Generic missions

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Revision as of 17:42, 29 June 2018 by 82.235.101.181 (talk) (images)
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The generic mission tree is composed of three branches, focused on different types of expansion. The branches focus on expanding through conquest, expanding through diplomatic and naval means, and economic investment respectively. Almost every country has access to this branch. Some countries have unique missions which either replace or expand on these missions. To use the image map, click on the mission to be taken to a table detailling the mission.

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Military missions

Mission Completion Requirements Effects Prerequisites
Mission build up to force limit.png Build to Force Limit Total army size is 100% of the Force Limit Country gets Thriving Arms Industry for 25 years, giving the following effects:
  • +5% Morale of armies Morale of armies.png
  • -10% Land Maintenance Land maintenance modifier.png
Mission conquer 50 development.png Expand Nation Total development has grown by at least 50 The capital
  • Gains Tax Base Icon.png+1 base tax, Production.png+1 base production, and Manpower.png+1 base manpower.

All owned provinces in the capital area get Growth of Capital for 25 years, giving the following effects:

  • -10% Local construction cost Local construction cost
  • -10% Local development cost Local development cost
Build to Force Limit
Mission cannons firing.png Conquer New States Assign 5 new states Country gets Expansionist Policies for 25 years, giving the following effects:
  • -25% State Maintenance State maintenance.png
  • -33% Harsh Treatment Cost Harsh treatment cost.png
Expand Nation
Mission assemble an army.png Assemble an Army Have an army with at least 80,000 troops Country gets Army Enthusiasm for 25 years, giving the following effects:
  • +10% Manpower Recovery Speed Manpower recovery speed.png
  • +1 Yearly Army Tradition Army tradition.png
Conquer New States
Mission unite home region.png Unite Home Region All provinces in the capital region are owned directly and colonized Country
  • Gains Diplomatic power.png +50 Diplomatic power, Administrative power.png +50 Administrative power, and Military power.png +50 Military power

Country gets Hegemonic Ambitions for 25 years, giving the following effect:

  • -0.05 Monthly autonomy change Autonomy.png
Assemble an Army

Diplomatic missions

Mission Completion Requirements Effects Prerequisites
Mission alliances.png Trustworthy Allies Have at least two allies with at least 150 opinion Opinion.png. Country gets Influential Diplomats for 25 years, giving the following effect:
  • +1 Diplomatic Reputation Diplomatic reputation.png
Mission have two subjects.png Acquire Subjects Have at least two non-tributary subjects Country gets Obedient Subjects for 25 years, giving the following effect:
  • -15% Diplomatic Annexation Cost Diplomatic annexation cost
Trustworthy Allies
Mission establish high seas navy.png Create a Grand Fleet Have at least 10 Heavy ships or at least 30 Galleys Country gets Naval Enthusiasm for 25 years, giving the following effects:
  • +10% Morale of Navies Morale of navies.png
  • +20% National Sailors Modifier National sailors modifier.png
  • +1 Yearly Naval Tradition Navy tradition.png
Acquire Subjects
Mission dominate home trade node.png Dominate Trade Have at least 75% trade power in the Home Trade Node A random owned province in the Home Trade Node gets Dominant Trade Hub, giving the following effects:
  • -5% Local Development Cost Local development cost
  • +10 Local Trade Power Local trade power.png
Create a Grand Fleet
Mission trade company region abroad.png Expand Overseas Own at least 5 provinces over 3 trade companies which are not on the same continent as the capital Country gets Growing East-Indian Trade for 25 years, giving the following effects:
  • +30% Trade Efficiency Trade efficiency.png
  • +2% Global Trade Power Trade power.png
Dominate Trade

Administrative missions

Mission Completion Requirements Effects Prerequisites
Mission high income.png High Income Monthly income has increased to 150% (1.5x) of the starting monthly income. Country gets Growing Economy for 25 years, giving the following effects:
  • -10% Construction Cost Construction cost.png
  • -25% Construction Time Construction time.png
Mission early game buildings.png Build Buildings Have at least 5 Temples and 5 Workshops Country
  • Gains Administrative power.png +50 Administrative power

Country gets Building Spree for 25 years, giving the following effect:

  • +10 Tax Income Tax income.png (This is yearly, not per month)
High Income
Mission war chest.png Build a Treasury Have at least 2000 ducats Gold Icon.png Country gets Strong Treasury Department for 25 years, giving the following effects:
  • +0.1 Yearly Inflation Reduction Inflation reduction.png
Build Buildings
Mission have manufactories.png Build Manufactories Have at least 20 Manufactories Country gains 18 months of income. As well, the country gets Proto-Industrialization for 25 years, giving the following effect:
  • +10% Production Efficiency Production efficiency.png
Build a Treasury
Mission empire.png Imperial Conquest Have at least 1000 development Development.png Country gains 30 Prestige Prestige.png. As well, the country gets Imperial Ambition, giving the following effect:
  • -5 Years of Seperatism Years of separatism.png
Build Manufactories