Difference between revisions of "Generic missions"

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{{Version|1.25}}
 
{{Version|1.25}}
The generic mission tree is composed of three branches, focused on different types of expansion. The branches focus on expanding through conquest, expanding through diplomatic and naval means, and economic investment respectively. Almost every country has access to this branch. Some countries have unique missions which either replace or expand on these missions. To use the image map, click on the mission to be taken to a table detailling the mission.   
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The generic mission tree is composed of three branches, focused on different types of expansion. The branches focus on expanding through conquest, expanding through diplomatic and naval means, and economic investment respectively. Almost every country has access to this branch. Some countries have unique missions which either replace or expand on these missions. To use the image map, click on the mission to be taken to a table detailling the mission.<ref>The script code is located in {{path|missions/00_Generic_missions.txt}}.</ref>  
 
<!-- Mission labels are 100 pixels wide and 110 pixels tall -->
 
<!-- Mission labels are 100 pixels wide and 110 pixels tall -->
 
<div style="text-align:center">
 
<div style="text-align:center">
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| Total army size is 100% of the Force Limit
 
| Total army size is 100% of the Force Limit
 
| Country gets '''Thriving Arms Industry''' for 25 years, giving the following effects:
 
| Country gets '''Thriving Arms Industry''' for 25 years, giving the following effects:
* {{green|+5%}} Morale of armies {{icon|Land Morale}}
+
* {{green|+5%}} {{icon|Land Morale}} Morale of armies
* {{green|-10%}} Land Maintenance {{icon|Land Maintenance}}
+
* {{green|-10%}} {{icon|Land Maintenance}} Land Maintenance
 
|
 
|
  
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* Gains {{icon|base tax}}{{green|+1}} base tax, {{icon|production}}{{green|+1}} base production, and {{icon|manpower}}{{green|+1}} base manpower.
 
* Gains {{icon|base tax}}{{green|+1}} base tax, {{icon|production}}{{green|+1}} base production, and {{icon|manpower}}{{green|+1}} base manpower.
 
All owned provinces in the capital area get '''Growth of Capital''' for 25 years, giving the following effects:
 
All owned provinces in the capital area get '''Growth of Capital''' for 25 years, giving the following effects:
* {{green|-10%}} Local construction cost {{icon|Local construction cost}}
+
* {{green|-10%}} {{icon|Local construction cost}} Local construction cost
* {{green|-10%}} Local development cost {{icon|Local development cost}}
+
* {{green|-10%}} {{icon|Local development cost}} Local development cost
 
| Build to Force Limit
 
| Build to Force Limit
  
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| Assign 5 new states
 
| Assign 5 new states
 
| Country gets '''Expansionist Policies''' for 25 years, giving the following effects:
 
| Country gets '''Expansionist Policies''' for 25 years, giving the following effects:
*{{green|-25%}} State Maintenance {{icon|State maintenance}}
+
*{{green|-25%}} {{icon|State maintenance}} State Maintenance
*{{green|-33%}} Harsh Treatment Cost {{icon|Harsh treatment cost}}
+
*{{green|-33%}} {{icon|Harsh treatment cost}} Harsh Treatment Cost
 
| Expand Nation
 
| Expand Nation
  
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| Have an army with at least 80,000 troops
 
| Have an army with at least 80,000 troops
 
| Country gets '''Army Enthusiasm''' for 25 years, giving the following effects:
 
| Country gets '''Army Enthusiasm''' for 25 years, giving the following effects:
*{{green|+10%}} Manpower Recovery Speed {{icon|Manpower recovery speed}}
+
*{{green|+10%}} {{icon|Manpower recovery speed}} Manpower Recovery Speed
*{{green|+1}} Yearly Army Tradition {{icon|army tradition}}
+
*{{green|+1}} {{icon|army tradition}} Yearly Army Tradition
 
| Conquer New States
 
| Conquer New States
  
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* Gains {{icon|dip}} {{green|+50}} Diplomatic power, {{icon|adm}} {{green|+50}} Administrative power, and {{icon|mil}} {{green|+50}} Military power
 
* Gains {{icon|dip}} {{green|+50}} Diplomatic power, {{icon|adm}} {{green|+50}} Administrative power, and {{icon|mil}} {{green|+50}} Military power
 
Country gets '''Hegemonic Ambitions''' for 25 years, giving the following effect:
 
Country gets '''Hegemonic Ambitions''' for 25 years, giving the following effect:
* {{green|-0.05}} Monthly autonomy change {{icon|autonomy}}
+
* {{green|-0.05}} {{icon|autonomy}} Monthly autonomy change
 
| Assemble an Army
 
| Assemble an Army
 
|}
 
|}
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| Have at least two allies with at least 150 opinion {{icon|opinion}}.
 
| Have at least two allies with at least 150 opinion {{icon|opinion}}.
 
| Country gets '''Influential Diplomats''' for 25 years, giving the following effect:
 
| Country gets '''Influential Diplomats''' for 25 years, giving the following effect:
* {{green|+1}} Diplomatic Reputation {{icon|Diplomatic reputation}}
+
* {{green|+1}} {{icon|Diplomatic reputation}} Diplomatic Reputation
 
|
 
|
  
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| Have at least two non-tributary subjects
 
| Have at least two non-tributary subjects
 
| Country gets '''Obedient Subjects''' for 25 years, giving the following effect:
 
| Country gets '''Obedient Subjects''' for 25 years, giving the following effect:
* {{green|-15%}} Diplomatic Annexation Cost {{icon|Diplomatic annexation cost}}
+
* {{green|-15%}} {{icon|Diplomatic annexation cost}} Diplomatic Annexation Cost
 
| Trustworthy Allies
 
| Trustworthy Allies
  
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| Have at least 10 Heavy ships '''or''' at least 30 Galleys
 
| Have at least 10 Heavy ships '''or''' at least 30 Galleys
 
| Country gets '''Naval Enthusiasm''' for 25 years, giving the following effects:
 
| Country gets '''Naval Enthusiasm''' for 25 years, giving the following effects:
*{{green|+10%}} Morale of Navies {{icon|Naval Morale}}
+
*{{green|+10%}} {{icon|Naval Morale}} Morale of Navies
*{{green|+20%}} National Sailors Modifier {{icon|national sailors modifier}}
+
*{{green|+20%}} {{icon|national sailors modifier}} National Sailors Modifier
*{{green|+1}} Yearly Naval Tradition {{icon|navy tradition}}
+
*{{green|+1}} {{icon|navy tradition}} Yearly Naval Tradition
 
| Acquire Subjects
 
| Acquire Subjects
  
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| Have at least 75% trade power in the Home Trade Node
 
| Have at least 75% trade power in the Home Trade Node
 
| A random owned province in the Home Trade Node gets '''Dominant Trade Hub''', giving the following effects:
 
| A random owned province in the Home Trade Node gets '''Dominant Trade Hub''', giving the following effects:
* {{green|-5%}} Local Development Cost {{icon|local development cost}}
+
* {{green|-5%}} {{icon|local development cost}} Local Development Cost
* {{green|+10}} Local Trade Power {{icon|local trade power}}
+
* {{green|+10}} {{icon|local trade power}} Local Trade Power
 
| Create a Grand Fleet
 
| Create a Grand Fleet
  
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| Own at least 5 provinces over 3 trade companies which are not on the same continent as the capital
 
| Own at least 5 provinces over 3 trade companies which are not on the same continent as the capital
 
| Country gets '''Growing East-Indian Trade''' for 25 years, giving the following effects:
 
| Country gets '''Growing East-Indian Trade''' for 25 years, giving the following effects:
*{{green|+30%}} Trade Efficiency {{icon|Trade efficiency}}
+
*{{green|+30%}} {{icon|Trade efficiency}} Trade Efficiency
*{{green|+2%}} Global Trade Power {{icon|Global Trade Power}}
+
*{{green|+2%}} {{icon|Global Trade Power}} Global Trade Power
 
| Dominate Trade
 
| Dominate Trade
 
|}
 
|}
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| Monthly income has increased to 150% (1.5x) of the starting monthly income.
 
| Monthly income has increased to 150% (1.5x) of the starting monthly income.
 
| Country gets '''Growing Economy''' for 25 years, giving the following effects:
 
| Country gets '''Growing Economy''' for 25 years, giving the following effects:
* {{green|-10%}} Construction Cost {{icon|Construction Cost}}
+
* {{green|-10%}} {{icon|Construction Cost}} Construction Cost
* {{green|-25%}} Construction Time {{icon|Construction Time}}
+
* {{green|-25%}} {{icon|Construction Time}} Construction Time
 
|
 
|
  
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* Gains {{icon|adm}} {{green|+50}} Administrative power
 
* Gains {{icon|adm}} {{green|+50}} Administrative power
 
Country gets '''Building Spree''' for 25 years, giving the following effect:
 
Country gets '''Building Spree''' for 25 years, giving the following effect:
* {{green|+10}} Tax Income {{icon|Tax Income}} (This is yearly, not per month)
+
* {{green|+10}} {{icon|Tax Income}} Tax Income  (This is yearly, not per month)
 
| High Income
 
| High Income
  
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| Have at least 2000 ducats {{icon|ducats}}
 
| Have at least 2000 ducats {{icon|ducats}}
 
| Country gets '''Strong Treasury Department''' for 25 years, giving the following effects:
 
| Country gets '''Strong Treasury Department''' for 25 years, giving the following effects:
*{{green|+0.1}} Yearly Inflation Reduction {{icon|yearly inflation reduction}}
+
*{{green|+0.1}} {{icon|yearly inflation reduction}} Yearly Inflation Reduction
 
| Build Buildings
 
| Build Buildings
  
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| Have at least 20 Manufactories
 
| Have at least 20 Manufactories
 
| Country gains 18 months of income. As well, the country gets '''Proto-Industrialization''' for 25 years, giving the following effect:
 
| Country gains 18 months of income. As well, the country gets '''Proto-Industrialization''' for 25 years, giving the following effect:
* {{green|+10%}} Production Efficiency {{icon|Production Efficiency}}
+
* {{green|+10%}} {{icon|Production Efficiency}} Production Efficiency
 
| Build a Treasury
 
| Build a Treasury
  
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| Have at least 1000 development {{icon|development}}
 
| Have at least 1000 development {{icon|development}}
 
| Country gains 30 Prestige {{icon|Prestige}}. As well, the country gets '''Imperial Ambition''', giving the following effect:
 
| Country gains 30 Prestige {{icon|Prestige}}. As well, the country gets '''Imperial Ambition''', giving the following effect:
* {{green|-5}} Years of Seperatism {{icon|years of separatism}}
+
* {{green|-5}} {{icon|years of separatism}} Years of Separatism
 
| Build Manufactories
 
| Build Manufactories
 
|}
 
|}
 +
 +
== References ==
 +
<references/>
  
 
[[Category:Missions]]
 
[[Category:Missions]]

Revision as of 16:26, 2 July 2018

The generic mission tree is composed of three branches, focused on different types of expansion. The branches focus on expanding through conquest, expanding through diplomatic and naval means, and economic investment respectively. Almost every country has access to this branch. Some countries have unique missions which either replace or expand on these missions. To use the image map, click on the mission to be taken to a table detailling the mission.[1]

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Military missions

Mission Completion Requirements Effects Prerequisites
Mission build up to force limit.png Build to Force Limit Total army size is 100% of the Force Limit Country gets Thriving Arms Industry for 25 years, giving the following effects:
  • +5% Morale of armies.png Morale of armies
  • -10% Land maintenance modifier.png Land Maintenance
Mission conquer 50 development.png Expand Nation Total development has grown by at least 50 The capital
  • Gains Tax Base Icon.png+1 base tax, Production.png+1 base production, and Manpower.png+1 base manpower.

All owned provinces in the capital area get Growth of Capital for 25 years, giving the following effects:

  • -10% Local construction cost Local construction cost
  • -10% Local development cost Local development cost
Build to Force Limit
Mission cannons firing.png Conquer New States Assign 5 new states Country gets Expansionist Policies for 25 years, giving the following effects:
  • -25% State maintenance.png State Maintenance
  • -33% Harsh treatment cost.png Harsh Treatment Cost
Expand Nation
Mission assemble an army.png Assemble an Army Have an army with at least 80,000 troops Country gets Army Enthusiasm for 25 years, giving the following effects:
  • +10% Manpower recovery speed.png Manpower Recovery Speed
  • +1 Army tradition.png Yearly Army Tradition
Conquer New States
Mission unite home region.png Unite Home Region All provinces in the capital region are owned directly and colonized Country
  • Gains Diplomatic power.png +50 Diplomatic power, Administrative power.png +50 Administrative power, and Military power.png +50 Military power

Country gets Hegemonic Ambitions for 25 years, giving the following effect:

  • -0.05 Autonomy.png Monthly autonomy change
Assemble an Army

Diplomatic missions

Mission Completion Requirements Effects Prerequisites
Mission alliances.png Trustworthy Allies Have at least two allies with at least 150 opinion Opinion.png. Country gets Influential Diplomats for 25 years, giving the following effect:
  • +1 Diplomatic reputation.png Diplomatic Reputation
Mission have two subjects.png Acquire Subjects Have at least two non-tributary subjects Country gets Obedient Subjects for 25 years, giving the following effect:
  • -15% Diplomatic annexation cost Diplomatic Annexation Cost
Trustworthy Allies
Mission establish high seas navy.png Create a Grand Fleet Have at least 10 Heavy ships or at least 30 Galleys Country gets Naval Enthusiasm for 25 years, giving the following effects:
  • +10% Morale of navies.png Morale of Navies
  • +20% National sailors modifier.png National Sailors Modifier
  • +1 Navy tradition.png Yearly Naval Tradition
Acquire Subjects
Mission dominate home trade node.png Dominate Trade Have at least 75% trade power in the Home Trade Node A random owned province in the Home Trade Node gets Dominant Trade Hub, giving the following effects:
  • -5% Local development cost Local Development Cost
  • +10 Local trade power.png Local Trade Power
Create a Grand Fleet
Mission trade company region abroad.png Expand Overseas Own at least 5 provinces over 3 trade companies which are not on the same continent as the capital Country gets Growing East-Indian Trade for 25 years, giving the following effects:
  • +30% Trade efficiency.png Trade Efficiency
  • +2% Trade power.png Global Trade Power
Dominate Trade

Administrative missions

Mission Completion Requirements Effects Prerequisites
Mission high income.png High Income Monthly income has increased to 150% (1.5x) of the starting monthly income. Country gets Growing Economy for 25 years, giving the following effects:
  • -10% Construction cost.png Construction Cost
  • -25% Construction time.png Construction Time
Mission early game buildings.png Build Buildings Have at least 5 Temples and 5 Workshops Country
  • Gains Administrative power.png +50 Administrative power

Country gets Building Spree for 25 years, giving the following effect:

  • +10 Tax income.png Tax Income (This is yearly, not per month)
High Income
Mission war chest.png Build a Treasury Have at least 2000 ducats Gold Icon.png Country gets Strong Treasury Department for 25 years, giving the following effects:
  • +0.1 Inflation reduction.png Yearly Inflation Reduction
Build Buildings
Mission have manufactories.png Build Manufactories Have at least 20 Manufactories Country gains 18 months of income. As well, the country gets Proto-Industrialization for 25 years, giving the following effect:
  • +10% Production efficiency.png Production Efficiency
Build a Treasury
Mission empire.png Imperial Conquest Have at least 1000 development Development.png Country gains 30 Prestige Prestige.png. As well, the country gets Imperial Ambition, giving the following effect:
  • -5 Years of separatism.png Years of Separatism
Build Manufactories

References

  1. The script code is located in /Europa Universalis IV/missions/00_Generic_missions.txt.