Great Horde

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Kingdom rankGreat Horde
Great Horde.png
Primary culture
Mishar (Tatar)

Capital province
Saratov (303)

Government
Steppe Nomads Government steppe horde.png

State religion
SunniSunni.png

Technology group
NomadicNomadic technology group
Horde ideas
Notes:

For Government steppe horde.png steppe nomads.


Traditions.png Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

Land attrition.png Life of the Steppe Warrior

−20% Land attrition

Cavalry combat ability.png Traditions of the Great Khan

+20% Cavalry combat ability

Land maintenance modifier.png Horse Supplies

−5% Land maintenance modifier

Land leader shock.png Steppe Leaders

+1 Land leader shock

Core-creation cost.png Tradition of Conquest

−25% Core-creation cost

Manpower recovery speed.png Logistics of the Khan

+20% Manpower recovery speed

National manpower modifier.png Glory of Conquest

+25% National manpower modifier

Idea bonus.png Ambition:

−10% Stability cost modifier

The Flag of Great Horde Great Horde is a steppe tribe in far Eastern Europe, one of the remnants of the Flag of Golden Horde Golden Horde and a strong claimant to its legacy.

Missions

Main article: Tatar missions

Decisions:

Own core (yellow), own or subject own (orange), permanent claims after formation (pink)

Strategy

The Starting Situation:

Diplomacy and Neighbors:

The Great Horde starts in arguably the best position to reunite the Tatar tribes and reform into the Golden Horde. This position the Great Horde finds itself in does mean that starting attitudes of its neighbors vary wildly. But in general Uzbek and Nogai are most likely to have a 'friendly' attitude towards the Great Horde and thus suitable for alliance. It is not uncommon however that the Nogai and Uzbek hordes rival one another, making alliance with both difficult. At times Kazan and even Crimea could be 'friendly' as well, but most of the time these nations will have either a 'rival' or 'hostile' attitude towards the Great Horde. These are the two primary nations to conquer and possibly raze. Trouble can quickly arise with these two nations unfortunately. Kazan finds itself in alliance with Uzbek in starts where both rival Nogai, which is a common scenario. This isn't worth a restart if other conditions are good however, as given enough time, Uzbek often falls apart under rebels which renders them unable to support militarily but leaves them open for looting and ducats in peace deals. What is very much worth a restart is if Crimea allies or becomes a march under the Ottomans. Having such a early game powerhouse on the Great Horde's borders very much spells the end for any ambitions of becoming a Golden Khan. Ryazan to the northeast can also vary: at times being 'hostile' or 'threatened', which allows for an easy way to turn them into a tributary. This does not come recommended as it is much easier to simply fully annex the small nation and use the lands to gain the 'Feudalism' Institution more quickly.Muscovy is the single greatest threat to the Great Horde and is nearly always 'hostile' or else 'neutral'.Lithuania, if hostile and independent, can cause quite a bit of trouble for the sons of Jochi. More often than not however, they fall under union with Poland who often has more pressing matters to deal with than the Tatar hordes of the east. Circassia and Gazikumukh to the south are small weak nations that are either 'hostile' or 'threatened' by the Great Horde. Annexation and razing comes recommended but vassalization in the form of tributaries can be an option if desired. Genoa to the southwest should be left alone unless the Great Horde proves strong enough to handle the numerous allies and protection of the Emperor the republic enjoys. Waiting for the 'Shadow Kingdom' event to fire in the 1480' to 90's is recommended to isolate them. The Ottomans if relations are improved enough, can easily be coaxed into a marriage and then eventual alliance. This is a top priority for the Great Horde as it largely eliminates the chance of Muscovy or Lithuania initiating offensive wars and acts as a powerful coalition shield; which is useful considering that the Great Horde must expand constantly in order to survive.


The Affairs of the Realm:


The Great Horde simply have a terrible Khan and a barely passable heir. The sooner the starting Khan is replaced the better and turning him into a general to lead the armies of the Khanate is wise. Before un-pausing interaction with the 'Tribes' estate should be done in order to gain a general, manpower, and cavalry for the upcoming wars. Spies should also be placed immediately in Crimea and Ryazan in order to declare war as soon as possible in order to minimize the chance of an Ottoman alliance in Crimea's case and a Muscovite alliance or annexation in Ryazan's case. The trade situation is poor for now but setting a Merchant to collect in the Astrakhan trade node would bring in a few scraps of ducats per month. Hiring advisors at this point is not worth the expense as the natural abilities of the Nomad unit type coupled with the strengths of the 'Steppe Horde' Government make the Great Horde's armies fearful in battle. Setting a national focus can be a difficult question and it falls between admin and mil for the benefits. Setting focus to admin allows for the rapid coring of provinces and the leave certain lands un-razed and for gaining an idea group as soon as possible. Setting the focus to mil allows for the tech advantage to be gained over the Great Horde's principle enemy: Muscovy temporarily. Even just a few months of this tech advantage would allow the Great Horde to easily stackwipe the Muscovy's forces, making a total victory over them very attainable. Regardless of the choice one of the two must be made as the starting Khan is simply too inept for regular monarch point generation to occur.

The Warm Up Rounds:


The war against Ryazan is extremely simple but showcases the need for the Great Horde to split up its forces: one army for the field containing the cavalry and a few support infantry and one army for the sieging containing all infantry and a few cavalry if desired. This is needed for this war in particular because the army of Ryazan will often run away from one large Tatar army but if all provinces and Ryazan itself is occupied by the sieging army, then the field army can corner the Ryazanian forces and crush them. Full annexation and full ducats should be demanded, making sure Ryazan does not recruit mercenaries will ensure that a good amount of gold will be reaped from the peace deal. The war with Crimea is a bit more complex. If Crimea has not allied themselves to the Ottomans then they will either be allied to an Anatolian Beylik, Kazan, or both. If allied to a Beylik such as Karaman or Dulkadir then these allies can be easily ignored and stack-wiped once reaching steppe territory. Things become more complicated if Kazan is involved. In either case, rushing and occupying all the Crimean provinces and wiping the army with the cavalry force is essential. Once all lands except the province of Crimea itself has been occupied leave one troop on the fort in order to prevent Crimea from recruiting troops. Then reassemble the armies near Sarai and rally against the Kazani troops who by now will have penetrated into Great Horde lands. After defeating the invading troops occupy the western half of Kazan while simultaneously sieging the capital. After capturing the capital occupy the rest of the nation and demand gold, reparations, and humiliate them. No land should be taken as the Great Horde will have its hands full with the annexation of the Crimean lands to come. Once Crimea is isolate simply siege the capital and fully annex them. Destroying the fort in Crimea is recommended as it is very far from potential targets at the moment and costs many ducats in maintenance. Whether or not to raze these newly acquired territories will be covered in a separate article later in this guide.


Achievements

Gold Rush icon
Gold Rush
Reform the Golden Horde before 1500.
The Great Khan icon
As the Mongol Khanate or the Great Horde, own or have a subject own the Chinese, Russian and Persian regions.
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