metalworks are now among the finer in the region.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Has at least 1 province producing   Coal or has at least 6% market share in   Coal
  • Country has at least 1 province producing   Iron
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Is industrialized[5]
    • Produces   Iron or   Copper
    • Either:
      • Has a   Weapons Manufactory or   Counting House
      • Any owned neighbouring province produces   Coal
    • Province flag metalwork_center is not set
  • Any owned province:
    • Is unindistrialized[3]
    •   Base tax is at least 2
    •   Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×1.5: At least 2 of the following country flags are set: atmospheric_engine_flag, coke_blast_furnaces_flag, watt_steam_engine_flag
  • ×1.5: All of the following country flags are set: atmospheric_engine_flag, coke_blast_furnaces_flag, watt_steam_engine_flag
  • ×1.25:
    • Has at least 3 provinces producing   Coal
    • Has fewer than provinces with a   Furnace
  • Has at least 3 provinces with a   Furnace: ×1.5
  • ×1.25:
    • Has at least 5 provinces producing   Coal
    • Has fewer than 3 provinces with a   Furnace
  • Has at least 3 provinces with a   Furnace: ×1.5
  • Province flag metalwork_center is not set in any owned province: ×1.5
  • Province flag metalwork_center is set in at least 4 provinces: ×0.5
  • Province flag metalwork_center is set in at least 6 provinces: ×0.25
  • Province flag metalwork_center is set in at least 8 provinces: ×0.25
  • Province flag metalwork_center is set in at least 10 provinces: ×0.25
  • Province flag metalwork_center is set in at least 12 provinces: ×0.25
  • Province flag metalwork_center is set in at least 14 provinces: ×0.25
  • Province flag metalwork_center is set in at least 16 provinces: ×0.25

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is viable for industrialisation events[2]
        • Is industrialized[5]
        • Produces   Iron or   Copper
        • Either:
          • Has a   Weapons Manufactory or   Counting House
          • Any owned neighbouring province produces   Coal
        • Province flag metalwork_center is not set
      • Set province flag metalwork_center
      • Save as event target named iron_province

 
This is the dawn of a new era.
  • Event target iron_province:
    • Gain   4 base production
    • Gain province modifier “Metal Works” for 7300 days, giving the following effects:
      •   +15% Local goods produced modifier
      •   +0.5 Goods produced
  • One random owned province:
    • Limited to:
      • Is unindistrialized[3]
      •   Base tax is at least 2
      •   Base manpower is at least 2
    • Lose   1 base manpower
    • Lose   1 base tax
id

 Textile Mills of [textile_province.GetName]


Rising demand for textiles and the adoption of new methods and machinery has allowed the Textile sector in [textile_province.GetName] to grow and thrive in the last few years. This has in turn resulted in an economic upturn for the entire region, and many are now moving from the countryside to the new factories.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Has at least 1 province producing   Coal or has at least 6% market share in   Coal
  • Country has at least 1 province producing   Cloth or   Silk
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Is industrialized[5]
    • Produces   Cloth or   Silk
    • Either:
      • Has a   Textile Mill or   Counting House
      • Any owned neighbouring province produces   Coal
    • Province flag textile_center is not set
  • Any owned province:
    • Is unindistrialized[3]
    •   Base tax is at least 2
    •   Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×1.5: At least 2 of the following country flags are set:
    • atmospheric_engine_flag
    • watt_steam_engine_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.5: All of the following country flags are set: atmospheric_engine_flag, watt_steam_engine_flag, flying_shuttle_flag, spinning_jenny_flag
  • ×1.25:
    • Has at least 3 provinces producing   Coal
    • Has fewer than 3 provinces with a   Furnace
  • Has at least 3 provinces with a   Furnace: ×1.5
  • ×1.25:
    • Has at least 5 provinces producing   Coal
    • Has fewer than 5 provinces with a   Furnace
  • Has at least 5 provinces with a   Furnace: ×1.5
  • Province flag textile_center is not set in any owned province: ×1.5
  • Province flag textile_center is set in at least 4 provinces: ×0.5
  • Province flag textile_center is set in at least 5 provinces: ×0.5
  • Province flag textile_center is set in at least 7 provinces: ×0.25
  • Province flag textile_center is set in at least 9 provinces: ×0.25
  • Province flag textile_center is set in at least 11 provinces: ×0.25
  • Province flag textile_center is set in at least 13 provinces: ×0.25
  • Province flag textile_center is set in at least 15 provinces: ×0.25

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is viable for industrialisation events[2]
        • Is industrialized[5]
        • Produces   Cloth or   Silk
        • Either:
          • Has a   Textile Mill or   Counting House
          • Any owned neighbouring province produces   Coal
        • Province flag textile_center is not set
      • Set province flag textile_center
      • Save as event target named textile_province

 
These looms will clothe the nation.
  • Event target textile_province:
    • Gain   4 base production
    • Gain province modifier “Textile Mills” for 7300 days, giving the following effects:
      •   +15% Local goods produced modifier
      •   +0.5 Goods produced
  • One random owned province:
    • Limited to:
      • Is unindistrialized[3]
      •   Base tax is at least 2
      •   Base manpower is at least 2
    • Lose   1 base manpower
    • Lose   1 base tax
id

 Shipyards of [ship_province.GetName]


New advances in work organization, as well as technical innovations, has led to rapid growth for the Shipyards of [ship_province.GetName]. Ships and naval supplies are now produced more efficiently, and as a result of this economic upswing the province is attracting more people to work in the local shipyards.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Has at least 1 province producing   Coal or has at least 6% market share in   Coal
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Is industrialized[5]
    • Produces   Naval Supplies
    • Either:
      • Has a   Naval Equipment Manufactory or   Counting House
      • Any owned neighbouring province produces   Coal
    • Province flag shipyards_of_x is not set
  • Any owned province:
    • Is unindistrialized[3]
    •   Base tax is at least 2
    •   Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Country flag atmospheric_engine_flag is set: ×1.5
  • Country flag watt_steam_engine_flag is set: ×1.5
  • ×1.25:
    • Has at least 3 provinces producing   Coal
    • Has fewer than 3 provinces with a   Furnace
  • Has at least 3 provinces with a   Furnace: ×1.5
  • ×1.25:
    • Has at least 5 provinces producing   Coal
    • Has fewer than 5 provinces with a   Furnace
  • Has at least 5 provinces with a   Furnace: ×1.5
  • Province flag shipyards_of_x is not set in any owned province: ×1.5
  • Province flag shipyards_of_x is set in at least 5 provinces: ×0.5
  • Province flag shipyards_of_x is set in at least 7 provinces: ×0.5
  • Province flag shipyards_of_x is set in at least 9 provinces: ×0.25
  • Province flag shipyards_of_x is set in at least 11 provinces: ×0.25
  • Province flag shipyards_of_x is set in at least 13 provinces: ×0.25
  • Province flag shipyards_of_x is set in at least 15 provinces: ×0.25

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is viable for industrialisation events[2]
        • Is industrialized[5]
        • Produces   Naval Supplies
        • Either:
          • Has a   Naval Equipment Manufactory or   Counting House
          • Any owned neighbouring province produces   Coal
        • Province flag shipyards_of_x is not set
      • Set province flag shipyards_of_x
      • Save as event target named ship_province

 
[Root.GetName] rules the waves.
  • Event target ship_province:
    • Gain   4 base production
    • Gain province modifier “Great Shipyards” for 7300 days, giving the following effects:
      •   +15% Local goods produced modifier
      •   −15% Local ship cost
      •   +15% Local ship repair
  • One random owned province:
    • Limited to:
      • Is unindistrialized[3]
      •   Base tax is at least 2
      •   Base manpower is at least 2
    • Lose   1 base manpower
    • Lose   1 base tax
id

 Hostility to New Production Techniques


The changes in production methods that technological progress has brought have not been welcomed by everyone. Some feel that their livelihood is threatened by the growing mechanization and are causing trouble through protests and sabotage. In [luddite_province.GetName] things have even escalated into a full blown uprising among the artisans.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    • Province flag luddite_protests is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×1.5: At least 3 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.5: All of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.25:
    • Has at least 3 provinces producing   Coal
    • Has fewer than 3 provinces with a   Furnace
  • Has at least 3 provinces with a   Furnace: ×1.5
  • ×1.25:
    • Has at least 5 provinces producing   Coal
    • Has fewer than 5 provinces with a   Furnace
  • Has at least 5 provinces with a   Furnace: ×1.5
  • Province flag luddite_protests is set in at least 10 provinces: ×0.5
  • Province flag luddite_protests is set in at least 12 provinces: ×0.5
  • Province flag luddite_protests is set in at least 14 provinces: ×0.5
  • Province flag luddite_protests is set in at least 16 provinces: ×0.25
  • Province flag luddite_protests is set in at least 18 provinces: ×0.25
  • Province flag luddite_protests is set in at least 20 provinces: ×0.25
  • Province flag luddite_protests is set in at least 22 provinces: ×0.25

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is industrialized[5]
        • Province flag luddite_protests is not set
      • Set province flag luddite_protests
      • Save as event target named luddite_province

 
Luddites!
  • Event target luddite_province:
    • Gain   25 devastation
    •   Peasant rabble (size 2) rise in revolt
 
We will have to negotiate.
  • Event target luddite_province:
    • Gain   10 devastation
    • Gain province modifier “Protected Artisans” for 3650 days, giving the following effects:
      •   −25% Local goods produced modifier
      •   −4 Local unrest
id

 Impoverished Artisans


New production methods has led to the rise of a promising textile industry in our country. However, this growth has left many old artisan families behind. Many are now poor and have to seek a much less profitable job in the growing industry.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
  • Any owned province:
    • Is unindistrialized[3]
    • Is viable for industrialisation events[2]
    • Province flag impoverished_artisans is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • ×1.5: At least 3 of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.5: All of the following country flags are set:
    • atmospheric_engine_flag
    • coke_blast_furnaces_flag
    • watt_steam_engine_flag
    • rotherham_plough_flag
    • flying_shuttle_flag
    • spinning_jenny_flag
  • ×1.25:
    • Has at least 3 provinces producing   Coal
    • Has fewer than 3 provinces with a   Furnace
  • Has at least 3 provinces with a   Furnace: ×1.5
  • ×1.25:
    • Has at least 5 provinces producing   Coal
    • Has fewer than 5 provinces with a   Furnace
  • Has at least 5 provinces with a   Furnace: ×1.5
  • Province flag impoverished_artisans is set in at least 8 provinces: ×0.5
  • Province flag impoverished_artisans is set in at least 10 provinces: ×0.5
  • Province flag impoverished_artisans is set in at least 12 provinces: ×0.5
  • Province flag impoverished_artisans is set in at least 14 provinces: ×0.25
  • Province flag impoverished_artisans is set in at least 16 provinces: ×0.25
  • Province flag impoverished_artisans is set in at least 18 provinces: ×0.25
  • Province flag impoverished_artisans is set in at least 20 provinces: ×0.25

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is unindistrialized[3]
        • Is viable for industrialisation events[2]
        • Province flag impoverished_artisans is not set
      • Set province flag impoverished_artisans
      • Save as event target named poor_artisans_province

 
Such is the way of things.
  • Event target poor_artisans_province:
    • Gain province modifier “Impoverished Craftsmen” for 3650 days, giving the following effects:
      •   −4 Local unrest
      •   −25% Local tax modifier
      •   −15% Local goods produced modifier
 
Let us do what we can to support these people.
  • Lose   ducats equal to 0.05 years of income
id

 Spread of Disease in [disease_province.GetCapitalName]


The city of [disease_province.GetCapitalName] has seen immense growth over the last few years and the once so ambitious plan for the city has been entirely subverted. Many live in shanty towns with very poor sanitation. Disease is now spreading rapidly in the city.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    •   Development is at least 20
    • Province flag spread_of_disease is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Province flag spread_of_disease is set in at least 20 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is industrialized[5]
        •   Development is at least 20
        • Province flag spread_of_disease is not set
      • Set province flag spread_of_disease
      • Save as event target named disease_province

 
We must do something!
  • Lose   ducats equal to 0.15 years of income
 
There is nothing we can do.
  • Event target disease_province:
    • Gain   50 devastation
id

 Mining Accident in [mining_province.GetName]


New technology has allowed the mines of [mining_province.GetName] to be greatly expanded and they now operate at an efficiency that would have shocked our ancestors.
The new machinery is not without its risks, however. An explosion in a local mine has led to a cave-in that trapped many miners as well as causing a major production set back.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    • Province flag mining_accident is not set
    • Produces   Coal,   Iron or   Copper
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Province flag mining_accident is set in at least 20 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is industrialized[5]
        • Produces   Coal,   Iron or   Copper
        • Province flag mining_accident is not set
      • Set province flag mining_accident
      • Save as event target named mining_province

 
Unfortunate.
  • Event target mining_province:
    • Gain   25 devastation
id

 Fire of [fire_province.GetCapitalName]


A fire that started in a local factory has quickly spread among the cramped houses of [fire_province.GetCapitalName] and devastated the city. Some see this as yet another problem with the growing urbanisation and industrialization of our time.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    • Province flag great_fire is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Province flag great_fire is set in at least 20 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is industrialized[5]
        • Province flag great_fire is not set
      • Set province flag great_fire
      • Save as event target named fire_province

 
Factory owners must contribute to rebuilding the city.
  • Event target fire_province:
    • Gain   50 devastation
    • Every owned province in the same area that does not have province modifier “Industrialists Paying for Restoration”:
      • Gain province modifier “Industrialists Paying for Restoration” for 3650 days, giving the following effects:
        •   −2 Local unrest
        •   −25% Local tax modifier
        •   −20% Local goods produced modifier
 
We must help these poor people.
  • Lose   ducats equal to 0.15 years of income
  • Event target fire_province:
    • Gain   50 devastation
id

 Local Production Crushed


Our policy of extracting raw materials from our far-away provinces to fuel the industrialization in our homeland has resulted in a crushing economic development in the [overseas_production_province.GetAreaName] area. Despite a proud history of [overseas_production_province.GetFancyTradeGood] the region has now been reduced to exporting unrefined products, little more than raw material for others to rework.


 
Trigger conditions
  • DLC   Rule Britannia is active
  • Has embraced the   Enlightenment institution
  • At least 3 of the following are true:
    • Every owned province:
    • Is industrialized[5]
      • Produces   Cloth
  • Any owned province:
    • Is unindistrialized[3]
    • Province flag overseas_production_province_flag is not set
    • Is not on the same continent as the capital
    • Is not in capital area
    • Produces   Cloth
    •   Base production is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers
  • Province flag overseas_production_province_flag is set in at least 2 provinces: ×0.5
  • Province flag overseas_production_province_flag is set in at least 4 provinces: ×0.5
  • Province flag overseas_production_province_flag is set in at least 6 provinces: ×0.5
  • Province flag overseas_production_province_flag is set in at least 8 provinces: ×0.5
  • Province flag overseas_production_province_flag is set in at least 10 provinces: ×0.5
  • Province flag overseas_production_province_flag is set in at least 12 provinces: ×0.5

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is unindistrialized[3]
        • Province flag overseas_production_province_flag is not set
        • Is not on the same continent as the capital
        • Is not in capital area
        • Produces   Cloth
        •   Base production is at least 2
      • Set province flag overseas_production_province_flag
      • Save as event target named overseas_production_province

 
We must support local artisans.
  • Lose   25 diplomatic power
 
This is for the best.
  • Event target overseas_production_province:
    • If province is in Europe:
      • Change province's goods produced to   Wool
    • Else if province is in West Siberia or East Siberia regions:
      • Change province's goods produced to   Wool
    • Else:
      • Change province's goods produced to   Cotton
    • Lose   1 base production
  • One random owned province:
    • Limited to:
      • Is industrialized[5]
      • Produces   Cloth
    • Gain   1 base production
  1. In the file /Europa Universalis IV/events/Industrialization.txt.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 This means: it is in a state, its   devastation is less than 1, it is on the capital continent or in the capital area, and the   Enlightenment institution is present there. (/Europa Universalis IV/common/scripted_triggers/00_scripted_triggers.txt)
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 This means none of the following province flags is set: had_economic_urbanization, swapped_to_cloth, swapped_to_paper, swapped_to_glass, industrial_urbanization, metalwork_center, textile_center, shipyards_of_x
  4. 4.0 4.1 4.2 4.3 4.4 This means it has none of the following province modifiers: “Stora Kopparberget”, “Granary of the Mediterranean”, “Murano Glass Industry”, “Diamond Mines of Golconda”, “Coffea Arabica”, “Skåne Market”, “The Spice Islands”, “Comet Ore”, “Volcanic Paradise”, “Cerro Rico”, “House of Elzevir”, “Great Bookmarket”, “Grand Bank Fisheries”, “Diamond District”, “Kilns of Jingdezhen”, “Perfume Capital”
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 This means it has one of the following province flags: had_economic_urbanization , swapped_to_cloth, swapped_to_paper, swapped_to_glass, industrial_urbanization, metalwork_center, textile_center, shipyards_of_x