Europa Universalis 4 Wiki

This is a list of industrialization events.[1]

Mtth-events

id

 The Atmospheric Engine

Building on older experimental air pumps an inventor from [invention_province.GetName] has created a new type of engine that uses steam pressure to pump water out of wet mines. The Atmospheric engine now enables mining where it was previously not possible and has greatly increased the efficiency of coal and metal mines in our country.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  • Country flag atmospheric_engine_flag is not set
  •   Innovativeness is at least 15
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The   Enlightenment institution is present
    • Produces   Iron,   Coal or   Copper, or has   Coal as a latent trade good
Mean time to happen

60 months


Immediate effects

Hidden effect:

  • Set country flag atmospheric_engine_flag

 
An exciting future lies ahead of us.
  • One random owned province satisfying trigger conditions:
    • Gain   2 base production
    • Gain 50 progress towards   Industrialization institution
    • Gain province modifier “Introduction of the Atmospheric Engine” for   10 years, giving the following effects:
      •   −10% Local development cost
      •   −10% Local construction cost
      •   +10% Local production efficiency
id

 Coke Blast Furnaces

  The description below is one of several available for this event.

The following description is used if:

[Root.inventor_name.GetName], an inventor and entrepreneur from [invention_province.GetName] has come up with a new type of coke-fired blast furnace for the production of cast iron. By making use of coal instead of charcoal the production of Iron has been increased greatly, allowing us to supply the market with larger quantities of cheap iron.
Abraham Darby, an inventor and entrepreneur has come up with a new type of coke-fired blast furnace for the production of cast iron. By making use of coal instead of charcoal the production of Iron has been increased greatly, allowing us to supply the market with larger quantities of cheap iron.''


 
Trigger conditions
  • Has embraced the   Enlightenment institution
  • Country flag coke_blast_furnaces_flag is not set
  •   Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The   Enlightenment institution is present
    • Produces   Iron,   Coal or   Copper, or has   Coal as a latent trade good
Mean time to happen

60 months


Immediate effects

Hidden effect:

  • Set country flag coke_blast_furnaces_flag

 
Remarkable.
  • If the country is   England or   Great Britain and owns province Shrewsbury:
    • Province Shrewsbury:
      • Gain   2 base production
      • Gain 50 progress towards   Industrialization institution
      • Gain province modifier “Introduction of Coke Blast Furnaces” for   10 years, giving the following effects:
        •   −10% Local development cost
        •   −10% Local construction cost
        •   +10% Local production efficiency
  • Else:
    • One random owned province satisfying trigger conditions:
      • Gain   2 base production
      • Gain 50 progress towards   Industrialization institution
      • Gain province modifier “Introduction of Coke Blast Furnaces” for   10 years, giving the following effects:
        •   −10% Local development cost
        •   −10% Local construction cost
        •   +10% Local production efficiency
id

 Improved Steam Engine

  The description below is one of several available for this event.

The following description is used if:

Improving upon the design for earlier atmospheric engines the entrepreneur and inventor [Root.inventor_name.GetName] has managed to create a new type of machine that makes use of a separate condenser and a rotary motion instead of the oscillating one of previous engines. Operating at just above the atmospheric pressure the [Root.inventor_name.GetName] Steam Engine promises to be twice as productive as earlier models and will prove invaluable as a means to drive machinery in all types of industrial enterprises.
Improving upon the design for earlier atmospheric engines the entrepreneur and inventor James Watt has managed to create a new type of machine that makes use of a separate condenser and a rotary motion instead of the oscillating one of previous engines. Operating at just above the atmospheric pressure the Watt Steam Engine promises to be twice as productive as earlier models and will prove invaluable as a means to drive machinery in all types of industrial enterprises.''


 
Trigger conditions
  • Has embraced the   Enlightenment institution
  • Country flag atmospheric_engine_flag is set
  • Country flag watt_steam_engine_flag is not set
  •   Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The   Enlightenment institution is present
    • Produces   Iron,   Coal or   Copper, or has   Coal as a latent trade good
Mean time to happen

60 months


Immediate effects

Hidden effect:

  • Set country flag watt_steam_engine_flag

 
Chu-chu.
  • One random owned province satisfying trigger conditions:
    • Gain   2 base production
    • Gain 50 progress towards   Industrialization institution
    • Gain province modifier “Introduction of the Steam Engine” for   10 years, giving the following effects:
      •   −10% Local development cost
      •   +10% Local production efficiency
      •   +15% Local goods produced modifier
id

 Swing Plough

Experimenting with new shapes and an iron covered mouldboard a local inventor from [invention_province.GetName], [Root.inventor_name.GetName], has created a much lighter plough that is easier and more efficient to work with. Together with other recent inventions in the field of farming tools the new plough promises to greatly increase the productivity of agriculture in our country.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  • Country flag rotherham_plough_flag is not set
  •   Innovativeness is at least 15
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The   Enlightenment institution is present
    • Produces   Grain or   Livestock or has Farmlands terrain
Mean time to happen

60 months


Immediate effects

Hidden effect:

  • Set country flag rotherham_plough_flag

 
Marvelous.
  • One random owned province satisfying trigger conditions:
    • Gain   2 base production
    • Gain 50 progress towards   Industrialization institution
    • Gain province modifier “Introduction of the Swing Plough” for   10 years, giving the following effects:
      •   −10% Local development cost
      •   +10% Local production efficiency
      •   +15% Local goods produced modifier

Effects after selecting any option
  • Forget the saved name inventor_name
id

 The Flying Shuttle

[Root.inventor_name.GetName], a local inventor from [invention_province.GetName] has patented a new design for a 'wheeled' shuttle that he promises to revolutionize weaving by eliminating the need for a second person to catch the shuttle as it passes through the warp threads. While productivity is still limited by the rate at which thread can be spun, already a major bottleneck in textile production, the shuttle is quickly spreading to weavers all over the country.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  • Country flag flying_shuttle_flag is not set
  •   Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The   Enlightenment institution is present
    • Produces   Cloth,   Wool,   Cotton or   Silk
Mean time to happen

60 months


Immediate effects

Hidden effect:

  • Set country flag flying_shuttle_flag

 
If only our spinners could keep up...
  • One random owned province satisfying trigger conditions:
    • Gain   2 base production
    • Gain 50 progress towards   Industrialization institution
    • Gain province modifier “Introduction of the Flying Shuttle” for   10 years, giving the following effects:
      •   −10% Local development cost
      •   +10% Local production efficiency
      •   +10% Local goods produced modifier
      •   +4 Local unrest
id

 Spinning Jenny

A major limitation for weaving productivity has long been the rate at which thread can be spun. Even before the introduction of the flying shuttle, one weaver required four spinners to service him. To overcome this hurdle [Root.inventor_name.GetName], an inventor from [invention_province.GetName], has devised a machine allowing one worker to do the work of many spinners. Together with the flying shuttle this machine promises to greatly improve the efficiency of weaving in the near future.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  • Country flag flying_shuttle_flag is set
  • Country flag spinning_jenny_flag is not set
  •   Innovativeness is at least 20
  • Any owned province:
    • Is in a state
    • Is in the capital area
    • The   Enlightenment institution is present
    • Produces   Cloth,   Wool,   Cotton or   Silk
Mean time to happen

60 months


Immediate effects

Hidden effect:

  • Set country flag spinning_jenny_flag

 
Fantastic!
  • One random owned province satisfying trigger conditions:
    • Gain   2 base production
    • Gain 50 progress towards   Industrialization institution
    • Gain province modifier “Introduction of the Spinning Jenny” for   10 years, giving the following effects:
      •   −10% Local development cost
      •   +10% Local production efficiency
      •   +10% Local goods produced modifier
      •   +4 Local unrest

Bi-yearly events

The following are triggered by the bi-yearly pulse. All events have a weight of 200.

id

 Canals and Turnpikes

Bad roads have long been a limiting factor for economic growth in [industrial_province.GetName], severely hampering the transfer of goods, people and capital. Looking to other areas local entrepreneurs have begun to introduce toll roads to pay for maintenance and there are far gone plans of building transportation canals to further ease the local flow of goods.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  • One of the following country flags is set:
    • flying_shuttle_flag
    • coke_blast_furnaces_flag
    • atmospheric_engine_flag
    • rotherham_plough_flag
  • At least one of:
    • All of:
      • Country flag flying_shuttle_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces   Cloth,   Wool,   Cotton or   Silk
    • All of:
      • Country flag atmospheric_engine_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces   Iron,   Coal or   Copper, or has   Coal as a latent trade good
    • All of:
      • Country flag coke_blast_furnaces_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces   Coal or   Iron, or has   Coal as a latent trade good
    • All of:
      • Country flag rotherham_plough_flag is set
      • Any owned province:
        • Province flag canals_and_turnpikes_flag is not set
        • Is viable for industrialisation events[2]
        • Produces   Grain or   Livestock, or has Farmlands terrain
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×2: At least 3 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.5: All following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

Any owned province has   Coal as a latent trade good: ×1.25
Province flag canals_and_turnpikes_flag is set in:

  • no owned province: ×1.5
  • at least 15 provinces: ×0.5
  • at least 20 provinces: ×0.5
  • at least 25 provinces: ×0.5
  • at least 30 provinces: ×0.5

 
A worthy goal, they will have our patronage!
  • Lose   ducats equal to 0.35 years of income
  • One random owned province satisfying trigger conditions:
    • Gain   1 base production
    • Gain   1 base tax
    • All owned provinces in the same area:
      • Gain province modifier “Canals and Turnpikes” for   15 years, giving the following effects:
        •   −10% Local development cost
        •   +10% Friendly movement speed
      • Set province flag canals_and_turnpikes_flag
 
Great initiative but nothing for the state to engage in.
  • One random owned province satisfying trigger conditions:
    • Gain   1 base production
    • All owned provinces in the same area:
      • Gain province modifier “Canals and Turnpikes” for   10 years, giving the following effects:
        •   −10% Local development cost
        •   +10% Friendly movement speed
      • Set province flag canals_and_turnpikes_flag
id

 The Seeds of Greatness

Taking the lessons of the enlightenment to heart a group of noble landowners have begun to work at improving the efficiency of agriculture. Pioneering inventions in how to use machinery for seed distribution, new crops, new forms of land rotation and breeding the local landowners of [agricultural_province.GetName] have been able to greatly improve the local output of food.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  •   Innovativeness is at least 25
  • Any owned province:
    • Province flag agricultural_revolution_province is not set
    • Does not have province modifier “Agricultural Revolution”
    • Is viable for industrialisation events[2]
    • Produces   Grain or   Livestock, or has Farmlands terrain
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Country flag rotherham_plough_flag is set: ×2
×1.5: Any owned province:

  • Has   Coal as a latent trade good
  • Does not produce   Coal

Province flag agricultural_revolution_province is set in:

  • no owned province: ×1.5
  • at least 15 provinces: ×0.5
  • at least 20 provinces: ×0.5
  • at least 25 provinces: ×0.5
  • at least 30 provinces: ×0.5

 
A great precedent for others to follow.
  • One random owned province satisfying trigger conditions (a second one if has   Coal as a latent trade good):
    • Gain   1 base production
    • Gain   1 base tax
    • Every owned province in the same area in which province flag agricultural_revolution_province is not set:
      • Gain province modifier “Agricultural Revolution” for   10 years, giving the following effects:
        •   +10% Local production efficiency
        •   +10% Local goods produced modifier
      • Set province flag agricultural_revolution_province
id

 Economic Development

By employing recent technological innovations in the field of machinery, local entrepreneurs have begun to greatly improve their output in [industrialization_province.GetName]. As a result many now travel to the province from the surrounding countryside, eager to seek new work in the growing city of [industrialization_province.GetCapitalName].

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  •   Industrialization institution is enabled
  • One of the following country flags is set:
    • flying_shuttle_flag
    • coke_blast_furnaces_flag
    • atmospheric_engine_flag
    • rotherham_plough_flag
  • At least one of:
    • All of:
      • Country flag flying_shuttle_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces   Cloth,   Wool,   Cotton or   Silk
    • All of:
      • Country flag atmospheric_engine_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces   Iron,   Coal or   Copper, or has   Coal as a latent trade good
    • All of:
      • Country flag coke_blast_furnaces_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces   Coal,   Iron or   Naval Supplies, or has   Coal as a latent trade good
    • All of:
      • Country flag rotherham_plough_flag is set
      • Any owned province:
        • Does not have province modifier “Urbanization”
        • Province flag had_economic_urbanization is not set
        • Is viable for industrialisation events[2]
        • Produces   Grain or   Livestock, or has Farmlands terrain
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×2: At least 3 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.5: All following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

Any owned province has   Coal as a latent trade good: ×1.25
Province flag had_economic_urbanization is set in:

  • no owned province: ×1.5
  • at least 15 provinces: ×0.5
  • at least 20 provinces: ×0.5
  • at least 25 provinces: ×0.5
  • at least 30 provinces: ×0.5

 
[industrialization_province.GetCapitalName] will be a great home for them.
  • One random owned province satisfying trigger conditions:
    • Gain   1 base production
    • Gain   1 base tax
    • Gain 25 progress towards   Industrialization institution
    • All owned provinces in the same area where the province flag had_economic_urbanization is not set:
      • Gain province modifier “Urbanization” for   10 years, giving the following effects:
        •   −15% Local construction cost
        •   +10% Local tax modifier
      • Set province flag had_economic_urbanization
  • One random owned province that is unindustrialized[3] and has at least   3 base manpower:
    • Lose   2 base manpower
id

 Growth of the [industrialization_province.GetName] Textile Industry

Through the use of modern machinery and working methods the local weaving business of [industrialization_province.GetName] has grown into a much more large scale business. Where once only simple fabric was exported there is now a thriving cloth production sector, greatly helping the local economy.
However, not everyone is happy about this development and the artisans of [old_cloth_province.GetName] have petitioned the [old_cloth_province.Owner.GetAdjective] authorities to crack down on these ‘low quality products’ that they believe to be flooding the market.


 
Trigger conditions
  • Has embraced the   Enlightenment institution
  •   Industrialization institution is enabled
  • Country flag flying_shuttle_flag or spinning_jenny_flag is set
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Produces   Wool or   Cotton
    • Does not have   Coal as a latent trade good
    • Does not have a special production modifier[4]
    • Has   Textile Mill
    •   Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Country flag spinning_jenny_flag is set: ×2
×2: At least 2 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag

×1.5: All following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag

Province flag swapped_to_cloth is set in:

  • no owned province: ×1.5
  • at least 3 provinces: ×0.5
  • at least 5 provinces: ×0.5
  • at least 8 provinces: ×0.5
  • at least 10 provinces: ×0.5
  • at least 12 provinces: ×0.5

 
Time waits for no man.
  • One random owned province satisfying trigger conditions:
    • Change province's goods produced to   Cloth
    • Lose   1 base manpower
    • Gain 25 progress towards   Industrialization institution
    • Set province flag swapped_to_cloth
id

 Growth of the Paper Industry

For some time local [industrialization_province.GetName] mills have been producing smaller quantities of paper. Using new production techniques, the paper makers have expanded their business, allowing the local economy to blossom. Soon paper might even rise to be the main export of the province!

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  •   Industrialization institution is enabled
  • Country flag atmospheric_engine_flag is set
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Produces   Cotton,   Naval Supplies or   Wool
    • Has a   Workshop or   Counting House building
    • Does not have a special production modifier[4]
    •   Base manpower is at least 2
    • Does not have   Coal as a latent trade good
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×2: At least 2 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag

×1.25: All following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag

Province flag swapped_to_paper is set in:

    • at least 3 provinces: ×0.5
    • at least 1 province: ×0.5
    • at least 2 provinces: ×0.5
    • at least 3 provinces: ×0.5
    • at least 5 provinces: ×0.5

 
The written word endures.
  • One random owned province satisfying trigger conditions:
    • Change province's goods produced to   Paper
    • Lose   1 base manpower
    • Gain 25 progress towards   Industrialization institution
    • Set province flag swapped_to_paper
id

 Growth of the [glass_province.GetName] Glass Industry

[glass_province.GetName] has always had some local production of forest glass but with the advances in glass production of late this province has grown into a promising center of local business. Given the right support, glass could rise to be the main export of the area.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  •   Industrialization institution is enabled
  • Country flag atmospheric_engine_flag is set
  •   event Flint Glass & Lead Crystal happened
  • Any owned province:
    • Is viable for industrialisation events[2]
    •   Base manpower is at least 2
    • Has a   Workshop or   Counting House building
    • Produces   Cotton,   Naval Supplies, or   Wool
    • Does not have   Coal as a latent trade good
    • Does not have a special production modifier[4]
Is triggered only by

the bi-yearly pulse.


Modifiers

×2: At least 2 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag

×1.25: All following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag

Province flag swapped_to_paper is set in:

  • at least 3 provinces: ×0.5
  • at least 1 province: ×0.5
  • at least 2 provinces: ×0.5
  • at least 3 provinces: ×0.5
  • at least 4 provinces: ×0.5

 
Cheers.
  • One random owned province satisfying trigger conditions:
    • Change province's goods produced to   Glass
    • Lose   1 base manpower
    • Gain 25 progress towards   Industrialization institution
    • Set province flag swapped_to_glass
id

 Industrial Urbanization

The growing economy of [urbanization_province.GetName] is attracting people from the entire [Root.GovernmentName] to the province. A steady trickle of people are leaving the countryside to seek out new work opportunities and a new life in the city of [urbanization_province.GetCapitalName].

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  •   Industrialization institution is enabled
  • Has at least 1 province producing   Coal or at least 6% market share in   Coal
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Has one of the following buildings or conditions:
      •   Naval Equipment Manufactory
      •   Weapons Manufactory
      •   Textile Mill
      •   Mill
      •   Workshop
      •   Counting House
      •   Grand Shipyard
      • Produces   Coal
      • Any owned neighbouring province produces   Coal
    • Province flag industrial_urbanization is not set
  • Any owned province:
    • Is unindustrialized[3]
    •   Base tax is at least 2
    •   Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×1.5: At least 3 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.5: All of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.25:

  • Has at least 3 provinces producing   Coal
  • Has fewer than 3 provinces with a   Furnace

Has at least 3 provinces with a   Furnace: ×1.5 ×1.25

  • Has at least 5 provinces producing   Coal
  • Has fewer than 5 provinces with a   Furnace

Has at least 5 provinces with a   Furnace: ×1.5
Province flag industrial_urbanization is set in:

  • no owned province: ×1.5
  • at least 8 provinces: ×0.5
  • at least 12 provinces: ×0.25
  • at least 13 provinces: ×0.25
  • at least 15 provinces: ×0.25
  • at least 18 provinces: ×0.25
  • at least 20 provinces: ×0.25

 
Come one, come all!
  • One random owned province satisfying industrialized trigger conditions:
    • Gain   1 base production
    • Gain   1 base tax
    • Gain 25 progress towards   Industrialization institution
    • Gain province modifier “Influx of Workers” for   10 years, giving the following effects:
      •   −15% Local construction cost
      •   −10% Local development cost
      •   +4 Local unrest
    • Set province flag industrial_urbanization
  • One random owned province satisfying unindustrialized trigger conditions:
    • Lose   1 base manpower
    • Lose   1 base tax
id

 The [iron_province.GetName] Metalworks

The introduction of modern industrial machinery such as Coke, steam powered railways and pumps have contributed greatly to the growth of the local economy in [iron_province.GetName]. The local Metalworks are now among the finer in the region.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  •   Industrialization institution is enabled
  • Has at least 1 province producing   Coal or has at least 6% market share in   Coal
  • Country has at least 1 province producing   Iron
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Is industrialized[5]
    • Produces   Iron or   Copper
    • Either:
      • Has a   Weapons Manufactory or   Counting House
      • Any owned neighbouring province produces   Coal
    • Province flag metalwork_center is not set
  • Any owned province:
    • Is unindustrialized[3]
    •   Base tax is at least 2
    •   Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×1.5: At least 2 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag

×1.5: All of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag

×1.25:

  • Has at least 3 provinces producing   Coal
  • Has fewer than provinces with a   Furnace

Has at least 3 provinces with a   Furnace: ×1.5 ×1.25:

  • Has at least 5 provinces producing   Coal
  • Has fewer than 3 provinces with a   Furnace

Has at least 3 provinces with a   Furnace: ×1.5
Province flag metalwork_center is set in:

  • no owned province: ×1.5
  • at least 4 provinces: ×0.5
  • at least 6 provinces: ×0.25
  • at least 8 provinces: ×0.25
  • at least 10 provinces: ×0.25
  • at least 12 provinces: ×0.25
  • at least 14 provinces: ×0.25
  • at least 15 provinces: ×0.25

 
This is the dawn of a new era.
  • One random owned province satisfying industrialized trigger conditions:
    • Gain   4 base production
    • Gain 25 progress towards   Industrialization institution
    • Gain province modifier “Metal Works” for   20 years, giving the following effects:
      •   +15% Local goods produced modifier
      •   +0.5 Goods produced
    • Set province flag metalwork_center
  • One random unindustrialized owned province:
    • Lose   1 base manpower
    • Lose   1 base tax
id

 Textile Mills of [textile_province.GetName]

Rising demand for textiles and the adoption of new methods and machinery has allowed the Textile sector in [textile_province.GetName] to grow and thrive in the last few years. This has in turn resulted in an economic upturn for the entire region, and many are now moving from the countryside to the new factories.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  •   Industrialization institution is enabled
  • Has at least 1 province producing   Coal or has at least 6% market share in   Coal
  • Country has at least 1 province producing   Cloth or   Silk
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Is industrialized[5]
    • Produces   Cloth or   Silk
    • Either:
      • Has a   Textile Mill or   Counting House
      • Any owned neighbouring province produces   Coal
    • Province flag textile_center is not set
  • Any owned province:
    • Is unindustrialized[3]
    •   Base tax is at least 2
    •   Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×1.5: At least 2 of the following country flags are set:

  • atmospheric_engine_flag
  • watt_steam_engine_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.5: All of the following country flags are set:

  • atmospheric_engine_flag
  • watt_steam_engine_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.25:

  • Has at least 3 provinces producing   Coal
  • Has fewer than 3 provinces with a   Furnace

Has at least 3 provinces with a   Furnace: ×1.5 ×1.25:

  • Has at least 5 provinces producing   Coal
  • Has fewer than 5 provinces with a   Furnace

Has at least 5 provinces with a   Furnace: ×1.5
Province flag textile_center is set in:

  • no owned province: ×1.5
  • at least 4 provinces: ×0.5
  • at least 5 provinces: ×0.5
  • at least 7 provinces: ×0.25
  • at least 9 provinces: ×0.25
  • at least 11 provinces: ×0.25
  • at least 13 provinces: ×0.25
  • at least 15 provinces: ×0.25

 
These looms will clothe the nation.
  • One random owned province satisfying industrialized trigger conditions:
    • Gain   4 base production
    • Gain 25 progress towards   Industrialization institution
    • Gain province modifier “Textile Mills” for   20 years, giving the following effects:
      •   +15% Local goods produced modifier
      •   +0.5 Goods produced
    • Set province flag textile_center
  • One random unindustrialized owned province:
    • Lose   1 base manpower
    • Lose   1 base tax
id

 Shipyards of [ship_province.GetName]

New advances in work organization, as well as technical innovations, has led to rapid growth for the Shipyards of [ship_province.GetName]. Ships and naval supplies are now produced more efficiently, and as a result of this economic upswing the province is attracting more people to work in the local shipyards.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  •   Industrialization institution is enabled
  • Has at least 1 province producing   Coal or has at least 6% market share in   Coal
  • Any owned province:
    • Is viable for industrialisation events[2]
    • Is industrialized[5]
    • Produces   Naval Supplies
    • Either:
      • Has a   Naval Equipment Manufactory or   Counting House
      • Any owned neighbouring province produces   Coal
    • Province flag shipyards_of_x is not set
  • Any owned province:
    • Is unindustrialized[3]
    •   Base tax is at least 2
    •   Base manpower is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Country flag atmospheric_engine_flag is set: ×1.5 Country flag watt_steam_engine_flag is set: ×1.5
×1.25:

  • Has at least 3 provinces producing   Coal
  • Has fewer than 3 provinces with a   Furnace

Has at least 3 provinces with a   Furnace: ×1.5 ×1.25:

  • Has at least 5 provinces producing   Coal
  • Has fewer than 5 provinces with a   Furnace

Has at least 5 provinces with a   Furnace: ×1.5
Province flag shipyards_of_x is set in:

  • no owned province: ×1.5
  • at least 4 provinces: ×0.5
  • at least 5 provinces: ×0.5
  • at least 7 provinces: ×0.25
  • at least 9 provinces: ×0.25
  • at least 11 provinces: ×0.25
  • at least 13 provinces: ×0.25
  • at least 15 provinces: ×0.25

 
[Root.GetName] rules the waves.
  • One random owned province satisfying industrialized trigger conditions:
    • Gain   4 base production
    • Gain 25 progress towards   Industrialization institution
    • Gain province modifier “Great Shipyards” for   20 years, giving the following effects:
      •   +15% Local goods produced modifier
      •   −15% Local ship cost
      •   +15% Local ship repair
    • Set province flag shipyards_of_x
  • One random unindustrialized owned province:
    • Lose   1 base manpower
    • Lose   1 base tax
id

 Hostility to New Production Techniques

The changes in production methods that technological progress has brought have not been welcomed by everyone. Some feel that their livelihood is threatened by the growing mechanization and are causing trouble through protests and sabotage. In [luddite_province.GetName] things have even escalated into a full blown uprising among the artisans.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  •   Industrialization institution is enabled
  • Any owned province:
    • Is industrialized[5]
    • Province flag luddite_protests is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×1.5: At least 3 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.5: All of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.25:

  • Has at least 3 provinces producing   Coal
  • Has fewer than 3 provinces with a   Furnace

Has at least 3 provinces with a   Furnace: ×1.5 ×1.25:

  • Has at least 5 provinces producing   Coal
  • Has fewer than 5 provinces with a   Furnace

Has at least 5 provinces with a   Furnace: ×1.5
Province flag luddite_protests is set in:

  • at least 10 provinces: ×0.5
  • at least 12 provinces: ×0.5
  • at least 14 provinces: ×0.5
  • at least 16 provinces: ×0.25
  • at least 18 provinces: ×0.25
  • at least 20 provinces: ×0.25
  • at least 22 provinces: ×0.25

 
Luddites!
  • One random owned province satisfying trigger conditions:
    • Gain   25 devastation
    •   Peasant rebels (size 2) rise in revolt
 
We will have to negotiate.
  • One random owned province satisfying trigger conditions:
    • Gain   10 devastation
    • Gain province modifier “Protected Artisans” for   10 years, giving the following effects:
      •   −25% Local goods produced modifier
      •   −4 Local unrest
id

 Impoverished Artisans

New production methods has led to the rise of a promising textile industry in our country. However, this growth has left many old artisan families behind. Many are now poor and have to seek a much less profitable job in the growing industry.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  • Any owned province is industrialized[5]
  • Any owned province:
    • Is unindustrialized[3]
    • Is viable for industrialisation events[2]
    • Province flag impoverished_artisans is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

×1.5: At least 3 of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.5: All of the following country flags are set:

  • atmospheric_engine_flag
  • coke_blast_furnaces_flag
  • watt_steam_engine_flag
  • rotherham_plough_flag
  • flying_shuttle_flag
  • spinning_jenny_flag

×1.25:

  • Has at least 3 provinces producing   Coal
  • Has fewer than 3 provinces with a   Furnace

Has at least 3 provinces with a   Furnace: ×1.5 ×1.25:

  • Has at least 5 provinces producing   Coal
  • Has fewer than 5 provinces with a   Furnace

Has at least 5 provinces with a   Furnace: ×1.5
Province flag impoverished_artisans is set in:

  • at least 8 provinces: ×0.5
  • at least 10 provinces: ×0.5
  • at least 12 provinces: ×0.5
  • at least 14 provinces: ×0.25
  • at least 16 provinces: ×0.25
  • at least 18 provinces: ×0.25
  • at least 20 provinces: ×0.25

 
Such is the way of things.
  • One random owned province satisfying unindustrialized trigger conditions:
    • Gain province modifier “Impoverished Craftsmen” for   10 years, giving the following effects:
      •   −4 Local unrest
      •   −25% Local tax modifier
      •   −15% Local goods produced modifier
    • Set province flag impoverished_artisans
 
Let us do what we can to support these people.
  • Lose   ducats equal to 0.05 years of income
id

 Spread of Disease in [disease_province.GetCapitalName]

The city of [disease_province.GetCapitalName] has seen immense growth over the last few years and the once so ambitious plan for the city has been entirely subverted. Many live in shanty towns with very poor sanitation. Disease is now spreading rapidly in the city.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    •   Development is at least 20
    • Province flag spread_of_disease is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Province flag spread_of_disease is set in at least 20 provinces: ×0.5


 
We must do something!
  • Lose   ducats equal to 0.15 years of income
 
There is nothing we can do.
  • One random owned province satisfying industrialized trigger conditions:
    • Gain   50 devastation
    • Set province flag spread_of_disease
id

 Mining Accident in [mining_province.GetName]

New technology has allowed the mines of [mining_province.GetName] to be greatly expanded and they now operate at an efficiency that would have shocked our ancestors.
The new machinery is not without its risks, however. An explosion in a local mine has led to a cave-in that trapped many miners as well as causing a major production set back.


 
Trigger conditions
  • Has embraced the   Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    • Province flag mining_accident is not set
    • Produces   Coal,   Iron or   Copper
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Province flag mining_accident is set in at least 20 provinces: ×0.5


 
Unfortunate.
  • One random owned province satisfying industrialized trigger conditions:
    • Gain   25 devastation
    • Set province flag mining_accident
id

 Fire of [fire_province.GetCapitalName]

A fire that started in a local factory has quickly spread among the cramped houses of [fire_province.GetCapitalName] and devastated the city. Some see this as yet another problem with the growing urbanisation and industrialization of our time.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  • Any owned province:
    • Is industrialized[5]
    • Province flag great_fire is not set
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Province flag great_fire is set in at least 20 provinces: ×0.5


 
Factory owners must contribute to rebuilding the city.
  • One random owned province satisfying industrialized trigger conditions:
    • Gain   50 devastation
    • Every owned province in the same area that does not have province modifier “Industrialists Paying for Restoration”:
      • Gain province modifier “Industrialists Paying for Restoration” for   10 years, giving the following effects:
        •   −2 Local unrest
        •   −25% Local tax modifier
        •   −20% Local goods produced modifier
    • Set province flag great_fire
 
We must help these poor people.
  • Lose   ducats equal to 0.15 years of income
  • One random owned province satisfying industrialized trigger conditions:
    • Gain   50 devastation
    • Set province flag great_fire
id

 Local Production Crushed

Our policy of extracting raw materials from our far-away provinces to fuel the industrialization in our homeland has resulted in a crushing economic development in the [overseas_production_province.GetAreaName] area. Despite a proud history of [overseas_production_province.GetFancyTradeGood] the region has now been reduced to exporting unrefined products, little more than raw material for others to rework.

 
Trigger conditions
  • Has embraced the   Enlightenment institution
  • At least 3 owned provinces:
    • Is industrialized[5]
    • Produces   Cloth
  • Any owned province:
    • Is unindustrialized[3]
    • Province flag overseas_production_province_flag is not set
    • Is not on the same continent as the capital
    • Is not in capital area
    • Produces   Cloth
    •   Base production is at least 2
Is triggered only by

the bi-yearly pulse.
Base weight: 200


Modifiers

Province flag overseas_production_province_flag is set in:

  • at least 2 provinces: ×0.5
  • at least 4 provinces: ×0.5
  • at least 6 provinces: ×0.5
  • at least 8 provinces: ×0.5
  • at least 10 provinces: ×0.5
  • at least 12 provinces: ×0.5

 
We must support local artisans.
  • Lose   25 diplomatic power
 
This is for the best.
  • One random owned province satisfying unindustrialized trigger conditions:
    • If province is in Europe, West Siberia or East Siberia regions:
      • Change province's goods produced to   Wool
    • Else:
      • Change province's goods produced to   Cotton
    • Lose   1 base production
    • Set province flag overseas_production_province_flag
  • One random owned province satisfying industrialized trigger conditions:
    • Gain   1 base production
  1. In the file /Europa Universalis IV/events/Industrialization.txt.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 This means:
    • is in a state
    • has less than   1 devastation
    • is on the capital continent or linked to the capital
    • the   Enlightenment institution is present there. (/Europa Universalis IV/common/scripted_triggers/00_scripted_triggers.txt)
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 This means none of the following province flags is set:
    • had_economic_urbanization
    • swapped_to_cloth
    • swapped_to_paper
    • swapped_to_glass
    • industrial_urbanization
    • metalwork_center
    • textile_center
    • shipyards_of_x
  4. 4.0 4.1 4.2 This means it has none of the following province modifiers:
    • “Stora Kopparberget”
    • “Granary of the Mediterranean”
    • “Murano Glass Industry”
    • “Diamond Mines of Golconda”
    • “Coffea Arabica”
    • “Skåne Market”
    • “The Spice Islands”
    • “Comet Ore”
    • “Volcanic Paradise”
    • “Cerro Rico”
    • “House of Elzevir”
    • “Great Bookmarket”
    • “Grand Bank Fisheries”
    • “Diamond District”
    • “Kilns of Jingdezhen”
    • “Perfume Capital”
    • does not have   Coal as a latent trade good
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 This means it has one of the following province flags:
    • had_economic_urbanization
    • swapped_to_cloth
    • swapped_to_paper
    • swapped_to_glass
    • industrial_urbanization
    • metalwork_center
    • textile_center
    • shipyards_of_x