Great Horde

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Kingdom rankGreat Horde
Great Horde.png
Primary culture
Mishar (Tatar)

Capital province
Saratov (303)

Steppe Nomads Government steppe horde.png

State religion

Technology group
NomadicNomadic technology group
Horde ideas

For Government steppe horde.png steppe nomads.

Traditions.png Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

Land attrition.png Life of the Steppe Warrior

−20% Land attrition

Cavalry combat ability.png Traditions of the Great Khan

+20% Cavalry combat ability

Land maintenance modifier.png Horse Supplies

−5% Land maintenance modifier

Land leader shock.png Steppe Leaders

+1 Land leader shock

Core-creation cost.png Tradition of Conquest

−25% Core-creation cost

Manpower recovery speed.png Logistics of the Khan

+20% Manpower recovery speed

National manpower modifier.png Glory of Conquest

+25% National manpower modifier

Idea bonus.png Ambition:

−10% Stability cost modifier

The Flag of Great Horde Great Horde is a steppe tribe in far Eastern Europe, one of the remnants of the Flag of Golden Horde Golden Horde and a strong claimant to its legacy.


Own core (yellow), own or subject own (orange), permanent claims after formation (pink)


The player should rival and attack Flag of Crimea Crimea before they can achieve any good alliance, during this first war the player should attack Flag of Ryazan Ryazan and Flag of Odoyev Odoyev and fully annex them before secure peace with Crimea, in orther to embrace Feudalism. The player should release Ryazan and feed it with orthodox lands.

If the players is going for the Flag of Gold Rush Gold Rush achievement the first war against Flag of Muscovy Muscovy is crucial; Flag of Poland Poland, Flag of Lithuania Lithuania or Flag of Denmark Denmark are good allies if they rival Muscovy. After the first war against Muscovy the player should focus on others hordes.

If the player is going for the The Great Khan achievement there are two routes of expansion:

1) South, in Persia region and Khorasan region. Since Great Horde is Sunni could be better for the player focus fisrstly on Shia countries avoiding AE and coalition with other Sunni

2) East, in Tartary super-region. Since the countries in this region are usually Flag of Ming Ming's tributaries the player could become a Ming tributary too, avoiding to fight with them.

Once Great Horde share a border with Ming the player should focus on let the Flag of Unguarded Nomadic Frontier Unguarded Nomadic Frontier disaster happen. When the disaster occur the player should be strong enough to fight Ming and siege down all the provinces, waiting for separatist rebels to spawn and for Ming to implode.

In the late game Great Horde can bloob or became more stable. "Must-have" ideas for Great Horde are Humanist (for avoinding rebellions and increase religion unity), Administrative (for core creation reduction) and Aristocratic (for cavalry combat ability).

If the players doesn't take the 20px Reform the Government decision is advised to raze every conquered province.

Since Great Horde starts with his capital in Europe the player can create Trade companies and focus on trade income.


Gold Rush icon
Gold Rush
Reform the Golden Horde before 1500.
The Great Khan icon
As the Mongol Khanate or the Great Horde, own or have a subject own the Chinese, Russian and Persian regions.
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