Note: the formation decision listed below is somewhat incorrect: Tver, Moscow etc. have to be owned by you or your non-tributary subject, not by you or your subject of any type. (The decision itself can't be changed (at least by a random person), so this note is used to correct it)
Latest revision as of 04:57, 31 July 2020
This is a compilation and strategy article for Golden Horde. Mechanics and flavor content are transcluded from other pages.
The Golden Horde was the western branch of the great Mongol Empire, and the dominant power in Eastern Europe and the western Eurasian steppe from the 13th to the early 15th centuries. By 1444, the Golden Horde has splintered into several squabbling successor states, which proved unable to resist the expansion of a newly united Russia. In-game, if any of these states manages to conquer the others and subdue Russia, they may reform the Golden Horde and reclaim the Mongol legacy.
Centuries ago our Great Father united our ancestors in their ancient homeland. He died leaving his sons to squabble and split his mighty empire into petty fiefs, small, weak and unworthy of his legacy! The disjointed remnants still sweep across the steppes instilling fear in the hearts of his enemies just like the Great Mongol army once did. No more! A worthy people still carrying the banner of his legacy ride across these lands! While we now bow before a new God, the blood of Genghis Khan still flows through our veins. We are the Golden Horde and we are coming for what is rightfully ours!