Difference between revisions of "Generic missions"

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(Created page with "These missions are not tied to a specific country, culture, or religion. == Anti Rival Missions == === Claim On Rival === '''Requirements:''' * Country: ** Is not subject. **...")
 
(remove government)
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These missions are not tied to a specific country, culture, or religion.
+
These missions are not tied to a specific country, culture, religion, or government type.
  
 
== Anti Rival Missions ==
 
== Anti Rival Missions ==
Line 274: Line 274:
 
** Has war with Country.
 
** Has war with Country.
 
** Has not exists.
 
** Has not exists.
=== Royal Marriage Threat ===
+
== Colonial Missions ==
 +
=== Discover Mission ===
 
'''Requirements:'''
 
'''Requirements:'''
* Is not at war.
+
* Country: Has idea Quest For The New World.
 +
* Has range Country.
 +
* Has port.
 +
* Has not discovered Country.
 
* Country:
 
* Country:
** Has government Monarchy.
+
** Is not at war.
** Is not subject.
+
** Number of ports is at least 1.
* Has government Monarchy.
+
* Country: Has country modifier Colonial Enthusiasm.
* Has religion group Country.
 
* Is not subject.
 
* None of the following:
 
** Has marriage with Country.
 
** Has war with Country.
 
* Has opinion of Country at least 60.
 
* Has not government Daimyo.
 
* Has not government Shogunate.
 
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
* Base weight: 1100
+
* Base weight: 1000
* 1.12 times as likely if:
+
* 0 times as likely if:
** Has primary culture Country.
+
** Country: Has TAG POR.
* 1.03 times as likely if:
+
** Has continent North America.
** Has religion Country.
+
* 1.25 times as likely if:
* 1.1 times as likely if:
+
** Country: Has TAG POR.
** Has opinion of Country at least 50.
+
** Any of the following:
* 1.1 times as likely if:
+
*** Has region Brazil Region.
** Country: DIP is at least 3.
+
*** Has region West African Coast.
* 1.04 times as likely if:
+
* 0 times as likely if:
** Has prestige Country.
 
* 1.08 times as likely if:
 
** Has not legitimacy Country.
 
'''Rewards:'''
 
* Country:
 
** Add prestige 5.
 
** Add dip power 25.
 
'''Success:'''
 
* Has marriage with Country.
 
'''Failure:'''
 
* Any of the following:
 
** Number of cities is less than 1.
 
** Has war with Country.
 
 
** Country: Any of the following:
 
** Country: Any of the following:
*** Has not government Monarchy.
+
*** Has TAG SPA.
*** Is subject.
+
*** Has TAG CAS.
** Has not government Monarchy.
+
** Any of the following:
** Is subject.
+
*** Has continent North America.
== Colonial Missions ==
+
*** Has region Brazil Region.
=== Discover Mission ===
 
'''Requirements:'''
 
* Country: Has idea Quest For The New World.
 
* Has range Country.
 
* Has port.
 
* Has not discovered Country.
 
* Country:
 
** Is not at war.
 
** Number of ports is at least 1.
 
* Country: Has country modifier Colonial Enthusiasm.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* 0 times as likely if:
 
** Country: Has TAG POR.
 
** Has continent North America.
 
* 1.25 times as likely if:
 
** Country: Has TAG POR.
 
** Any of the following:
 
*** Has region Brazil Region.
 
*** Has region West African Coast.
 
* 0 times as likely if:
 
** Country: Any of the following:
 
*** Has TAG SPA.
 
*** Has TAG CAS.
 
** Any of the following:
 
*** Has continent North America.
 
*** Has region Brazil Region.
 
 
*** Has region West African Coast.
 
*** Has region West African Coast.
 
* 1.25 times as likely if:
 
* 1.25 times as likely if:
Line 1,230: Line 1,186:
 
'''Failure:'''
 
'''Failure:'''
 
* No conditions.
 
* No conditions.
== Daimyo Missions ==
+
== Diplomatic Missions ==
=== Restore Stability ===
+
=== Get An Alliance Mission ===
 
'''Requirements:'''
 
'''Requirements:'''
* Has government Daimyo.
+
* Country: Number of allies is less than 2.
* Stability is less than 1.
+
* Number of allies is less than 2.
 +
* Is not enemy Country.
 +
* Is not at war.
 +
* Has opinion of Country at least 10.
 +
* Has not alliance with Country.
 +
* Is not subject.
 +
* Country: Is not subject.
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* Base weight: 1000
* 2 times as likely if:
+
* 1.1 times as likely if:
** Stability is less than -2.
+
** Has primary culture Country.
* 2 times as likely if:
+
* 1.5 times as likely if:
** Stability is less than -1.
+
** Has religion Country.
* 2 times as likely if:
+
* 1.15 times as likely if:
** Stability is less than 0.
+
** Country: DIP is at least 3.
 +
* 0.85 times as likely if:
 +
** Country: DIP is less than 2.
 +
* 1.1 times as likely if:
 +
** Number of cities is at least 10.
 
'''Rewards:'''
 
'''Rewards:'''
* Add prestige 5.
+
* Country:
* Add years of income 0.1.
+
** Add prestige 10.
 +
** Add dip power 25.
 
'''Success:'''
 
'''Success:'''
* Stability is at least 1.
+
* Has alliance with Country.
 
'''Failure:'''
 
'''Failure:'''
* No conditions.
+
* Any of the following:
=== View The Hanami ===
+
** Has war with Country.
 +
** Country: Number of allies is at least 3.
 +
** Number of cities is less than 1.
 +
=== Improve Relations Mission ===
 
'''Requirements:'''
 
'''Requirements:'''
* Has government Daimyo.
+
* Is not at war.
* Prestige is less than 30.
+
* Has religion group Country.
 +
* Has opinion of Country less than 50.
 +
* Has opinion of Country at least 0.
 +
* Has not government Daimyo.
 +
* Has not government Shogunate.
 +
* Any of the following:
 +
** Is not subject.
 +
** Overlord: Has TAG Country.
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* Base weight: 1000
* 0.5 times as likely if:
+
* 1.25 times as likely if:
** Stability is less than -2.
+
** Has primary culture Country.
* 0.5 times as likely if:
+
* 1.1 times as likely if:
** War exhaustion is at least 5.
+
** Has religion Country.
* 0.5 times as likely if:
+
* 1.1 times as likely if:
** Stability is less than -1.
+
** Country: DIP is at least 3.
 +
* 0.8 times as likely if:
 +
** Country: DIP is less than 2.
 
'''Rewards:'''
 
'''Rewards:'''
* Add prestige 15.
+
* Country: Add prestige 3.
 
'''Success:'''
 
'''Success:'''
* Prestige is at least 50.
+
* Has opinion of Country at least 100.
 
'''Failure:'''
 
'''Failure:'''
* No conditions.
+
* Any of the following:
=== Improve The Han ===
+
** Has war with Country.
 +
** Has not exists.
 +
=== Generic Annex Vassal Mission ===
 
'''Requirements:'''
 
'''Requirements:'''
* Has government Daimyo.
+
* Country: Is not at war.
* Inflation is at least 10.
+
* Has vassal of Country.
* Inflation is less than 15.
+
* Has not number of cities Country.
 +
* Has religion group Country.
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* Base weight: 1000
* No modifiers.
+
* 1.1 times as likely if:
 +
** Country: DIP is at least 3.
 +
* 1.1 times as likely if:
 +
** Country: DIP is at least 5.
 
'''Rewards:'''
 
'''Rewards:'''
* Add inflation -2.
+
* Country:
* Add years of income 0.05.
+
** Add prestige 5.
 +
** Add adm power 25.
 
'''Success:'''
 
'''Success:'''
* Inflation is less than 9.
+
* Has not exists.
 +
* All target province: Is owned by Country.
 
'''Failure:'''
 
'''Failure:'''
* Inflation is at least 15.
+
* Any of the following:
=== Sankin Kotai ===
+
** Has not exists.
'''Requirements:'''
+
** Has not vassal of Country.
* Has government Daimyo.
+
** Has not religion group Country.
* Is not at war.
+
=== Improve Reputation Mission ===
* Treasury is less than 250.
 
* Adm power is less than 100.
 
* JAP:
 
** Has government Shogunate.
 
** Has overlord of Country.
 
** Has opinion of Country at least -100.
 
** Has opinion of Country less than 50.
 
** Has opinion modifier:
 
*** Has WHO Country.
 
*** Has modifier Sankin Kotai.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* No modifiers.
 
'''Rewards:'''
 
* Add treasury -50.
 
* Add adm power -25.
 
* JAP: Opinion of us modified by 50.
 
'''Success:'''
 
* Treasury is at least 250.
 
* Adm power is at least 100.
 
'''Failure:'''
 
* Any of the following:
 
** JAP: Has opinion of Country less than -100.
 
** Has not vassal of JAP.
 
=== Strengthen The Bushido ===
 
 
'''Requirements:'''
 
'''Requirements:'''
* Has government Daimyo.
+
* Overextension percentage is at least 0.5.
* Army tradition is less than 25.
 
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* Base weight: 1000
* 0.5 times as likely if:
+
* 1.05 times as likely if:
** Army tradition is at least 15.
+
** DIP is at least 3.
* 0.5 times as likely if:
+
* 1.1 times as likely if:
** Overextension percentage is at least 0.05.
+
** DIP is at least 5.
* 2 times as likely if:
+
* 1.1 times as likely if:
** Legitimacy is less than 50.
+
** Overextension percentage is at least 0.75.
 
'''Rewards:'''
 
'''Rewards:'''
* Add prestige 5.
+
* Define advisor:
* Add legitimacy 5.
+
** Type Diplomat.
 +
** Skill 3.
 
'''Success:'''
 
'''Success:'''
* Army tradition is at least 25.
+
* Overextension percentage is less than 0.01.
 
'''Failure:'''
 
'''Failure:'''
 
* No conditions.
 
* No conditions.
=== Support The Kabuki ===
+
=== Vassalize Mission ===
 
'''Requirements:'''
 
'''Requirements:'''
* Has government Daimyo.
+
* Has not government Steppe Horde.
* Any of the following:
+
* Has not government Daimyo.
** Legitimacy is at least 75.
+
* Has not government Shogunate.
** Stability is at least 3.
+
* Is not subject.
** Prestige is at least 75.
+
* Has not regency.
* Year is at least 1600.
+
* Country:
* Has not advisor Artist.
+
** Is not subject.
 +
** Has not government Steppe Horde.
 +
** Has not government Daimyo.
 +
** Number of cities is at least 5.
 +
* Number of cities is less than 4.
 +
* Has religion group Country.
 +
* Has not war with Country.
 +
* Has not alliance with Country.
 +
* Has opinion of Country at least 50.
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* Base weight: 1000
* No modifiers.
+
* 1.15 times as likely if:
 +
** Has primary culture Country.
 +
* 1.1 times as likely if:
 +
** Has religion Country.
 +
* 1.1 times as likely if:
 +
** Capital scope: Base tax is at least 5.
 +
* 1.1 times as likely if:
 +
** Number of cities is less than 2.
 
'''Rewards:'''
 
'''Rewards:'''
* Add legitimacy 5.
+
* Country:
* Add prestige 5.
+
** Add dip power 25.
 +
** Add adm power 25.
 +
* Hidden effect: Remove casus belli:
 +
** Type Cb Vassalize Mission.
 +
** Target Country.
 
'''Success:'''
 
'''Success:'''
* Has advisor Artist.
+
* Has vassal of Country.
 
'''Failure:'''
 
'''Failure:'''
* No conditions.
+
* Any of the following:
=== Strengthen The Shinobi ===
+
** Number of cities is less than 1.
 +
** All of the following:
 +
*** Is subject.
 +
*** Has not vassal of Country.
 +
=== Improve Relations With Rival ===
 
'''Requirements:'''
 
'''Requirements:'''
* Has government Daimyo.
+
* Is not at war.
* Has not advisor Spymaster.
+
* Is rival Country.
* Any owned province: Is not core Country.
+
* Has opinion of Country less than 0.
* Has not idea Vetting.
+
* Has not army size Country.
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* Base weight: 1000
* 0.5 times as likely if:
+
* 1.05 times as likely if:
** Overextension percentage is at least 0.045.
+
** Has primary culture Country.
* 0.5 times as likely if:
+
* 1.05 times as likely if:
** Overextension percentage is at least 0.1.
+
** Has not religion Country.
'''Rewards:'''
+
* 1.05 times as likely if:
* Add legitimacy 5.
+
** Has not religion group Country.
* Add prestige 5.
+
* 1.1 times as likely if:
 +
** Country: DIP is at least 3.
 +
* 0.9 times as likely if:
 +
** Country: DIP is less than 2.
 +
* 1.05 times as likely if:
 +
** Has manpower Country.
 +
'''Rewards:'''
 +
* Country: Add dip power 25.
 
'''Success:'''
 
'''Success:'''
* Has advisor Spymaster.
+
* Has opinion of Country at least 50.
* Has idea Vetting.
 
 
'''Failure:'''
 
'''Failure:'''
* No conditions.
+
* Any of the following:
=== The Divine Wind ===
+
** Has war with Country.
 +
** Has not exists.
 +
== Economical Missions ==
 +
=== Get Minor Cash Reserve ===
 
'''Requirements:'''
 
'''Requirements:'''
* Naval forcelimit is at least 20.
+
* Years of income is less than 0.5.
* Has government Daimyo.
+
* Number of loans is less than 1.
* None of the following:
 
** Number of heavy ship is at least 10.
 
** Has idea Grand Navy.
 
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* Base weight: 1000
* 0.8 times as likely if:
+
* No modifiers.
** Number of ports is at least 10.
 
* 0.8 times as likely if:
 
** Number of ports is at least 15.
 
 
'''Rewards:'''
 
'''Rewards:'''
* Add navy tradition 20.
+
* Add years of income 0.25.
* Add prestige 10.
 
* Add adm power 30.
 
 
'''Success:'''
 
'''Success:'''
* Any of the following:
+
* Years of income is at least 1.0.
** Number of heavy ship is at least 15.
 
** Has idea Grand Navy.
 
 
'''Failure:'''
 
'''Failure:'''
* No conditions.
+
* Number of loans is at least 1.
== Diplomatic Missions ==
+
=== Amass Wealth ===
=== Get An Alliance Mission ===
 
 
'''Requirements:'''
 
'''Requirements:'''
* Country: Number of allies is less than 2.
+
* Treasury is less than 1000.
* Number of allies is less than 2.
+
* Monthly income is at least 100.
* Is not enemy Country.
+
* Treasury is at least 300.
 
* Is not at war.
 
* Is not at war.
* Has opinion of Country at least 10.
+
* Number of loans is less than 1.
* Has not alliance with Country.
 
* Is not subject.
 
* Country: Is not subject.
 
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* Base weight: 1000
* 1.1 times as likely if:
+
* 1.02 times as likely if:
** Has primary culture Country.
+
** Inflation is at least 1.
* 1.5 times as likely if:
+
* 1.05 times as likely if:
** Has religion Country.
+
** Has full idea group Economic Ideas.
* 1.15 times as likely if:
+
* 1.02 times as likely if:
** Country: DIP is at least 3.
+
** Has full idea group Administrative Ideas.
* 0.85 times as likely if:
 
** Country: DIP is less than 2.
 
* 1.1 times as likely if:
 
** Number of cities is at least 10.
 
 
'''Rewards:'''
 
'''Rewards:'''
* Country:
+
* Add prestige 10.
** Add prestige 10.
+
* Add treasury 500.
** Add dip power 25.
 
 
'''Success:'''
 
'''Success:'''
* Has alliance with Country.
+
* Treasury is at least 2000.
 
'''Failure:'''
 
'''Failure:'''
 
* Any of the following:
 
* Any of the following:
** Has war with Country.
+
** Treasury is less than 200.
** Country: Number of allies is at least 3.
+
** Number of loans is at least 1.
** Number of cities is less than 1.
+
=== Recover Negative Stability ===
=== Improve Relations Mission ===
 
 
'''Requirements:'''
 
'''Requirements:'''
 
* Is not at war.
 
* Is not at war.
* Has religion group Country.
+
* Stability is less than 0.
* Has opinion of Country less than 50.
+
'''Chance of appearing:'''
* Has opinion of Country at least 0.
+
* Base weight: 1000
* Has not government Daimyo.
 
* Has not government Shogunate.
 
* Any of the following:
 
** Is not subject.
 
** Overlord: Has TAG Country.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
 
* 1.25 times as likely if:
 
* 1.25 times as likely if:
** Has primary culture Country.
+
** ADM is at least 3.
 
* 1.1 times as likely if:
 
* 1.1 times as likely if:
** Has religion Country.
+
** Stability is less than -2.
* 1.1 times as likely if:
+
* 1.05 times as likely if:
** Country: DIP is at least 3.
+
** Stability is less than -1.
* 0.8 times as likely if:
 
** Country: DIP is less than 2.
 
 
'''Rewards:'''
 
'''Rewards:'''
* Country: Add prestige 3.
+
* Add prestige 5.
 
'''Success:'''
 
'''Success:'''
* Has opinion of Country at least 100.
+
* Stability is at least 0.
 
'''Failure:'''
 
'''Failure:'''
* Any of the following:
+
* No conditions.
** Has war with Country.
+
=== Improve Economical Mismanagement ===
** Has not exists.
 
=== Generic Annex Vassal Mission ===
 
 
'''Requirements:'''
 
'''Requirements:'''
* Country: Is not at war.
+
* Is not at war.
* Has vassal of Country.
+
* Number of loans is at least 10.
* Has not number of cities Country.
 
* Has religion group Country.
 
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* Base weight: 1000
* 1.1 times as likely if:
+
* 1.05 times as likely if:
** Country: DIP is at least 3.
+
** ADM is at least 2.
* 1.1 times as likely if:
 
** Country: DIP is at least 5.
 
 
'''Rewards:'''
 
'''Rewards:'''
* Country:
+
* Add inflation -1.
** Add prestige 5.
 
** Add adm power 25.
 
 
'''Success:'''
 
'''Success:'''
* Has not exists.
+
* Number of loans is less than 1.
* All target province: Is owned by Country.
 
 
'''Failure:'''
 
'''Failure:'''
* Any of the following:
+
* Is bankrupt.
** Has not exists.
+
=== Restore Currency ===
** Has not vassal of Country.
 
** Has not religion group Country.
 
=== Improve Reputation Mission ===
 
 
'''Requirements:'''
 
'''Requirements:'''
* Overextension percentage is at least 0.5.
+
* Inflation is at least 5.
 +
* Inflation is less than 20.
 +
* Has idea group Economic Ideas.
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* Base weight: 1000
* 1.05 times as likely if:
+
* 1.5 times as likely if:
** DIP is at least 3.
+
** Has full idea group Economic Ideas.
 
* 1.1 times as likely if:
 
* 1.1 times as likely if:
** DIP is at least 5.
+
** Is bankrupt.
* 1.1 times as likely if:
 
** Overextension percentage is at least 0.75.
 
 
'''Rewards:'''
 
'''Rewards:'''
* Define advisor:
+
* Add country modifier Boom Economy for 5.0 years:
** Type Diplomat.
+
** Global trade income modifier 0.3.
** Skill 3.
+
** Prestige 3.
 +
* Add inflation -1.
 +
* Add prestige 10.
 
'''Success:'''
 
'''Success:'''
* Overextension percentage is less than 0.01.
+
* Inflation is less than 1.
 
'''Failure:'''
 
'''Failure:'''
* No conditions.
+
* Inflation is at least 20.
=== Vassalize Mission ===
+
=== Recover From Warexhaustion ===
 
'''Requirements:'''
 
'''Requirements:'''
* Has not government Steppe Horde.
+
* War exhaustion is at least 5.
* Has not government Daimyo.
+
* Is not at war.
* Has not government Shogunate.
 
* Is not subject.
 
* Has not regency.
 
* Country:
 
** Is not subject.
 
** Has not government Steppe Horde.
 
** Has not government Daimyo.
 
** Number of cities is at least 5.
 
* Number of cities is less than 4.
 
* Has religion group Country.
 
* Has not war with Country.
 
* Has not alliance with Country.
 
* Has opinion of Country at least 50.
 
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* Base weight: 1000
* 1.15 times as likely if:
+
* 1.11 times as likely if:
** Has primary culture Country.
+
** War exhaustion is at least 8.
* 1.1 times as likely if:
+
* 1.17 times as likely if:
** Has religion Country.
+
** War exhaustion is at least 12.
* 1.1 times as likely if:
 
** Capital scope: Base tax is at least 5.
 
* 1.1 times as likely if:
 
** Number of cities is less than 2.
 
 
'''Rewards:'''
 
'''Rewards:'''
* Country:
+
* Add prestige 10.
** Add dip power 25.
 
** Add adm power 25.
 
* Hidden effect: Remove casus belli:
 
** Type Cb Vassalize Mission.
 
** Target Country.
 
 
'''Success:'''
 
'''Success:'''
* Has vassal of Country.
+
* War exhaustion is less than 1.
 +
* Is not at war.
 
'''Failure:'''
 
'''Failure:'''
* Any of the following:
+
* Is at war.
** Number of cities is less than 1.
+
=== Buildup Manpower Reserves ===
** All of the following:
 
*** Is subject.
 
*** Has not vassal of Country.
 
=== Royal Marriage Mission ===
 
 
'''Requirements:'''
 
'''Requirements:'''
 +
* Max manpower is at least 5.
 +
* Manpower percentage is less than 0.5.
 
* Is not at war.
 
* Is not at war.
* Country:
+
'''Chance of appearing:'''
** Has government Monarchy.
+
* Base weight: 1000
** Is not subject.
+
* 1.06 times as likely if:
* Has government Monarchy.
+
** Manpower percentage is less than 0.4.
* Has religion group Country.
 
* Is not subject.
 
* None of the following:
 
** Has marriage with Country.
 
** Has war with Country.
 
* Has opinion of Country at least 10.
 
* Has not government Daimyo.
 
* Has not government Shogunate.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* 1.12 times as likely if:
 
** Has primary culture Country.
 
* 1.03 times as likely if:
 
** Has religion Country.
 
* 1.1 times as likely if:
 
** Has opinion of Country at least 50.
 
* 1.1 times as likely if:
 
** Country: DIP is at least 3.
 
* 1.04 times as likely if:
 
** Has prestige Country.
 
 
* 1.08 times as likely if:
 
* 1.08 times as likely if:
** Has not legitimacy Country.
+
** Manpower percentage is less than 0.3.
 +
* 1.05 times as likely if:
 +
** Manpower percentage is less than 0.2.
 
'''Rewards:'''
 
'''Rewards:'''
* Country:
+
* Add prestige 5.
** Add prestige 5.
+
* Add army tradition 10.
** Add dip power 25.
 
 
'''Success:'''
 
'''Success:'''
* Has marriage with Country.
+
* Manpower percentage is at least 0.9.
 
'''Failure:'''
 
'''Failure:'''
* Any of the following:
+
* Is at war.
** Number of cities is less than 1.
+
== Emperor Missions ==
** Has war with Country.
+
=== Improved Relations With Electors ===
** Country: Any of the following:
 
*** Has not government Monarchy.
 
*** Is subject.
 
** Has not government Monarchy.
 
** Is subject.
 
=== Improve Relations With Rival ===
 
 
'''Requirements:'''
 
'''Requirements:'''
* Is not at war.
+
* Country: Is emperor.
* Is rival Country.
+
* Is elector.
* Has opinion of Country less than 0.
+
* Is not emperor.
* Has not army size Country.
+
* Has opinion of Country less than 50.
 
'''Chance of appearing:'''
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* Base weight: 1000
 
* 1.05 times as likely if:
 
* 1.05 times as likely if:
 +
** Has opinion of Country less than 0.
 +
* 1.07 times as likely if:
 +
** Has preferred emperor Country.
 +
* 1.04 times as likely if:
 +
** Number of cities is at least 4.
 +
* 1.2 times as likely if:
 +
** Has religion Country.
 +
* 1.15 times as likely if:
 
** Has primary culture Country.
 
** Has primary culture Country.
 
* 1.05 times as likely if:
 
* 1.05 times as likely if:
** Has not religion Country.
+
** Has dynasty Country.
* 1.05 times as likely if:
+
* 1.02 times as likely if:
** Has not religion group Country.
+
** Is neighbor of Country.
* 1.1 times as likely if:
 
** Country: DIP is at least 3.
 
* 0.9 times as likely if:
 
** Country: DIP is less than 2.
 
* 1.05 times as likely if:
 
** Has manpower Country.
 
'''Rewards:'''
 
* Country: Add dip power 25.
 
'''Success:'''
 
* Has opinion of Country at least 50.
 
'''Failure:'''
 
* Any of the following:
 
** Has war with Country.
 
** Has not exists.
 
== Economical Missions ==
 
=== Get Minor Cash Reserve ===
 
'''Requirements:'''
 
* Years of income is less than 0.5.
 
* Number of loans is less than 1.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* No modifiers.
 
'''Rewards:'''
 
* Add years of income 0.25.
 
'''Success:'''
 
* Years of income is at least 1.0.
 
'''Failure:'''
 
* Number of loans is at least 1.
 
=== Amass Wealth ===
 
'''Requirements:'''
 
* Treasury is less than 1000.
 
* Monthly income is at least 100.
 
* Treasury is at least 300.
 
* Is not at war.
 
* Number of loans is less than 1.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* 1.02 times as likely if:
 
** Inflation is at least 1.
 
* 1.05 times as likely if:
 
** Has full idea group Economic Ideas.
 
* 1.02 times as likely if:
 
** Has full idea group Administrative Ideas.
 
'''Rewards:'''
 
* Add prestige 10.
 
* Add treasury 500.
 
'''Success:'''
 
* Treasury is at least 2000.
 
'''Failure:'''
 
* Any of the following:
 
** Treasury is less than 200.
 
** Number of loans is at least 1.
 
=== Recover Negative Stability ===
 
'''Requirements:'''
 
* Is not at war.
 
* Stability is less than 0.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* 1.25 times as likely if:
 
** ADM is at least 3.
 
* 1.1 times as likely if:
 
** Stability is less than -2.
 
* 1.05 times as likely if:
 
** Stability is less than -1.
 
'''Rewards:'''
 
* Add prestige 5.
 
'''Success:'''
 
* Stability is at least 0.
 
'''Failure:'''
 
* No conditions.
 
=== Improve Economical Mismanagement ===
 
'''Requirements:'''
 
* Is not at war.
 
* Number of loans is at least 10.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* 1.05 times as likely if:
 
** ADM is at least 2.
 
'''Rewards:'''
 
* Add inflation -1.
 
'''Success:'''
 
* Number of loans is less than 1.
 
'''Failure:'''
 
* Is bankrupt.
 
=== Restore Currency ===
 
'''Requirements:'''
 
* Inflation is at least 5.
 
* Inflation is less than 20.
 
* Has idea group Economic Ideas.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* 1.5 times as likely if:
 
** Has full idea group Economic Ideas.
 
* 1.1 times as likely if:
 
** Is bankrupt.
 
'''Rewards:'''
 
* Add country modifier Boom Economy for 5.0 years:
 
** Global trade income modifier 0.3.
 
** Prestige 3.
 
* Add inflation -1.
 
* Add prestige 10.
 
'''Success:'''
 
* Inflation is less than 1.
 
'''Failure:'''
 
* Inflation is at least 20.
 
=== Recover From Warexhaustion ===
 
'''Requirements:'''
 
* War exhaustion is at least 5.
 
* Is not at war.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* 1.11 times as likely if:
 
** War exhaustion is at least 8.
 
* 1.17 times as likely if:
 
** War exhaustion is at least 12.
 
'''Rewards:'''
 
* Add prestige 10.
 
'''Success:'''
 
* War exhaustion is less than 1.
 
* Is not at war.
 
'''Failure:'''
 
* Is at war.
 
=== Buildup Manpower Reserves ===
 
'''Requirements:'''
 
* Max manpower is at least 5.
 
* Manpower percentage is less than 0.5.
 
* Is not at war.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* 1.06 times as likely if:
 
** Manpower percentage is less than 0.4.
 
* 1.08 times as likely if:
 
** Manpower percentage is less than 0.3.
 
* 1.05 times as likely if:
 
** Manpower percentage is less than 0.2.
 
'''Rewards:'''
 
* Add prestige 5.
 
* Add army tradition 10.
 
'''Success:'''
 
* Manpower percentage is at least 0.9.
 
'''Failure:'''
 
* Is at war.
 
== Emperor Missions ==
 
=== Improved Relations With Electors ===
 
'''Requirements:'''
 
* Country: Is emperor.
 
* Is elector.
 
* Is not emperor.
 
* Has opinion of Country less than 50.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* 1.05 times as likely if:
 
** Has opinion of Country less than 0.
 
* 1.07 times as likely if:
 
** Has preferred emperor Country.
 
* 1.04 times as likely if:
 
** Number of cities is at least 4.
 
* 1.2 times as likely if:
 
** Has religion Country.
 
* 1.15 times as likely if:
 
** Has primary culture Country.
 
* 1.05 times as likely if:
 
** Has dynasty Country.
 
* 1.02 times as likely if:
 
** Is neighbor of Country.
 
'''Rewards:'''
 
* Country:
 
** Add stability 1.
 
** Add imperial influence 5.
 
'''Success:'''
 
* Has opinion of Country at least 100.
 
'''Failure:'''
 
* Country: Is not emperor.
 
=== Become Emperor ===
 
'''Requirements:'''
 
* Is not emperor.
 
* Any of the following:
 
** Is elector.
 
** Capital scope: Is part of hre.
 
* Is not subject.
 
* Is not lesser in union.
 
* Has not regency.
 
* Has government Monarchy.
 
* Number of cities is at least 4.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* 1.25 times as likely if:
 
** Number of cities is at least 8.
 
* 1.5 times as likely if:
 
** Number of cities is at least 12.
 
* 1.1 times as likely if:
 
** Has culture group Germanic.
 
 
'''Rewards:'''
 
'''Rewards:'''
* Add stability 1.
+
* Country:
* Add imperial influence 10.
+
** Add stability 1.
 +
** Add imperial influence 5.
 
'''Success:'''
 
'''Success:'''
* Is emperor.
+
* Has opinion of Country at least 100.
 
'''Failure:'''
 
'''Failure:'''
* Has regency.
+
* Country: Is not emperor.
 
== Government Missions ==
 
== Government Missions ==
=== Go Legitimate ===
 
'''Requirements:'''
 
* Has government Monarchy.
 
* Has not regency.
 
* Legitimacy is less than 90.
 
* Is not at war.
 
'''Chance of appearing:'''
 
* Base weight: 1000
 
* 1.05 times as likely if:
 
** Legitimacy is less than 50.
 
* 1.05 times as likely if:
 
** Legitimacy is less than 60.
 
* 1.05 times as likely if:
 
** Legitimacy is less than 70.
 
* 1.05 times as likely if:
 
** Legitimacy is less than 80.
 
'''Rewards:'''
 
* Add prestige 10.
 
* Add adm power 25.
 
'''Success:'''
 
* Legitimacy is at least 100.
 
'''Failure:'''
 
* Any of the following:
 
** Has not government Monarchy.
 
** Has regency.
 
 
=== Make Core Province ===
 
=== Make Core Province ===
 
'''Requirements:'''
 
'''Requirements:'''

Revision as of 03:59, 26 August 2013

These missions are not tied to a specific country, culture, religion, or government type.

Contents

Anti Rival Missions

Claim On Rival

Requirements:

  • Country:
    • Is not subject.
    • Has not regency.
  • Owner: Country: Is rival Them.
  • None of the following:
    • Is core Country.
    • Is claim Country.
  • Any of the following:
    • Is not capital.
    • Owner: Number of cities is less than 2.

Chance of appearing:

  • Base weight: 1000
  • 1.2 times as likely if:
    • Country: MIL is at least 5.
  • 1.5 times as likely if:
    • Country: MIL is at least 7.
  • 0.5 times as likely if:
    • Owner: Country: Has casus belli against Them.

Rewards:

  • Country:
    • Add prestige 5.
    • Add mil power 25.

Success:

  • Is claim Country.

Failure:

  • Any of the following:
    • Is core Country.
    • Is claim Country.
    • Is capital.
  • Any neighbor province: Is not owned by Country.
  • Country: Any of the following:
    • Is subject.
    • Has regency.

Take From Rival

Requirements:

  • Country:
    • Is not subject.
    • Has not regency.
  • Owner: Country: Is rival Them.
  • Any of the following:
    • Is core Country.
    • Is claim Country.
  • Any of the following:
    • Is not capital.
    • Owner: Number of cities is less than 2.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Has culture Country.
  • 1.5 times as likely if:
    • Has religion Country.
  • 1.2 times as likely if:
    • Country: MIL is at least 5.
  • 0.5 times as likely if:
    • Country: MIL is less than 2.
  • 0.1 times as likely if:
    • Owner: Has truce with Country.

Rewards:

  • Country:
    • Add prestige 10.
    • Add adm power 25.

Success:

  • Is owned by Country.

Failure:

  • Country: Any of the following:
    • Is subject.
    • Has regency.
  • None of the following:
    • Is core Country.
    • Is claim Country.

Take From Rival Culture

Requirements:

  • Country:
    • Is not subject.
    • Is not at war.
  • Has culture Country.
  • Owner:
    • Has not primary culture Country.
    • Country: Is rival Them.
  • Owner: Has not alliance with Country.
  • Has discovered Country.
  • Any of the following:
    • Owner: Is not part of hre.
    • Country: Is not part of hre.
  • Any of the following:
    • Is not owned by PAP.
    • Is not capital.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Has religion Country.
  • 1.2 times as likely if:
    • Country: MIL is at least 5.
  • 0.5 times as likely if:
    • Country: MIL is less than 2.
  • 0.1 times as likely if:
    • Owner: Has truce with Country.

Rewards:

  • Country:
    • Add prestige 10.
    • Add adm power 25.

Success:

  • Is owned by Country.

Failure:

  • Any of the following:
    • Has not culture Country.
    • Owner: Has alliance with Country.
    • Owner: Has primary culture Country.

Take From Rival Religion

Requirements:

  • Country:
    • Is not subject.
    • Is not at war.
  • Owner: Country: Is rival Them.
  • Has religion Country.
  • Owner: Has not religion Country.
  • Owner: Has not alliance with Country.
  • Has discovered Country.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Has culture Country.
  • 2 times as likely if:
    • Country: Is defender of faith.
  • 1.2 times as likely if:
    • Country: MIL is at least 5.
  • 0.5 times as likely if:
    • Country: MIL is less than 2.
  • 0.1 times as likely if:
    • Owner: Has truce with Country.

Rewards:

  • Country:
    • Add prestige 10.
    • Add adm power 25.

Success:

  • Is owned by Country.

Failure:

  • Any of the following:
    • Has not religion Country.
    • Owner: Has alliance with Country.
    • Owner: Has religion Country.

Insult Rival

Requirements:

  • Country:
    • Has not always.
    • Is not subject.
    • Is not at war.
  • Any of the following:
    • Has not number of infantry Country.
    • Is not neighbor of Country.

Chance of appearing:

  • Base weight: 1100
  • No modifiers.

Rewards:

  • Country:
    • Add prestige 5.
    • Add mil power 25.

Success:

  • Has not always.

Failure:

  • Has war with Country.

Befriend Rival Rival

Requirements:

  • Is not rival Country.
  • Has opinion of Country less than 50.
  • Has not war with Country.

Chance of appearing:

  • Base weight: 1000
  • 2 times as likely if:
    • Country: DIP is at least 6.
  • 0.5 times as likely if:
    • DIP is less than 3.

Rewards:

  • Country:
    • Add prestige 5.
    • Add dip power 25.

Success:

  • Has opinion of Country at least 125.

Failure:

  • Any of the following:
    • Has war with Country.
    • Is rival Country.

Anti Threat Missions

Befriend Threat Rival

Requirements:

  • Country: Is not subject.
  • Is not rival Country.
  • Has opinion of Country less than 50.

Chance of appearing:

  • Base weight: 1100
  • 2 times as likely if:
    • Country: DIP is at least 6.
  • 0.5 times as likely if:
    • DIP is less than 3.

Rewards:

  • Country:
    • Add prestige 5.
    • Add dip power 25.

Success:

  • Has opinion of Country at least 125.

Failure:

  • Country: Is subject.
  • Any of the following:
    • Has war with Country.
    • Is rival Country.

Improve Fort Threat 1

Requirements:

  • Has building Fort1.
  • Has not building Fort2.
  • Can build Fort2.
  • Owner: Is not at war.
  • Any neighbor province:
    • Is not owned by Country.
    • Owner: Country: Is threat Them.

Chance of appearing:

  • Base weight: 1100
  • 1.5 times as likely if:
    • Is capital.

Rewards:

  • Owner: Add army tradition 5.

Success:

  • Has building Fort2.

Failure:

  • Is not owned by Country.

Improve Fort Threat 2

Requirements:

  • Has building Fort2.
  • Has not building Fort3.
  • Can build Fort3.
  • Owner: Is not at war.
  • Any neighbor province:
    • Is not owned by Country.
    • Owner: Country: Is threat Them.

Chance of appearing:

  • Base weight: 1100
  • 1.5 times as likely if:
    • Is capital.

Rewards:

  • Owner: Add army tradition 5.

Success:

  • Has building Fort3.

Failure:

  • Is not owned by Country.

Improve Relations Threat

Requirements:

  • Is not at war.
  • Has opinion of Country less than 50.
  • Has opinion of Country at least 0.
  • Has not government Daimyo.
  • Has not government Shogunate.

Chance of appearing:

  • Base weight: 1100
  • 1.25 times as likely if:
    • Has primary culture Country.
  • 1.1 times as likely if:
    • Has religion Country.
  • 1.1 times as likely if:
    • Country: DIP is at least 3.
  • 0.8 times as likely if:
    • Country: DIP is less than 2.

Rewards:

  • Country:
    • Add prestige 5.
    • Add dip power 25.

Success:

  • Has opinion of Country at least 100.

Failure:

  • Any of the following:
    • Has war with Country.
    • Has not exists.

Colonial Missions

Discover Mission

Requirements:

  • Country: Has idea Quest For The New World.
  • Has range Country.
  • Has port.
  • Has not discovered Country.
  • Country:
    • Is not at war.
    • Number of ports is at least 1.
  • Country: Has country modifier Colonial Enthusiasm.

Chance of appearing:

  • Base weight: 1000
  • 0 times as likely if:
    • Country: Has TAG POR.
    • Has continent North America.
  • 1.25 times as likely if:
    • Country: Has TAG POR.
    • Any of the following:
      • Has region Brazil Region.
      • Has region West African Coast.
  • 0 times as likely if:
    • Country: Any of the following:
      • Has TAG SPA.
      • Has TAG CAS.
    • Any of the following:
      • Has continent North America.
      • Has region Brazil Region.
      • Has region West African Coast.
  • 1.25 times as likely if:
    • Country: Any of the following:
      • Has TAG SPA.
      • Has TAG CAS.
    • Any of the following:
      • Has region The Spanish Main.
      • Has region Central America.
      • Has region The Carribean.
      • Has region La Plata Region.
  • 1.25 times as likely if:
    • Country: Any of the following:
      • Has TAG ENG.
      • Has TAG GBR.
      • Has TAG FRA.
    • Has continent North America.

Rewards:

  • Country: Add country modifier Colonial Enthusiasm for 5.0 years:
    • Colonist placement chance 0.05.
    • Global colonial growth 25.
    • Colonist time -0.33.

Success:

  • Has discovered Country.

Failure:

  • Any of the following:
    • Country: Number of ports is less than 1.

Build Colony To City

Requirements:

  • Country: Is not at war.
  • Is colony.
  • Owner:
    • Number of colonists is at least 1.
    • Monthly income is at least 10.

Chance of appearing:

  • Base weight: 1000
  • No modifiers.

Rewards:

  • Add base tax 1.
  • Add province manpower 0.2.

Success:

  • Is colony False.
  • Is owned by Country.

Failure:

  • Is not owned by Country.

Establish Colony Mission

Requirements:

  • Country:
    • Number of ports is at least 1.
    • Number of colonists is at least 1.
  • Has range Country.
  • Has port.
  • Has discovered Country.
  • Country: Has country modifier Colonial Enthusiasm.

Chance of appearing:

  • Base weight: 1000
  • 0 times as likely if:
    • Country: Has TAG POR.
    • Has continent North America.
  • 1.15 times as likely if:
    • Country: Has TAG POR.
    • Any of the following:
      • Has region Brazil Region.
      • Has region West African Coast.
  • 0 times as likely if:
    • Country: Any of the following:
      • Has TAG SPA.
      • Has TAG CAS.
    • Any of the following:
      • Has continent North America.
      • Has region Brazil Region.
      • Has region West African Coast.
  • 1.15 times as likely if:
    • Country: Any of the following:
      • Has TAG SPA.
      • Has TAG CAS.
    • Any of the following:
      • Has region The Spanish Main.
      • Has region Central America.
      • Has region The Carribean.
      • Has region La Plata Region.
  • 1.15 times as likely if:
    • Country: Any of the following:
      • Has TAG ENG.
      • Has TAG GBR.
      • Has TAG FRA.
    • Has continent North America.

Rewards:

  • Country: Add country modifier Colonial Enthusiasm for 5.0 years:
    • Colonist placement chance 0.05.
    • Global colonial growth 25.
    • Colonist time -0.33.

Success:

  • Is owned by Country.

Failure:

  • Any of the following:
    • Is not empty.
    • Country: Number of ports is less than 1.

Conquest Missions

Conquer A Port

Requirements:

  • Country:
    • Is not subject.
    • Is not at war.
    • Number of total ports is less than 1.
  • Owner: Has not truce with Country.
  • Has port.
  • Has discovered Country.
  • Any of the following:
    • Owner: Is not part of hre.
    • Country: Is not part of hre.
  • Any of the following:
    • Is not owned by PAP.
    • Is not capital.

Chance of appearing:

  • Base weight: 1000
  • 0.75 times as likely if:
    • Has not culture Country.
  • 0.75 times as likely if:
    • Has not religion Country.
  • 1.5 times as likely if:
    • Country: MIL is at least 4.

Rewards:

  • Country: Add navy tradition 5.

Success:

  • Is owned by Country.

Failure:

  • Country: Number of total ports is at least 1.

Get Control Of Naval Supplies

Requirements:

  • Naval supplies is less than 1.
  • Number of heavy ship is at least 30.
  • Number of ports is at least 1.

Chance of appearing:

  • Base weight: 1000
  • 2.0 times as likely if:
    • Has idea Press Gangs.
  • 10.0 times as likely if:
    • Has idea Grand Navy.
  • 2.0 times as likely if:
    • Has idea Sea Hawks.
  • 2.0 times as likely if:
    • Has idea Superior Seamanship.
  • 2.0 times as likely if:
    • Has idea Naval Fighting Instruction.
  • 2.0 times as likely if:
    • Has idea Excellent Shipwrights.
  • 2.0 times as likely if:
    • Has idea Naval Glory.

Rewards:

  • Add navy tradition 5.

Success:

  • Naval supplies is at least 1.

Failure:

  • No conditions.

Protect Religious Minority

Requirements:

  • Country:
    • Is not subject.
    • Is not at war.
  • Has religion Country.
  • Owner: Has not religion Country.
  • Owner: Has not alliance with Country.
  • Owner: Is not subject of Country.
  • Has discovered Country.
  • Any of the following:
    • Is not capital.
    • Owner: Number of cities is less than 2.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Has culture Country.
  • 1.5 times as likely if:
    • Has religion Country.
  • 1.5 times as likely if:
    • Country: MIL is at least 3.
  • 0.5 times as likely if:
    • Country: MIL is less than 2.
  • 0.5 times as likely if:
    • Owner: Has truce with Country.

Rewards:

  • Country: Add prestige 5.

Success:

  • Is owned by Country.

Failure:

  • Any of the following:
    • Has not religion Country.
    • Owner: Has alliance with Country.
    • Owner: Has religion Country.
    • Owner: Is subject of Country.

Protect Cultural Minority

Requirements:

  • Country:
    • Is not subject.
    • Is not at war.
  • Has culture Country.
  • Owner: Has not primary culture Country.
  • Owner: Has not alliance with Country.
  • Owner: Is not subject of Country.
  • Has discovered Country.
  • Any of the following:
    • Is not capital.
    • Owner: Number of cities is less than 2.
  • Any of the following:
    • Owner: Is not part of hre.
    • Country: Is not part of hre.
  • Any of the following:
    • Is not owned by PAP.
    • Is not capital.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Has culture Country.
  • 1.5 times as likely if:
    • Has religion Country.
  • 1.5 times as likely if:
    • Country: MIL is at least 3.
  • 0.5 times as likely if:
    • Country: MIL is less than 2.
  • 0.5 times as likely if:
    • Owner: Has truce with Country.

Rewards:

  • Country: Add prestige 5.

Success:

  • Is owned by Country.

Failure:

  • Any of the following:
    • Has not culture Country.
    • Owner: Has primary culture Country.
    • Owner: Has alliance with Country.
    • Owner: Is subject of Country.

Keep Rival Out Of Italy

Requirements:

  • Country:
    • Is not subject.
    • Number of cities is at least 10.
    • Is not at war.
  • Number of cities is at least 5.
  • Has not culture group Latin.
  • Italian region: Is owned by Country.
  • Has opinion of Country less than 100.
  • Any owned province: Has region Italian Region.
  • Any of the following:
    • Is not part of hre.
    • Country: Is not part of hre.
  • Has not truce with Country.
  • Has not alliance with Country.
  • Is not subject.
  • Country: Is not subject.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Country: MIL is at least 3.
  • 0.5 times as likely if:
    • Country: DIP is less than 2.

Rewards:

  • Country: Add prestige 5.

Success:

  • Any owned province: Has region Italian Region.

Failure:

  • Italian region: Is owned by Country.

Construction Missions

Construct Grand Fleet

Requirements:

  • Number of ports is at least 5.
  • Naval forcelimit is at least 40.
  • Has technology group Western.
  • Number of heavy ship is less than 20.
  • Number of heavy ship is at least 10.
  • Has not technology group Nomad Group.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Number of ports is at least 10.
  • 1.5 times as likely if:
    • Prestige is at least 10.
  • 2.0 times as likely if:
    • Has idea Press Gangs.
  • 10.0 times as likely if:
    • Has idea Grand Navy.
  • 2.0 times as likely if:
    • Has idea Sea Hawks.
  • 2.0 times as likely if:
    • Has idea Superior Seamanship.
  • 2.0 times as likely if:
    • Has idea Naval Fighting Instruction.
  • 2.0 times as likely if:
    • Has idea Excellent Shipwrights.
  • 2.0 times as likely if:
    • Has idea Naval Glory.

Rewards:

  • Add prestige 2.

Success:

  • Number of heavy ship is at least 30.

Failure:

  • Number of ports is less than 1.

Rule The Seas

Requirements:

  • Number of ports is at least 5.
  • Number of heavy ship is at least 25.
  • Naval forcelimit is at least 25.
  • Has technology group Western.
  • Any known country: Has number of heavy ship Country.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Number of ports is at least 10.
  • 1.5 times as likely if:
    • Prestige is at least 10.
  • 2.0 times as likely if:
    • Has idea Press Gangs.
  • 10.0 times as likely if:
    • Has idea Grand Navy.
  • 2.0 times as likely if:
    • Has idea Sea Hawks.
  • 2.0 times as likely if:
    • Has idea Superior Seamanship.
  • 2.0 times as likely if:
    • Has idea Naval Fighting Instruction.
  • 2.0 times as likely if:
    • Has idea Excellent Shipwrights.
  • 2.0 times as likely if:
    • Has idea Naval Glory.

Rewards:

  • Add navy tradition 10.
  • Add prestige 2.

Success:

  • Any known country: Has number of heavy ship Country.

Failure:

  • Number of ports is less than 1.

Construct Shipyard

Requirements:

  • Is not at war.
  • Number of ports is at least 5.
  • Has technology group Western.
  • Shipyard is less than 1.
  • Any owned province: Can build Shipyard.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Number of ports is at least 10.
  • 1.5 times as likely if:
    • Prestige is at least 10.
  • 2.0 times as likely if:
    • Has idea Press Gangs.
  • 10.0 times as likely if:
    • Has idea Grand Navy.
  • 2.0 times as likely if:
    • Has idea Sea Hawks.
  • 2.0 times as likely if:
    • Has idea Superior Seamanship.
  • 2.0 times as likely if:
    • Has idea Naval Fighting Instruction.
  • 2.0 times as likely if:
    • Has idea Excellent Shipwrights.
  • 2.0 times as likely if:
    • Has idea Naval Glory.

Rewards:

  • Add navy tradition 25.
  • Define advisor:
    • Type Naval Reformer.
    • Skill 3.

Success:

  • Shipyard is at least 1.

Failure:

  • Number of ports is less than 1.

Improve Key Defensive Position Small

Requirements:

  • Has building Fort1.
  • Has not building Fort2.
  • Can build Fort2.
  • Owner: Is not at war.
  • Any neighbor province: Is not owned by Country.

Chance of appearing:

  • Base weight: 1000
  • 2.0 times as likely if:
    • Any neighbor province: Owner: Has casus belli against Country.
  • 1.5 times as likely if:
    • Is capital.
  • 1.5 times as likely if:
    • Base tax is at least 5.
  • 2.0 times as likely if:
    • Any neighbor province: Owner: Has not religion group Country.

Rewards:

  • Owner: Add army tradition 5.

Success:

  • Has building Fort2.

Failure:

  • Is not owned by Country.

Improve Key Defensive Position Medium

Requirements:

  • Has building Fort2.
  • Has not building Fort4.
  • Can build Fort4.
  • Owner: Is not at war.
  • Any neighbor province: Is not owned by Country.

Chance of appearing:

  • Base weight: 1000
  • 2.0 times as likely if:
    • Any neighbor province: Owner: Has casus belli against Country.
  • 1.5 times as likely if:
    • Is capital.
  • 1.5 times as likely if:
    • Base tax is at least 5.
  • 2.0 times as likely if:
    • Any neighbor province: Owner: Has not religion group Country.

Rewards:

  • Owner: Add army tradition 5.

Success:

  • Has building Fort4.

Failure:

  • Is not owned by Country.

Improve Key Defensive Position Hard

Requirements:

  • Has building Fort4.
  • Has not building College.
  • Has not building Arsenal.
  • Has not building Naval Arsenal.
  • Has not building Mint.
  • Has not building Post Office.
  • Has not building Fort6.
  • Can build Fort6.
  • Owner: Is not at war.
  • Any neighbor province: Is not owned by Country.

Chance of appearing:

  • Base weight: 1000
  • 2.0 times as likely if:
    • Any neighbor province: Owner: Has casus belli against Country.
  • 1.5 times as likely if:
    • Is capital.
  • 1.5 times as likely if:
    • Base tax is at least 5.
  • 2.0 times as likely if:
    • Any neighbor province: Owner: Has not religion group Country.

Rewards:

  • Owner: Add army tradition 5.

Success:

  • Has building Fort6.

Failure:

  • Is not owned by Country.

Build Refinery

Requirements:

  • Owner:
    • Monthly income is at least 40.
    • Is not at war.
  • Can build Refinery.
  • Has not building Refinery.
  • Has not building Wharf.
  • Has not building Textile.
  • Has not building Weapons.
  • Has not building Fine Arts Academy.
  • Has not building University.
  • Any of the following:
    • Has trade goods Wine.
    • Has trade goods Sugar.
  • Is core.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Is capital.
  • 1.5 times as likely if:
    • Base tax is at least 5.

Rewards:

  • Owner: Define advisor:
    • Type Master Of Mint.
    • Skill 2.

Success:

  • Has building Refinery.

Failure:

  • Any of the following:
    • Has building Wharf.
    • Has building Textile.
    • Has building Weapons.
    • Has building Fine Arts Academy.
    • Has building University.
    • Is not owned by Country.

Build Wharf

Requirements:

  • Owner:
    • Monthly income is at least 40.
    • Is not at war.
  • Can build Wharf.
  • Has not building Refinery.
  • Has not building Wharf.
  • Has not building Textile.
  • Has not building Weapons.
  • Has not building Fine Arts Academy.
  • Has not building University.
  • Has trade goods Naval Supplies.
  • Is core.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Is capital.
  • 1.5 times as likely if:
    • Base tax is at least 5.

Rewards:

  • Owner: Define advisor:
    • Type Naval Reformer.
    • Skill 2.

Success:

  • Has building Wharf.

Failure:

  • Any of the following:
    • Has building Refinery.
    • Has building Textile.
    • Has building Weapons.
    • Has building Fine Arts Academy.
    • Has building University.
    • Is not owned by Country.

Build Weapons

Requirements:

  • Owner:
    • Monthly income is at least 40.
    • Is not at war.
  • Can build Weapons.
  • Has not building Refinery.
  • Has not building Wharf.
  • Has not building Textile.
  • Has not building Weapons.
  • Has not building Fine Arts Academy.
  • Has not building University.
  • Any of the following:
    • Has trade goods Copper.
    • Has trade goods Iron.
  • Is core.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Is capital.
  • 1.5 times as likely if:
    • Base tax is at least 5.

Rewards:

  • Owner: Define advisor:
    • Type Grand Captain.
    • Skill 2.

Success:

  • Has building Weapons.

Failure:

  • Any of the following:
    • Has building Refinery.
    • Has building Textile.
    • Has building Wharf.
    • Has building Fine Arts Academy.
    • Has building University.
    • Is not owned by Country.

Build Textile

Requirements:

  • Owner:
    • Monthly income is at least 40.
    • Is not at war.
  • Can build Textile.
  • Has not building Refinery.
  • Has not building Wharf.
  • Has not building Textile.
  • Has not building Weapons.
  • Has not building Fine Arts Academy.
  • Has not building University.
  • Any of the following:
    • Has trade goods Wool.
    • Has trade goods Cloth.
  • Is core.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Is capital.
  • 1.5 times as likely if:
    • Base tax is at least 5.

Rewards:

  • Owner: Define advisor:
    • Type Natural Scientist.
    • Skill 2.

Success:

  • Has building Textile.

Failure:

  • Any of the following:
    • Has building Refinery.
    • Has building Weapons.
    • Has building Wharf.
    • Has building Fine Arts Academy.
    • Has building University.
    • Is not owned by Country.

Build Fine Arts Academy

Requirements:

  • Owner:
    • Monthly income is at least 40.
    • Is not at war.
  • Can build Fine Arts Academy.
  • Has not building Refinery.
  • Has not building Wharf.
  • Has not building Textile.
  • Has not building Weapons.
  • Has not building Fine Arts Academy.
  • Has not building University.
  • Is core.
  • Base tax is at least 3.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Is capital.
  • 1.5 times as likely if:
    • Base tax is at least 5.

Rewards:

  • Owner: Define advisor:
    • Type Artist.
    • Skill 2.

Success:

  • Has building Fine Arts Academy.

Failure:

  • Any of the following:
    • Has building Refinery.
    • Has building Weapons.
    • Has building Wharf.
    • Has building Textile.
    • Has building University.
    • Is not owned by Country.

Build University

Requirements:

  • Owner:
    • Monthly income is at least 40.
    • Is not at war.
  • Can build University.
  • Has not building Refinery.
  • Has not building Wharf.
  • Has not building Textile.
  • Has not building Weapons.
  • Has not building Fine Arts Academy.
  • Has not building University.
  • Is core.
  • Base tax is at least 3.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Is capital.
  • 1.5 times as likely if:
    • Base tax is at least 5.

Rewards:

  • Owner: Define advisor:
    • Type Philosopher.
    • Skill 2.

Success:

  • Has building University.

Failure:

  • Any of the following:
    • Has building Refinery.
    • Has building Weapons.
    • Has building Wharf.
    • Has building Textile.
    • Has building Fine Arts Academy.
    • Is not owned by Country.

Construct Army

Requirements:

  • Any of the following:
    • Has not country flag Construct Army Mission.
    • Had country flag:
      • Has flag Construct Army Mission.
      • Days is at least 7300.
  • Army size percentage is less than 0.5.
  • Is not emperor.

Chance of appearing:

  • Base weight: 1000
  • 2.0 times as likely if:
    • Is at war.
  • 2.0 times as likely if:
    • Army size percentage is less than 0.5.
  • 2.0 times as likely if:
    • Army size percentage is less than 0.3.
  • 1.5 times as likely if:
    • Has idea Grand Army.
  • 1.5 times as likely if:
    • Has idea Military Drill.
  • 1.5 times as likely if:
    • Has idea Engineer Corps.
  • 1.5 times as likely if:
    • Has idea Battlefield Commisions.
  • 1.5 times as likely if:
    • Has idea Glorious Arms.
  • 2.0 times as likely if:
    • Has idea National Conscripts.
  • 2.0 times as likely if:
    • Has idea Regimental System.
  • 2.0 times as likely if:
    • Has idea Napoleonic Warfare.

Rewards:

  • Set country flag Construct Army Mission.
  • Add army tradition 5.
  • Add prestige 5.

Success:

  • Army size percentage is at least 0.75.

Failure:

  • No conditions.

Construct Navy

Requirements:

  • Any owned province:
    • Has port.
    • Is core Country.
  • Any of the following:
    • Has not country flag Construct Navy Mission.
    • Had country flag:
      • Has flag Construct Navy Mission.
      • Days is at least 7300.
  • Navy size percentage is less than 0.5.
  • Has not technology group Sub Saharan.
  • Has not technology group New World.
  • Has not technology group Nomad Group.

Chance of appearing:

  • Base weight: 1000
  • 2.0 times as likely if:
    • Is at war.
  • 2.0 times as likely if:
    • Navy size percentage is less than 0.5.
  • 2.0 times as likely if:
    • Navy size percentage is less than 0.3.
  • 2.0 times as likely if:
    • Has idea Press Gangs.
  • 2.0 times as likely if:
    • Has idea Grand Navy.
  • 2.0 times as likely if:
    • Has idea Sea Hawks.
  • 2.0 times as likely if:
    • Has idea Superior Seamanship.
  • 2.0 times as likely if:
    • Has idea Naval Fighting Instruction.
  • 2.0 times as likely if:
    • Has idea Excellent Shipwrights.
  • 2.0 times as likely if:
    • Has idea Naval Glory.

Rewards:

  • Set country flag Construct Navy Mission.
  • Add navy tradition 5.
  • Add prestige 5.

Success:

  • Navy size percentage is at least 0.75.

Failure:

  • Any owned province:
    • Has port.
    • Is core Country.

Fortify Province

Requirements:

  • Has not building Fort1.
  • Can build Fort1.
  • Owner: Is not at war.
  • Is not colony.

Chance of appearing:

  • Base weight: 1000
  • 2.0 times as likely if:
    • Any neighbor province: Owner: Has casus belli against Country.
  • 1.5 times as likely if:
    • Is capital.
  • 1.5 times as likely if:
    • Base tax is at least 5.
  • 2.0 times as likely if:
    • Any neighbor province: Owner: Has not religion group Country.

Rewards:

  • Add province manpower 0.05.
  • Owner: Add army tradition 1.

Success:

  • Has building Fort1.

Failure:

  • Is not owned by Country.

Rival Army

Requirements:

  • Country: Has not army size Country.
  • Has not alliance with Country.
  • Is not subject of Country.
  • Has not overlord of Country.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Country: MIL is at least 3.

Rewards:

  • Country: Add army tradition 5.

Success:

  • Country: Has army size Country.

Failure:

  • Any of the following:
    • Has alliance with Country.
    • Is subject of Country.
    • Has overlord of Country.

Rival Navy

Requirements:

  • Country: Has not navy size Country.
  • Has not alliance with Country.
  • Is not subject of Country.
  • Has not overlord of Country.
  • Number of ports is at least 1.
  • Country:
    • Has not technology group Sub Saharan.
    • Has not technology group New World.
    • Has not technology group Nomad Group.
    • Any owned province:
      • Has port.
      • Is core.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Country: MIL is at least 3.

Rewards:

  • Country: Add navy tradition 5.

Success:

  • Country: Has navy size Country.

Failure:

  • Any of the following:
    • Country: Any owned province:
      • Has port.
      • Is core.
    • Has alliance with Country.
    • Is subject of Country.
    • Has overlord of Country.

Improve Tariff Mission

Requirements:

  • Number of ports is at least 1.
  • Tariff efficiency is less than 0.8.
  • Overseas provinces percentage is at least 0.001.
  • Has not technology group Sub Saharan.
  • Has not technology group New World.
  • Has not technology group Nomad Group.

Chance of appearing:

  • Base weight: 1000
  • 2.0 times as likely if:
    • Overseas provinces percentage is at least 0.2.
  • 2.0 times as likely if:
    • Overseas provinces percentage is at least 0.3.
  • 2.0 times as likely if:
    • Tariff efficiency is less than 0.5.

Rewards:

  • Add country modifier Colonial Enthusiasm for 1.0 years:
    • Colonist placement chance 0.05.
    • Global colonial growth 25.
    • Colonist time -0.33.
  • Add navy tradition 2.

Success:

  • Tariff efficiency is at least 1.0.

Failure:

  • None of the following:
    • Number of ports is at least 1.
    • Overseas provinces percentage is at least 0.001.

Culture Missions

Recover Abysmal Prestige

Requirements:

  • Prestige is less than -50.

Chance of appearing:

  • Base weight: 1000
  • 1.05 times as likely if:
    • Is at war.
    • Has idea Naval Glory.
  • 1.05 times as likely if:
    • Is at war.
    • Has idea Glorious Arms.
  • 1.05 times as likely if:
    • Has idea Patron Of Art.
  • 1.05 times as likely if:
    • Stability is less than 1.
  • 1.05 times as likely if:
    • Stability is less than 3.

Rewards:

  • Add stability 1.

Success:

  • Prestige is at least 0.

Failure:

  • No conditions.

Improve Prestige

Requirements:

  • Prestige is at least -25.
  • Prestige is less than 25.

Chance of appearing:

  • Base weight: 1000
  • 1.05 times as likely if:
    • Is at war.
    • Has idea Naval Glory.
  • 1.05 times as likely if:
    • Is at war.
    • Has idea Glorious Arms.
  • 1.05 times as likely if:
    • Has idea Patron Of Art.
  • 1.05 times as likely if:
    • Stability is less than 1.
  • 1.05 times as likely if:
    • Stability is less than 3.

Rewards:

  • Add stability 1.

Success:

  • Prestige is at least 50.

Failure:

  • No conditions.

Diplomatic Missions

Get An Alliance Mission

Requirements:

  • Country: Number of allies is less than 2.
  • Number of allies is less than 2.
  • Is not enemy Country.
  • Is not at war.
  • Has opinion of Country at least 10.
  • Has not alliance with Country.
  • Is not subject.
  • Country: Is not subject.

Chance of appearing:

  • Base weight: 1000
  • 1.1 times as likely if:
    • Has primary culture Country.
  • 1.5 times as likely if:
    • Has religion Country.
  • 1.15 times as likely if:
    • Country: DIP is at least 3.
  • 0.85 times as likely if:
    • Country: DIP is less than 2.
  • 1.1 times as likely if:
    • Number of cities is at least 10.

Rewards:

  • Country:
    • Add prestige 10.
    • Add dip power 25.

Success:

  • Has alliance with Country.

Failure:

  • Any of the following:
    • Has war with Country.
    • Country: Number of allies is at least 3.
    • Number of cities is less than 1.

Improve Relations Mission

Requirements:

  • Is not at war.
  • Has religion group Country.
  • Has opinion of Country less than 50.
  • Has opinion of Country at least 0.
  • Has not government Daimyo.
  • Has not government Shogunate.
  • Any of the following:
    • Is not subject.
    • Overlord: Has TAG Country.

Chance of appearing:

  • Base weight: 1000
  • 1.25 times as likely if:
    • Has primary culture Country.
  • 1.1 times as likely if:
    • Has religion Country.
  • 1.1 times as likely if:
    • Country: DIP is at least 3.
  • 0.8 times as likely if:
    • Country: DIP is less than 2.

Rewards:

  • Country: Add prestige 3.

Success:

  • Has opinion of Country at least 100.

Failure:

  • Any of the following:
    • Has war with Country.
    • Has not exists.

Generic Annex Vassal Mission

Requirements:

  • Country: Is not at war.
  • Has vassal of Country.
  • Has not number of cities Country.
  • Has religion group Country.

Chance of appearing:

  • Base weight: 1000
  • 1.1 times as likely if:
    • Country: DIP is at least 3.
  • 1.1 times as likely if:
    • Country: DIP is at least 5.

Rewards:

  • Country:
    • Add prestige 5.
    • Add adm power 25.

Success:

  • Has not exists.
  • All target province: Is owned by Country.

Failure:

  • Any of the following:
    • Has not exists.
    • Has not vassal of Country.
    • Has not religion group Country.

Improve Reputation Mission

Requirements:

  • Overextension percentage is at least 0.5.

Chance of appearing:

  • Base weight: 1000
  • 1.05 times as likely if:
    • DIP is at least 3.
  • 1.1 times as likely if:
    • DIP is at least 5.
  • 1.1 times as likely if:
    • Overextension percentage is at least 0.75.

Rewards:

  • Define advisor:
    • Type Diplomat.
    • Skill 3.

Success:

  • Overextension percentage is less than 0.01.

Failure:

  • No conditions.

Vassalize Mission

Requirements:

  • Has not government Steppe Horde.
  • Has not government Daimyo.
  • Has not government Shogunate.
  • Is not subject.
  • Has not regency.
  • Country:
    • Is not subject.
    • Has not government Steppe Horde.
    • Has not government Daimyo.
    • Number of cities is at least 5.
  • Number of cities is less than 4.
  • Has religion group Country.
  • Has not war with Country.
  • Has not alliance with Country.
  • Has opinion of Country at least 50.

Chance of appearing:

  • Base weight: 1000
  • 1.15 times as likely if:
    • Has primary culture Country.
  • 1.1 times as likely if:
    • Has religion Country.
  • 1.1 times as likely if:
    • Capital scope: Base tax is at least 5.
  • 1.1 times as likely if:
    • Number of cities is less than 2.

Rewards:

  • Country:
    • Add dip power 25.
    • Add adm power 25.
  • Hidden effect: Remove casus belli:
    • Type Cb Vassalize Mission.
    • Target Country.

Success:

  • Has vassal of Country.

Failure:

  • Any of the following:
    • Number of cities is less than 1.
    • All of the following:
      • Is subject.
      • Has not vassal of Country.

Improve Relations With Rival

Requirements:

  • Is not at war.
  • Is rival Country.
  • Has opinion of Country less than 0.
  • Has not army size Country.

Chance of appearing:

  • Base weight: 1000
  • 1.05 times as likely if:
    • Has primary culture Country.
  • 1.05 times as likely if:
    • Has not religion Country.
  • 1.05 times as likely if:
    • Has not religion group Country.
  • 1.1 times as likely if:
    • Country: DIP is at least 3.
  • 0.9 times as likely if:
    • Country: DIP is less than 2.
  • 1.05 times as likely if:
    • Has manpower Country.

Rewards:

  • Country: Add dip power 25.

Success:

  • Has opinion of Country at least 50.

Failure:

  • Any of the following:
    • Has war with Country.
    • Has not exists.

Economical Missions

Get Minor Cash Reserve

Requirements:

  • Years of income is less than 0.5.
  • Number of loans is less than 1.

Chance of appearing:

  • Base weight: 1000
  • No modifiers.

Rewards:

  • Add years of income 0.25.

Success:

  • Years of income is at least 1.0.

Failure:

  • Number of loans is at least 1.

Amass Wealth

Requirements:

  • Treasury is less than 1000.
  • Monthly income is at least 100.
  • Treasury is at least 300.
  • Is not at war.
  • Number of loans is less than 1.

Chance of appearing:

  • Base weight: 1000
  • 1.02 times as likely if:
    • Inflation is at least 1.
  • 1.05 times as likely if:
    • Has full idea group Economic Ideas.
  • 1.02 times as likely if:
    • Has full idea group Administrative Ideas.

Rewards:

  • Add prestige 10.
  • Add treasury 500.

Success:

  • Treasury is at least 2000.

Failure:

  • Any of the following:
    • Treasury is less than 200.
    • Number of loans is at least 1.

Recover Negative Stability

Requirements:

  • Is not at war.
  • Stability is less than 0.

Chance of appearing:

  • Base weight: 1000
  • 1.25 times as likely if:
    • ADM is at least 3.
  • 1.1 times as likely if:
    • Stability is less than -2.
  • 1.05 times as likely if:
    • Stability is less than -1.

Rewards:

  • Add prestige 5.

Success:

  • Stability is at least 0.

Failure:

  • No conditions.

Improve Economical Mismanagement

Requirements:

  • Is not at war.
  • Number of loans is at least 10.

Chance of appearing:

  • Base weight: 1000
  • 1.05 times as likely if:
    • ADM is at least 2.

Rewards:

  • Add inflation -1.

Success:

  • Number of loans is less than 1.

Failure:

  • Is bankrupt.

Restore Currency

Requirements:

  • Inflation is at least 5.
  • Inflation is less than 20.
  • Has idea group Economic Ideas.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Has full idea group Economic Ideas.
  • 1.1 times as likely if:
    • Is bankrupt.

Rewards:

  • Add country modifier Boom Economy for 5.0 years:
    • Global trade income modifier 0.3.
    • Prestige 3.
  • Add inflation -1.
  • Add prestige 10.

Success:

  • Inflation is less than 1.

Failure:

  • Inflation is at least 20.

Recover From Warexhaustion

Requirements:

  • War exhaustion is at least 5.
  • Is not at war.

Chance of appearing:

  • Base weight: 1000
  • 1.11 times as likely if:
    • War exhaustion is at least 8.
  • 1.17 times as likely if:
    • War exhaustion is at least 12.

Rewards:

  • Add prestige 10.

Success:

  • War exhaustion is less than 1.
  • Is not at war.

Failure:

  • Is at war.

Buildup Manpower Reserves

Requirements:

  • Max manpower is at least 5.
  • Manpower percentage is less than 0.5.
  • Is not at war.

Chance of appearing:

  • Base weight: 1000
  • 1.06 times as likely if:
    • Manpower percentage is less than 0.4.
  • 1.08 times as likely if:
    • Manpower percentage is less than 0.3.
  • 1.05 times as likely if:
    • Manpower percentage is less than 0.2.

Rewards:

  • Add prestige 5.
  • Add army tradition 10.

Success:

  • Manpower percentage is at least 0.9.

Failure:

  • Is at war.

Emperor Missions

Improved Relations With Electors

Requirements:

  • Country: Is emperor.
  • Is elector.
  • Is not emperor.
  • Has opinion of Country less than 50.

Chance of appearing:

  • Base weight: 1000
  • 1.05 times as likely if:
    • Has opinion of Country less than 0.
  • 1.07 times as likely if:
    • Has preferred emperor Country.
  • 1.04 times as likely if:
    • Number of cities is at least 4.
  • 1.2 times as likely if:
    • Has religion Country.
  • 1.15 times as likely if:
    • Has primary culture Country.
  • 1.05 times as likely if:
    • Has dynasty Country.
  • 1.02 times as likely if:
    • Is neighbor of Country.

Rewards:

  • Country:
    • Add stability 1.
    • Add imperial influence 5.

Success:

  • Has opinion of Country at least 100.

Failure:

  • Country: Is not emperor.

Government Missions

Make Core Province

Requirements:

  • Is not core Owner.
  • Owner: Is not at war.
  • Is not colony.
  • Has not construction Core.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Base tax is at least 5.

Rewards:

  • Owner: Add adm power 10.

Success:

  • Is core Owner.

Failure:

  • Is not owned by Country.

Change Province Culture

Requirements:

  • Has not owner culture.
  • Has not owner accepted culture.
  • Is core Owner.
  • Has owner religion.
  • Owner: Is not at war.
  • Is not colony.
  • Has not construction Culture.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Base tax is at least 5.
  • 1.5 times as likely if:
    • Owner: Has not accepted culture Country.
  • 0.75 times as likely if:
    • Owner: Has culture group Country.

Rewards:

  • Owner: Add dip power 10.

Success:

  • Has culture Owner.

Failure:

  • Is not owned by Country.

Religious Missions

Convert Province Mission

Requirements:

  • Country:
    • Is not at war.
    • Number of missionaries is at least 1.
  • Has not religion Country.
  • Has not province modifier Religious Migration.

Chance of appearing:

  • Base weight: 1000
  • 1.05 times as likely if:
    • Country: Has idea group Religious Ideas.
  • 1.05 times as likely if:
    • Country: Number of missionaries is at least 2.
  • 1.05 times as likely if:
    • Country: Is defender of faith.

Rewards:

  • Owner: Add prestige 10.

Success:

  • Has religion Country.

Failure:

  • Any of the following:
    • Has province modifier Religious Migration.
    • Is not owned by Country.

Achive Religious Unity

Requirements:

  • Religious unity is less than 1.
  • Has not idea Ecumenism.

Chance of appearing:

  • Base weight: 1000
  • 1.1 times as likely if:
    • Is defender of faith.
  • 1.1 times as likely if:
    • Has idea group Religious Ideas.
  • 1.1 times as likely if:
    • Religious unity is less than 0.5.
  • 1.1 times as likely if:
    • Religious unity is less than 0.6.
  • 1.1 times as likely if:
    • Religious unity is less than 0.7.
  • 1.1 times as likely if:
    • Religious unity is less than 0.8.
  • 1.5 times as likely if:
    • Has idea Devoutness.

Rewards:

  • Add prestige 10.
  • Add adm power 25.
  • Add dip power 25.

Success:

  • Religious unity is at least 1.

Failure:

  • Has idea Ecumenism.

Revolts

Defeat Rebels Mission

Requirements:

  • Is not at war.
  • Number of revolts is at least 1.
  • Stability is less than 3.

Chance of appearing:

  • Base weight: 1000
  • 1.1 times as likely if:
    • Revolt percentage is at least 0.25.
  • 1.2 times as likely if:
    • Revolt percentage is at least 0.5.
  • 1.5 times as likely if:
    • Revolt percentage is at least 0.7.

Rewards:

  • Add stability 2.

Success:

  • Number of revolts is less than 1.

Failure:

  • Is at war.

Trade Missions

Gain Tradepost In China

Requirements:

  • Is not at war.
  • Capital scope: Has continent Europe.
  • Number of ports is at least 6.
  • Chinaware is less than 1.
  • Chinese coast:
    • Has port.
    • Has range Country.
    • Has discovered Country.

Chance of appearing:

  • Base weight: 1000
  • 1.15 times as likely if:
    • Has full idea group Naval Ideas.
  • 1.1 times as likely if:
    • Has full idea group Expansion Ideas.
  • 1.05 times as likely if:
    • Has full idea group Exploration Ideas.
  • 1.12 times as likely if:
    • Any owned province: Has continent Asia.

Rewards:

  • Add prestige 10.
  • Add adm power 50.

Success:

  • Chinaware is at least 1.

Failure:

  • Number of ports is less than 1.

Increase Spices Trade

Requirements:

  • Is not at war.
  • Capital scope: Any of the following:
    • Has continent Europe.
    • Has continent Africa.
  • Number of ports is at least 3.
  • Spices is at least 1.
  • Spices is less than 3.

Chance of appearing:

  • Base weight: 1000
  • 1.15 times as likely if:
    • Has full idea group Naval Ideas.
  • 1.1 times as likely if:
    • Has full idea group Expansion Ideas.
  • 1.05 times as likely if:
    • Has full idea group Exploration Ideas.

Rewards:

  • Add prestige 10.
  • Add adm power 50.

Success:

  • Spices is at least 3.

Failure:

  • Number of ports is less than 1.

Earn More From Trade

Requirements:

  • Is not at war.
  • Number of merchants is at least 3.
  • Trade income percentage is less than 0.55.
  • Has not last mission Earn More From Trade.

Chance of appearing:

  • Base weight: 1000
  • 1.5 times as likely if:
    • Has full idea group Expansion Ideas.
  • 1.5 times as likely if:
    • Has full idea group Trade Ideas.

Rewards:

  • Add prestige 10.
  • Add mercantilism 0.01.

Success:

  • Trade income percentage is at least 0.6.

Failure:

  • No conditions.