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Countries are found in {{path|history/countries/*.txt}}. These files control the gameplay parameters that make up a country. A number of entries that can be found in save files, such as monarch_consort, are also compatible with country history files.
 
Countries are found in {{path|history/countries/*.txt}}. These files control the gameplay parameters that make up a country. A number of entries that can be found in save files, such as monarch_consort, are also compatible with country history files.
  
Each country has its own file, following the naming conversion of: <code><tag> - <name></code>.
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Each country has it's own file, following the naming conversion of: <code><tag> - <name></code>.
  
 
Here is a general format of a country:
 
Here is a general format of a country:
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Provinces are found in {{path|history/provinces/*.txt}}. These files control the gameplay parameters that make up a province.
 
Provinces are found in {{path|history/provinces/*.txt}}. These files control the gameplay parameters that make up a province.
  
Each province has its own file, following the naming conversion of: <code><id> - <name></code>.
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Each province has it's own file, following the naming conversion of: <code><id> - <name></code>.
  
 
Here is a general format of a province:
 
Here is a general format of a province:
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=== Dependency ===
 
=== Dependency ===
For custom subject types, you can use the '''dependency''' effect, which allows to specify subject_type:
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For custom subject types, you can use the '''dependency''' effect, which allows to to specify subject_type:
 
<pre>
 
<pre>
 
dependency = {
 
dependency = {
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Wars are found in {{path|history/wars/*.txt}}. These files are used to define on-going wars, or recently finished wars (to create truces).
 
Wars are found in {{path|history/wars/*.txt}}. These files are used to define on-going wars, or recently finished wars (to create truces).
  
Each war must be within its own file.
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Each war must be within it's own file.
  
 
A war follows this format:
 
A war follows this format:

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