Generic missions
The generic mission tree[1] is composed of three branches which focus on the three main idea groups. The branches focus on expanding militarily, diplomatically, and economically. All countries in the game which do not possess a unique tag will use this mission tree. It is also possible for some countries to make small changes to the tree while keeping the general configuration.

Generic missions[edit | edit source]
Military missions[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.34. |
Mission | Completion requirements | Effects | Prerequisites |
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Country has 100% of the ![]() |
Country gets “Thriving Arms Industry” for ![]() |
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Country's ![]() |
The ![]() All owned provinces within the area of the capital get “Growth of Capital” for |
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Country assigns 5 new ![]() |
Country gets “Expansionist Policies” for ![]() |
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Country has an army with at least 80,000 ![]() |
Country gets “Army Enthusiasm” for ![]() |
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All provinces in the region of the capital are owned directly and colonized | Country gains:
Country gets “Hegemonic Ambitions” for |
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Diplomatic missions[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.34. |
Mission | Completion requirements | Effects | Prerequisites |
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Country has at least two ![]() |
Country gets “Influential Diplomats” for ![]() |
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Country has at least two non-tributary ![]() |
Country gets “Obedient Subjects” for ![]() |
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Country has at least one of the following: | Country gets “Naval Enthusiasm” for ![]() |
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Country has at least 75% ![]() |
A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects: | ![]() | |
![]() Expand Overseas As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus. |
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces | Country gets “Growing East-Indian Trade” for ![]() |
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Administrative missions[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.34. |
Mission | Completion requirements | Effects | Prerequisites |
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Country's ![]() |
Country gets “Growing Economy” for ![]() |
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Country gains ![]() Country gets “Building Spree” for |
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Country has at least ![]() |
Country gets “Strong Treasury Department” for ![]() |
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Country has at least 20 manufactories | Country gains ![]() Country gets “Proto-Industrialization” for |
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Country has at least 1000 ![]() |
Country gains ![]() Country gets “Imperial Ambition” for |
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References[edit | edit source]
- ↑ The script code is located in /Europa Universalis IV/missions/00_Generic_missions.txt.