Germany

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Empire rankGermany
Germany.png
Primary culture
Prussian (Germanic)

Capital province
Berlin (50)

Government
Feudal Monarchy Government monarchy.png

State religion
ProtestantProtestant.png

Technology group
WesternWestern technology group
German ideas
Notes:

For countries in the Culture icon.png Germanic culture group.


Traditions.png Traditions:

−15% Mercenary maintenance
+10% Infantry combat ability

Production efficiency.png Zunft

+10% Production efficiency

Trade efficiency.png Frühlings- und Herbstmesse

+5% Trade efficiency
+10% Domestic trade power

Diplomatic reputation.png Reichskreis

+1 Diplomatic reputation

National unrest.png Polizeiordnung

−1 National unrest

Missionary strength.png Cuius regio, eius religio

+1% Missionary strength

Diplomatic relations.png Thurn und Taxis

+1 Diplomatic relation

Prestige.png Residenzstadt

+1 Yearly prestige

Idea bonus.png Ambition:

−5% Technology cost
For the region, see Germany (region).

Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture as their primary culture once they meet certain requirements. Like the Holy Roman Empire, the nation forming Germany will pass its ideas on to the new nation; for example, if Flag of Brandenburg Brandenburg or Flag of Prussia Prussia formed Germany, the country would retain the old Prussian ideas and traditions.

Historically, Germany, or the idea of a unified German state (aside from the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. However, the Germany portrayed in EUIV's timeline is more of the German Confederation as the successor to the Holy Roman Empire rather than the modern state of Germany.

Formation

Execute decision.pngForm German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled,

Allow

The country:

  • has an administrative technology of at least 20.
  • is not a subject nation.
  • is not a nomad nation.
  • is not at war.
  • is not the emperor of the HRE.
  • owns its core provinces:
    • Hamburg (44), Rostock (46), Berlin (50), Brunswick (57), Dresden (61), Thüringen (63), München (65), Nürnberg (67), Hessen (81), Köln (85), Pfalz (1761), Augsburg (1868) and Frankfurt (1876).
    • Königsberg (41) or Elsass (75).

Effects

The country:

  • changes to Flag of Germany Germany.
  • gets Empire rank empire government rank.
  • leaves the Holy Roman Empire.
  • gets permanent claims on all provinces of North Germany and South Germany that are not owned by Germany.
  • gains Prestige.png25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest

The emperor of the Holy Roman Empire:

  • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth:
    • Icon diplomacy relations.png−150 opinion with a yearly decay of 1.
  • gets the event ‘Germany breaks out of the Empire’.
Provinces in yellow are required to be owned and cored to form Germany.
One of the provinces in red must also be owned and cored to form Germany.
Forming Germany grants permanent claims on the North Germany (green) and South Germany (brown) regions.

Strategy

Due to the very unique challenges faced by every nation in the empire, there are no one-size-fits-all guides for forming Germany. However, the two recommended choices for forming Germany are Flag of Austria Austria due to their strong start and position as Holy Roman Emperor and Flag of Brandenburg Brandenburg, who despite their sluggish start can quite easily steamroll any opposition when they set up a good income and Flag of Prussia Prussia has been formed. They also have access to Königsberg, which means they aren't forced to reach across Germany for Elsass.

Several German countries (notably Flag of Austria Austria, Flag of Bavaria Bavaria and Flag of Saxony Saxony) have national ideas that make them more suitable for diplomacy and imperial politics than for warfare while some prefer (Flag of Brandenburg Brandenburg/Flag of Prussia Prussia), whose national ideas are suited very well for warfare. Of course, one's play style doesn't necessarily need to follow the path set by the ideas of the chosen country.

Unifying Germany as Brandenburg

Flag of Brandenburg Brandenburg is in a very strong position to form Germany as once they have conquered enough high development provinces from their neighbours, gained control of the Lübeck trade node and unlocked their top-tier national ideas they can go one-to-one with the likes of Austria, Poland and even France and Ottomans. A player seeking to unify Germany as Brandenburg should follow the standard Brandenburg strategy as it sets a loose strategy for the point where they are most vulnerable, and forming Flag of Prussia Prussia then conquering all neighbouring land is a strategy used in most Flag of Brandenburg Brandenburg runs, except to form Germany the player has to act faster in order to not run out of time and also cut their ties with the Holy Roman Empire.

Germany or the HRE

Forming Germany is a unique challenge: Not only are there 14 provinces (and the territory that connects them) to be conquered, these provinces are part of the Holy Roman Empire (HRE). This means, among other things, doubled aggressive expansion penalty, the unlawful territory penalty, a -25 relations penalty for annexing a vassal that is a member of the HRE and very likely a devastating War of the Protestant League (historically known as Thirty Years' War) in the late 16th or 17th century. This makes this achievement harder compared to other similar non-European achievements such as Dar al-Islam.

However, those aiming to unify Central Europe may even consider reforming the Holy Roman Empire up to the point where it is unified as a Germanic cultural union nation. Additionally, the HRE is larger, and also includes the Netherlands (unless the Dutch nation is formed by decision), Bohemia, considerable parts of Italy (if the Shadow Kingdom event is prevented from firing) and some provinces in the French region.

On a side note, unifying the HRE also isn't an option for players wishing to play a republic; Republics can't be elected Emperor of the Holy Roman Empire.

Achievements

An early Reich icon
Form Germany.
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