Difference between revisions of "Generic missions"

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<!-- For transclusion use {{#lst:Generic missions|generic}} --><section begin=generic/>
 
<!-- For transclusion use {{#lst:Generic missions|generic}} --><section begin=generic/>
== Generic missions ==
 
<!-- For transclusion use {{#lst:Generic missions|military}} --><section begin=military/>
 
=== Military missions ===
 
{{SVersion|1.29}}
 
{| class="mildtable"
 
! width="2%" | !! width="17%" | Mission
 
! width="20%" | Completion requirements
 
! width="30%" | Effects
 
! width="20%" | Prerequisites
 
 
|- id="Build to Force Limit"
 
|[[File:Mission build up to force limit.png]] || Build to Force Limit
 
| Country has '''100%''' of the {{icon|Land force limit modifier}} force limit total army size
 
| Country gets ''“Thriving Arms Industry”'' for {{icon|Time}} 25 years, giving the following effects:
 
* {{icon|Morale of armies}} {{green|+5%}} morale of armies
 
* {{icon|Land Maintenance}} {{green|−5%}} land maintenance modifier
 
|
 
 
|- id="Expand Nation"
 
|[[File:Mission conquer 50 development.png]] || Expand Nation
 
| Country's {{icon|development}} total development has grown by at least '''50'''
 
| The {{icon|capital}} capital gains:
 
* {{icon|base tax}} {{green|1}} base tax
 
* {{icon|production}} {{green|1}} base production
 
* {{icon|manpower}} {{green|1}} base manpower
 
All owned provinces within the area of the capital get ''“Growth of Capital”'' for {{icon|Time}} 25 years, giving the following effects:
 
* {{icon|Local construction cost}} {{green|−10%}} local construction cost
 
* {{icon|Local development cost}} {{green|−10%}} local development cost
 
| [[File:Mission build up to force limit.png|24px]] Build to Force Limit
 
 
|- id ="Conquer New States"
 
|[[File:Mission cannons firing.png]] || Conquer New States
 
| Country assigns '''5''' new {{icon|states}} states
 
| Country gets ''“Expansionist Policies”'' for {{icon|Time}} 25 years, giving the following effects:
 
* {{icon|State maintenance}} {{green|−25%}} state maintenance
 
* {{icon|Harsh treatment cost}} {{green|−33%}} harsh treatment cost
 
| [[File:Mission conquer 50 development.png|24px]] Expand Nation
 
 
|- id ="Assemble an Army"
 
|[[File:Mission assemble an army.png]] || Assemble an Army
 
| Country has an army with at least '''80,000''' {{icon|manpower}} troops
 
| Country gets ''“Army Enthusiasm”'' for {{icon|Time}} 25 years, giving the following effects:
 
* {{icon|Manpower recovery speed}} {{green|+10%}} manpower recovery speed
 
* {{icon|army tradition}} {{green|+1}} yearly army tradition
 
| [[File:Mission cannons firing.png|24px]] Conquer New States
 
 
|- id="Unite Home Region"
 
|[[File:Mission unite home region.png]] || Unite Home Region
 
| All provinces in the region of the capital are owned directly and colonized
 
| Country gains:
 
* {{icon|adm}} {{green|50}} administrative power
 
* {{icon|dip}} {{green|50}} diplomatic power
 
* {{icon|mil}} {{green|50}} military power
 
Country gets ''“Hegemonic Ambitions”'' for {{icon|Time}} 25 years, giving the following effect:
 
* {{icon|autonomy}} {{green|−0.05}} monthly autonomy change
 
| [[File:Mission assemble an army.png|24px]] Assemble an Army
 
|}<section end=military/>
 
 
<!-- For transclusion use {{#lst:Generic missions|diplomatic}} --><section begin=diplomatic/>
 
 
=== Diplomatic missions ===
 
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{| class="mildtable"
 
! width="2%" | !! width="17%" | Mission
 
! width="20%" | Completion requirements
 
! width="30%" | Effects
 
! width="20%" | Prerequisites
 
 
|- id="Trustworthy Allies"
 
|[[File:Mission alliances.png]] || Trustworthy Allies
 
| Country has at least two {{icon|alliance}} allies with at least '''150''' opinion.
 
| Country gets ''“Influential Diplomats”'' for {{icon|Time}} 25 years, giving the following effect:
 
* {{icon|Diplomatic reputation}} {{green|+1}} diplomatic reputation
 
|
 
 
|- id="Acquire Subjects"
 
|[[File:Mission have two subjects.png]] || Acquire Subjects
 
| Country has at least two non-tributary {{icon|vassal}} subjects
 
| Country gets ''“Obedient Subjects”'' for {{icon|Time}} 25 years, giving the following effect:
 
* {{icon|Diplomatic annexation cost}} {{green|−15%}} diplomatic annexation cost
 
| [[File:Mission alliances.png|24px]] Trustworthy Allies
 
 
|- id ="Create a Grand Fleet"
 
|[[File:Mission establish high seas navy.png]] || Create a Grand Fleet
 
| Country has at least one of the following:
 
* {{icon|heavy ship}} '''10''' heavy ships
 
* {{icon|galley}} '''30''' galleys
 
| Country gets ''“Naval Enthusiasm”'' for {{icon|Time}} 25 years, giving the following effects:
 
* {{icon|Morale of navies}} {{green|+10%}} morale of navies
 
* {{icon|national sailors modifier}} {{green|+20%}} national sailors modifier
 
* {{icon|navy tradition}} {{green|+1}} yearly naval tradition
 
| [[File:Mission have two subjects.png|24px]] Acquire Subjects
 
 
|- id ="Dominate Trade"
 
|[[File:Mission dominate home trade node.png]] || Dominate Trade
 
| Country has at least '''75%''' {{icon|Trade power}} trade power in the home [[trade node]]
 
| A random owned province in the home trade node gets ''“Dominant Trade Hub”'' until the end of the game, giving the following effects:
 
* {{icon|local development cost}} {{green|−5%}} local development cost
 
* {{icon|local trade power}} {{green|+10}} local trade power
 
| [[File:Mission establish high seas navy.png|24px]] Create a Grand Fleet
 
 
|- id="Expand Overseas"
 
|[[File:Mission trade company region abroad.png]] || Expand Overseas
 
| Country owns at least 3 [[trade company|trade companies]] which are not on the same continent as the capital, with each having at least 5 provinces
 
| Country gets ''“Growing East-Indian Trade”'' for {{icon|Time}} 25 years, giving the following effects:
 
* {{icon|Trade efficiency}} {{green|+30%}} trade efficiency
 
* {{icon|Global Trade Power}} {{green|+2%}} global trade power
 
| [[File:Mission dominate home trade node.png|24px]] Dominate Trade
 
|}<section end=diplomatic/>
 
 
<!-- For transclusion use {{#lst:Generic missions|administrative}} --><section begin=administrative/>
 
 
=== Administrative missions ===
 
{{SVersion|1.29}}
 
{| class="mildtable"
 
! width="2%" | !! width="17%" | Mission
 
! width="20%" | Completion requirements
 
! width="30%" | Effects
 
! width="20%" | Prerequisites
 
 
|- id="High Income"
 
|[[File:Mission high income.png]] || High Income
 
| Country's {{icon|income}} monthly income has increased to '''150%''' of the starting monthly income.
 
| Country gets ''“Growing Economy”'' for {{icon|Time}} 25 years, giving the following effects:
 
* {{icon|Construction Cost}} {{green|−10%}} construction cost
 
* {{icon|Construction Time}} {{green|−25%}} construction time
 
|
 
 
|- id="Build Buildings"
 
|[[File:Mission early game buildings.png]] || Build Buildings
 
| Country has at least '''5''' [[temple|temples]] and '''5''' [[workshop|workshops]]
 
| Country gains {{icon|adm}} {{green|50}} administrative power
 
Country gets ''“Building Spree”'' for {{icon|Time}} 25 years, giving the following effect:
 
* {{icon|Tax Income}} {{green|+10}} tax income (This is yearly, not per month)
 
| [[File:Mission high income.png|24px]] High Income
 
 
|- id ="Build a Treasury"
 
|[[File:Mission war chest.png]] || Build a Treasury
 
| Country has at least {{icon|ducats}} '''2000''' ducats
 
| Country gets ''“Strong Treasury Department”'' for {{icon|Time}} 25 years, giving the following effects:
 
* {{icon|yearly inflation reduction}} {{green|+0.1}} yearly inflation reduction
 
| [[File:Mission early game buildings.png|24px]] Build Buildings
 
 
|- id ="Build Manufactories"
 
|[[File:Mission have manufactories.png]] || Build Manufactories
 
| Country has at least '''20''' [[manufactories]]
 
| Country gains {{icon|ducats}} {{green|1.5}} years of income
 
Country gets ''“Proto-Industrialization”'' for {{icon|Time}} 25 years, giving the following effect:
 
* {{icon|Production Efficiency}} {{green|+10%}} production efficiency
 
| [[File:Mission war chest.png|24px]] Build a Treasury
 
 
|- id="Imperial Conquest"
 
|[[File:Mission empire.png]] || Imperial Conquest
 
| Country has at least '''1000''' {{icon|Development}} total development
 
| Country gains {{icon|Prestige}} {{green|30}} prestige
 
Country gets ''“Imperial Ambition”'' for {{icon|Time}} 25 years, giving the following effect:
 
* {{icon|years of separatism}} {{green|−5}} years of separatism
 
| [[File:Mission have manufactories.png|24px]] Build Manufactories
 
|}<section end=administrative/><section end=generic/>
 
 
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
 
[[Category:Missions]]
 
[[Category:Missions]]

Revision as of 18:33, 14 June 2020

The generic mission tree[1] is composed of three branches, focused on different types of expansion. The branches focus on expanding through conquest, expanding through diplomatic and naval means, and economic investment respectively. Almost every country has access to this branch. Some countries have unique missions which either replace or expand on these missions.

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionGeneric Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

References

  1. The script code is located in /Europa Universalis IV/missions/00_Generic_missions.txt.