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Germany

Empire rankGermany
Germany.png
Primary culture
Prussian (Germanic)

Capital province
Berlin (50)

Government
Feudal MonarchyGovernment monarchy.png

State religion
ProtestantProtestant.png

Technology group
WesternWestern technology group
German ideas
Notes:

For countries in the Culture icon.png Germanic culture group.


Traditions.png Traditions:

−15% Mercenary maintenance
+10% Infantry combat ability

Production efficiency.png Zunft

+10% Production efficiency

Trade efficiency.png Frühlings- und Herbstmesse

+5% Trade efficiency
+10% Domestic trade power

Diplomatic reputation.png Reichskreis

+1 Diplomatic reputation

National unrest.png Polizeiordnung

−1 National unrest

Missionary strength.png Cuius regio, eius religio

+1% Missionary strength

Diplomatic relations.png Thurn und Taxis

+1 Diplomatic relation

Prestige.png Residenzstadt

+1 Yearly prestige

Idea bonus.png Ambition:

−5% Technology cost
For the region, see Germany (region).

Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture (that is not Austrian, Dutch, Flemish or Swiss) as their primary culture once they meet certain requirements. Like the Holy Roman Empire, the nation forming Germany will pass its ideas on to the new nation; for example, if Flag of Brandenburg Brandenburg or Flag of Prussia Prussia formed Germany, the country would retain the old Prussian ideas and traditions.

Historically, Germany, or the idea of a unified German state (aside from the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. However, the Germany portrayed in EUIV's timeline is more of the German Confederation as the successor to the Holy Roman Empire rather than the modern state of Germany.

Contents

Formation

 Form German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential requirements

  Germany does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:

  • has an administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • is not the emperor of the HRE.
  • owns its core provinces:
    • Hamburg (44), Rostock (46), Berlin (50), Brunswick (57), Dresden (61), Thüringen (63), München (65), Nürnberg (67), Hessen (81), Köln (85), Pfalz (1761), Augsburg (1868) and Frankfurt (1876).
    • Königsberg (41) or Elsass (75).

Effects

The country:

The emperor of the Holy Roman Empire:

  • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth:
    •  −150 opinion with a yearly decay of 1.
  • gets the event ‘Germany breaks out of the Empire’.
 
Provinces in orange must be owned and cored to form Germany. One red province must be owned and cored. Shaded provinces are permanently claimed after formation.

Strategy

Starting as Brandenburg

Form   Prussia as soon as possible. Prussia is an ideal candidate for forming Germany because of their militant ideas and government. See the   Brandenburg and   Prussia pages for strategy on starting. Note that   Poland will most likely have taken Königsberg (41) from the   Teutonic Order so it is a good idea to ally Poland's rivals to obtain the province.

Once Prussia is formed, the player should improve relations with   Austria to form an alliance with them. If not Austria, the player should ally   France or a strong non-Germanic country. For instance,   Denmark (Or   Sweden if they overthrow and are stronger than Denmark),   Muscovy,   Hungary, or even   Ottomans. The player should use their discretion to choose allies. Austria may be the most critical alliance because they are frequently Emperor and are in the best position [aside from Prussia] to unite the German States, meaning if they go to war, Brandenburg [Prussia] would want to join them and control as much enemy territory as possible to prevent Austrian coring. However,   Bohemia also has a high chance of winning the electorate. If that is the case, an alliance with Austria is key to get Bohemian land.

With a strong alliance, the player should begin to eat up North Germany, specifically gaining territories that lead to the provinces necessary to form Germany. For instance, Prussia should work their way through the Saxony regions to get to Brunswick (57), Thüringen (63), and Hessen (81). Prussia should continue with direct lines to the significant provinces until all are under control. It will not look organized, but is an efficient method.

It is important for the player to pay constant attention to heir-less German states that can become possible Personal union partners. This allows for acquiring land without worrying about aggressive expansion, but only if the subjugation is caused diplomatically.