Hungary

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Revision as of 04:23, 14 February 2018 by 68.118.104.157 (talk) (Strategy)
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Kingdom rankHungary
Hungary.png
Primary culture
Hungarian (Carpathian)

Capital province
Pest (153)

Government
Feudal Monarchy Government monarchy.png

State religion
CatholicCatholic.png

Technology group
EasternEastern technology group
Hungarian ideas
Traditions.png Traditions:
+20% Cavalry combat ability
+5% Recover army morale speed

National unrest.png A Renaissance Prince

−1 National unrest

National manpower modifier.png Bulwark of Christianity

+20% National manpower modifier

Discipline.png Found the Black Army

+5% Discipline

National tax modifier.png Reformed Coinage

+10% National tax modifier

Production efficiency.png Curtail the Freedom of the Peasantry

+10% Production efficiency

Trade power.png Strengthen the Towns

+25% Domestic trade power

No religion penalty.png Create the Estates General

Heretic and heathen provinces do not give any penalties

Idea bonus.png Ambition:

+1 Leader without upkeep

Hungary is a large nation in Eastern Europe. It borders numerous nations, most importantly Flag of Austria Austria, the Flag of Ottomans Ottomans, and Flag of Poland Poland. Hungary starts with an interregnum.

Missions

Hungary's missions focus on reconquering lands, should they be lost.

Military power.png Return Transylvania to the fold


Transylvania has forgotten that they are supposed to be part of Hungary. The Lord of Transylvania must bend his knee to the Hungarian crown.


 
Mission trigger.png
Triggers
Acquisition conditions

This country:

Flag of Transylvania Transylvania:

Acquisition chance

Base weight: 1000

Modifier:
  • Hungary has an opinion of less than 100 towards Transylvania: ×2
  • Hungary has an opinion of less than 200 towards Transylvania: ×2
Success conditions

Transylvania is a vassal of Hungary.

Failure conditions

At least one of the following is true:


Mission effect.png
Effects
Reward

Hungary gains the modifier “Military Expansionism” for 10 years with the following effects:

  • Prestige.png+1 yearly prestige,
  • Manpower recovery speed.png+10% manpower recovery speed.
Temporary effects

Hungary gains the Subjugation casus belli on Transylvania valid for 300 months.

Military power.png Conquer Banat


Banat sits right on the most likely advance route of any Turkish force that seeks to invade Hungary. This province must form the first line of our defense.


 
Mission trigger.png
Triggers
Acquisition conditions

This country:

The Flag of Ottomans Ottomans:

Acquisition chance

Base weight: 3000

Modifier:

Hungary has a ruler with:

Success conditions

Hungary owns Temes (156).

Failure conditions

Hungary is a subject nation but not a tributary state.


Mission effect.png
Effects
Reward

Hungary gains the modifier “Defender of Europe” for 10 years with the following effects:

  • Tolerance own.png+1 tolerance to the true faith,
  • Tolerance heretic.png+1 tolerance to heretic.
Temporary effects

Hungary gains a claim on Temes (156).

Military power.png Liberate Croatia


The Turks have driven as far as the historic province of Croatia. We must drive them back.


 
Target provinces

All provinces of the East Adriatic Coast and Croatia owned by the Flag of Ottomans Ottomans.


Mission trigger.png
Triggers
Acquisition conditions

This country:

The Ottomans:

  • are not allied with Hungary.
  • are a neighbor of Hungary.
  • owns a province of the East Adriatic Coast or Croatia.
Acquisition chance

Base weight: 3000

Modifier:

Hungary has a ruler with:

Success conditions

Hungary owns all target provinces.

Failure conditions

Hungary is a subject nation but not a tributary state.


Mission effect.png
Effects
Reward

Hungary gains the modifier “Defender of Europe” for 10 years with the following effects:

  • Tolerance own.png+1 tolerance to the true faith,
  • Tolerance heretic.png+1 tolerance to heretic.
Temporary effects

Hungary gains a claim on every target province.

Events

Main article: Hungarian events

Hungary's events are centered around various historical events in their history, with many of them focusing on their personal union with Austria. Additionally, Hungary gains a number of events related to one of its greatest kings, Matthias Corvinus.

Decisions

Execute decision.pngAbolish the Black Army


The Black Army is a source of constant expenses and is detested by our nobility. Loyalty bought with silver can be lost just as cheaply. Let us do away with the Black Army and instead let the reliable armies of the realm fight for us.


 
Potential requirements

The country:

Allow

The country:

  • is not at war.

Effects

The country:

  • loses the modifier “Black Army”.
  • loses Prestige.png10 prestige.

If the country has the Nobility.pngnobility estate

  • then the Nobility.pngnobility estate gains Estate influence5% influence for 10 years.

Note that the nobility estate also loses its Estate influence−10% influence modifier for having the modifier “Black Army”.

Strategy

Strategy added for 1.24.1.0 Japan

Early Game

Hungary starts the game as an interregnum which means the player cannot declare war until the country gets a rightful heir.


Early game problems include:

-It has low income.

-It is threatened early by the Ottoman Empire.


Early game strengths include:

-Starts the game as friend of Austria.

-Potential for max skill leader through early event.

-Large army

-One gold producing province.


One Strategy is to:


Secure large early game alliances to survive the first war with the Ottoman Empire. Make sure to fill all diplomatic slots.

-Austria and Poland are good choices but may turn on the player later.

-Aragon and Castile are both good options but the player might have problems arise from the two fighting each other or forming a union.

-The player may wish to fill out remaining slots with smaller nations such as Savoy or Brandenburg.


The player should work on producing a positive monthly balance and fabricating claims while in Interregnum.

-Lower army maintenance as low as possible unless revolt is imminent.

-Build up Hungary's gold mine as much as possible.

-Slightly delay upgrading early tech levels in favor up upgrading province development.

-Begin fabricating claims on Wallachia, Serbia, and Bosnia.

-As income allows the player should grow army size to maximum.


First Wars:

-When Von Hapsburg heir reaches 15 pause game and declare war on at least two countries you have claims on.

-The player has one month before Elect Mátyás as King event fires and puts Hungary back in regency.

-Be sure not to attack Wallachia if its being guaranteed.

-Take as much land as possible while also making sure to block Venice from further expansion into the balkans.

The player should be able to take almost all of Bosnia and Serbia.

The player should avoid joining any losing wars or falling low on army size or the Ottoman Empire will attack.


Winning the first war against the Ottomans.

-Be sure to support allies and avoid battles where the Ottoman army is much larger.

-Erdine and Constantinople make great defense if you can rush troops in fast enough to keep the bulk of the Ottoman army from crossing into the balkans.

-If the player can build enough galleys the ottoman army cant cross into Constantinople or Erdine. Being allied to Aragon helps hold sea dominance longer.

-The player should refrain from prolonging the war. Take the early gains and force the ottomans to revoke guarantees on Ragusa and Wallachia.


First Ideas. Hungary will be going up against a vastly superior army so quality is a good option.

Achievements

Take that, von Habsburgs! icon
Take that, von Habsburgs!
As Hungary, own all of Austria as core provinces.
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