Open main menu

Germany

Empire rankGermany
Germany.png
Primary culture
Prussian (Germanic)

Capital province
Berlin (50)

Government
Feudal MonarchyGovernment monarchy.png

State religion
ProtestantProtestant.png

Technology group
WesternWestern technology group
Imperial German ideas
Traditions.png Traditions:
+15% Infantry combat ability
+1 Yearly devotion
+1 Yearly legitimacy
+0.3 Yearly republican tradition

National unrest.png The German Confederation

−2 National unrest

Technology cost.png The Universities of Germany

−10% Technology cost

Discipline.png Reichsheer

+5% Discipline

Trade efficiency.png The New Hanseatic League

+10% Trade efficiency

Army tradition.png German Junkers

+0.5 Yearly army tradition

Administrative efficiency.png Reichstag

+5% Administrative efficiency

Goods produced modifier.png Eisen und Kohle

+20% Goods produced modifier

Idea bonus.png Ambition:

+1 Diplomatic relation
For the region, see Germany (region).

Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture (except Dutch) as their primary culture once they meet certain requirements.

Historically, Germany, or the idea of a unified German state (aside from the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. However, the Germany portrayed in EUIV's timeline is more of the German Confederation as the successor to the Holy Roman Empire rather than the modern state of Germany.

Contents

Formation

 Form German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential requirements

  Germany does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:

  • has an administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • is not the emperor of the Holy Roman Empire.
  • All of the following must be true:
    • Owns Berlin (50)
    • Owns München (65)
    • Owns Brunswick (57)
    • Owns Augsburg (1868) or Stuttgart (70)
    • Owns Nürnberg (67) or Frankfurt (1876)
    • Owns Niederhessen or Köln (85)
    • Owns Königsberg (41) or Strasbourg
    • Owns Hamburg (44) or Lübeck
    • Owns Dresden (61) or Erfurt
  • 50 Owned core province in:
    • North Germany
    • South Germany

Effects

The country:

If the country does not have custom ideas

 
50 of the yellow colored provinces, all red provinces and one of each of the other colors must be owned and cored to form Germany.

Missions

Main article: German missions

Strategy

Starting as Brandenburg

Form   Prussia as soon as possible. Prussia is an ideal candidate for forming Germany because of their militant ideas and government. See the   Brandenburg and   Prussia pages for strategy on starting. Note that   Poland will most likely have taken Königsberg (41) from the   Teutonic Order so it is a good idea to ally Poland's rivals to obtain the province.

Once Prussia is formed, the player should improve relations with   Austria to form an alliance with them. If not Austria, the player should ally   France or a strong non-Germanic country. For instance,   Denmark (Or   Sweden if they overthrow and are stronger than Denmark),   Muscovy,   Hungary, or even   Ottomans. The player should use their discretion to choose allies. Austria may be the most critical alliance because they are frequently Emperor and are in the best position [aside from Prussia] to unite the German States, meaning if they go to war, Brandenburg [Prussia] would want to join them and control as much enemy territory as possible to prevent Austrian coring. However,   Bohemia also has a high chance of winning the electorate. If that is the case, an alliance with Austria is key to get Bohemian land.

With a strong alliance, the player should begin to eat up North Germany, specifically gaining territories that lead to the provinces necessary to form Germany. For instance, Prussia should work their way through the Saxony regions to get to Brunswick (57), Thüringen (63), and Hessen (81). Prussia should continue with direct lines to the significant provinces until all are under control. It will not look organized, but is an efficient method.

It is important for the player to pay constant attention to heir-less German states that can become possible personal union partners. This allows for acquiring land without worrying about aggressive expansion, but only if the subjugation is caused diplomatically.

Country guides

Central African technology group     Kuba  Mutapa
East African technology group     Ethiopia  Mogadishu
Muslim technology group     Mamluks  Morocco  Tlemcen  Tunis
West African technology group     Air  Mali

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Ardabil   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche