German missions

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This is a list of all missions of Flag of Germany Germany.[1] All of these, except for Power of the Kaiser missions are shared with the Flag of Holy Roman Empire Holy Roman Empire.

Blood and IronSecure the Low CountriesInvade FranceItalian InvasionAnnex PolandIndustrialized RhinelandPromote UrbanizationProtected MarketsBaltic ConquestCarpathian ConquestDominant EconomyImperial NavyEstablish the ChancellorshipBurn the Wooden WallScramble for AfricaCompulsory EducationControl the JunkersConcert of EuropeOverseas EmpireKaiserreichCrush the RevolutionEMP German Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

European conquest[edit]

Mission Completion requirements Effects Prerequisites
Mission blood iron.png Blood and Iron The country owns at least 50 provinces in the following regions:
  • North Germany
  • South Germany
The country gains permanent claims on the following regions:
  • Low Countries
  • France
  • Italy
  • Poland
Mission bavarian netherlands.png Secure the Low Countries The country owns 10 provinces in the Low Countries region with less than Local autonomy.png 30% autonomy

Flag of Netherlands Netherlands does not own any provinces in the Low Countries region

The country gains "Crushed Dutch Independence" for Time Icon.png 20 years, giving the following effects:
  • Years of separatism.png -5 years of separatism
  • Harsh treatment cost.png -33% harsh treatment cost
Mission blood iron.png Blood and Iron
Mission centralize france.png Invade France The country or its non-tributary subjects own at least 40 provinces in the France region If absolutism mechanic is available and the country has less than Absolutism.png 99 absolutism:
  • The country gains Absolutism.png 20 absolutism

Otherwise:

  • The country gains Military power.png 200 Military power
Mission blood iron.png Blood and Iron
Mission complete the risorgimento.png Italian Invasion The country or its non-tributary subjects own at least 40 provinces in the Italy region The country gains Diplomatic power.png 300 Diplomatic power Mission blood iron.png Blood and Iron
Mission invade poland.png Annex Poland The country or its non-tributary subjects own at least 25 provinces in the Poland region

The country owns at least five farmland provinces in the Poland region

The country gains permanent claims on the following regions:
  • Baltic
  • Scandinavia
  • Carpathia
Mission blood iron.png Blood and Iron
Mission rb scottish north sea trade.png Baltic Conquest The country or its non-tributary subjects own at least 30 provinces in the following regions:
  • Baltic
  • Scandinavia

The country is the strongest trade power in the Baltic Sea trade node

The country gains a General.png general with Army tradition.png 100 tradition Mission invade poland.png Annex Poland
Mission the hungarian question.png Carpathian Conquest The country or its non-tributary subjects own at least 20 provinces in the Carpathia region The country gains:
  • Military power.png 100 Military power
  • Manpower.png 5 years' worth of manpower
Mission invade poland.png Annex Poland

German modernization[edit]

Mission Completion requirements Effects Prerequisites
Mission industrialized rhineland.png Industrialized Rhineland The country owns at least 10 provinces in the following areas with a manufactory:
  • North Rhine
  • Lower Rhineland
  • Palatinate
Every owned province with a manufactory in the North Rhine, Lower Rhineland, and Palatinate areas gains "Industrialized Rhineland" until the end of the game, giving the following effects:
  • Local goods produced +15% local goods produced modifier
Mission promote urbanization.png Promote Urbanization The country owns at least 10 provinces in the following regions with Development.png 30 development:
  • North Germany
  • South Germany
If the country has the Burghers.png burghers estate:
  • Burghers.png Burghers gain "German Urbanization" (15 loyalty) until the end of the game

Otherwise, The country gains Mercantilism.png 5 mercantilism

Mission defend the city.png Protected Markets The country has at least 75% trade power in the following trade nodes:
  • Saxony
  • Lübeck
  • Wien
  • Rheinland
If Mare Nostrum.png Mare Nostrum is enabled:
  • The country gains "Protected Markets" for until the end of the game, giving the following effects:
    • Cost to promote mercantilism.png −33% cost to promote mercantilism

Else, the country gains Mercantilism.png10 mercantilism

Mission dominant economy.png Dominant Economy The country:
  • Has a greater monthly income than any other country in Europe
  • Has at least Gold Icon.png 10000 ducats
  • Is not bankrupt
  • Has less than five loans
The country:
  • gains Administrative power.png300 administrative power
  • loses Inflation reduction.png2 inflation
Mission industrialized rhineland.png Industrialized Rhineland

Mission promote urbanization.png Promote Urbanization Mission defend the city.png Protected Markets

Naval superiority[edit]

Mission Completion requirements Effects Prerequisites
Mission imperial navy.png Imperial Navy The country has at least Heavy ship.png 30 heavy ships The country gains Navy tradition.png 25 navy tradition
Mission burn wooden wall.png Burn the Wooden Wall No country with a capital in the British Isles region has a fleet of more than 5 heavy ships The country gains "Burned the Wooden Wall" until the end of the game, giving the following effects:
  • Morale of navies.png +10% morale of navies

The country gains permanent claims on the Home Counties area

Mission imperial navy.png Imperial Navy
Mission scramble for africa.png Scramble for Africa The country owns at least 10 provinces in the Southern Africa super-region that are part of a trade company The country gains Mercantilism.png 5 mercantilism Mission imperial navy.png Imperial Navy
Mission overseas empire.png Overseas Empire The country owns at least 20 provinces in the following super-regions that are part of a trade company
  • India
  • East Indies

The country owns at least one province in the China super-region that is part of a trade company

If Dharma.png Dharma is enabled:
  • The country gains "Asian Trade Companies" until the end of the game, giving the following effects:
    • Trade company investment cost -10% trade company investment cost

Otherwise, the country gains "Asian Trade Companies" until the end of the game, giving the following effects:

  • Trade steering.png +10% trade steering
Mission scramble for africa.png Scramble for Africa

Power of the Kaiser[edit]

Mission Completion requirements Effects Prerequisites
Mission establish the chancellorship.png Establish the Chancellorship Germany:
  • earns at least Diplomatic power.png 10 Diplomatic power monthly
  • is not running a deficit
  • Employs 3 advisors of at least 3 skill.
Germany gains a 90% cheaper Advisor Statesman.png statesman advisor with skill 3

Germany gets "The Chancellorship" until the end of the game, giving the following effects:

  • Possible advisors.png +1 possible advisor
Mission compulsory education.png Compulsory Education Germany owns at least 10 provinces with a university Germany gains "German Education" until the end of the game, giving the following effects:
  • Culture conversion cost.png -10% culture conversion cost
  • Institution spread.png +10% institution spread
Mission establish the chancellorship.png Establish the Chancellorship
Mission control junkers.png Control the Junkers If Germany has the Nobility.png nobility estate:
  • Nobility.png Nobility loyalty is at least 60

Germany has at least 70% crown land ownership

If Germany has the Nobility.png nobility estate:
  • Nobility.png Nobility gain "Loyal Junkers" (15 loyalty) until the end of the game
Mission establish the chancellorship.png Establish the Chancellorship
Mission concert of europe.png Concert of Europe Germany has at least Power projection.png 75 power projection

Any ally of Germany has at least Development.png 500 development among it and its non-tributary subjects If any country is a rival of Germany:

  • any rival of Germany has at least Development.png 500 development among it and its non-tributary subjects

Otherwise, Germany has more total development than any other nation in the world

Germany gains "Concert of Europe" until the end of the game, giving the following effects:
  • Diplomatic reputation.png +1 diplomatic reputation
Mission establish the chancellorship.png Establish the Chancellorship
Mission kaiserreich.png Kaiserreich Germany has more total Development than any other nation in the world

If Germany is not revolutionary:

  • Germany has at least Absolutism.png 100 absolutism

Otherwise, Germany has at least Revolutionary zeal.png 100 revolutionary zeal

Germany gains "Kaiserreich" until the end of the game, giving the following effects:
  • Administrative efficiency.png +5% administrative efficiency
Mission compulsory education.png Compulsory Education

Mission control junkers.png Control the Junkers
Mission concert of europe.png Concert of Europe

Mission crush the revolution.png Crush the Revolution One of the following must be true: If Germany has not enacted Revolutionary Empire or Revolutionary Republic:
  • Germany gains "Reactionary Zeal" until the end of the game, giving the following effects:
    • Stability cost modifier.png -20% stability cost modifier
    • National unrest.png -1 national unrest

Otherwise, Germany gains Military power.png 300 Military power

Mission concert of europe.png Concert of Europe

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/EMP_German_missions.txt.