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List all other government types.
Rulers reign until death
|Type||Adm. Tech Level||Bonuses||Notes|
-1 Revolt Risk
|Administrative||12||+10% Production Efficiency
+5% Global Tax Modifier
|Constitutional||22||-0.01 Prestige Decay
+1 Yearly Legitimacy
+10% Manpower Recovery Speed
|Daimyo||N/A||+0.5 Morale of Armies
+10% Infantry Power
|Despotic||2||-10% Core Creation Cost
+10% Unjustified Demands
|Enlightened Despotism||29||+20% Global Spy Defense
-10% Core Creation Cost
|Empire||N/A||+0.25 Morale of Armies
+10% Income from Vassals
|Revolutionary Empire||31||+1 Army Tradition
+0.5 Morale of Armies
|Feudal||2||+10% Vassal Income
|Shogunate||N/A||+4 Diplomatic Relations||
Elections happen every 4 years. Except for Merchant Republic, Republics get a bonus to Tolerance of both Heretics and Heathens.
|Type||Adm. Tech Level||Bonuses||Description/Notes|
+10% Trade Efficiency
|A governmental form where the state is governed as a republic relying to a great extent on strict organization of political matters and bureaucracy.|
+20% Production Efficiency
|A political system where the state is governed by representatives elected by the people who have to follow a specified set of laws and regulations.|
+0.1 Morale of Armies
|A governmental form where elected representatives exercise absolute power over the state.|
|Despotic Bureaucracy||29||+1 Tolerance
-20% Stability Cost
|A governmental form where a nation is controlled by state officials primarily concerned with procedural correctness.|
+10% Global Trade Power
+5% Trade Efficiency
|A governmental form where the nation is governed as a republic but with a heavy reliance on trade and commerce.|
+0.25 Morale of Armies
|A political system where a country is governed by nobles, holding substantial rights and benefits.
+0.5 Morale of Armies
|The revolutionary republic represents the government of the nation by a small executive with the support of an elective chamber of deputies. Revolutionary propaganda gives the armies defending the revolution strong moral and the principal than everyone is equal gives strong leadership.|
- Tolerance to Own +2
- Tolerance to Heretic -2
- +0.1 Papal Influence (if catholic)
- +33% Vassal Income
- +100% Chance of new Heir
- +100% Manpower
- +100% Land Force Limit
- -50% Relations Change
Describe the legitimacy mechanic.
This is a value between 0 and 100%, and a newly formed republic starts with just 1% tradition. Low republican tradition increases stability cost, and high tradition reduces revolt risk. If republican tradition is low, a country is more likely to have rebels supportive of restoring the monarchy, and if republican tradition ever goes below 1% a country will convert to a despotic monarchy rather quickly.
Republican Tradition increases by approximately +1% each year, and there are events that force a player to make hard choice between tradition losses or other negative consequences. There are some advantages to playing a Republic – for one thing it is the only form of government that allows a player to choose leaders in elections. A country will lose 10% Republican Tradition if it re-elects the same leader, to represent the fear of a republic losing that regular change of office that guarantees the legitimacy of the government, and if someone is re-elected while there is low tradition the Republican period comes to an end and a despotic monarchy is born.