Difference between revisions of "Generic missions"

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The generic mission tree is composed of three branches, focused on different types of expansion. The branches focus on expanding through conquest, expanding through diplomatic and naval means, and economic investment respectively. Almost every country has access to this branch. Some countries have unique missions which either replace or expand on these missions. To use the image map, click on the mission to be taken to a table detailling the mission.<ref>The script code is located in {{path|missions/00_Generic_missions.txt}}.</ref> 
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The generic [[mission]] tree<ref>The script code is located in {{path|missions/00_Generic_missions.txt}}.</ref> is composed of three branches, focused on different types of expansion. The branches focus on expanding through conquest, expanding through diplomatic and naval means, and economic investment respectively. Almost every country has access to this branch. Some countries have unique missions which either replace or expand on these missions.
<!-- Mission labels are 100 pixels wide and 110 pixels tall -->
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{{clear}}
<div style="text-align:center">
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{{Mission tree
<imagemap>
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|image=Generic Missions
Image:GenericMissions.PNG
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|missions=
rect 5 5  105 115 [[#Build to Force Limit|Build to Force Limit]]
+
{{mpos/gen|generic}}
rect 5 160 105 270 [[#Expand Nation|Expand Nation]]
+
}}
rect 5 310 105 420 [[#Conquer New States|Conquer New States]]
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<!-- For transclusion use {{#lst:Generic missions|generic}} --><section begin=generic/>
rect 5 460 105 570 [[#Assemble an Army|Assemble an Army]]
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== Generic missions ==
rect 5 610 105 720 [[#Unite Home Region|Unite Home Region]]
+
<!-- For transclusion use {{#lst:Generic missions|military}} --><section begin=military/>
 
+
=== Military missions ===
rect 110  5 210 115 [[#Trustworthy Allies|Trustworthy Allies]]
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{{SVersion|1.30}}
rect 110 160 210 270 [[#Acquire Subjects|Acquire Subjects]]
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{| class="mildtable"
rect 110 310 210 420 [[#Create a Grand Fleet|Create a Grand Fleet]]
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! width="2%" | !! width="17%" | Mission
rect 110 460 210 570 [[#Dominate Trade|Dominate Trade]]
+
! width="20%" | Completion requirements
rect 110 610 210 720 [[#Expand Overseas|Expand Overseas]]
+
! width="30%" | Effects
 
+
! width="20%" | Prerequisites
rect 215 5  315 115 [[#High Income|High Income]]
 
rect 215 160 315 270 [[#Build Buildings|Build Buildings]]
 
rect 215 310 315 420 [[#Build a Treasury|Build a Treasury]]
 
rect 215 460 315 570 [[#Build Manufactories|Build Manufactories]]
 
rect 215 610 315 720 [[#Imperial Conquest|Imperial Conquest]]
 
desc none
 
</imagemap>
 
</div>
 
<!-- For a complete section transclusion use {{#lsth:Generic missions|SECTION_NAME}} -->
 
== Military missions ==
 
{{SVersion|1.25}}
 
{| class="mildtable sortable"
 
! width="2%" class="unsortable" | !! width="17%" class="unsortable" | Mission
 
! width="20%" class="unsortable" | Completion Requirements
 
! width="30%" class="unsortable" | Effects
 
! width="20%" class="unsortable" | Prerequisites
 
  
 
|- id="Build to Force Limit"
 
|- id="Build to Force Limit"
 
|[[File:Mission build up to force limit.png]] || Build to Force Limit
 
|[[File:Mission build up to force limit.png]] || Build to Force Limit
| Total army size is 100% of the force limit
+
| Country has '''100%''' of the {{icon|Land force limit modifier}} force limit total army size
| Country gets '''Thriving Arms Industry''' for 25 years, giving the following effects:
+
| Country gets ''“Thriving Arms Industry”'' for {{icon|Time}} 25 years, giving the following effects:
* {{icon|Land Morale}} {{green|+5%}} Morale of armies  
+
* {{icon|Morale of armies}} {{green|+5%}} morale of armies  
* {{icon|Land Maintenance}} {{green|−10%}} Land maintenance modifier
+
* {{icon|Land Maintenance}} {{green|−5%}} land maintenance modifier
 
|
 
|
  
 
|- id="Expand Nation"
 
|- id="Expand Nation"
 
|[[File:Mission conquer 50 development.png]] || Expand Nation
 
|[[File:Mission conquer 50 development.png]] || Expand Nation
| Total development has grown by at least 50
+
| Country's {{icon|development}} total development has grown by at least '''50'''
| The capital
+
| The {{icon|capital}} capital gains:
* gains {{icon|base tax}}{{green|+1}} base tax, {{icon|production}}{{green|+1}} base production, and {{icon|manpower}}{{green|+1}} base manpower.
+
* {{icon|base tax}} {{green|1}} base tax
All owned provinces within the area of the capital get '''Growth of Capital''' for 25 years, giving the following effects:
+
* {{icon|production}} {{green|1}} base production
* {{icon|Local construction cost}} {{green|−10%}} Local construction cost  
+
* {{icon|manpower}} {{green|1}} base manpower
* {{icon|Local development cost}} {{DLC-only|Local development cost|−10}}  
+
All owned provinces within the area of the capital get ''“Growth of Capital”'' for {{icon|Time}} 25 years, giving the following effects:
| Build to Force Limit
+
* {{icon|Local construction cost}} {{green|−10%}} local construction cost  
 +
* {{icon|Local development cost}} {{green|−10%}} local development cost
 +
| [[File:Mission build up to force limit.png|24px]] Build to Force Limit
  
 
|- id ="Conquer New States"
 
|- id ="Conquer New States"
 
|[[File:Mission cannons firing.png]] || Conquer New States
 
|[[File:Mission cannons firing.png]] || Conquer New States
| Assign 5 new states
+
| Country assigns '''5''' new {{icon|states}} states
| Country gets '''Expansionist Policies''' for 25 years, giving the following effects:
+
| Country gets ''“Expansionist Policies”'' for {{icon|Time}} 25 years, giving the following effects:
*{{icon|State maintenance}} {{green|−25%}} State maintenance  
+
* {{icon|State maintenance}} {{green|−25%}} state maintenance  
*{{icon|Harsh treatment cost}} {{green|−33%}} Harsh treatment cost  
+
* {{icon|Harsh treatment cost}} {{green|−33%}} harsh treatment cost  
| Expand Nation
+
| [[File:Mission conquer 50 development.png|24px]] Expand Nation
  
 
|- id ="Assemble an Army"
 
|- id ="Assemble an Army"
 
|[[File:Mission assemble an army.png]] || Assemble an Army
 
|[[File:Mission assemble an army.png]] || Assemble an Army
| Have an army with at least 80,000 troops
+
| Country has an army with at least '''80,000''' {{icon|manpower}} troops
| Country gets '''Army Enthusiasm''' for 25 years, giving the following effects:
+
| Country gets ''“Army Enthusiasm”'' for {{icon|Time}} 25 years, giving the following effects:
*{{icon|Manpower recovery speed}} {{green|+10%}} Manpower recovery speed  
+
* {{icon|Manpower recovery speed}} {{green|+10%}} manpower recovery speed  
*{{icon|army tradition}} {{green|+1}} Yearly army tradition  
+
* {{icon|army tradition}} {{green|+1}} yearly army tradition  
| Conquer New States
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| [[File:Mission cannons firing.png|24px]] Conquer New States
  
 
|- id="Unite Home Region"
 
|- id="Unite Home Region"
 
|[[File:Mission unite home region.png]] || Unite Home Region
 
|[[File:Mission unite home region.png]] || Unite Home Region
| All provinces in the capital region are owned directly and colonized
+
| All provinces in the region of the capital are owned directly and colonized
| Country
+
| Country gains:
* gains {{icon|dip}} {{green|+50}} Diplomatic power, {{icon|adm}} {{green|+50}} Administrative power, and {{icon|mil}} {{green|+50}} Military power
+
* {{icon|adm}} {{green|50}} administrative power
* gets '''Hegemonic Ambitions''' for 25 years, giving the following effect:
+
* {{icon|dip}} {{green|50}} diplomatic power
** {{icon|autonomy}} {{green|−0.05}} Monthly autonomy change  
+
* {{icon|mil}} {{green|50}} military power
| Assemble an Army
+
Country gets ''“Hegemonic Ambitions”'' for {{icon|Time}} 25 years, giving the following effect:
|}
+
* {{icon|autonomy}} {{green|−0.05}} monthly autonomy change  
 +
| [[File:Mission assemble an army.png|24px]] Assemble an Army
 +
|}<section end=military/>
 +
 
 +
<!-- For transclusion use {{#lst:Generic missions|diplomatic}} --><section begin=diplomatic/>
  
== Diplomatic missions ==
+
=== Diplomatic missions ===
{{SVersion|1.25}}
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{{SVersion|1.30}}
{| class="mildtable sortable"
+
{| class="mildtable"
! width="2%" class="unsortable" | !! width="17%" class="unsortable" | Mission
+
! width="2%" | !! width="17%" | Mission
! width="20%" class="unsortable" | Completion Requirements
+
! width="20%" | Completion requirements
! width="30%" class="unsortable" | Effects
+
! width="30%" | Effects
! width="20%" class="unsortable" | Prerequisites
+
! width="20%" | Prerequisites
  
 
|- id="Trustworthy Allies"
 
|- id="Trustworthy Allies"
 
|[[File:Mission alliances.png]] || Trustworthy Allies
 
|[[File:Mission alliances.png]] || Trustworthy Allies
| Have at least two allies with at least 150 opinion {{icon|opinion}}.
+
| Country has at least two {{icon|alliance}} allies with at least '''150''' opinion.
| Country gets '''Influential Diplomats''' for 25 years, giving the following effect:
+
| Country gets ''“Influential Diplomats”'' for {{icon|Time}} 25 years, giving the following effect:
* {{green|+1}} {{icon|Diplomatic reputation}} Diplomatic Reputation
+
* {{icon|Diplomatic reputation}} {{green|+1}} diplomatic reputation
 
|
 
|
  
 
|- id="Acquire Subjects"
 
|- id="Acquire Subjects"
 
|[[File:Mission have two subjects.png]] || Acquire Subjects
 
|[[File:Mission have two subjects.png]] || Acquire Subjects
| Have at least two non-tributary subjects
+
| Country has at least two non-tributary {{icon|vassal}} subjects
| Country gets '''Obedient Subjects''' for 25 years, giving the following effect:
+
| Country gets ''“Obedient Subjects”'' for {{icon|Time}} 25 years, giving the following effect:
* {{green|-15%}} {{icon|Diplomatic annexation cost}} Diplomatic Annexation Cost
+
* {{icon|Diplomatic annexation cost}} {{green|−15%}} diplomatic annexation cost  
| Trustworthy Allies
+
| [[File:Mission alliances.png|24px]] Trustworthy Allies
  
 
|- id ="Create a Grand Fleet"
 
|- id ="Create a Grand Fleet"
 
|[[File:Mission establish high seas navy.png]] || Create a Grand Fleet
 
|[[File:Mission establish high seas navy.png]] || Create a Grand Fleet
| Have at least 10 Heavy ships '''or''' at least 30 Galleys
+
| Country has at least one of the following:
| Country gets '''Naval Enthusiasm''' for 25 years, giving the following effects:
+
* {{icon|heavy ship}} '''10''' heavy ships  
*{{green|+10%}} {{icon|Naval Morale}} Morale of Navies
+
* {{icon|galley}} '''30''' galleys
*{{green|+20%}} {{icon|national sailors modifier}} National Sailors Modifier
+
| Country gets ''“Naval Enthusiasm”'' for {{icon|Time}} 25 years, giving the following effects:
*{{green|+1}} {{icon|navy tradition}} Yearly Naval Tradition
+
* {{icon|Morale of navies}} {{green|+10%}} morale of navies
| Acquire Subjects
+
* {{icon|national sailors modifier}} {{green|+20%}} national sailors modifier
 +
* {{icon|navy tradition}} {{green|+1}} yearly naval tradition  
 +
| [[File:Mission have two subjects.png|24px]] Acquire Subjects
  
 
|- id ="Dominate Trade"
 
|- id ="Dominate Trade"
 
|[[File:Mission dominate home trade node.png]] || Dominate Trade
 
|[[File:Mission dominate home trade node.png]] || Dominate Trade
| Have at least 75% trade power in the Home Trade Node
+
| Country has at least '''75%''' {{icon|Trade power}} trade power in the home [[trade node]]
| A random owned province in the Home Trade Node gets '''Dominant Trade Hub''', giving the following effects:
+
| A random owned province in the home trade node gets ''“Dominant Trade Hub”'' until the end of the game, giving the following effects:
* {{green|-5%}} {{icon|local development cost}} Local Development Cost
+
* {{icon|local development cost}} {{green|−5%}} local development cost
* {{green|+10}} {{icon|local trade power}} Local Trade Power
+
* {{icon|local trade power}} {{green|+10}} local trade power  
| Create a Grand Fleet
+
| [[File:Mission establish high seas navy.png|24px]] Create a Grand Fleet
  
 
|- id="Expand Overseas"
 
|- id="Expand Overseas"
 
|[[File:Mission trade company region abroad.png]] || Expand Overseas
 
|[[File:Mission trade company region abroad.png]] || Expand Overseas
| Own at least 5 provinces over 3 trade companies which are not on the same continent as the capital
+
| Country owns at least 3 [[trade company|trade companies]] which are not on the same continent as the capital, with each having at least 5 provinces
| Country gets '''Growing East-Indian Trade''' for 25 years, giving the following effects:
+
| Country gets ''“Growing East-Indian Trade”'' for {{icon|Time}} 25 years, giving the following effects:
*{{green|+30%}} {{icon|Trade efficiency}} Trade Efficiency
+
* {{icon|Trade efficiency}} {{green|+30%}} trade efficiency
*{{green|+2%}} {{icon|Global Trade Power}} Global Trade Power
+
* {{icon|Global Trade Power}} {{green|+2%}} global trade power
| Dominate Trade
+
| [[File:Mission dominate home trade node.png|24px]] Dominate Trade
|}
+
|}<section end=diplomatic/>
 +
 
 +
<!-- For transclusion use {{#lst:Generic missions|administrative}} --><section begin=administrative/>
  
== Administrative missions ==
+
=== Administrative missions ===
{{SVersion|1.25}}
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{{SVersion|1.30}}
{| class="mildtable sortable"
+
{| class="mildtable"
! width="2%" class="unsortable" | !! width="17%" class="unsortable" | Mission
+
! width="2%" | !! width="17%" | Mission
! width="20%" class="unsortable" | Completion Requirements
+
! width="20%" | Completion requirements
! width="30%" class="unsortable" | Effects
+
! width="30%" | Effects
! width="20%" class="unsortable" | Prerequisites
+
! width="20%" | Prerequisites
  
 
|- id="High Income"
 
|- id="High Income"
 
|[[File:Mission high income.png]] || High Income
 
|[[File:Mission high income.png]] || High Income
| Monthly income has increased to 150% (1.5x) of the starting monthly income.
+
| Country's {{icon|income}} monthly income has increased to '''150%''' of the starting monthly income.
| Country gets '''Growing Economy''' for 25 years, giving the following effects:
+
| Country gets ''“Growing Economy”'' for {{icon|Time}} 25 years, giving the following effects:
* {{green|-10%}} {{icon|Construction Cost}} Construction Cost
+
* {{icon|Construction Cost}} {{green|−10%}} construction cost
* {{green|-25%}} {{icon|Construction Time}} Construction Time
+
* {{icon|Construction Time}} {{green|−25%}} construction time
 
|
 
|
  
 
|- id="Build Buildings"
 
|- id="Build Buildings"
 
|[[File:Mission early game buildings.png]] || Build Buildings
 
|[[File:Mission early game buildings.png]] || Build Buildings
| Have at least 5 [[Buildings#List_of_normal_buildings|Temples]] and 5 [[Buildings#List_of_normal_buildings|Workshops]]
+
| Country has at least '''5''' [[temple|temples]] and '''5''' [[workshop|workshops]]
| Country
+
| Country gains {{icon|adm}} {{green|50}} administrative power
* Gains {{icon|adm}} {{green|+50}} Administrative power
+
Country gets ''“Building Spree”'' for {{icon|Time}} 25 years, giving the following effect:
Country gets '''Building Spree''' for 25 years, giving the following effect:
+
* {{icon|Tax Income}} {{green|+10}} tax income (This is yearly, not per month)
* {{green|+10}} {{icon|Tax Income}} Tax Income  (This is yearly, not per month)
+
| [[File:Mission high income.png|24px]] High Income
| High Income
 
  
 
|- id ="Build a Treasury"
 
|- id ="Build a Treasury"
 
|[[File:Mission war chest.png]] || Build a Treasury
 
|[[File:Mission war chest.png]] || Build a Treasury
| Have at least 2000 ducats {{icon|ducats}}
+
| Country has at least {{icon|ducats}} '''2000''' ducats
| Country gets '''Strong Treasury Department''' for 25 years, giving the following effects:
+
| Country gets ''“Strong Treasury Department”'' for {{icon|Time}} 25 years, giving the following effects:
*{{green|+0.1}} {{icon|yearly inflation reduction}} Yearly Inflation Reduction
+
* {{icon|yearly inflation reduction}} {{green|+0.1}} yearly inflation reduction  
| Build Buildings
+
| [[File:Mission early game buildings.png|24px]] Build Buildings
  
 
|- id ="Build Manufactories"
 
|- id ="Build Manufactories"
 
|[[File:Mission have manufactories.png]] || Build Manufactories
 
|[[File:Mission have manufactories.png]] || Build Manufactories
| Have at least 20 Manufactories
+
| Country has at least '''20''' [[manufactories]]
| Country gains 18 months of income. As well, the country gets '''Proto-Industrialization''' for 25 years, giving the following effect:
+
| Country gains {{icon|ducats}} {{green|1.5}} years of income
* {{green|+10%}} {{icon|Production Efficiency}} Production Efficiency
+
Country gets ''“Proto-Industrialization”'' for {{icon|Time}} 25 years, giving the following effect:
| Build a Treasury
+
* {{icon|Production Efficiency}} {{green|+10%}} production efficiency
 +
| [[File:Mission war chest.png|24px]] Build a Treasury
  
 
|- id="Imperial Conquest"
 
|- id="Imperial Conquest"
 
|[[File:Mission empire.png]] || Imperial Conquest
 
|[[File:Mission empire.png]] || Imperial Conquest
| Have at least 1000 development {{icon|development}}
+
| Country has at least '''1000''' {{icon|Development}} total development
| Country gains 30 Prestige {{icon|Prestige}}. As well, the country gets '''Imperial Ambition''', giving the following effect:
+
| Country gains {{icon|Prestige}} {{green|30}} prestige
* {{green|-5}} {{icon|years of separatism}} Years of Separatism
+
Country gets ''“Imperial Ambition”'' for {{icon|Time}} 25 years, giving the following effect:
| Build Manufactories
+
* {{icon|years of separatism}} {{green|−5}} years of separatism  
|}
+
| [[File:Mission have manufactories.png|24px]] Build Manufactories
 +
|}<section end=administrative/><section end=generic/>
  
 
== References ==
 
== References ==

Revision as of 13:13, 1 July 2020

The generic mission tree[1] is composed of three branches, focused on different types of expansion. The branches focus on expanding through conquest, expanding through diplomatic and naval means, and economic investment respectively. Almost every country has access to this branch. Some countries have unique missions which either replace or expand on these missions.

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionGeneric Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Generic missions

Military missions

Mission Completion requirements Effects Prerequisites
Mission build up to force limit.png Build to Force Limit Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% morale of armies
  • Land maintenance modifier.png −5% land maintenance modifier
Mission conquer 50 development.png Expand Nation Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Tax Base Icon.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission build up to force limit.png Build to Force Limit
Mission cannons firing.png Conquer New States Country assigns 5 new Icon states.png states Country gets “Expansionist Policies” for Time Icon.png 25 years, giving the following effects:
  • State maintenance.png −25% state maintenance
  • Harsh treatment cost.png −33% harsh treatment cost
Mission conquer 50 development.png Expand Nation
Mission assemble an army.png Assemble an Army Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Army tradition.png +1 yearly army tradition
Mission cannons firing.png Conquer New States
Mission unite home region.png Unite Home Region All provinces in the region of the capital are owned directly and colonized Country gains:
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Country gets “Hegemonic Ambitions” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 monthly autonomy change
Mission assemble an army.png Assemble an Army


Diplomatic missions

Mission Completion requirements Effects Prerequisites
Mission alliances.png Trustworthy Allies Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Mission have two subjects.png Acquire Subjects Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Mission establish high seas navy.png Create a Grand Fleet Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Mission dominate home trade node.png Dominate Trade Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Mission trade company region abroad.png Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +30% trade efficiency
  • Trade power.png +2% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.1 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References

  1. The script code is located in /Europa Universalis IV/missions/00_Generic_missions.txt.