Difference between revisions of "Iceland"

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}}<section end=Form Iceland />
 
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==National Ideas==
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==National ideas==
Iceland does not have any unique National Ideas and will simply inherit the National Ideas from the nation that forms it. If Iceland is, however, released as a vassal or formed by a nation that does not have unique National Ideas either, it will use the Generic National Idea set.
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Iceland does not have any unique national ideas and will simply inherit the national ideas from the nation that forms it. If Iceland is, however, released as a vassal or formed by a nation that does not have unique national ideas either, it will use the generic national idea set.
  
==General Tips==
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==General tips==
 
* Despite being small and poor, Iceland can still expand to become a mighty empire through the clever use of colonization.
 
* Despite being small and poor, Iceland can still expand to become a mighty empire through the clever use of colonization.
 
** Iceland is geographically located closer to the Americas than any other European country. Simply build up enough ducats to finance the affair, pick the {{icon|exploration|28px}} [[Exploration idea group]], use it (and a Navigator advisor if needed) to reach Greenland, then use that as a springboard to reach Northern Canada. Once in the New World, move your capital to the continent, pick the {{icon|expansion|28px}} [[Expansion idea group]] to further increase your colonization capability, and you will be well on your way to building a great empire.
 
** Iceland is geographically located closer to the Americas than any other European country. Simply build up enough ducats to finance the affair, pick the {{icon|exploration|28px}} [[Exploration idea group]], use it (and a Navigator advisor if needed) to reach Greenland, then use that as a springboard to reach Northern Canada. Once in the New World, move your capital to the continent, pick the {{icon|expansion|28px}} [[Expansion idea group]] to further increase your colonization capability, and you will be well on your way to building a great empire.
 
** Since you have so little starting development, you can very easily develop a province in the New World and then move your capital there, thus preventing any colonial nations from forming and allowing you to gain direct control of the territory you colonize.
 
** Since you have so little starting development, you can very easily develop a province in the New World and then move your capital there, thus preventing any colonial nations from forming and allowing you to gain direct control of the territory you colonize.
 
* Watch the ongoing political situation in the British Isles, so as to avoid getting attacked. Given Iceland's meager starting economy and thus lackluster ability to defend itself, it is recommended to enter into an alliance with another stronger country like {{flag|England}} or {{flag|Scotland}}, to have someone to cover your back while you expand through colonization. Beware, however, of allying a nation that would make enemies out of your neighbors.
 
* Watch the ongoing political situation in the British Isles, so as to avoid getting attacked. Given Iceland's meager starting economy and thus lackluster ability to defend itself, it is recommended to enter into an alliance with another stronger country like {{flag|England}} or {{flag|Scotland}}, to have someone to cover your back while you expand through colonization. Beware, however, of allying a nation that would make enemies out of your neighbors.
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== Decision ==
 
== Decision ==
 
{{flag|Iceland}} can form {{flag|Scandinavia}} as long as it has Nordic primary culture
 
{{flag|Iceland}} can form {{flag|Scandinavia}} as long as it has Nordic primary culture

Revision as of 09:17, 6 June 2020

Kingdom rankIceland
Iceland.png
Primary culture
Norwegian (Nordic)

Capital province
Reykjavik (370)

Government

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Generic ideas
Notes:

Generic Ideas for all countries that don't have one of the other groups.


Traditions.png Traditions:

−10% Stability cost modifier
−10% Advisor costs

Discipline.png Preserve our troops

+2.5% Discipline

National tax modifier.png Tax Reform

+5% National tax modifier

Mercenary maintenance.png Regulated Contracts

−10% Mercenary maintenance

Trade power.png Contract Law

+5% Global trade power

National manpower modifier.png Peasant levy

+5% National manpower modifier

Trade steering.png Mercantile Status

+5% Trade steering

Production efficiency.png Strengthening Land Tenure

+5% Production efficiency

Idea bonus.png Ambition:

+10% National tax modifier

Flag of Iceland Iceland is a formable country in Europe, in the Scandinavia region (although it is located north-west from the British Isles. It is not present in any of the game's historical starts but can be released at any time because it has cores on the provinces of Reykjavik (370) and Akureyri (371).

Formation

Execute decision.pngEmbrace Icelandic Identity


Circumstances have conspired to make our Icelandic holdings the foremost part of our country. Let us embrace this new identity as an Icelandic country and strengthen the local institutions, entrenching our own rule over the island.


 
Potential requirements

Iceland does not exist.
The country:

If the country is AI-controlled, then it:

Allow

The country:

  • has less than 4 cities.
  • owns and has cores on Reykjavik (370) and Akureyri (371).

Effects
(hidden)

All provinces that are a core province of this country but not owned by this country:

  • lose the core of this country.
  • are marked as ‘Norwegian core’ if the country is Norway.
  • are marked as ‘Danish core’ if the country is Denmark.
  • are marked as ‘Swedish core’ if the country is Sweden.

If the country

  • does not have its capital in Faroes then
    • if Reykjavik (370) is part of the HRE, but the country is not a member then:
      • Reykjavik (370) is removed from the HRE.
      • the Holy Roman Emperor:
        • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth Opinion.png−50 opinion with a yearly decay of 1.
        • loses Imperial authority.png1 imperial authority.
    • Reykjavik (370):
      • will no longer be under the control of an estate.
      • becomes the capital of the country.
  • does not have Norwegian as primary culture
    • then the culture of its capital becomes the primary culture.

The country:

Every province of the Faroes owned by Iceland

  • loses Local autonomy.png100 local autonomy.

Reykjavik (370) and Akureyri (371) both:

  • gain Tax Base Icon.png 1 base tax.
  • gain Production.png 1 base production.
(hidden)

All provinces that:

  • are marked as ‘Norwegian core’
    • become a core province of Norway and lose the mark.
  • are marked as ‘Danish core’
    • become a core province of Denmark and lose the mark.
  • are marked as ‘Swedish core’
    • become a core province of Sweden and lose the mark.

National ideas

Iceland does not have any unique national ideas and will simply inherit the national ideas from the nation that forms it. If Iceland is, however, released as a vassal or formed by a nation that does not have unique national ideas either, it will use the generic national idea set.

General tips

  • Despite being small and poor, Iceland can still expand to become a mighty empire through the clever use of colonization.
    • Iceland is geographically located closer to the Americas than any other European country. Simply build up enough ducats to finance the affair, pick the Exploration idea group.png Exploration idea group, use it (and a Navigator advisor if needed) to reach Greenland, then use that as a springboard to reach Northern Canada. Once in the New World, move your capital to the continent, pick the Expansion idea group.png Expansion idea group to further increase your colonization capability, and you will be well on your way to building a great empire.
    • Since you have so little starting development, you can very easily develop a province in the New World and then move your capital there, thus preventing any colonial nations from forming and allowing you to gain direct control of the territory you colonize.
  • Watch the ongoing political situation in the British Isles, so as to avoid getting attacked. Given Iceland's meager starting economy and thus lackluster ability to defend itself, it is recommended to enter into an alliance with another stronger country like Flag of England England or Flag of Scotland Scotland, to have someone to cover your back while you expand through colonization. Beware, however, of allying a nation that would make enemies out of your neighbors.

Decision

Flag of Iceland Iceland can form Flag of Scandinavia Scandinavia as long as it has Nordic primary culture


Country guides

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