Generic government events

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Revision as of 09:51, 27 November 2017 by Arablue99 (talk | contribs) (using newly modified DLC-only for personalities to clean up appearance)
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This is a subset of the generic events from /Europa Universalis IV/events/RandomEvents.txt.

id

Msg event.pngPolitical Crisis


Political crises may occur from time to time. They often involved a conflict between the ruler and the parliament, unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders.


 
Trigger conditions
  • Government is a monarchy, republic or dictatorship
  • Is not a lesser partner in a Personal union.png personal union
Is triggered only by

Bi-yearly pulse
Modifiers

  • At least 10% of provinces are in revolt: ×2
  • Is a lucky nation: ×0.5
  • Has Advisor Statesman.png Statesman advisor: ×0.66

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Given time, a solution will present itself.
  • If Icon stability.png stability is -3:
    Lose Administrative power.png 100 administrative power.
  • If Icon stability.png stability is at least -2:
    Lose Icon stability.png 1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
Reputation isn't everything.
  • Lose Republican tradition.png 10 republican tradition.
  • Lose Horde unity 25 horde unity.
  • Lose Legitimacy.png 25 legitimacy.
  • Lose Mandate.png 10 mandate (if Emperor of China).

Event trigger.pngEnabled if: Ruler has the Righteous personality.

Event button 547 green.png
Let the [Monarch.GetTitle] attempt to soften the impact.
  • Lose Legitimacy.png 10 legitimacy.
  • Lose Republican tradition.png 5 republican tradition.
  • Lose Horde unity 10 horde unity.
  • Lose Mandate.png 5 mandate (if Emperor of China).

Event trigger.pngEnabled if: Ruler has the Just personality.

Event button 547 green.png
Allow our [Monarch.GetTitle] to see if there is a solution to the benefit of everyone.
  • 50% chance of:
    Gain Prestige.png 5 prestige.
  • 50% chance of:
    • Lose Republican tradition.png 10 republican tradition.
    • Lose Horde unity 25 horde unity.
    • Lose Legitimacy.png 25 legitimacy.
    • Lose Mandate.png 10 mandate (if Emperor of China).
id

Msg event.pngSale of Offices


The crown often resorted to short term cash grabs like the sale of government offices. These sales would bring in a lot of revenue but in the long term, more officials meant more tax revenue siphoned off before it reached the royal treasury.


 
Trigger conditions
  • Is bankrupt or has 25 or more loans
  • Does not have country modifier "Reduced Tax Income"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is at war: ×2
  • Is a lucky nation: ×0.5
  • Has Advisor Treasurer.png Treasurer advisor: ×0.66

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Accept
  • Gain Gold Icon.png ducats equal to 1 year of income.
  • Gain country modifier "Reduced Tax Income" for 20 years, with the following effect:
    National tax modifier.png -10% National tax modifier.

Event trigger.pngAlways enabled:

Event button 547.png
Decline
  • Gain Icon stability.png 1 stability (or Administrative power.png 50 administrative power if stability is at maximum).
  • Gain Prestige.png 10 prestige.

Event trigger.pngEnabled if: Ruler has the Embezzler personality.

Event button 547 green.png
We must get better at hiding our tracks.

Gain Gold Icon.png ducats equal to 1 year of income.

id

Msg event.pngNon-enforcement of Ordinances


Monarchs ruled by issuing ordinances but they were almost powerless to enforce them. Enforcement depended upon the local powers (nobles/city governments) that would not always be as vigilant as the monarchs would have desired.


 
Trigger conditions
  • Owns at least 2 non-colony provinces
Is triggered only by

Bi-yearly pulse
Modifiers

  • Icon stability.png Stability is less than 0: ×1.25
  • Is a lucky nation: ×0.5
  • Icon stability.png Stability is at least +1: ×0.8

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Let them handle it.

One random owned province other than the capital gains Local autonomy.png 15% local autonomy.


Event trigger.pngAlways enabled:

Event button 547.png
Increase attempts!

Lose Administrative power.png 50 administrative power.


Event trigger.pngEnabled if: Ruler has the Lawgiver personality.

Event button 547 green.png
Our [Monarch.GetTitle] will handle it.

Lose Administrative power.png 25 administrative power.

id

Msg event.pngBourgeoisie Request Privileges


The Bourgeoisie class has grown increasingly resentful of the power of the noble families and particularly their lack of opportunities in the higher ranks of government. Their only route into power is to marry into poor but well titled noble families or pry open positions in government circles.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse
Modifiers

  • Government is not a Government republic.png merchant republic: ×1.25
  • Is a lucky nation: ×0.5
  • Icon stability.png Stability is at least +3: ×0.66

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Grant them privileges.
  • Lose Administrative power.png 50 administrative power.
  • If DLC The Cossacks.png The Cossacks is active and the Burghers.png burghers estate exists:
    The Burghers.png burghers gain Estate loyalty 10 loyalty.
  • If DLC The Cossacks.png The Cossacks is active and the Nobility.png nobility estate exists:
    The Nobility.png nobility lose Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Deny them privileges.
  • Lose Diplomatic power.png 50 diplomatic power.
  • If DLC The Cossacks.png The Cossacks is active and the Burghers.png burghers estate exists:
    The Burghers.png burghers lose Estate loyalty 10 loyalty.
  • If DLC The Cossacks.png The Cossacks is active and the Nobility.png nobility estate exists:
    The Nobility.png nobility gain Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: Ruler has the Charismatic Negotiator or Silver Tongue personality.

Event button 547 green.png
Attempt to open up new opportunities without upseting old elites.
  • Lose Administrative power.png 20 administrative power.
  • Lose Diplomatic power.png 20 diplomatic power.
  • If DLC The Cossacks.png The Cossacks is active and the Burghers.png burghers estate exists:
    The Burghers.png burghers gain Estate loyalty 5 loyalty.
  • If DLC The Cossacks.png The Cossacks is active and the Nobility.png nobility estate exists:
    The Nobility.png nobility gain Estate loyalty 5 loyalty.
id

Msg event.pngNoble Family Requests Aid


The most powerful of the noble families in the state often had vast wealth but that did not stop them, like their monarchs, from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could, at those times, come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.


 
Trigger conditions
  • Government is a Government monarchy.png monarchy
Is triggered only by

Bi-yearly pulse
Modifiers

  • Has at least Gold Icon.png 300 ducats: ×2
  • Is a lucky nation: ×0.5

Event button 547.png
Grant aid.
  • Lose Gold Icon.png ducats equal to 0.5 years of income.
  • If DLC The Cossacks.png The Cossacks is active and the Nobility.png nobility estate exists:
    The Nobility.png nobility gain Estate loyalty 10 loyalty.
Event button 547.png
Deny aid.
  • Lose Administrative power.png 50 administrative power.
  • If DLC The Cossacks.png The Cossacks is active and the Nobility.png nobility estate exists:
    The Nobility.png nobility lose Estate loyalty 10 loyalty.
id

Msg event.pngPeasants getting uppity


At times when peasants experienced harsh subjugation, some of them would turn against their landlords demanding better treatment and conditions.


 
Trigger conditions
  • Government is a Government monarchy.png monarchy
  • Is not a lesser partner in a Personal union.png personal union
Is triggered only by

Bi-yearly pulse
Modifiers

  • Icon stability.png Stability is less than 0: ×2
  • Is a lucky nation: ×2
  • Icon stability.png Stability is at least +1: ×0.66

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Enforce serfdom.
  • Lose Administrative power.png 35 administrative power.
  • If DLC The Cossacks.png The Cossacks is active and the Burghers.png burghers estate exists:
    The Burghers.png burghers lose Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
These things happen.
  • If DLC The Cossacks.png The Cossacks is active and the Nobility.png nobility estate exists:
    The Nobility.png nobility lose Estate loyalty 10 loyalty.
  • Lose Legitimacy.png 10 legitimacy.
  • Lose Horde unity 10 horde unity.

Event trigger.pngEnabled if: Ruler has the Charismatic Negotiator personality.

Event button 547 green.png
Attempt to mediate.

Lose Diplomatic power.png 15 diplomatic power.

id

Msg event.pngNaive Relative


A close member of the family of our ruler has proven utterly naive, and keeps telling foreigners vital information publicly. This is technically treason, but executing a member of the royalty might cause unrest.


 
Trigger conditions
  • Icon stability.png Stability is at least 0
  • Is not in a regency
  • Government is a Government monarchy.png monarchy
  • Does not have country modifier "Compromised Spy Defense"
Is triggered only by

Bi-yearly pulse
Modifiers

  • Is a lucky nation: ×0.5

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Execute him for Treason!

Lose Prestige.png 10 prestige.


Event trigger.pngAlways enabled:

Event button 547.png
He is a relative after all...

Gain country modifier "Compromised Spy Defense" for 20 years, with the following effect:

Foreign spy detection.png -25% National spy defense

Event trigger.pngEnabled if: Ruler has the Secretive personality.

Event button 547 green.png
We'll just have to ensure he's always out of the loop.

Lose Prestige.png 5 prestige.