Difference between revisions of "Generic government events"

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m (using newly modified DLC-only for personalities to clean up appearance)
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{{version|1.23}}
 
{{version|1.23}}
This is a subset of the generic events from {{path|events/RandomEvents.txt}}.
+
This is a subset of the [[generic events]] from {{path|events/RandomEvents.txt}}.
  
 
__TOC__
 
__TOC__
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| event_text = Political crises may occur from time to time. They often involved a conflict between the ruler and the parliament, unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders.
 
| event_text = Political crises may occur from time to time. They often involved a conflict between the ruler and the parliament, unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* At least '''10%''' of provinces are in revolt: '''×2'''
+
The country:
* Is a lucky nation: '''×0.5'''
+
* has at least '''10%''' of provinces in [[revolt]]: {{green|×2}}
* Has {{icon|statesman|24px}} Statesman advisor: '''×0.66'''
+
* is a [[lucky nation]]: {{red|×0.5}}
| trigger =  
+
* has a [[statesman]] advisor: {{red|×0.66}}
* Government is a monarchy, republic or dictatorship
+
| trigger = The country:
* Is ''not'' a lesser partner in a {{icon|personal union|24px}} personal union
+
* is a [[monarchy]], [[republic]], or [[dictatorship]].
 +
* is ''not'' a lesser partner in a [[personal union]].
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 24: Line 25:
 
| option_text = Given time, a solution will present itself.
 
| option_text = Given time, a solution will present itself.
 
| effect =
 
| effect =
* If {{icon|stability|24px}} stability is {{red|-3}}:
+
{{reduce_stability_or_adm_power}}
*: Lose {{icon|adm|24px}} {{red|100}} administrative power.
 
* If {{icon|stability|24px}} stability is at least {{red|-2}}:
 
*: Lose {{icon|stability|24px}} {{red|1}} stability.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Reputation isn't everything.
 
| option_text = Reputation isn't everything.
| effect =
+
| effect = The country:
* Lose {{icon|republican tradition|24px}} {{red|10}} republican tradition.
+
* loses {{icon|republican tradition|24px}} {{red|10}} republican tradition.
* Lose {{icon|horde unity|24px}} {{red|25}} {{DLC-only|horde unity}}.
+
* loses {{icon|horde unity|24px}} {{red|25}} {{DLC-only|horde unity}}.
* Lose {{icon|legitimacy|24px}} {{red|25}} legitimacy.
+
* loses {{icon|legitimacy|24px}} {{red|25}} legitimacy.
* Lose {{icon|mandate|24px}} {{red|10}} {{DLC-only|mandate}} (if Emperor of China).
+
* loses  {{icon|mandate|24px}} {{red|10}} {{DLC-only|mandate}} (if Emperor of China).
 +
{{reduce_mandate_large_effect}}
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Righteous|Righteous]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Righteous|Righteous]] {{DLC-only|personality}}.
 
|option_text = Let the [Monarch.GetTitle] attempt to soften the impact.
 
|option_text = Let the [Monarch.GetTitle] attempt to soften the impact.
 
|highlight = yes
 
|highlight = yes
|effect =
+
|effect = The country:
* Lose {{icon|legitimacy|24px}} {{red|10}} legitimacy.
+
* loses {{icon|legitimacy|24px}} {{red|10}} legitimacy.
* Lose {{icon|republican tradition|24px}} {{red|5}} republican tradition.
+
* loses {{icon|republican tradition|24px}} {{red|5}} republican tradition.
* Lose {{icon|horde unity|24px}} {{red|10}} {{DLC-only|horde unity}}.
+
* loses {{icon|horde unity|24px}} {{red|10}} {{DLC-only|horde unity}}.
* Lose {{icon|mandate|24px}} {{red|5}} {{DLC-only|mandate}} (if Emperor of China).
+
{{reduce_mandate_effect}}
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Just|Just]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Just|Just]] {{DLC-only|personality}}.
 
|option_text = Allow our [Monarch.GetTitle] to see if there is a solution to the benefit of everyone.
 
|option_text = Allow our [Monarch.GetTitle] to see if there is a solution to the benefit of everyone.
 
|highlight = yes
 
|highlight = yes
 
|effect =
 
|effect =
* 50% chance of:
+
* 50% chance that the country:
*: Gain {{icon|prestige|24px}} {{green|5}} prestige.
+
*: gains {{icon|prestige|24px}} {{green|5}} prestige.
* 50% chance of:
+
* 50% chance that the country:
** Lose {{icon|republican tradition|24px}} {{red|10}} republican tradition.
+
** loses {{icon|republican tradition|24px}} {{red|10}} republican tradition.
** Lose {{icon|horde unity|24px}} {{red|25}} {{DLC-only|horde unity}}.
+
** loses {{icon|horde unity|24px}} {{red|25}} {{DLC-only|horde unity}}.
** Lose {{icon|legitimacy|24px}} {{red|25}} legitimacy.
+
** loses  {{icon|legitimacy|24px}} {{red|25}} legitimacy.
** Lose {{icon|mandate|24px}} {{red|10}} {{DLC-only|mandate}} (if Emperor of China).
+
** loses {{icon|mandate|24px}} {{red|10}} {{DLC-only|mandate}} (if Emperor of China).
 
|end}}
 
|end}}
 
}}
 
}}
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| event_text = The crown often resorted to short term cash grabs like the sale of government offices. These sales would bring in a lot of revenue but in the long term, more officials meant more tax revenue siphoned off before it reached the royal treasury.
 
| event_text = The crown often resorted to short term cash grabs like the sale of government offices. These sales would bring in a lot of revenue but in the long term, more officials meant more tax revenue siphoned off before it reached the royal treasury.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Is at war: '''×2'''
+
The country:
* Is a lucky nation: '''×0.5'''
+
* is at war: {{green|×2}}
* Has {{icon|treasurer|24px}} Treasurer advisor: '''×0.66'''
+
* is a [[lucky nation]]: {{red|×0.5}}
| trigger =  
+
* has a [[treasurer]] advisor: {{red|×0.66}}
* Is bankrupt or has 25 or more loans
+
| trigger = The country:
* Does ''not'' have country modifier ''"Reduced Tax Income"''
+
* is [[bankrupt]] or has 25 or more loans.
 +
* does ''not'' have the modifier ''"Reduced Tax Income"''.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
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| trigger = always
 
| trigger = always
 
| option_text = Accept
 
| option_text = Accept
| effect =
+
| effect = The country:
* Gain {{icon|ducats|24px}} ducats equal to {{green|1}} year of income.
+
* gains {{icon|ducats|24px}} ducats equal to {{green|1}} year of income.
* Gain country modifier ''"Reduced Tax Income"'' for 20 years, with the following effect:
+
* gains the modifier ''"Reduced Tax Income"'' for 20 years, with the following effect:
*: {{icon|national tax modifier|24px}} {{red|-10%}} National tax modifier.
+
*: {{icon|national tax modifier|24px}} {{red|-10%}} national tax modifier
 
}}
 
}}
 
{{Option
 
{{Option
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| option_text = Decline
 
| option_text = Decline
 
| effect =
 
| effect =
* Gain {{icon|stability|24px}} {{green|1}} stability (or {{icon|adm|24px}} {{green|50}} administrative power if stability is at maximum).
+
The country gains {{icon|prestige|24px}} {{green|10}} prestige.
* Gain {{icon|prestige|24px}} {{green|10}} prestige.
+
 
 +
{{add_stability_or_adm_power}}
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Embezzler|Embezzler]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Embezzler|Embezzler]] {{DLC-only|personality}}.
 
|option_text = We must get better at hiding our tracks.
 
|option_text = We must get better at hiding our tracks.
 
|highlight = yes
 
|highlight = yes
|effect = Gain {{icon|ducats|24px}} ducats equal to {{green|1}} year of income.
+
|effect = The country gains {{icon|ducats|24px}} ducats equal to {{green|1}} year of income.
 
|end}}
 
|end}}
 
}}
 
}}
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| event_text = Monarchs ruled by issuing ordinances but they were almost powerless to enforce them. Enforcement depended upon the local powers (nobles/city governments) that would not always be as vigilant as the monarchs would have desired.
 
| event_text = Monarchs ruled by issuing ordinances but they were almost powerless to enforce them. Enforcement depended upon the local powers (nobles/city governments) that would not always be as vigilant as the monarchs would have desired.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* {{icon|stability|24px}} Stability is less than '''0''': '''×1.25'''
+
The country:
* Is a lucky nation: '''×0.5'''
+
* has a [[stability]] of less than '''0''': {{green|×1.25}}
* {{icon|stability|24px}} Stability is at least {{green|+1}}: '''×0.8'''
+
* is a [[lucky nation]]: {{red|×0.5}}
| trigger =  
+
* has a [[stability]] of at least {{green|+1}}: {{red|×0.8}}
* Owns at least 2 non-colony provinces
+
| trigger = The country owns at least 2 non-[[colony]] provinces.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
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| trigger = always
 
| trigger = always
 
| option_text = Let them handle it.
 
| option_text = Let them handle it.
| effect = One random owned province other than the capital gains {{icon|local autonomy|24px}} {{red|15%}} local autonomy.
+
| effect = The country has a random owned province other than the capital gain {{icon|local autonomy|24px}} {{red|15%}} local autonomy.
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Increase attempts!
 
| option_text = Increase attempts!
| effect = Lose {{icon|adm|24px}} {{red|50}} administrative power.
+
| effect = The country loses {{icon|adm|24px}} {{red|50}} administrative power.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Lawgiver|Lawgiver]] {{DLC-only|personality}}.
+
|trigger = The country's [[ruler]] has the [[Personalities#Lawgiver|Lawgiver]] {{DLC-only|personality}}.
 
|option_text = Our [Monarch.GetTitle] will handle it.
 
|option_text = Our [Monarch.GetTitle] will handle it.
 
|highlight = yes
 
|highlight = yes
|effect = Lose {{icon|adm|24px}} {{red|25}} administrative power.
+
|effect = The country loses {{icon|adm|24px}} {{red|25}} administrative power.
 
|end}}
 
|end}}
 
}}
 
}}
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| event_text = The Bourgeoisie class has grown increasingly resentful of the power of the noble families and particularly their lack of opportunities in the higher ranks of government. Their only route into power is to marry into poor but well titled noble families or pry open positions in government circles.
 
| event_text = The Bourgeoisie class has grown increasingly resentful of the power of the noble families and particularly their lack of opportunities in the higher ranks of government. Their only route into power is to marry into poor but well titled noble families or pry open positions in government circles.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Government is ''not'' a {{icon|republic|24px}} merchant republic: '''×1.25'''
+
The country:
* Is a lucky nation: '''×0.5'''
+
* is ''not'' a [[merchant republic]]: {{green|×1.25}}
* {{icon|stability|24px}} Stability is at least {{green|+3}}: '''×0.66'''
+
* is a [[lucky nation]]: {{red|×0.5}}
 +
* has a [[stability]] of at least {{green|+3}}: {{red|×0.66}}
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
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| option_text = Grant them privileges.
 
| option_text = Grant them privileges.
 
| effect =
 
| effect =
* Lose {{icon|adm|24px}} {{red|50}} administrative power.
+
* The country loses {{icon|adm|24px}} {{red|50}} administrative power.
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|burghers|24px}} burghers estate exists:
+
* If [[The Cossacks]] DLC is active and the [[burghers]] estate exists:
*: The {{icon|burghers|24px}} burghers gain {{icon|loyalty|24px}} {{green|10}} loyalty.
+
*: the {{icon|burghers|24px}} burghers estate gains {{icon|loyalty|24px}} {{green|10}} loyalty.
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|nobles|24px}} nobility estate exists:
+
* If [[The Cossacks]] DLC  is active and the [[nobility]] estate exists:
*: The {{icon|nobles|24px}} nobility lose {{icon|loyalty|24px}} {{red|10}} loyalty.
+
*: the {{icon|nobles|24px}} nobility estate loses {{icon|loyalty|24px}} {{red|10}} loyalty.
 
}}
 
}}
 
{{Option
 
{{Option
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| option_text = Deny them privileges.
 
| option_text = Deny them privileges.
 
| effect =
 
| effect =
* Lose {{icon|dip|24px}} {{red|50}} diplomatic power.
+
* The country loses {{icon|dip|24px}} {{red|50}} diplomatic power.
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|burghers|24px}} burghers estate exists:
+
* If [[The Cossacks]] DLC is active and the [[burghers]] estate exists:
*: The {{icon|burghers|24px}} burghers lose {{icon|loyalty|24px}} {{red|10}} loyalty.
+
*: the {{icon|burghers|24px}} burghers estate loses {{icon|loyalty|24px}} {{red|10}} loyalty.
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|nobles|24px}} nobility estate exists:
+
* If [[The Cossacks]] DLC is active and the [[nobility]] estate exists:
*: The {{icon|nobles|24px}} nobility gain {{icon|loyalty|24px}} {{green|10}} loyalty.
+
*: the {{icon|nobles|24px}} nobility estate gains {{icon|loyalty|24px}} {{green|10}} loyalty.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Charismatic Negotiator|Charismatic Negotiator]] or [[Personalities#Silver Tongue|Silver Tongue]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Charismatic Negotiator|Charismatic Negotiator]] or [[Personalities#Silver Tongue|Silver Tongue]] {{DLC-only|personality}}.
 
|option_text = Attempt to open up new opportunities without upseting old elites.
 
|option_text = Attempt to open up new opportunities without upseting old elites.
 
|highlight = yes
 
|highlight = yes
|effect =
+
|effect =  
* Lose {{icon|adm|24px}} {{red|20}} administrative power.
+
* The country:
* Lose {{icon|dip|24px}} {{red|20}} diplomatic power.
+
** loses{{icon|adm|24px}} {{red|20}} administrative power.
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|burghers|24px}} burghers estate exists:
+
** loses {{icon|dip|24px}} {{red|20}} diplomatic power.
*: The {{icon|burghers|24px}} burghers gain {{icon|loyalty|24px}} {{green|5}} loyalty.
+
* If [[The Cossacks]] DLC is active and the [[burghers]] estate exists:
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|nobles|24px}} nobility estate exists:
+
*: the {{icon|burghers|24px}} burghers estate gains {{icon|loyalty|24px}} {{green|5}} loyalty.
*: The {{icon|nobles|24px}} nobility gain {{icon|loyalty|24px}} {{green|5}} loyalty.
+
* If [[The Cossacks]] DLC is active and the [[nobility]] estate exists:
 +
*: the {{icon|nobles|24px}} nobility estate gains {{icon|loyalty|24px}} {{green|5}} loyalty.
 
|end}}
 
|end}}
 
}}
 
}}
Line 185: Line 188:
 
| event_text = The most powerful of the noble families in the state often had vast wealth but that did not stop them, like their monarchs, from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could, at those times, come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.
 
| event_text = The most powerful of the noble families in the state often had vast wealth but that did not stop them, like their monarchs, from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could, at those times, come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Has at least {{icon|ducats|24px}} 300 ducats: '''×2'''
+
The country:
* Is a lucky nation: '''×0.5'''
+
* has at least 300 [[ducats]]: {{green|×2}}
| trigger =  
+
* is a [[lucky nation]]: {{red|×0.5}}
* Government is a {{icon|monarchy|24px}} monarchy
+
| trigger = The country is a [[monarchy]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Grant aid.
 
| option_text = Grant aid.
 
| effect =
 
| effect =
* Lose {{icon|ducats|24px}} ducats equal to {{red|0.5}} years of income.
+
* The country loses {{icon|ducats|24px}} ducats equal to {{red|0.5}} years of income.
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|nobles|24px}} nobility estate exists:
+
* If [[The Cossacks]] DLC is active and the [[nobility]] estate exists:
*: The {{icon|nobles|24px}} nobility gain {{icon|loyalty|24px}} {{green|10}} loyalty.
+
*: the {{icon|nobles|24px}} nobility estate gains {{icon|loyalty|24px}} {{green|10}} loyalty.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Deny aid.
 
| option_text = Deny aid.
 
| effect =
 
| effect =
* Lose {{icon|adm|24px}} {{red|50}} administrative power.
+
* The country loses {{icon|adm|24px}} {{red|50}} administrative power.
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|nobles|24px}} nobility estate exists:
+
* If [[The Cossacks]] DLC is active and the [[nobility]] estate exists:
*: The {{icon|nobles|24px}} nobility lose {{icon|loyalty|24px}} {{red|10}} loyalty.
+
*: the {{icon|nobles|24px}} nobility estate loses {{icon|loyalty|24px}} {{red|10}} loyalty.
 
}}
 
}}
 
}}
 
}}
Line 213: Line 216:
 
| event_text = At times when peasants experienced harsh subjugation, some of them would turn against their landlords demanding better treatment and conditions.
 
| event_text = At times when peasants experienced harsh subjugation, some of them would turn against their landlords demanding better treatment and conditions.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* {{icon|stability|24px}} Stability is less than '''0''': '''×2'''
+
The country:
* Is a lucky nation: '''×2'''
+
* has a [[stability]] of less than '''0''': {{green|×2}}
* {{icon|stability|24px}} Stability is at least {{green|+1}}: '''×0.66'''
+
* has a [[stability]] of at least {{green|+1}}: {{red|×0.66}}
| trigger =
+
* is a [[lucky nation]]:  {{green|×2}}
* Government is a {{icon|monarchy|24px}} monarchy
+
| trigger = The country:
* Is ''not'' a lesser partner in a {{icon|personal union|24px}} personal union
+
* is a [[monarchy]].
 +
* is ''not'' a lesser partner in a [[personal union]].
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 226: Line 230:
 
| option_text = Enforce serfdom.
 
| option_text = Enforce serfdom.
 
| effect =
 
| effect =
* Lose {{icon|adm|24px}} {{red|35}} administrative power.
+
* The country loses {{icon|adm|24px}} {{red|35}} administrative power.
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|burghers|24px}} burghers estate exists:
+
* If [[The Cossacks]] DLC is active and the [[burghers]] estate exists:
*: The {{icon|burghers|24px}} burghers lose {{icon|loyalty|24px}} {{red|10}} loyalty.
+
*: the {{icon|burghers|24px}} burghers estate loses {{icon|loyalty|24px}} {{red|10}} loyalty.
 
}}
 
}}
 
{{Option
 
{{Option
Line 234: Line 238:
 
| option_text = These things happen.
 
| option_text = These things happen.
 
| effect =
 
| effect =
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|nobles|24px}} nobility estate exists:
+
* If [[The Cossacks]] DLC is active and the [[nobility]] estate exists:
*: The {{icon|nobles|24px}} nobility lose {{icon|loyalty|24px}} {{red|10}} loyalty.
+
*: the {{icon|nobles|24px}} nobility estate loses {{icon|loyalty|24px}} {{red|10}} loyalty.
* Lose {{icon|legitimacy|24px}} {{red|10}} legitimacy.
+
* The country:
* Lose {{icon|horde unity|24px}} {{red|10}} {{DLC-only|horde unity}}.
+
** loses {{icon|legitimacy|24px}} {{red|10}} legitimacy.
 +
** loses {{icon|horde unity|24px}} {{red|10}} {{DLC-only|horde unity}}.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Charismatic Negotiator|Charismatic Negotiator]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Charismatic Negotiator|Charismatic Negotiator]] {{DLC-only|personality}}.
 
|option_text = Attempt to mediate.
 
|option_text = Attempt to mediate.
 
|highlight = yes
 
|highlight = yes
|effect = Lose {{icon|dip|24px}} {{red|15}} diplomatic power.
+
|effect = The country loses {{icon|dip|24px}} {{red|15}} diplomatic power.
 
|end}}
 
|end}}
 
}}
 
}}
Line 253: Line 258:
 
| event_text = A close member of the family of our ruler has proven utterly naive, and keeps telling foreigners vital information publicly. This is technically treason, but executing a member of the royalty might cause unrest.
 
| event_text = A close member of the family of our ruler has proven utterly naive, and keeps telling foreigners vital information publicly. This is technically treason, but executing a member of the royalty might cause unrest.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Is a lucky nation: '''×0.5'''
+
* Is a lucky nation: {{red|×0.5}}
| trigger =  
+
| trigger = The country:
* {{icon|stability|24px}} Stability is at least '''0'''
+
* has a [[stability]] of at least '''0'''.
* Is ''not'' in a regency
+
* is ''not'' in a [[regency]].
* Government is a {{icon|monarchy|24px}} monarchy
+
* is a [[monarchy]].
* Does ''not'' have country modifier ''"Compromised Spy Defense"''
+
* does ''not'' have the modifier ''"Compromised Spy Defense"''.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 265: Line 270:
 
| trigger = always
 
| trigger = always
 
| option_text = Execute him for Treason!
 
| option_text = Execute him for Treason!
| effect = Lose {{icon|prestige|24px}} {{red|10}} prestige.
+
| effect = The country loses {{icon|prestige|24px}} {{red|10}} prestige.
 
}}
 
}}
 
{{Option
 
{{Option
Line 271: Line 276:
 
| option_text = He is a relative after all...
 
| option_text = He is a relative after all...
 
| effect =
 
| effect =
Gain country modifier ''"Compromised Spy Defense"'' for 20 years, with the following effect:
+
The country gains the modifier ''"Compromised Spy Defense"'' for 20 years, with the following effect:
: {{icon|national spy defense|24px}} {{red|-25%}} National spy defense
+
: {{icon|national spy defense|24px}} {{red|-25%}} national spy defense
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Secretive|Secretive]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Secretive|Secretive]] {{DLC-only|personality}}.
 
|option_text = We'll just have to ensure he's always out of the loop.
 
|option_text = We'll just have to ensure he's always out of the loop.
 
|highlight = yes
 
|highlight = yes
|effect = Lose {{icon|prestige|24px}} {{red|5}} prestige.
+
|effect = The country loses {{icon|prestige|24px}} {{red|5}} prestige.
 
|end}}
 
|end}}
 
}}
 
}}

Latest revision as of 07:07, 8 December 2017

This is a subset of the generic events from /Europa Universalis IV/events/RandomEvents.txt.

id

Msg event.pngPolitical Crisis


Political crises may occur from time to time. They often involved a conflict between the ruler and the parliament, unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Given time, a solution will present itself.

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
Reputation isn't everything.

The country:

  • loses Republican tradition.png 10 republican tradition.
  • loses Horde unity 25 horde unity.
  • loses Legitimacy.png 25 legitimacy.
  • loses Mandate.png 10 mandate (if Emperor of China).

If this country is the Emperor of China,

then it loses Mandate.png10 mandate.

Event trigger.pngEnabled if: the country's ruler has the Righteous personality.

Event button 547 green.png
Let the [Monarch.GetTitle] attempt to soften the impact.

The country:

  • loses Legitimacy.png 10 legitimacy.
  • loses Republican tradition.png 5 republican tradition.
  • loses Horde unity 10 horde unity.

If this country is the Emperor of China,

then it loses Mandate.png5 mandate.

Event trigger.pngEnabled if: the country's ruler has the Just personality.

Event button 547 green.png
Allow our [Monarch.GetTitle] to see if there is a solution to the benefit of everyone.
  • 50% chance that the country:
    gains Prestige.png 5 prestige.
  • 50% chance that the country:
    • loses Republican tradition.png 10 republican tradition.
    • loses Horde unity 25 horde unity.
    • loses Legitimacy.png 25 legitimacy.
    • loses Mandate.png 10 mandate (if Emperor of China).
id

Msg event.pngSale of Offices


The crown often resorted to short term cash grabs like the sale of government offices. These sales would bring in a lot of revenue but in the long term, more officials meant more tax revenue siphoned off before it reached the royal treasury.


 
Trigger conditions

The country:

  • is bankrupt or has 25 or more loans.
  • does not have the modifier "Reduced Tax Income".
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Accept

The country:

  • gains Gold Icon.png ducats equal to 1 year of income.
  • gains the modifier "Reduced Tax Income" for 20 years, with the following effect:
    National tax modifier.png -10% national tax modifier

Event trigger.pngAlways enabled:

Event button 547.png
Decline

The country gains Prestige.png 10 prestige.

If the country has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

Event trigger.pngEnabled if: the country's ruler has the Embezzler personality.

Event button 547 green.png
We must get better at hiding our tracks.

The country gains Gold Icon.png ducats equal to 1 year of income.

id

Msg event.pngNon-enforcement of Ordinances


Monarchs ruled by issuing ordinances but they were almost powerless to enforce them. Enforcement depended upon the local powers (nobles/city governments) that would not always be as vigilant as the monarchs would have desired.


 
Trigger conditions

The country owns at least 2 non-colony provinces.

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Let them handle it.

The country has a random owned province other than the capital gain Local autonomy.png 15% local autonomy.


Event trigger.pngAlways enabled:

Event button 547.png
Increase attempts!

The country loses Administrative power.png 50 administrative power.


Event trigger.pngEnabled if: The country's ruler has the Lawgiver personality.

Event button 547 green.png
Our [Monarch.GetTitle] will handle it.

The country loses Administrative power.png 25 administrative power.

id

Msg event.pngBourgeoisie Request Privileges


The Bourgeoisie class has grown increasingly resentful of the power of the noble families and particularly their lack of opportunities in the higher ranks of government. Their only route into power is to marry into poor but well titled noble families or pry open positions in government circles.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Grant them privileges.
  • The country loses Administrative power.png 50 administrative power.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate gains Estate loyalty 10 loyalty.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate loses Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Deny them privileges.
  • The country loses Diplomatic power.png 50 diplomatic power.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate loses Estate loyalty 10 loyalty.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Charismatic Negotiator or Silver Tongue personality.

Event button 547 green.png
Attempt to open up new opportunities without upseting old elites.
  • The country:
    • losesAdministrative power.png 20 administrative power.
    • loses Diplomatic power.png 20 diplomatic power.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate gains Estate loyalty 5 loyalty.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 5 loyalty.
id

Msg event.pngNoble Family Requests Aid


The most powerful of the noble families in the state often had vast wealth but that did not stop them, like their monarchs, from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could, at those times, come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.


 
Trigger conditions

The country is a monarchy.

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Event button 547.png
Grant aid.
  • The country loses Gold Icon.png ducats equal to 0.5 years of income.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 10 loyalty.
Event button 547.png
Deny aid.
  • The country loses Administrative power.png 50 administrative power.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate loses Estate loyalty 10 loyalty.
id

Msg event.pngPeasants getting uppity


At times when peasants experienced harsh subjugation, some of them would turn against their landlords demanding better treatment and conditions.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Enforce serfdom.
  • The country loses Administrative power.png 35 administrative power.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate loses Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
These things happen.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate loses Estate loyalty 10 loyalty.
  • The country:
    • loses Legitimacy.png 10 legitimacy.
    • loses Horde unity 10 horde unity.

Event trigger.pngEnabled if: the country's ruler has the Charismatic Negotiator personality.

Event button 547 green.png
Attempt to mediate.

The country loses Diplomatic power.png 15 diplomatic power.

id

Msg event.pngNaive Relative


A close member of the family of our ruler has proven utterly naive, and keeps telling foreigners vital information publicly. This is technically treason, but executing a member of the royalty might cause unrest.


 
Trigger conditions

The country:

  • has a stability of at least 0.
  • is not in a regency.
  • is a monarchy.
  • does not have the modifier "Compromised Spy Defense".
Is triggered only by

Bi-yearly pulse

Weight modifiers
  • Is a lucky nation: ×0.5

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Execute him for Treason!

The country loses Prestige.png 10 prestige.


Event trigger.pngAlways enabled:

Event button 547.png
He is a relative after all...

The country gains the modifier "Compromised Spy Defense" for 20 years, with the following effect:

Foreign spy detection.png -25% national spy defense

Event trigger.pngEnabled if: the country's ruler has the Secretive personality.

Event button 547 green.png
We'll just have to ensure he's always out of the loop.

The country loses Prestige.png 5 prestige.