Indonesian missions

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Indonesian missions[1] is a group of generic missions for countries belonging to the Chinese technology group Chinese technology group and Malay culture group. The below mission tree is for Flag of Banjar Banjar.

Build to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home Region.5BRoot.GetAdjective.5D NavyTrade DominanceThe Spice Must FlowTrade SupremacyInvade the MainlandVassal KingdomsReligious ConversionReligious DominanceUnite NusantaraExpel EuropeansPalopo IronBanjar TextilesLampung PeppersMoluccan ClovesSea CucumbersIndonesian missions.png
Clicking on a mission icon leads to the appropriate table row.

Generic military missions[edit | edit source]

Military missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Build to Force Limit icon
Build to Force Limit
Any growing country must maintain a reasonably sized army. By expanding our forces we can both further our political interests abroad and stimulate our domestic economy.
Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% morale of armies
  • Land maintenance modifier.png −5% land maintenance modifier
Expand Nation icon
Expand Nation
We have been given a strong and viable country by those that came before us. It is time we expand upon our legacy and grow [Root.GetName] so that we may leave a stronger and more influential country to our children.
Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Base tax.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission build up to force limit.png Build to Force Limit
Conquer New States icon
Conquer New States
As we expand we must ensure that we can truly integrate the new lands we conquer into our administrative apparatus. After conquest comes the hard work of establishing true [Root.GetAdjective] Rule over the conquered territories.
Country assigns 5 new Icon states.png states Country gets “Expansionist Policies” for Time Icon.png 25 years, giving the following effects:
  • State maintenance.png −25% state maintenance
  • Harsh treatment cost.png −33% harsh treatment cost
Mission conquer 50 development.png Expand Nation
Assemble an Army icon
Assemble an Army
Our territorial ambitions require a grand army. We must build and maintain a strong standing army that can defend and expand the lands under our rule.
Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Yearly army tradition.png +0.5 yearly army tradition
Mission cannons firing.png Conquer New States
Unite Home Region icon
Unite Home Region
The time has come to put all our hard work to build a viable military machine to the test. We must rise to be the true hegemon of our region, respected and feared by all.
All provinces in the region of the capital are owned directly and colonized Country gains:
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Country gets “Hegemonic Ambitions” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 monthly autonomy change
Mission assemble an army.png Assemble an Army


Indonesian missions[edit | edit source]

Control trade[edit | edit source]

Mission Completion requirements Effects Prerequisites
[Root.GetAdjective] Navy icon
[Root.GetAdjective] Navy
It is all but impossible to lead campaigns of conquest on foot in this region. We must maintain a powerful fleet of galleys and enough transport ships to carry our soldiers.
Country has at least Galley.png 30 galley ships Country gets “Galley Warfare” for Time Icon.png 20 years, giving the following effect:
  • Galley combat ability.png +20% Galley combat ability
Trade Dominance icon
Trade Dominance
In Nusantara the success of an empire is measured in its ability to control trade.
If DLC Dharma.png Dharma is active:
  • Owns any province with Province trade power value.png center of trade of at least level 3

Our country controls at least 60% of the trade in the home trade node

Country gets “Indonesia Trade Dominance” for Time Icon.png 20 years, giving the following effect:
  • Trade efficiency.png +15% Trade efficiency
The Spice Must Flow icon
The Spice Must Flow
We must achieve complete dominance over the spice trade, both in terms of production and distribution.
Country has the trading in bonus for Spices.png Spices

Country is the leading producer of Spices.png Spices

Country gets “The Spice Must Flow” for the rest of the game, giving the following effect:
  • Goods produced modifier.png +5% Goods produced modifier
Mission market place with asian traders.png Trade Dominance
Trade Supremacy icon
Trade Supremacy
The Straits of Malacca shall become far more than one stop along the maritime silk road. We shall make our homeland into the very center of global commerce.
Country is Flag of Malaya Malaya

Malacca trade node:

  • Is the highest valued trade node in the world
  • Our country is the strongest trade power in this node
Country gains Mercantilism.png 10% mercantilism Mission asian trader.png The Spice Must Flow

Dominate the islands[edit | edit source]

Mission Completion requirements Effects Prerequisites
Vassal Kingdoms icon
Vassal Kingdoms
We should not expand only through direct conquest. We should also subjugate other kingdoms and collect tribute from them.
Country has at least 3 vassals which:
  • Liberty desire.png Liberty desire is less than 50%
Country gets “Extracting Tribute” for Time Icon.png 20 years, giving the following effect:
  • Income from vassals.png +100% Income from vassals
Religious Conversion icon
Religious Conversion
The religious landscape of Nusantara is changing, and not necessarily in our interests. We must ensure that the people of our region follow the true faith.
It is not the Age of Discovery.png Age of Discovery

Religion is not in Pagan group
All provinces in the following areas have same religion as our country or are open for colonization:

  • If capital is in Kutai, Brunei, Kalimantan, Banjar or Sabah areas
    • All provinces in above areas
  • If capital is in East Java, Central Java, West Java, Lesser Sunda Islands, Surabaya or Banten areas
    • All provinces in above areas
  • If capital is in Aceh, Riau, Lampung, Jambi, Batak or Minangkabau areas
    • All provinces in above areas
  • If capital is in Central Tenasserim, North Tenasserim, Malaya, Johor, North Malaya or Malacca areas
    • All provinces in above areas
  • If capital is in Moluccas, North Sulawesi, South Sulawesi, Makassar or Spice Islands areas
    • All provinces in above areas
  • If capital is in Northern Luzon, Southern Luzon, East Mindanao, West Mindanao, Visayas or Palawan areas
    • All provinces in above areas
  • Else:
    • At least 30 provinces in any area
Country gets “Devotees of the Faith” for the rest of the game, giving the following effect:
  • Missionary maintenance cost.png −20% Missionary maintenance cost
Religious Dominance icon
Religious Dominance
To spread the faith is our sacred duty. All of Nusantara must know the light of the divine.
At least 60 provinces in the following regions have same religion as our country:

Country has converted at least 20 provinces.

Country gets “Religious Dominance” for the rest of the game, giving the following effect:
  • Tolerance of the true faith.png +2 Tolerance of the true faith
Mission hands praying.png Religious Conversion
Unite Nusantara icon
Unite Nusantara
All the peoples of the isles must be united into a single nation.
Country is Flag of Malaya Malaya

At least 70 provinces in the following regions are owned by our country:

Country gains permanent claims on the following region:

Country gets “United Nusantara” for the rest of the game, giving the following effect:

  • Diplomatic reputation.png +1 Diplomatic reputation

Set government rank to Empire rank Empire

Invade the Mainland icon
Invade the Mainland
Now that we have gathered the full strength of Nusantara, we can set our sights to the mainland, where crumbling kingdoms are ripe for conquest.
At least 50 provinces in the following region are owned by our country or its non-tributary subjects: Country gains permanent claims on the following region:

Country gets “Military Domination” for Time Icon.png 15 years, giving the following effect:

  • Morale of armies.png +10% Morale of armies
Mission invade island.png Unite Nusantara
Expel Europeans icon
Expel Europeans
The European powers are unwanted invaders in Nusantara. We will not be forced into unequal trade deals or accept their deceitful promises of protection. We will drive them out.
It is currently the Age of Revolutions.png Age of Revolutions or Age of Absolutism.png Age of Absolutism

No province in the following regions is owned by a country with Western technology group Western or Eastern technology group Eastern technology group

Country gains:
  • Absolutism.png 20 absolutism
  • Administrative power.png 100 administrative power
  • Diplomatic power.png 100 diplomatic power
  • Military power.png 100 military power
Mission invade island.png Unite Nusantara


Exploit local resources[edit | edit source]

Mission Completion requirements Effects Prerequisites
Palopo Iron icon
Palopo Iron
Sulawesi is named after its rich iron deposits. It would be foolish for us not to exploit these resources by building a weapons manufactory.
Province Palopo:
  • Is owned by our country or its non-tributary subjects
  • Has Weapons manufactory.png Weapons Manufactory building
Province Palopo gains permanent province modifier “Palopo Iron” for the rest of the game, giving the following effect:
  • Local goods produced +2 Local goods produced
Banjar Textiles icon
Banjar Textiles
Banjar's textile production is booming. We should encourage this industry by constructing a textile manufactory.
Province Banjar:
  • Is owned by our country or its non-tributary subjects
  • Has Textile manufactory.png Textile Manufactory building
Province Banjar gains permanent province modifier “Banjar Textiles” for the rest of the game, giving the following effect:
  • Local production efficiency.png +25% Local production efficiency
Lampung Peppers icon
Lampung Peppers
The southern region of Sumatra is famous for producing a huge portion of the world's peppers. We should ensure maximum yields by establishing factories in Lampung.
Province Tulangbewang:
  • Is owned by our country or its non-tributary subjects
  • Has Trade Company Trade Station building
Province Tulangbewang gains permanent province modifier “Lampung Pepper” for the rest of the game, giving the following effect:
  • Local goods produced +2 Local goods produced
Moluccan Cloves icon
Moluccan Cloves
Cloves are among the most highly prized goods in the world. If we could gain a monopoly on cloves, we could be rich beyond our dreams.
Provinces Ternate and Tidore:
  • Are owned by our country or its non-tributary subjects
  • Have Trade Company Trade Station building
Provinces Ternate and Tidore gain permanent province modifier “Clove Boom” for the rest of the game, giving the following effect:
  • Local production efficiency.png +20% Local production efficiency
Sea Cucumbers icon
Sea Cucumbers
Traders from Sulawesi tell of an island to the south where people harvest sea cucumbers. We should discover this island and either trade for this valuable commodity or else take over its production by force.
Province Tiwi:
  • At least one of:
    • Province is owned by our country or its non-tributary subjects
    • Province owner is allied to our country
  • If produces Gold Gold
    • Province Development.png Development is at least 15
  • Else:
    • At least one of:
      • Has Naval equipment.png Naval Equipment Manufactory building
      • Has Latin trade depot.png Trade Depot building
      • Has any manufactory
Province Tiwi gains permanent province modifier “Sea Cucumbers” for the rest of the game, giving the following effect:
  • Local goods produced +3 Local goods produced


Footnotes[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Indonesian_Missions.txt.