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There are various reforms available to each of the government types with each tier having (usually) 2-3 reforms. The first tier usually determines the chosen power structure of the nation and consequently defines what abilities/mechanics are enabled to that nation. The last tier usually allows changing to a different government type though it comes at the cost of losing several reform tiers.
 
There are various reforms available to each of the government types with each tier having (usually) 2-3 reforms. The first tier usually determines the chosen power structure of the nation and consequently defines what abilities/mechanics are enabled to that nation. The last tier usually allows changing to a different government type though it comes at the cost of losing several reform tiers.
  
The game starts with first step already passed. The second tier costs 100 reform points and each following step has its cost increased by an additional 50 reform points. It is possible to change picked reforms by spending 50 reform points.
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The game starts with first step already passed. The second tier costs 100 reform points and each following step has its cost increased by an additional 50 reform points. It is possible to change picked reforms at a cost of {{icon|corruption|24px}} {{red|+10}} corruption.
  
 
Reform points have a base accumulation of {{green|+10}} points per year, further multiplied by a variable related to the level of autonomy of the nation' provinces.
 
Reform points have a base accumulation of {{green|+10}} points per year, further multiplied by a variable related to the level of autonomy of the nation' provinces.

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