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German missions

This is a list of all missions of Flag of Germany Germany.[1] All of these, except for Power of the Kaiser missions are shared with the Flag of Holy Roman Empire Holy Roman Empire.

Blood and IronSecure the Low CountriesInvade FranceItalian InvasionAnnex PolandIndustrialized RhinelandPromote UrbanizationProtected MarketsBaltic ConquestCarpathian ConquestDominant EconomyImperial NavyEstablish the ChancellorshipBurn the Wooden WallScramble for AfricaCompulsory EducationControl the JunkersConcert of EuropeOverseas EmpireKaiserreichCrush the RevolutionEMP German Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Contents

National missionsEdit

European conquestEdit

Mission Completion requirements Effects Prerequisites
  Blood and Iron The country owns at least 50 provinces in the following regions:
  • North Germany
  • South Germany
The country gains permanent claims on the following regions:
  • Low Countries
  • France
  • Italy
  • Poland
  Secure the Low Countries The country owns 10 provinces in the Low Countries region with less than   30% autonomy

  Netherlands does not own any provinces in the Low Countries region

The country gains "Crushed Dutch Independence" for   20 years, giving the following effects:
  •   -5 years of separatism
  •   -33% harsh treatment cost
  Blood and Iron
  Invade France The country or its non-tributary subjects own at least 40 provinces in the France region If absolutism mechanic is available and the country has less than   99 absolutism:
  • The country gains   20 absolutism

Otherwise:

  • The country gains   200 Military power
  Blood and Iron
  Italian Invasion The country or its non-tributary subjects own at least 40 provinces in the Italy region The country gains   300 Diplomatic power   Blood and Iron
  Annex Poland The country or its non-tributary subjects own at least 25 provinces in the Poland region

The country owns at least five farmland provinces in the Poland region

The country gains permanent claims on the following regions:
  • Baltic
  • Scandinavia
  • Carpathia
  Blood and Iron
  Baltic Conquest The country or its non-tributary subjects own at least 30 provinces in the following regions:
  • Baltic
  • Scandinavia

The country is the strongest trade power in the Baltic Sea trade node

The country gains a   general with   100 tradition   Annex Poland
  Carpathian Conquest The country or its non-tributary subjects own at least 20 provinces in the Carpathia region The country gains:
  •   100 Military power
  •   5 years' worth of manpower
  Annex Poland

German modernizationEdit

Mission Completion requirements Effects Prerequisites
  Industrialized Rhineland The country owns at least 10 provinces in the following areas with a manufactory:
  • North Rhine
  • Lower Rhineland
  • Palatinate
Every owned province with a manufactory in the North Rhine, Lower Rhineland, and Palatinate areas gains "Industrialized Rhineland" until the end of the game, giving the following effects:
  •   +15% local goods produced modifier
  Promote Urbanization The country owns at least 10 provinces in the following regions with   30 development:
  • North Germany
  • South Germany
If the country has the   burghers estate:
  •   Burghers gain "German Urbanization" (15 loyalty) until the end of the game

Otherwise, The country gains   5 mercantilism

  Protected Markets The country has at least 75% trade power in the following trade nodes:
  • Saxony
  • Lübeck
  • Wien
  • Rheinland
If   Mare Nostrum is enabled:
  • The country gains "Protected Markets" for until the end of the game, giving the following effects:
    •   −33% cost to promote mercantilism

Else, the country gains  10 mercantilism

  Dominant Economy The country:
  • Has a greater monthly income than any other country in Europe
  • Has at least   10000 ducats
  • Is not bankrupt
  • Has less than five loans
The country:
  • gains  300 administrative power
  • loses  2 inflation
  Industrialized Rhineland

  Promote Urbanization   Protected Markets

Naval superiorityEdit

Mission Completion requirements Effects Prerequisites
  Imperial Navy The country has at least   30 heavy ships The country gains   25 navy tradition
  Burn the Wooden Wall No country with a capital in the British Isles region has a fleet of more than 5 heavy ships The country gains "Burned the Wooden Wall" until the end of the game, giving the following effects:
  •   +10% morale of navies

The country gains permanent claims on the Home Counties area

  Imperial Navy
  Scramble for Africa The country owns at least 10 provinces in the Southern Africa super-region that are part of a trade company The country gains   5 mercantilism   Imperial Navy
  Overseas Empire The country owns at least 20 provinces in the following super-regions that are part of a trade company
  • India
  • East Indies

The country owns at least one province in the China super-region that is part of a trade company

If   Dharma is enabled:
  • The country gains "Asian Trade Companies" until the end of the game, giving the following effects:
    •   -10% trade company investment cost

Otherwise, the country gains "Asian Trade Companies" until the end of the game, giving the following effects:

  •   +10% trade steering
  Scramble for Africa

Power of the KaiserEdit

Mission Completion requirements Effects Prerequisites
  Establish the Chancellorship Germany:
  • earns at least   10 Diplomatic power monthly
  • is not running a deficit
  • Employs 3 advisors of at least 3 skill.
Germany gains a 90% cheaper   statesman advisor with skill 3

Germany gets "The Chancellorship" until the end of the game, giving the following effects:

  •   +1 possible advisor
  Compulsory Education Germany owns at least 10 provinces with a university Germany gains "German Education" until the end of the game, giving the following effects:
  •   -10% culture conversion cost
  •   +10% institution spread
  Establish the Chancellorship
  Control the Junkers If Germany has the   nobility estate:
  •   Nobility loyalty is at least 60

Germany has at least 70% crown land ownership

If Germany has the   nobility estate:
  •   Nobility gain "Loyal Junkers" (15 loyalty) until the end of the game
  Establish the Chancellorship
  Concert of Europe Germany has at least   75 power projection

Any ally of Germany has at least   500 development among it and its non-tributary subjects If any country is a rival of Germany:

  • any rival of Germany has at least   500 development among it and its non-tributary subjects

Otherwise, Germany has more total development than any other nation in the world

Germany gains "Concert of Europe" until the end of the game, giving the following effects:
  •   +1 diplomatic reputation
  Establish the Chancellorship
  Kaiserreich Germany has more total Development than any other nation in the world

If Germany is not revolutionary:

  • Germany has at least   100 absolutism

Otherwise, Germany has at least   100 revolutionary zeal

Germany gains "Kaiserreich" until the end of the game, giving the following effects:
  •   +5% administrative efficiency
  Compulsory Education

  Control the Junkers
  Concert of Europe

  Crush the Revolution One of the following must be true: If Germany has not enacted Revolutionary Empire or Revolutionary Republic:
  • Germany gains "Reactionary Zeal" until the end of the game, giving the following effects:
    •   -20% stability cost modifier
    •   -1 national unrest

Otherwise, Germany gains   300 Military power

  Concert of Europe

ReferencesEdit

  1. The script code is located in /Europa Universalis IV/missions/EMP_German_missions.txt.