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India super-region

The regional divisions of the Indian super-region.
India super-region
Bengal
Coromandel
Deccan
Hindustan
Western India

India super-region in 1444 is fractured into many small - often one-province minor - states and several bigger states. Many of these nations share the same national ideas, culture and visuals. Many nations in the center and northern parts have Sunni Islam Sunni or Shiite Islam Shia set as their state religions, ensuring conversion of parts of the super-region to Muslim religions and an ongoing religious turmoil. The area often becomes a battleground for the Flag of Mughals Mughals empire in the mid-game and European powers towards the late game. The formation of Flag of Bharat Bharat and Flag of Hindustan Hindustan also plays an interesting part in the super-region where each culture group can form either one but requires ownership of different set of provinces (scattered all over the super-region) for doing so.

The break-down of the India super-region is as follows:

Government types

  • Several Government monarchy.png Monarchy forms (Indian Sultanate for Muslim states, Nayankara System for southern Hindu states, Rajput Kingdom for northwestern Hindu states and various others inbetween).
  • Government tribal.png Tribal governments are often used by smaller (OPM) nations, especially in the east-central and far eastern regions.

Religions

  • Hinduism Hindu serves as the de facto religion in the provinces of the super-region.
  • Sunni Islam Sunni Islam is set as the state religion of many nations in the northern parts. Shiite Islam Shia Islam enjoys more popularity in the central regions.
  • Small pockets of Vajrayana.png Vajrayana and Theravada.png Theravada Buddhism appear in the far north and south of the subcontinent, respectively.
  • Animism Animism is practiced in the far eastern edge of the super-region.

Technology groups

  • All nations in the super-region belong to the Indian technology group Indian technology group.

Culture groups

  • Hindustani and Eastern Aryan in the northwestern and northeastern respectively.
  • Western Aryan and Central Indian in the western and eastern center parts respectively.
  • Dravidian in the southern part.

Formable / Reformable nationsEdit

Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them.

Revolter nationsEdit

These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if Separatist rebels.png Separatist rebels manage to take control of their cultural provinces. In (parentheses) are the dates they first appear in.


Regional Nations

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.

Bengal regionEdit

Bengali ideas
Notes:

For   Bengali countries, as well as   Koch and   Kachar.


  Traditions:

+1 Merchant
+10% Infantry combat ability

  Bengali Hindu-Sufi Syncretism

+50% Religious Unity

  Ganges-Brahmaputra Confluence

+10% Trade efficiency

  Bengal's Endlessly Productive Rice Fields

+20% National manpower modifier

  Mustard Oil & Ilish Mach

−10% Cost of reducing war exhaustion

  Jute Production

+10% Production efficiency

  Opium Fields of Bengal

+10% National tax modifier

  The Bengal Renaissance

+10% Institution spread

  Ambition:

+1 Yearly prestige
Garjati ideas
Notes:

For   Jharkhandi and   Garjati countries.


  Traditions:

+10% National tax modifier
+50% Hostile core-creation cost on us

  Securing our Defenses

+15% Fort defense

  Ancient Mandalas

+1 Yearly legitimacy

  Tribal Feudatories

+15% National manpower modifier

  Extend Tanks and Reservoirs

−10% Development cost

  Jungle Warfare

+10% Infantry combat ability

  Jagannath Cult

+2 Tolerance of the true faith

  Patronize Economic Growth

+10% Goods produced modifier

  Ambition:

−10% Stability cost modifier
Gond ideas
Notes:

For   Gondi countries.


  Traditions:

+15% National manpower modifier
+50% Hostile core-creation cost on us

  Securing our Defenses

+15% Fort defense

  Tribal Religion

−1 National unrest
+10% Religious unity

  Tigers and Elephants

+1 Attrition for enemies

  Flexible Caste System

+1 Max promoted culture

  Raiding the Lowlands

+10% Infantry combat ability

  Ancient Roots

+1 Yearly legitimacy

  Formalize Relations with the Chiefs

+10% National tax modifier

  Ambition:

+1 Merchant

Notes: The province of Patna (558) is of religious importance for Buddhist nations.

State Government Religion Tech group National ideas Culture group Capital Notes
  Assam    Autocracy   Hindu   Indian   Assamese Eastern Aryan (Assamese) Assam (566) Ally of   Koch
  Bastar    Gond Kingdom   Hindu   Indian   Gond Central Indian (Gondi) Bastar (547)
  Bengal    Indian Sultanate
  •   Sunni
  •   Hanafi school
  Indian   Bengal Sultanate Eastern Aryan (Bengali) Gauda (563)
  Bishnupur    Tribal Monarchy   Hindu   Indian   Bengali Eastern Aryan (Bengali) Bishnupur (4471)
  Garjat    Tribal Monarchy   Hindu   Indian   Garjati Central Indian (Garjati) Khurda (2049) Vassal of   Orissa
  Jeypore    Tribal Monarchy   Hindu   Indian   Garjati Central Indian (Garjati) Jeypore (2048) Vassal of   Orissa
  Jharkhand    Tribal Monarchy   Hindu   Indian   Garjati Central Indian (Jharkandi) Jharkhand (560)
  Kachar    Tribal Monarchy   Hindu   Indian   Bengali Burman (Chin) Naga (570)
  Kalahandi    Tribal Monarchy   Hindu   Indian   Garjati Central Indian (Garjati) Kalahandi (4446)
  Keonhjar    Tribal Monarchy   Hindu   Indian   Garjati Central Indian (Garjati) Mayurbhanj (4450) Vassal of   Orissa
  Koch    Feudal Nobility   Hindu   Indian   Bengali Eastern Aryan (Kochi) Koch (562) Ally of   Assam
  Manipur    Tribal Monarchy   Animist   Indian   Manipur Burman (Chin) Manipur (2041)
  Orissa    Nayankara System   Hindu   Indian   Orissan Eastern Aryan (Oriya) Cuttack (552) Overlord of:
  Parlakhimidi    Tribal Monarchy   Hindu   Indian   Garjati Central Indian (Garjati) Parlakhimedi (4448) Vassal of   Orissa
  Patna    Tribal Monarchy   Hindu   Indian   Garjati Central Indian (Garjati) Patna (4447)
  Ratanpur    Gond Kingdom   Hindu   Indian   Gond Central Indian (Gondi) Ratanpur (4452)
  Sadiya    Tribal Monarchy   Hindu   Indian   Sadiyan Eastern Aryan (Assamese) Sadiya (2040)
  Sambalpur    Tribal Monarchy   Hindu   Indian   Garjati Central Indian (Garjati) Sambalpur (553)
  • Releasable by   Patna
  • Available by date (1494)
  Surguja    Tribal Monarchy   Hindu   Indian   Garjati Central Indian (Jharkandi) Surguja (2098)
  Tripura    Tribal Monarchy   Hindu   Indian   Tripuran Burman (Chin) Tripura (2091)

Coromandel regionEdit

Deccani Sultanate ideas
Notes:

For  Muslim countries in the   Dravidian culture group and   Marathi countries.


  Traditions:

+10% Cavalry combat ability
+1 Max promoted culture

  Legacy of the Bahmani Sultanate

+1 Yearly legitimacy

  Promote Deccani Regional Identity

−10% Idea cost

  Appoint Brahmin Administrators

−10% Stability cost modifier

  Purchase Habshis

+10% Infantry combat ability

  Bargi Giri

+50% Cavalry flanking ability

  Strengthen Ties with Marathi Cultivators

+10% Production efficiency

  Joint Marathi-Habshi

−10% Advisor costs

  Ambition:

+10% National manpower modifier
South Indian ideas
Notes:

For   Hindu countries in the   Dravidian culture group.


  Traditions:

+10% Production efficiency
+33% Religious unity

  Merchants of Southern India

+20% Trade range

  Water Tanks and Canals

+10% National tax modifier

  Polygar System

+10% National manpower modifier

  South Indian Mercenaries

−15% Mercenary maintenance

  Patronage of Great Temples

+1 Yearly legitimacy

  South Indian Literature

+1 Yearly prestige

  Merchant Capitalists

+1 Merchant

  Ambition:

+10% Trade efficiency
Telugu ideas
Notes:

For   Telugu countries.


  Traditions:

−15% Mercenary maintenance
+20% Fort defense

  Patronize Telugu Literature

+1 Yearly prestige

  Telugu Warrior Aristocrats

+0.5 Yearly army tradition

  Kakatiya Legacy

+10% National tax modifier

  Great Forts of the East

−15% Fort maintenance

  Legend of Prataparudra

+1 Yearly legitimacy

  Diamond Mines of Kollur

+10% Production efficiency

  Encourage Coromandel Trade

+10% Domestic trade power

  Ambition:

+10% National manpower modifier

Notes: Notes: This region holds provinces necessary to form   Deccan. The province of Kandy (2099) is of religious importance for   Theravada nations.

State Government Religion Tech group National ideas Culture group Capital Notes
  Andhra    Nayankara System   Hindu   Indian   Telugu Dravidian (Telugu) Konaseema (2084) Ally of   Vijayanagar
  Carnatic    Indian Sultanate   Sunni   Indian   Deccani Sultanate Dravidian (Tamil) Arcot (2027)
  Gingee    Feudal Nobility   Hindu   Indian   South Indian Dravidian (Kannada) Gingee (1947)
  Jaffna    Nayankara System   Hindu   Indian   South Indian Dravidian (Tamil) Vanni (2100) Vassal of   Vijayanagar
  Kandy    Nayankara System   Theravada   Indian   Sinhalese Eastern Aryan (Sinhalese) Kandy (2099) Vassal of   Kotte
  Kotte    Nayankara System   Theravada   Indian   Sinhalese Eastern Aryan (Sinhalese) Kotte (572) Overlord of   Kandy
  Madurai    Nayankara System   Hindu   Indian   South Indian Dravidian (Tamil) Tirunelveli (2101)
  Tanjore    Feudal Nobility   Hindu   Indian   South Indian Dravidian (Tamil) Tanjore (2026)

Deccan regionEdit

Deccani Sultanate ideas
Notes:

For  Muslim countries in the   Dravidian culture group and   Marathi countries.


  Traditions:

+10% Cavalry combat ability
+1 Max promoted culture

  Legacy of the Bahmani Sultanate

+1 Yearly legitimacy

  Promote Deccani Regional Identity

−10% Idea cost

  Appoint Brahmin Administrators

−10% Stability cost modifier

  Purchase Habshis

+10% Infantry combat ability

  Bargi Giri

+50% Cavalry flanking ability

  Strengthen Ties with Marathi Cultivators

+10% Production efficiency

  Joint Marathi-Habshi

−10% Advisor costs

  Ambition:

+10% National manpower modifier
Gond ideas
Notes:

For   Gondi countries.


  Traditions:

+15% National manpower modifier
+50% Hostile core-creation cost on us

  Securing our Defenses

+15% Fort defense

  Tribal Religion

−1 National unrest
+10% Religious unity

  Tigers and Elephants

+1 Attrition for enemies

  Flexible Caste System

+1 Max promoted culture

  Raiding the Lowlands

+10% Infantry combat ability

  Ancient Roots

+1 Yearly legitimacy

  Formalize Relations with the Chiefs

+10% National tax modifier

  Ambition:

+1 Merchant
Malabari ideas
Notes:

For   Malayalam countries.


  Traditions:

−15% Mercenary maintenance
+10% Goods produced modifier

  Merchants of Southern India

+20% Trade range

  Cultural Melting Pot

−10% Advisor costs

  Patronize the Kerala School

−5% Technology cost

  Trade Factors

+1 Merchant

  Control the Islands

+15% Provincial trade power modifier

  Mapilla Sailors

+1 Yearly navy tradition

  Land of Elephants

−1 National unrest

  Ambition:

+10% Global trade power
South Indian ideas
Notes:

For   Hindu countries in the   Dravidian culture group.


  Traditions:

+10% Production efficiency
+33% Religious unity

  Merchants of Southern India

+20% Trade range

  Water Tanks and Canals

+10% National tax modifier

  Polygar System

+10% National manpower modifier

  South Indian Mercenaries

−15% Mercenary maintenance

  Patronage of Great Temples

+1 Yearly legitimacy

  South Indian Literature

+1 Yearly prestige

  Merchant Capitalists

+1 Merchant

  Ambition:

+10% Trade efficiency
Telugu ideas
Notes:

For   Telugu countries.


  Traditions:

−15% Mercenary maintenance
+20% Fort defense

  Patronize Telugu Literature

+1 Yearly prestige

  Telugu Warrior Aristocrats

+0.5 Yearly army tradition

  Kakatiya Legacy

+10% National tax modifier

  Great Forts of the East

−15% Fort maintenance

  Legend of Prataparudra

+1 Yearly legitimacy

  Diamond Mines of Kollur

+10% Production efficiency

  Encourage Coromandel Trade

+10% Domestic trade power

  Ambition:

+10% National manpower modifier

Notes: This region holds provinces necessary to form   Deccan.

State Government Religion Tech group National ideas Culture group Capital Notes
  Ahmednagar    Indian Sultanate
  •   Sunni
  •   Hanafi school
  Indian   Deccani Sultanate Western Aryan (Marathi) Ahmadnagar (544)
  Bahmanis    Indian Sultanate
  •   Shia
  •   Jafari school
  Indian   Bahmani Dravidian (Kannada) Bidar (1948) Overlord of   Telingana
  Berar    Indian Sultanate
  •   Shia
  •   Jafari school
  Indian   Deccani Sultanate Western Aryan (Marathi) West Berar (548)
  Bijapur    Indian Sultanate
  •   Shia
  •   Jafari school
  Indian   Deccani Sultanate Dravidian (Kannada) Bijapur (569)
  Calicut    Plutocracy   Hindu   Indian   Malabari Dravidian (Malayalam) Calicut (534)
  Chanda    Gond Kingdom   Hindu   Indian   Gond Central Indian (Gondi) Chanda (2050)
  Garha    Gond Kingdom   Hindu   Indian   Gond Central Indian (Gondi) Mahakoshal (550) Vassal of   Malwa
  Golkonda    Indian Sultanate   Shia   Indian   Telugu Dravidian (Telugu) Golconda (542)
  Keladi    Autocracy   Hindu   Indian   South Indian Dravidian (Kannada) Malenadu (2032)
  Kochin    Plutocracy   Hindu   Indian   Malabari Dravidian (Malayalam) Kochin (535)
  Kolathunad    Plutocracy   Hindu   Indian   Malabari Dravidian (Malayalam) Cannanore (4413)
  Maldives    Indian Sultanate
  •   Sunni
  •   Shafi'i school
  Indian   Deccani Sultanate Dravidian (Malayalam) Maldives (1248)
  Mysore    Nayankara System   Hindu   Indian   Mysorean Dravidian (Kannada) Mysore (533)
  Telingana    Nayankara System   Hindu   Indian   Telugu Dravidian (Telugu) Khamammet (4439) Vassal of   Bahmanis
  Venad    Nayankara System   Hindu   Indian   Malabari Dravidian (Malayalam) Venad (537)
  Vijayanagar    Nayankara System   Hindu   Indian   Vijayanagar Dravidian (Kannada) Vijayanagar (541)

Hindustan regionEdit

Generic ideas
Notes:

Generic Ideas for all countries that don't have one of the other groups.


  Traditions:

−10% Stability cost modifier
−10% Advisor costs

  Preserve our troops

+2.5% Discipline

  Tax Reform

+5% National tax modifier

  Regulated Contracts

−10% Mercenary maintenance

  Contract Law

+5% Global trade power

  Peasant levy

+5% National manpower modifier

  Mercantile Status

+5% Trade steering

  Strengthening Land Tenure

+5% Production efficiency

  Ambition:

+10% National tax modifier
Indian Sultanate ideas
Notes:

For  Muslim countries in the   Hindustani,   Eastern Aryan and   Western Aryan culture groups.


  Traditions:

−10% Cavalry cost
+10% Cavalry combat ability

  Tolerate the Idol Worshippers

+50% Religious unity

  Court Persian

−1 National unrest

  Comprehensive Land Survey

+10% National tax modifier

  Counting the People

+10% National manpower modifier

  Equality Under the Law

+10% Global trade power

  High Court Culture

+1 Yearly prestige

  Sultanate Bureaucracy

−10% Stability cost modifier

  Ambition:

+10% Infantry combat ability
Nepalese Princedom ideas
Notes:

For   Pahari and   Nepali countries.


  Traditions:

+10% Morale of armies
+15% Manpower recovery speed

  Continue Temple Construction

−10% Construction cost

  Invite Kashmiri Traders

+1 Merchant

  Institute New Festivals

+1 Tolerance of the true faith

  Kavindra

+1 Yearly prestige

  Seize the Mountain Passes

+15% Fort defense

  Enact Judicial Reforms

−10% Stability cost modifier

  End the Division of Domains

−0.05 Monthly autonomy change

  Ambition:

+10% Infantry combat ability
Rajput ideas
Notes:

For non-Muslim   Rajput and   Malvi countries.


  Traditions:

+10% Manpower recovery speed
+50% Hostile core-creation cost on us

  Clan Loyalties

+15% National manpower modifier

  Fortifying Rajputana

+15% Fort defense

  Marwari Horses

+15% Cavalry combat ability
+10% Movement speed

  Rajput Resistance

−0.03 Monthly war exhaustion

  Create Rajput Painting School

+1 Yearly prestige

  Martial Ethos

+1 Land leader fire

  Rajput Trading Houses

+10% Trade efficiency

  Ambition:

+5% Discipline
Vindhyan ideas
Notes:

For   Bundelkhand,   Bagelkhand,   Kalinjar, and   Gwalior.


  Traditions:

−20% Fort maintenance
+1 Max promoted culture

  Rajput Connections

+1 Diplomatic reputation

  Forts of the Vindhyas

+15% Fort defense

  A Sacred Land

+1 Tolerance of the true faith

  Bundeli Kalam

+1 Yearly prestige

  Untamed Lands

+1 Attrition for enemies

  Diamond Mines

+10% Trade efficiency

  Candella Legacy

+1 Yearly legitimacy

  Ambition:

+10% Cavalry combat ability

Notes: This region holds provinces necessary for forming   Mughals,   Nepal and   Rajputana. The provinces of Doaba (2075), and Varanasi (2095) are of religious importance for   Sikh and   Hindu nations respectively.

State Government Religion Tech group National ideas Culture group Capital Notes
  Baghelkhand    Rajput Kingdom   Hindu   Indian   Vindhyan Hindustani (Vindhyan) Baghelkhand (2097) Vassal of   Jaunpur
  Bundelkhand    Rajput Kingdom   Hindu   Indian   Vindhyan Hindustani (Vindhyan) Mahoba (4466) Vassal of   Malwa
  Dang    Feudal Nobility   Hindu   Indian   Nepalese Princedom Eastern Aryan (Nepali) Dang (4491)
  Delhi    Indian Sultanate
  •   Sunni
  •   Hanafi school
  Indian   Delhian Hindustani (Hindavi) Delhi (522) Overlord of   Jangladesh and   Sirhind
  Doti    Feudal Nobility   Hindu   Indian   Nepalese Princedom Eastern Aryan (Nepali) Doti (4492)
  Garhwal    Feudal Nobility   Hindu   Indian   Garhwali Eastern Aryan (Pahari) Garhwal (511)
  Gorkha    Feudal Nobility   Hindu   Indian   Nepalese Princedom Eastern Aryan (Nepali) Palpa (4485)
  Gwalior    Rajput Kingdom   Hindu   Indian   Vindhyan Hindustani (Vindhyan) Gird (525)
  Hadoti    Rajput Kingdom   Hindu   Indian   Rajput Western Aryan (Rajput) Hadoti (528) Vassal of   Mewar
  Jaunpur    Indian Sultanate
  •   Sunni
  •   Hanafi school
  Indian   Jaunpuri Hindustani (Avadhi) Jaunpur (555) Overlord of   Baghelkhand
  Jumla    Feudal Nobility   Hindu   Indian   Nepalese Princedom Eastern Aryan (Nepali) Jaisi Rajya (554)
  Kalinjar    Rajput Kingdom   Hindu   Indian   Vindhyan Hindustani (Vindhyan) Kalinjar (4467)
  Kalpi    Indian Sultanate
  •   Sunni
  •   Shafi'i school
  Indian   Indian Sultanate Hindustani (Vindhyan) Kalpi (2059) Vassal of   Malwa
  Kangra    Feudal Nobility   Hindu   Indian   Kangra Hindustani (Pahari) Kangra (509)
  Kashmir    Indian Sultanate
  •   Shia
  •   Ismaili school
  Indian   Indian Sultanate Hindustani (Kashmiri) Kashmir (508)
  Kathmandu    Feudal Nobility   Hindu   Indian   Nepalese Princedom Eastern Aryan (Nepali) Katmandu (557)
  Kumaon    Feudal Nobility   Hindu   Indian   Nepalese Princedom Eastern Aryan (Pahari) Kumaon (2069)
  Ladakh    Tribal Monarchy   Vajrayana   Indian   Ladakh Hindustani (Kashmiri) Ladakh (2074)
  Limbuwan    Feudal Nobility   Vajrayana   Indian   Nepalese Princedom Eastern Aryan (Nepali) Morang (4483)
  Makwanpur    Feudal Nobility   Hindu   Indian   Nepalese Princedom Eastern Aryan (Nepali) Makwanpur (4484)
  Multan    Indian Sultanate
  •   Sunni
  •   Hanafi school
  Indian   Indian Sultanate Hindustani (Panjabi) Multan (506)
  Oudh    Indian Sultanate
  •   Shia
  •   Jafari school
  Indian   Indian Sultanate Hindustani (Avadhi) Lucknow (523)
  • Releasable by   Jaunpur
  • Available by date (1724)
  Patiala    Feudal Nobility   Hindu   Indian   Generic Hindustani (Panjabi) Sirhind (510)
  • Releasable by   Sirhind
  • Available by date (1803)
  Punjab    Feudal Nobility   Hindu   Indian   Punjabi Hindustani (Panjabi) Lahore (507)
  Rohilkhand    Indian Sultanate   Shia   Indian   Indian Sultanate Hindustani (Avadhi) Katehar (2061)
  • Releasable by   Jaunpur
  • Available by date (1721)
  Sirhind    Indian Sultanate
  •   Sunni
  •   Hanafi school
  Indian   Indian Sultanate Hindustani (Panjabi) Sirhind (510) Vassal of   Delhi
  Sirmur    Feudal Nobility   Hindu   Indian   Nepalese Princedom Eastern Aryan (Pahari) Sirmur (4493)
  Tirhut    Feudal Nobility   Hindu   Indian   Tirhuti Eastern Aryan (Bihari) Tirhut (2047)

Western India regionEdit

Deccani Sultanate ideas
Notes:

For  Muslim countries in the   Dravidian culture group and   Marathi countries.


  Traditions:

+10% Cavalry combat ability
+1 Max promoted culture

  Legacy of the Bahmani Sultanate

+1 Yearly legitimacy

  Promote Deccani Regional Identity

−10% Idea cost

  Appoint Brahmin Administrators

−10% Stability cost modifier

  Purchase Habshis

+10% Infantry combat ability

  Bargi Giri

+50% Cavalry flanking ability

  Strengthen Ties with Marathi Cultivators

+10% Production efficiency

  Joint Marathi-Habshi

−10% Advisor costs

  Ambition:

+10% National manpower modifier
Gujarati Princedom ideas
Notes:

For   Gujarati and   Saurashtri countries, as well as   Baglana.


  Traditions:

+1 Merchant
−15% Fort maintenance

  Kathiawari Horses

+10% Cavalry combat ability

  Establish New Trading Ports

+10% Domestic trade power

  Safe Harbor for Jain Bankers

−1 Interest per annum

  Rajput Dynasties

+1 Diplomatic reputation

  Protect the Dwarkadhish Temple

+1 Tolerance of the true faith

  Ashapura Mata

+1 Yearly legitimacy

  Extend Trade Routes to Africa

+20% Trade range

  Ambition:

+10% Trade efficiency
Indian Sultanate ideas
Notes:

For  Muslim countries in the   Hindustani,   Eastern Aryan and   Western Aryan culture groups.


  Traditions:

−10% Cavalry cost
+10% Cavalry combat ability

  Tolerate the Idol Worshippers

+50% Religious unity

  Court Persian

−1 National unrest

  Comprehensive Land Survey

+10% National tax modifier

  Counting the People

+10% National manpower modifier

  Equality Under the Law

+10% Global trade power

  High Court Culture

+1 Yearly prestige

  Sultanate Bureaucracy

−10% Stability cost modifier

  Ambition:

+10% Infantry combat ability
Rajput ideas
Notes:

For non-Muslim   Rajput and   Malvi countries.


  Traditions:

+10% Manpower recovery speed
+50% Hostile core-creation cost on us

  Clan Loyalties

+15% National manpower modifier

  Fortifying Rajputana

+15% Fort defense

  Marwari Horses

+15% Cavalry combat ability
+10% Movement speed

  Rajput Resistance

−0.03 Monthly war exhaustion

  Create Rajput Painting School

+1 Yearly prestige

  Martial Ethos

+1 Land leader fire

  Rajput Trading Houses

+10% Trade efficiency

  Ambition:

+5% Discipline

Notes: This region holds provinces necessary to form   Rajputana.

State Government Religion Tech group National ideas Culture group Capital Notes
  Baglana    Feudal Nobility   Hindu   Indian   Gujarati Princedom Western Aryan (Malvi) Baglana (2036)
  Dhundhar    Rajput Kingdom   Hindu   Indian   Dhundhari Western Aryan (Rajasthani) Dhundar (519)
  Gujarat    Indian Sultanate
  •   Sunni
  •   Shafi'i school
  Indian   Gujarat Sultanate Western Aryan (Gujarati) Ahmadabad (2054) Overlord of   Khandesh
  Idar    Rajput Kingdom   Hindu   Indian   Gujarati Princedom Western Aryan (Gujarati) Malikantha (4480)
  Jaisalmer    Rajput Kingdom   Hindu   Indian   Rajput Western Aryan (Rajasthani) Jaisalmer (513)
  Jangladesh    Tribal Monarchy   Hindu   Indian   Rajput Western Aryan (Rajasthani) Jangladesh (512) Vassal of   Delhi
  Jhalavad    Tribal Monarchy   Hindu   Indian   Gujarati Princedom Western Aryan (Saurashtri) Jhalavad (4456)
  Junagarh    Tribal Monarchy   Hindu   Indian   Gujarati Princedom Western Aryan (Saurashtri) Girnar (515)
  Khandesh    Indian Sultanate
  •   Sunni
  •   Hanafi school
  Indian   Deccani Sultanate Western Aryan (Marathi) Khandesh (527) Vassal of   Gujarat
  Kutch    Tribal Monarchy   Hindu   Indian   Gujarati Princedom Western Aryan (Saurashtri) Kutch (503)
  Malwa    Indian Sultanate
  •   Sunni
  •   Hanafi school
  Indian   Malvi Western Aryan (Malvi) Mandu (526)
  Marwar    Rajput Kingdom   Hindu   Indian   Rajput Western Aryan (Rajasthani) Gorwar (2067)
  • Releasable by   Mewar
  • Available by date (1459)
  Mewar    Rajput Kingdom   Hindu   Indian   Mewari Western Aryan (Rajasthani) Chittor (518) Overlord of   Hadoti
  Mewat    Indian Sultanate
  •   Sunni
  •   Shafi'i school
  Indian   Indian Sultanate Western Aryan (Rajasthani) Mewat (520)
  Nagaur    Indian Sultanate
  •   Sunni
  •   Hanafi school
  Indian   Indian Sultanate Western Aryan (Rajasthani) Nagaur (2066)
  Navanagar    Tribal Monarchy   Hindu   Indian   Gujarati Princedom Western Aryan (Gujarati) Halar (2052)
  • Releasable by   Kutch
  • Available by date (1540)
  Palitana    Rajput Kingdom   Hindu   Indian   Gujarati Princedom Western Aryan (Saurashtri) Gohilvad (2051)
  Porbandar    Tribal Monarchy   Hindu   Indian   Gujarati Princedom Western Aryan (Saurashtri) Porbandar (4454)
  Rajkot    Tribal Monarchy   Hindu   Indian   Gujarati Princedom Western Aryan (Gujarati) Rajkot (521)
  • Releasable by   Kutch
  • Available by date (1640)
  Rewa Kantha    Rajput Kingdom   Hindu   Indian   Gujarati Princedom Western Aryan (Gujarati) Rewakantha (2056)
  Sindh    Indian Sultanate
  •   Sunni
  •   Shafi'i school
  Indian   Sindhi Western Aryan (Sindhi) Thatta (504)

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.